usmcjdking wrote: »Amdar_Godkiller wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Well, it means you should go Hircine's Fortitude now with 27k health it'll be a 9k heal. You lose 10% dmg buff for Hircine's Rage in favor of being able to use a completely different 5pc main that is non-pelinal's. I don't know how to impress upon you how this is actually a giant buff.
So the build I’ve been using and playing with almost daily for over a year gets a 10% Damage Nerf and a 1k heal nerf in pvp. How is that a buff again? Or do I just take Pelinial off for plague doctor to get my heal back? Then lose magic and Stam Regen?
Bruh, this isn't mental gymnastics.
Want more healing? Throw on order of Diagna. Bam, your heal becomes like 10% stronger than current on live in favor of having more HP a the expense of 2 regen lines.
Want more damage? Throw on Truth. You lose 12-13% and two regen lines healing in favor of having significantly more damage.
Want more sustain? Equip Willow's or Shackle.
Want more tank? Equip fortibrass or Trial by Fire.
The WW baseline has been increased significantly and untethers it from pelinal's. If you can't see the value on that then I have nothing else to say.
Order of diagna is a garbage set. You'd be better off with TBS using the ritual. Nobody in their right mind would use Diagna. Just stop, man, you're making yourself look stupid.
Yeah, Order is bad.
You know what's worse than Order on PTS? Pelinal's WW. Unless you have anything that requires more than two braincells to add please don't bother coming at me sideways.
What class synergizes best with ww?
What class synergizes best with ww?
After the patch? StamDKs. They´re used to have a crappy Dragonblood as main self "heal". Take away Vigor, and let people decide whether they want a self heal OR Major Brutality OR Major Defile, and you have the new improved Werewolf, full of meaningful choices others don´t have to make
Plus: You don´t have to think any longer about how to activate Troll King! Finally our self heal is weak enough that we stay under 50% life after using it twice!
usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Amdar_Godkiller wrote: »usmcjdking wrote: »Amdar_Godkiller wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Well, it means you should go Hircine's Fortitude now with 27k health it'll be a 9k heal. You lose 10% dmg buff for Hircine's Rage in favor of being able to use a completely different 5pc main that is non-pelinal's. I don't know how to impress upon you how this is actually a giant buff.
So the build I’ve been using and playing with almost daily for over a year gets a 10% Damage Nerf and a 1k heal nerf in pvp. How is that a buff again? Or do I just take Pelinial off for plague doctor to get my heal back? Then lose magic and Stam Regen?
Bruh, this isn't mental gymnastics.
Want more healing? Throw on order of Diagna. Bam, your heal becomes like 10% stronger than current on live in favor of having more HP a the expense of 2 regen lines.
Want more damage? Throw on Truth. You lose 12-13% and two regen lines healing in favor of having significantly more damage.
Want more sustain? Equip Willow's or Shackle.
Want more tank? Equip fortibrass or Trial by Fire.
The WW baseline has been increased significantly and untethers it from pelinal's. If you can't see the value on that then I have nothing else to say.
Order of diagna is a garbage set. You'd be better off with TBS using the ritual. Nobody in their right mind would use Diagna. Just stop, man, you're making yourself look stupid.
Yeah, Order is bad.
You know what's worse than Order on PTS? Pelinal's WW. Unless you have anything that requires more than two braincells to add please don't bother coming at me sideways.
Pelinal's gives max health, mag recovery and stam recovery which makes it better than most of the sets you mentioned actually.
Willow's is also a garbage set, FWIW. But feel free to dumb down the community as much as you'd like.
Avran_Sylt wrote: »40K DPS parse on a Humanoid Skeleton. Optimized, but not completely.https://youtu.be/-zZVQTBqC6c
usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Yes but is that including the benefits you get from swapping pelinal's to a different set? Increasing your max health to increase the heal will give you more baseline tankiness, or another defensive set to reduce incoming damage, making a bigger heal less necessary.
Peekachu99 wrote: »Also, and hugely important, the bug where you spontaneously lose your form has not been addressed in this PTS cycle.
usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Yes but is that including the benefits you get from swapping pelinal's to a different set? Increasing your max health to increase the heal will give you more baseline tankiness, or another defensive set to reduce incoming damage, making a bigger heal less necessary.
I don’t want to walk around with 50k health just to heal myself when outnumbered.
Any defensive set to reduce damage isn’t going to keep me alive when 3-4 people jump on me. You know what does keep me alive. A decent heal. Only way to get out of execution range when 3 Mag sorcs are spamming execute.
Peekachu99 wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Yes but is that including the benefits you get from swapping pelinal's to a different set? Increasing your max health to increase the heal will give you more baseline tankiness, or another defensive set to reduce incoming damage, making a bigger heal less necessary.
