starlizard70ub17_ESO wrote: »IMO race assigned racial passives should be done away with altogether. Instead you should be allowed to pick 5 or so former racial passives from a group based on your class. As an example, a Khajiit sorcerer would focus on passives that boost their magic and spell casting, while an Altmer nightblade would choose passives that would enhance their stealth and ambush skills.
... and that would kill the game.
@Chilly-McFreeze expressed it perfectly at the end of his last post : "(...) Some things should be better for one stuff while other things should be better for different stuff. Even if we'd make all races equal we know the quest for equality wouldn't stop there. "Why can only NBs cloak? Why are magSorcs better at range than magDKs?" Next stop: dump classes. And then we are at the exact same discussion again. (...)".
Doctordarkspawn wrote: »starlizard70ub17_ESO wrote: »IMO race assigned racial passives should be done away with altogether. Instead you should be allowed to pick 5 or so former racial passives from a group based on your class. As an example, a Khajiit sorcerer would focus on passives that boost their magic and spell casting, while an Altmer nightblade would choose passives that would enhance their stealth and ambush skills.
... and that would kill the game.
@Chilly-McFreeze expressed it perfectly at the end of his last post : "(...) Some things should be better for one stuff while other things should be better for different stuff. Even if we'd make all races equal we know the quest for equality wouldn't stop there. "Why can only NBs cloak? Why are magSorcs better at range than magDKs?" Next stop: dump classes. And then we are at the exact same discussion again. (...)".
Not really.
The only real problem people have with racial passives is being forced to play a race they dont want to just to be the most efficient. Being able to choose our passives would go a fair way toward that.
Also, dumping classes isn't exactly a bad idea, people have thrown around the idea of all characters having access to all skill lines before, and quite frankly I support that, because it'd be much easier to balance and give alot more build freedom.
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »starlizard70ub17_ESO wrote: »IMO race assigned racial passives should be done away with altogether. Instead you should be allowed to pick 5 or so former racial passives from a group based on your class. As an example, a Khajiit sorcerer would focus on passives that boost their magic and spell casting, while an Altmer nightblade would choose passives that would enhance their stealth and ambush skills.
... and that would kill the game.
@Chilly-McFreeze expressed it perfectly at the end of his last post : "(...) Some things should be better for one stuff while other things should be better for different stuff. Even if we'd make all races equal we know the quest for equality wouldn't stop there. "Why can only NBs cloak? Why are magSorcs better at range than magDKs?" Next stop: dump classes. And then we are at the exact same discussion again. (...)".
Not really.
The only real problem people have with racial passives is being forced to play a race they dont want to just to be the most efficient. Being able to choose our passives would go a fair way toward that.
Also, dumping classes isn't exactly a bad idea, people have thrown around the idea of all characters having access to all skill lines before, and quite frankly I support that, because it'd be much easier to balance and give alot more build freedom.
Do you really think we wouldn't end up in a complete meta scenario if we remove classes? Sure, for roleplayers it's a dream but for those who strive to be competitive (read: those who want to delete racial passives because X is 3% more effective thanY) it's then "this or bust" and you end up with even less freedom.
There probably wouldbe build 1 for ranged DPS, build 2 for melee (why should we even do this then?), 3 for tanks, 4 for healers etc.
Now you've got at least a few different builds, classes etc. in end game. End game is where performance really only matters, right? In overland you can run anything you want right now. It's still a faceroll.
So, someone asked before: "What's more important, build diversity or visual diversity?"
I could ask you now something similar. What's more important, diversity for competitive players or diversity for those who don't care as much about performace?
Khajiit - Carnage
Your weapon and spell critical are increased by f%.
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »starlizard70ub17_ESO wrote: »IMO race assigned racial passives should be done away with altogether. Instead you should be allowed to pick 5 or so former racial passives from a group based on your class. As an example, a Khajiit sorcerer would focus on passives that boost their magic and spell casting, while an Altmer nightblade would choose passives that would enhance their stealth and ambush skills.
... and that would kill the game.
@Chilly-McFreeze expressed it perfectly at the end of his last post : "(...) Some things should be better for one stuff while other things should be better for different stuff. Even if we'd make all races equal we know the quest for equality wouldn't stop there. "Why can only NBs cloak? Why are magSorcs better at range than magDKs?" Next stop: dump classes. And then we are at the exact same discussion again. (...)".
