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"Racial passives are fine already! Don't need to touch them" - Says every altmer/dunmer

Benemime
Benemime
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How many meta race players have you heard saying this?

My solution:

Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom. Statiscally, high elves outnumbers every other race. I'm imperial sorc, my passives tells me that I had a heavy training as a warrior. Well, I haven't. I'm a mage, I didn't train to be a warrior.

Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.

This covers everything, free us from bouding to races that we don't like, and actually would release us to be 100% better.

2nd solution idea that is out there: Birthsigns instead of racial passives.
  • AndrejLeo
    AndrejLeo
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    Tyrobag wrote: »
    I think you mean "says everyone but nords" nords are the only ones that have sucky passives for any build.

    I really want to make a Nordic character like my first character in skyrim, when i found out they sucked to tank in ESO i was quite upset. Its just , redguard for stam, dunmer/altmer for magicka, argonian for tank
  • FrancisCrawford
    FrancisCrawford
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    lore

    I'm all for the idea.

    To make it work with lore, there could be a quest to change your "effective race" to whatever your target is, roughly akin to the vampire/werewolf bite mechanic.

    Of course, it probably wouldn't involve an actual bite, unless you wanted to become an honorary Bosmer.

    Edited by FrancisCrawford on July 12, 2018 8:36PM
  • Inarre
    Inarre
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    No. Just continue making your altmers.
  • tinythinker
    tinythinker
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    Benemime wrote: »
    Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom.

    Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.
    Those are just redundant with the Championship System. It would be better (if the current system is scrapped) to make racial passives something that isn't just Champion System redux. And that system already lets us say "our toon spent a lot of time getting good at X" for customization, so why repeat it in another tab?

    Here is an example of another type of system: pick from options that conform to racial lore similar to what you refer to as the "inherent passives". So for Argonian the swim speed and potion passive would still be options. Other options would be like that. Maybe a 10% chance to go invisible for 12 second when crouching (or maybe when they go below 20% health, or what not) with a one minute cool-down. That would be tied to their expertise in guerilla warfare as another (new) example.

    For Altmer, you could still have a lore-friendly damage passive: "Causing elemental damage has an 8% chance to increase your spellpower by 10% for 4 seconds." <--please note, people who bother to read, these numbers are made up for example purposes and may be crazy high or low.

    That may seem like another way to give the similar benefits another way, EXCEPT...

    There would be a point system. So you get 10 points. Passive A costs 1 point. Passive B costs 3. Passive C costs 5.

    You would pick and choose how to spend, and the few options that are directly about combat would be very pricey.

    (An alternative or addition to the points spent system is boon and bane. So if you add a lot of buffs, you need to balance it with a certain number of penalties or vulnerabilities.)

    Thus the devs hold true to lore while adding interesting choices for character customization.


    Edited by tinythinker on July 12, 2018 9:21PM
    • Joined ESO in March 2014 (PC-NA) yet always learning more about playing the game
    • Current skill level/level of enjoyment -- Cyrodiil (Siege/Defense): B+... Dueling/1vX: F... BGs: D-... Vet Dungeons: C-... DLC dungeons/trials: D+... Overland PvE: A-
    • Semi-retired wall o' text brick-layer on the ESO forums
    • *Lots* of Argonian characters. Most like to be known in game as Glides-Under-Starlight (EP lizard Dragonknight), Hrrska-Set (EP lizard Templar), Bentalliolous Rov (DC Breton Sorcerer), and Sparkles-At-Twilight (AD lizard Warden)
    • Also play FFXIV (on Faerie server) and WoW (on Dalaran server)
    • Have a great day!
  • TequilaFire
    TequilaFire
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    My Breton says leave my passives alone!

