usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Well, it means you should go Hircine's Fortitude now with 27k health it'll be a 9k heal. You lose 10% dmg buff for Hircine's Rage in favor of being able to use a completely different 5pc main that is non-pelinal's. I don't know how to impress upon you how this is actually a giant buff.
So the build I’ve been using and playing with almost daily for over a year gets a 10% Damage Nerf and a 1k heal nerf in pvp. How is that a buff again? Or do I just take Pelinial off for plague doctor to get my heal back? Then lose magic and Stam Regen?
Bruh, this isn't mental gymnastics.
Want more healing? Throw on order of Diagna. Bam, your heal becomes like 10% stronger than current on live in favor of having more HP a the expense of 2 regen lines.
Want more damage? Throw on Truth. You lose 12-13% and two regen lines healing in favor of having significantly more damage.
Want more sustain? Equip Willow's or Shackle.
Want more tank? Equip fortibrass or Trial by Fire.
The WW baseline has been increased significantly and untethers it from pelinal's. If you can't see the value on that then I have nothing else to say.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Werewolf skill line, and the changes to its mechanics, abilities, and passives. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
usmcjdking wrote: »Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
Pelinal's WW IS gimmicky. Necessary, but gimmicky. It exists to do one thing - heal yourself appropriately. That makes it gimmicky. The idea that an entire class has to build around one skill in PVP (heal) to effectively be able to fight was absolutely ridiculous from a design perspective. Slotting a mag regen glyph and using Nocturnal's/Grace of Gloom/Bastion of the Hearland/Order of Diagna over Pelinal's is a monstrous EHP and health sustain increase.
Glass cannon medium armor Kena WWs got nerfed (which is fine) but the HA sustained damage WW got a sizeable buff with this change. A 30khp WW with a base 10k heal in PVP before investing anything into it is massive.
usmcjdking wrote: »Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
Pelinal's WW IS gimmicky. Necessary, but gimmicky. It exists to do one thing - heal yourself appropriately. That makes it gimmicky. The idea that an entire class has to build around one skill in PVP (heal) to effectively be able to fight was absolutely ridiculous from a design perspective. Slotting a mag regen glyph and using Nocturnal's/Grace of Gloom/Bastion of the Hearland/Order of Diagna over Pelinal's is a monstrous EHP and health sustain increase.
Glass cannon medium armor Kena WWs got nerfed (which is fine) but the HA sustained damage WW got a sizeable buff with this change. A 30khp WW with a base 10k heal in PVP before investing anything into it is massive.
I already run a heavy armor build on my werewolf with roughly 28k HP. Lets assume I run with Hircine's Bounty and get 60% of my HP as heal With Battlespirit in mind that's 8,4k heal. By doing so I also lose a lot of damage (unless I'm forced to run brutality pots). Everyone who has the smallest clue how to PvP uses defiles. So our 8,4k heal is now a 5.8-5,9 k at best. Its a nerf unless you run a pure glasscannon build that only use werewolf to burst tanky targets down. Because then you don't plan to stay in ww-form for too long, and therefore you don't need a powerful heal. (Same can't be said for the permawolfs which was one of the main concerns regarding pvp)
And the fact that you suggest Gossamer and Diagna shows that you don't know anything about PvP or werewolfs for that matter. Stop defending a bad change. And before you reply with "you're just unwillingly to theorycraft", I suggest you check out the ww theorycrafting thread I created a few months ago.
There were nothing but nerfs here it seems for pvp
Lost the stun
Lost the 10% dmg
Gained major breach (decent for solo ww I guess, probably?)
All of the ratios of maintaining ww are now so low that you can't stay in ww form full time easily. 5 second cool down for a 4 second increase and devour was a 12 second gain now it's a 4 second gain for 4 second channel... You only should devour if multiple corpses are present now?