I don’t want to walk around with 50k health just to heal myself when outnumbered.
Any defensive set to reduce damage isn’t going to keep me alive when 3-4 people jump on me. You know what does keep me alive. A decent heal. Only way to get out of execution range when 3 Mag sorcs are spamming execute.
I would like to see a video of your 25K HP WW Pelinal’s build soaking 3-4 (competent) sorcs in PVP. That heal ain’t gonna save you, Sweetie. A combo of Impregnable, Reactive and Trollking/Earthgore probably will. I know because I’ve personally suvived zergs with that combo. But that’s about it.
https://youtu.be/fHDtlaseuW0 Peekachu99 wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Yes but is that including the benefits you get from swapping pelinal's to a different set? Increasing your max health to increase the heal will give you more baseline tankiness, or another defensive set to reduce incoming damage, making a bigger heal less necessary.
I don’t want to walk around with 50k health just to heal myself when outnumbered.
Any defensive set to reduce damage isn’t going to keep me alive when 3-4 people jump on me. You know what does keep me alive. A decent heal. Only way to get out of execution range when 3 Mag sorcs are spamming execute.
I would like to see a video of your 25K HP WW Pelinal’s build soaking 3-4 (competent) sorcs in PVP. That heal ain’t gonna save you, Sweetie. A combo of Impregnable, Reactive and Trollking/Earthgore probably will. I know because I’ve personally suvived zergs with that combo. But that’s about it.
This should help with that. You can survive zergs wearing two defensive set but can you kill them also. I’ll also go find all the saved clips I have for better examples. First few minutes are decent for showcasing.
At 7min I get incapped and put at 2k health. While defiled I get a 12k plus heal saving my life. I also kill someone with a 10k howl while getting meteor. I do have 30k health in this build but was from before Summerset and Jewelry trait changeshttps://youtu.be/fHDtlaseuW0
Peekachu99 wrote: »Peekachu99 wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Yes but is that including the benefits you get from swapping pelinal's to a different set? Increasing your max health to increase the heal will give you more baseline tankiness, or another defensive set to reduce incoming damage, making a bigger heal less necessary.
I don’t want to walk around with 50k health just to heal myself when outnumbered.
Any defensive set to reduce damage isn’t going to keep me alive when 3-4 people jump on me. You know what does keep me alive. A decent heal. Only way to get out of execution range when 3 Mag sorcs are spamming execute.
I would like to see a video of your 25K HP WW Pelinal’s build soaking 3-4 (competent) sorcs in PVP. That heal ain’t gonna save you, Sweetie. A combo of Impregnable, Reactive and Trollking/Earthgore probably will. I know because I’ve personally suvived zergs with that combo. But that’s about it.
This should help with that. You can survive zergs wearing two defensive set but can you kill them also. I’ll also go find all the saved clips I have for better examples. First few minutes are decent for showcasing.
At 7min I get incapped and put at 2k health. While defiled I get a 12k plus heal saving my life. I also kill someone with a 10k howl while getting meteor. I do have 30k health in this build but was from before Summerset and Jewelry trait changeshttps://youtu.be/fHDtlaseuW0
First: In the group you and your two friends are fighting, there’s a level 14 and a CP 588. So they’re not at cap, and they’re mostly spastic and clueless (this is often true of most 1vX—my stuff included). Second: You’re bolstering your heals with Bogan (fun WW heal set, use it on my NB, but still); you are not ‘healing’ via your WW heal alone. That’s not even close to the example you mentioned and I’m not about to watch a full 20m of that nonsense, sorry. 5m was enough. Third: You could have been far tankier with any of the sets I’ve mentioned—and will be next patch—without all the needless chicken-charging and running in circles, around rocks, etc.
I’ll post some face-tank and kill WW build vids before WH launches. Still between places atm and don’t have all my gear.
Terra_Soul wrote: »What I would like to see:
Update to the WW skin, I personally even liked it better back in beta. It doesn't need to be the hulking WWs but an update would be nice.
I would love to see a taunt in some form. My recommendation would be a morph of the Howl ability since it lost its stun. This would allow an option for tanking while not having DPS WWs accidentally taunt via a heavy attack or something of the sort.
Possibly a double-edged sword for being a Werewolf in the passives like a vampire. Make it so being a Werewolf means something if you don't happen to be in form/have the ability slotted. Something like moving the 15% stamina regen slot bonus and the vulnerability to poison outside of Werewolf form.
Pipe Dreams:
Different Therianthropic(A term for all were-creatures) skins. Lore wise, different races turned into different were-beasts, and there were regional strains of what creature the afflicted would turn into. Bears, Boars, Crocodiles, and Lions to name a few.
Ertthewolf wrote: »