    Seriously, if we had a smorgasbord of passives to choose from there would still be meta as most would pick the best passives for their role.
    Edited by TequilaFire on July 12, 2018 9:25PM
    My Imgakin beta monkey got lost in a load screen.
    Lupis Mortis EP Magplar
    Duke of Blood EP Stamplar


    PSN: Tequilafire
    PC: @Tequilafire


  • Pink_Violinz
    Pink_Violinz
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    Seeing as every single Elder Scrolls game thus far has had racial passives, I doubt they'd just scrap them.
    I can't outheal stupid
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • Daus
    Daus
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    Most racial passives are pretty solid honestly. Argonians are the only ones I would nerf.

    I would get rid of the magicka cost reduction of the Breton, and swap it for increased magic damage by 5%.

    I would give Nords a passive similar to Constitution where they get stamina and magicka back when taking damage.

    That's honestly all that I would change.

    Edit: forgot to specify Argonian Nerf.
    I would get rid of healing received entirely, increase max magicka to 6% and make it so their potion passive would only affect magicka and stamina. Their resource management would remain the same, their efficiency as a healer would actually improve, but their survivability would decrease which is too strong considering their other racial passives.
    Edited by Daus on July 12, 2018 9:39PM
  • rexagamemnon
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    Also it could work lore wise as well, as the two different ethnic groups of imperials. Of the two ethnic groups on tends to lean towards martial prowress and the other tends to practice more magical arts
    Edited by rexagamemnon on July 12, 2018 9:36PM
  • Pink_Violinz
    Pink_Violinz
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    As someone who mains a Breton and a Bosmer, racials are much better than they were in the past. Yes, some like Nords, Imperials, and maybe Bretons need a buff, but we're doing much better than we were in the past.
    I can't outheal stupid
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • max_only
    max_only
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    SydneyGrey wrote: »
    lore
    What about the lore? The main character of the Mage's Guild quest-line is a Nord mage. When you finish the Mage's Guild quest-line, you see representations from literally every race in Eyevea afterward, including an Orc mage who summons flesh atronachs, and Redguards.
    Changing racial passives won't affect YOUR game in any way if you don't want it to.

    Thank you.


    Also while we are here I’m going to put on the table a Bosmer racial passive to cannibalize humanoid bodies to regain hp (have an x pop up on viable corpses) and if you do this in view of guards/snitches you incur a bounty.
    #OppositeResourceSiphoningAttacks

    CP 730 - Five Tanks and a Healer
    || PC/NA ||
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • PlagueSD
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    My Breton says leave my passives alone!

    Seriously, if we had a smorgasbord of passives to choose from there would still be meta as most would pick the best passives for their role.

    And leave my Argonian swim speed passive alone :)

    I have to agree. If we let everyone choose their racials, everyone would be the same and the only thing race would do is determine what your character would look like.

    If I was able to pick my 4 racial passives, I'd definitely be OP - especially on a Stam character.

    Stam character: (total: +40% health recovery, 10% stamina recovery, 6% Max health, 16% Max stamina)
    Nimble - Increases your Health Recovery by 20% and Stamina Recovery by 10%.
    Conditioning - Increases Max Stamina by 10%
    Brawny - Increases Max Health and Max Stamina by 6%
    Stalwart - Increases Max Stamina by 6% and Health Recovery by 20%.


    Magicka character: (total: +25% max magicka, max stamina 6%, 9% magicka recovery, +4% flame/frost/shock damage)
    Gift of Magnus - Increases Max Magicka by 10%
    Spellcharge - Increased Magicka Recovery by 9%
    Elemental Talent - Increases your Flame, Frost and Shock Damage by 4%.
    Dynamic - Increases Max Magicka and Max Stamina by 6%.
  • D0PAMINE
    D0PAMINE
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    I like this, it could be worked into the build helper
    Edited by D0PAMINE on July 12, 2018 9:54PM
    Sexy
  • mr_wazzabi
    mr_wazzabi
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    DenMoria wrote: »
    Wasn't Shalidor a Nord? I wonder if he had any use for his racial passives.

    Yup. And no, his racial passives don't help him at all. Just frost resist. He founded the Mages Guild for God's sake.
    Edited by mr_wazzabi on July 12, 2018 9:56PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
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