Brutal changes. Huge pvp nerfs. Zos wants to take the very few people who play WW (all pvp) and ruin it for the chance of some new people trying it out in pve. Great.
usmcjdking wrote: »usmcjdking wrote: »Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
Pelinal's WW IS gimmicky. Necessary, but gimmicky. It exists to do one thing - heal yourself appropriately. That makes it gimmicky. The idea that an entire class has to build around one skill in PVP (heal) to effectively be able to fight was absolutely ridiculous from a design perspective. Slotting a mag regen glyph and using Nocturnal's/Grace of Gloom/Bastion of the Hearland/Order of Diagna over Pelinal's is a monstrous EHP and health sustain increase.
Glass cannon medium armor Kena WWs got nerfed (which is fine) but the HA sustained damage WW got a sizeable buff with this change. A 30khp WW with a base 10k heal in PVP before investing anything into it is massive.
I already run a heavy armor build on my werewolf with roughly 28k HP. Lets assume I run with Hircine's Bounty and get 60% of my HP as heal With Battlespirit in mind that's 8,4k heal. By doing so I also lose a lot of damage (unless I'm forced to run brutality pots). Everyone who has the smallest clue how to PvP uses defiles. So our 8,4k heal is now a 5.8-5,9 k at best. Its a nerf unless you run a pure glasscannon build that only use werewolf to burst tanky targets down. Because then you don't plan to stay in ww-form for too long, and therefore you don't need a powerful heal. (Same can't be said for the permawolfs which was one of the main concerns regarding pvp)
And the fact that you suggest Gossamer and Diagna shows that you don't know anything about PvP or werewolfs for that matter. Stop defending a bad change. And before you reply with "you're just unwillingly to theorycraft", I suggest you check out the ww theorycrafting thread I created a few months ago.
hese changes are great for WW all around - far more flexible build wise with larger utility at the expense of a heal which can be mitigated by further armor selection if I decide to go that route.
So no, that's exactly what I'm going to say. You're unwilling to theorycraft. I get you want your personal build to be stronger, unfortunately that's not what WW needed at all.
By the new werewolf model you mean the 'roid werewolf, right? Or hulking werewolf or whatever it's called. It makes sense to me that it's enemy-only. TO make the WW model way huger than all other player models would be weird. Also might be hard to fit through entrances.
A floofier ww form would be nice, though.
usmcjdking wrote: »usmcjdking wrote: »Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
Pelinal's WW IS gimmicky. Necessary, but gimmicky. It exists to do one thing - heal yourself appropriately. That makes it gimmicky. The idea that an entire class has to build around one skill in PVP (heal) to effectively be able to fight was absolutely ridiculous from a design perspective. Slotting a mag regen glyph and using Nocturnal's/Grace of Gloom/Bastion of the Hearland/Order of Diagna over Pelinal's is a monstrous EHP and health sustain increase.
Glass cannon medium armor Kena WWs got nerfed (which is fine) but the HA sustained damage WW got a sizeable buff with this change. A 30khp WW with a base 10k heal in PVP before investing anything into it is massive.
I already run a heavy armor build on my werewolf with roughly 28k HP. Lets assume I run with Hircine's Bounty and get 60% of my HP as heal With Battlespirit in mind that's 8,4k heal. By doing so I also lose a lot of damage (unless I'm forced to run brutality pots). Everyone who has the smallest clue how to PvP uses defiles. So our 8,4k heal is now a 5.8-5,9 k at best. Its a nerf unless you run a pure glasscannon build that only use werewolf to burst tanky targets down. Because then you don't plan to stay in ww-form for too long, and therefore you don't need a powerful heal. (Same can't be said for the permawolfs which was one of the main concerns regarding pvp)
And the fact that you suggest Gossamer and Diagna shows that you don't know anything about PvP or werewolfs for that matter. Stop defending a bad change. And before you reply with "you're just unwillingly to theorycraft", I suggest you check out the ww theorycrafting thread I created a few months ago.
hese changes are great for WW all around - far more flexible build wise with larger utility at the expense of a heal which can be mitigated by further armor selection if I decide to go that route.
