I think you mean "says everyone but nords" nords are the only ones that have sucky passives for any build.
Jolipinator wrote: »lore
What about the lore? The main character of the Mage's Guild quest-line is a Nord mage. When you finish the Mage's Guild quest-line, you see representations from literally every race in Eyevea afterward, including an Orc mage who summons flesh atronachs, and Redguards.Jolipinator wrote: »lore
Those are just redundant with the Championship System. It would be better (if the current system is scrapped) to make racial passives something that isn't just Champion System redux. And that system already lets us say "our toon spent a lot of time getting good at X" for customization, so why repeat it in another tab?Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom.
Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.
Joy_Division wrote: »I want my choices to matter.
How many meta race players have you heard saying this?
My solution:
Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom. Statiscally, high elves outnumbers every other race. I'm imperial sorc, my passives tells me that I had a heavy training as a warrior. Well, I haven't. I'm a mage, I didn't train to be a warrior.
Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.
This covers everything, free us from bouding to races that we don't like, and actually would release us to be 100% better.
2nd solution idea that is out there: Birthsigns instead of racial passives.
SydneyGrey wrote: »What about the lore? The main character of the Mage's Guild quest-line is a Nord mage. When you finish the Mage's Guild quest-line, you see representations from literally every race in Eyevea afterward, including an Orc mage who summons flesh atronachs, and Redguards.Jolipinator wrote: »lore
Changing racial passives won't affect YOUR game in any way if you don't want it to.
TequilaFire wrote: »My Breton says leave my passives alone!
Seriously, if we had a smorgasbord of passives to choose from there would still be meta as most would pick the best passives for their role.
Wasn't Shalidor a Nord? I wonder if he had any use for his racial passives.