Not really.
The only real problem people have with racial passives is being forced to play a race they dont want to just to be the most efficient. Being able to choose our passives would go a fair way toward that.
Also, dumping classes isn't exactly a bad idea, people have thrown around the idea of all characters having access to all skill lines before, and quite frankly I support that, because it'd be much easier to balance and give alot more build freedom.
Do you really think we wouldn't end up in a complete meta scenario if we remove classes? Sure, for roleplayers it's a dream but for those who strive to be competitive (read: those who want to delete racial passives because X is 3% more effective thanY) it's then "this or bust" and you end up with even less freedom.
There probably wouldbe build 1 for ranged DPS, build 2 for melee (why should we even do this then?), 3 for tanks, 4 for healers etc.
Now you've got at least a few different builds, classes etc. in end game. End game is where performance really only matters, right? In overland you can run anything you want right now. It's still a faceroll.
So, someone asked before: "What's more important, build diversity or visual diversity?"
I could ask you now something similar. What's more important, diversity for competitive players or diversity for those who don't care as much about performace?
You don't know that the complete meta scenario is going to happen.
All OP is asking for is to have equal traits be offered as they currently are, without being bound to a specific race which should be completely cosmetic.
No nerfs, no buffs, no meta changes only more choices to players.
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »starlizard70ub17_ESO wrote: »IMO race assigned racial passives should be done away with altogether. Instead you should be allowed to pick 5 or so former racial passives from a group based on your class. As an example, a Khajiit sorcerer would focus on passives that boost their magic and spell casting, while an Altmer nightblade would choose passives that would enhance their stealth and ambush skills.
... and that would kill the game.
@Chilly-McFreeze expressed it perfectly at the end of his last post : "(...) Some things should be better for one stuff while other things should be better for different stuff. Even if we'd make all races equal we know the quest for equality wouldn't stop there. "Why can only NBs cloak? Why are magSorcs better at range than magDKs?" Next stop: dump classes. And then we are at the exact same discussion again. (...)".
Not really.
The only real problem people have with racial passives is being forced to play a race they dont want to just to be the most efficient. Being able to choose our passives would go a fair way toward that.
Also, dumping classes isn't exactly a bad idea, people have thrown around the idea of all characters having access to all skill lines before, and quite frankly I support that, because it'd be much easier to balance and give alot more build freedom.
Do you really think we wouldn't end up in a complete meta scenario if we remove classes? Sure, for roleplayers it's a dream but for those who strive to be competitive (read: those who want to delete racial passives because X is 3% more effective thanY) it's then "this or bust" and you end up with even less freedom.
There probably wouldbe build 1 for ranged DPS, build 2 for melee (why should we even do this then?), 3 for tanks, 4 for healers etc.
Now you've got at least a few different builds, classes etc. in end game. End game is where performance really only matters, right? In overland you can run anything you want right now. It's still a faceroll.
So, someone asked before: "What's more important, build diversity or visual diversity?"
I could ask you now something similar. What's more important, diversity for competitive players or diversity for those who don't care as much about performace?
Chilly-McFreeze wrote: »All I stated is a possible outcome of dumbing down the current system.
cut. in a half. and then another half
what you call "dumbing down" you mean we being able to have more options and freedom of choice to match our style, personalizing our builds with passives, imo this is the opposite of dumbing down. You keep saying "ad hominem" while you do ad hominem yourself, poorly adjectifying like you just did.
And I'm not being egocentric like you said during your rant, i'm defending my point of view as much as you are defending yours over everyone else that is disagreeing with you.
cut. in a half. and then another half
I see that plenty of people here are quite inexperienced in MMOrpg environment/history - so let me bring an example for you fellow speakers - there was a game with a system resembling the one you propose - The Secret World - where one started as a "tabula rasa" and was investing own skill points into various "skill trees" and .... it did not work out for them. Not at all.
So they have created an another version of the game - TSW Legends - where you are choosing a "starting class" and you know what - people like that system more than the previous one.
(the same happened to SWG game in the past - a person was totally free to shape own character - the game did not survive, now we have SWTOR game with archetypes etc etc etc ).
btw - you may try an EveOnline game where you are free to develop your character in whatever you want... it gets dull after some time BECAUSE. as @Chilly-McFreeze said - you end up with a certain fixed in a stone set up for a melee DPS, another one for ranged DPS etc etc etc and the game lacks diversity and challenge.