So no, that's exactly what I'm going to say. You're unwilling to theorycraft. I get you want your personal build to be stronger, unfortunately that's not what WW needed at all.
usmcjdking wrote: »usmcjdking wrote: »Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
Pelinal's WW IS gimmicky. Necessary, but gimmicky. It exists to do one thing - heal yourself appropriately. That makes it gimmicky. The idea that an entire class has to build around one skill in PVP (heal) to effectively be able to fight was absolutely ridiculous from a design perspective. Slotting a mag regen glyph and using Nocturnal's/Grace of Gloom/Bastion of the Hearland/Order of Diagna over Pelinal's is a monstrous EHP and health sustain increase.
Glass cannon medium armor Kena WWs got nerfed (which is fine) but the HA sustained damage WW got a sizeable buff with this change. A 30khp WW with a base 10k heal in PVP before investing anything into it is massive.
I already run a heavy armor build on my werewolf with roughly 28k HP. Lets assume I run with Hircine's Bounty and get 60% of my HP as heal With Battlespirit in mind that's 8,4k heal. By doing so I also lose a lot of damage (unless I'm forced to run brutality pots). Everyone who has the smallest clue how to PvP uses defiles. So our 8,4k heal is now a 5.8-5,9 k at best. Its a nerf unless you run a pure glasscannon build that only use werewolf to burst tanky targets down. Because then you don't plan to stay in ww-form for too long, and therefore you don't need a powerful heal. (Same can't be said for the permawolfs which was one of the main concerns regarding pvp)
And the fact that you suggest Gossamer and Diagna shows that you don't know anything about PvP or werewolfs for that matter. Stop defending a bad change. And before you reply with "you're just unwillingly to theorycraft", I suggest you check out the ww theorycrafting thread I created a few months ago.
hese changes are great for WW all around - far more flexible build wise with larger utility at the expense of a heal which can be mitigated by further armor selection if I decide to go that route.
So no, that's exactly what I'm going to say. You're unwilling to theorycraft. I get you want your personal build to be stronger, unfortunately that's not what WW needed at all.
that heal is the only way to actually try and solo on a WW. I’ll just go Zerg with 50k Health now just so I can heal myself.
Your right though we (the actual people who played WW) wanted some buffs. It did have to be crazy. Just little things.
Not nerf our heal by 40% but let us theorycraft to try and make that back.
usmcjdking wrote: »usmcjdking wrote: »Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
Pelinal's WW IS gimmicky. Necessary, but gimmicky. It exists to do one thing - heal yourself appropriately. That makes it gimmicky. The idea that an entire class has to build around one skill in PVP (heal) to effectively be able to fight was absolutely ridiculous from a design perspective. Slotting a mag regen glyph and using Nocturnal's/Grace of Gloom/Bastion of the Hearland/Order of Diagna over Pelinal's is a monstrous EHP and health sustain increase.
Glass cannon medium armor Kena WWs got nerfed (which is fine) but the HA sustained damage WW got a sizeable buff with this change. A 30khp WW with a base 10k heal in PVP before investing anything into it is massive.
I already run a heavy armor build on my werewolf with roughly 28k HP. Lets assume I run with Hircine's Bounty and get 60% of my HP as heal With Battlespirit in mind that's 8,4k heal. By doing so I also lose a lot of damage (unless I'm forced to run brutality pots). Everyone who has the smallest clue how to PvP uses defiles. So our 8,4k heal is now a 5.8-5,9 k at best. Its a nerf unless you run a pure glasscannon build that only use werewolf to burst tanky targets down. Because then you don't plan to stay in ww-form for too long, and therefore you don't need a powerful heal. (Same can't be said for the permawolfs which was one of the main concerns regarding pvp)
And the fact that you suggest Gossamer and Diagna shows that you don't know anything about PvP or werewolfs for that matter. Stop defending a bad change. And before you reply with "you're just unwillingly to theorycraft", I suggest you check out the ww theorycrafting thread I created a few months ago.
hese changes are great for WW all around - far more flexible build wise with larger utility at the expense of a heal which can be mitigated by further armor selection if I decide to go that route.
So no, that's exactly what I'm going to say. You're unwilling to theorycraft. I get you want your personal build to be stronger, unfortunately that's not what WW needed at all.