(ps. Honestly - I wonder for what competing company some of those people who wants to see this game collapse work... Just thinking aloud without pointing fingers...).
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »starlizard70ub17_ESO wrote: »IMO race assigned racial passives should be done away with altogether. Instead you should be allowed to pick 5 or so former racial passives from a group based on your class. As an example, a Khajiit sorcerer would focus on passives that boost their magic and spell casting, while an Altmer nightblade would choose passives that would enhance their stealth and ambush skills.
... and that would kill the game.
@Chilly-McFreeze expressed it perfectly at the end of his last post : "(...) Some things should be better for one stuff while other things should be better for different stuff. Even if we'd make all races equal we know the quest for equality wouldn't stop there. "Why can only NBs cloak? Why are magSorcs better at range than magDKs?" Next stop: dump classes. And then we are at the exact same discussion again. (...)".
Not really.
The only real problem people have with racial passives is being forced to play a race they dont want to just to be the most efficient. Being able to choose our passives would go a fair way toward that.
Also, dumping classes isn't exactly a bad idea, people have thrown around the idea of all characters having access to all skill lines before, and quite frankly I support that, because it'd be much easier to balance and give alot more build freedom.
Do you really think we wouldn't end up in a complete meta scenario if we remove classes? Sure, for roleplayers it's a dream but for those who strive to be competitive (read: those who want to delete racial passives because X is 3% more effective thanY) it's then "this or bust" and you end up with even less freedom.
There probably wouldbe build 1 for ranged DPS, build 2 for melee (why should we even do this then?), 3 for tanks, 4 for healers etc.
Now you've got at least a few different builds, classes etc. in end game. End game is where performance really only matters, right? In overland you can run anything you want right now. It's still a faceroll.
So, someone asked before: "What's more important, build diversity or visual diversity?"
I could ask you now something similar. What's more important, diversity for competitive players or diversity for those who don't care as much about performace?
Wasn't Shalidor a Nord? I wonder if he had any use for his racial passives.
you are twisting my words and that's not what I said tho, I said that we are probably better because we have to make it work without passives:Chilly-McFreeze wrote: »
what you call "dumbing down" you mean we being able to have more options and freedom of choice to match our style, personalizing our builds with passives, imo this is the opposite of dumbing down. You keep saying "ad hominem" while you do ad hominem yourself, poorly adjectifying like you just did.
And I'm not being egocentric like you said during your rant, i'm defending my point of view as much as you are defending yours over everyone else that is disagreeing with you.
To be fair that ad hominem refered to parts of your outburst, where you called every meta-player worse players and told us we only defend racials bc we chose fitting ones.
That's exactly what I said and that was for defending myself from players that were saying things like "oh if you 'blow' without those passives i have bad news for you" - i never said that we, non-meta, blows without passives and that we are performing poorly, it's just that we are behind in efficient and performance, if I had the same build with the same set that i have now, and altmer passives (that i don't have), i would be better than I am now, plain and simple, it doesn't matter how good we are we can't compare our current inexistent passives to HEAVY buffs.Players that are insatisfied with the current system are probably better than you since we have to make it work without them.
cut. in a half. and then another half
I see that plenty of people here are quite inexperienced in MMOrpg environment/history - so let me bring an example for you fellow speakers - there was a game with a system resembling the one you propose - The Secret World - where one started as a "tabula rasa" and was investing own skill points into various "skill trees" and .... it did not work out for them. Not at all.
So they have created an another version of the game - TSW Legends - where you are choosing a "starting class" and you know what - people like that system more than the previous one.
(the same happened to SWG game in the past - a person was totally free to shape own character - the game did not survive, now we have SWTOR game with archetypes etc etc etc ).
btw - you may try an EveOnline game where you are free to develop your character in whatever you want... it gets dull after some time BECAUSE. as @Chilly-McFreeze said - you end up with a certain fixed in a stone set up for a melee DPS, another one for ranged DPS etc etc etc and the game lacks diversity and challenge.
(ps. Honestly - I wonder for what competing company some of those people who wants to see this game collapse work... Just thinking aloud without pointing fingers...).
Hey genius, what racial passives are in SWTOR? The game you just quoted. This is a Racial passives discussion, not classes discussion. What competing company do you, who wants to see this game collapse, work?