The changes to Werewolfs are a buff for PvE and a nerf for PvP. And that's why this change to Hircine's bounty was made. To balance things out between these two.
This has 0 to do with what I currently use on my werewolf. I've several other builds I can pick from, so you don't have to worry about me. Knowing ZOS I know it's a "death sentence" only have one core setup to use and I already know what I'll use next patch
What werewold needed was:
1. Bugfixes (got a few, stil many left)
2.QoL changes
What werewolf didn't need was:
1. Big changes to how they currently work (which was even written in the summary after the first meeting between the devs and the class-reps). Changing the way the heal works is exactly such a change that goes under the lable "major overhaul".
We give one kind of feedback and it backfires completely.
And here i was excited they was going to maybe add the option to stay in werewolf form permanently if we chose to the fact you must be fighting to stay in werewolf is just dumb the timer should be unlimited period if i just want to stand around in a capital city in werewolf i should be able to for as long as i want werwolf shouldn't be an ultimate it should be a toggle over all i'm not happy with any of the changes and a new werewolf model is being introduced also why aren't we able to transform into that
I'm ignored because I'm right; and now that I post this message I'll get replies
Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown
Werewolf Transformation:
You can now use synergy abilities while transformed. You will use a unique Werewolf-themed animation instead of the synergy’s usual animation.
You can now use Siege Weapons while transformed.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Well, it means you should go Hircine's Fortitude now with 27k health it'll be a 9k heal. You lose 10% dmg buff for Hircine's Rage in favor of being able to use a completely different 5pc main that is non-pelinal's. I don't know how to impress upon you how this is actually a giant buff.
So the build I’ve been using and playing with almost daily for over a year gets a 10% Damage Nerf and a 1k heal nerf in pvp. How is that a buff again? Or do I just take Pelinial off for plague doctor to get my heal back? Then lose magic and Stam Regen?
Bruh, this isn't mental gymnastics.
Want more healing? Throw on order of Diagna. Bam, your heal becomes like 10% stronger than current on live in favor of having more HP a the expense of 2 regen lines.
Want more damage? Throw on Truth. You lose 12-13% and two regen lines healing in favor of having significantly more damage.
Want more sustain? Equip Willow's or Shackle.
Want more tank? Equip fortibrass or Trial by Fire.
The WW baseline has been increased significantly and untethers it from pelinal's. If you can't see the value on that then I have nothing else to say.
Lord_Dexter wrote: »Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown
This change is good but cooldown is very higher, it can not let stay in werewolf wolf as it increase time by 4 second with a cool down of 5 seconds.
Even as WW we will be attacking target but eventually going out of WW form. Especially long PVE fights, WW will be ejecting from WW forms before taget kills.
It will be easier for players to remain in WW form if cooldown reduces to 3 second or less.
Lord_Dexter wrote: »
"You can now use Siege Weapons while transformed."
Will it freeze WW form timer?
Amdar_Godkiller wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Well, it means you should go Hircine's Fortitude now with 27k health it'll be a 9k heal. You lose 10% dmg buff for Hircine's Rage in favor of being able to use a completely different 5pc main that is non-pelinal's. I don't know how to impress upon you how this is actually a giant buff.
So the build I’ve been using and playing with almost daily for over a year gets a 10% Damage Nerf and a 1k heal nerf in pvp. How is that a buff again? Or do I just take Pelinial off for plague doctor to get my heal back? Then lose magic and Stam Regen?
Bruh, this isn't mental gymnastics.
Want more healing? Throw on order of Diagna. Bam, your heal becomes like 10% stronger than current on live in favor of having more HP a the expense of 2 regen lines.
Want more damage? Throw on Truth. You lose 12-13% and two regen lines healing in favor of having significantly more damage.
Want more sustain? Equip Willow's or Shackle.
Want more tank? Equip fortibrass or Trial by Fire.
The WW baseline has been increased significantly and untethers it from pelinal's. If you can't see the value on that then I have nothing else to say.
Order of diagna is a garbage set. You'd be better off with TBS using the ritual. Nobody in their right mind would use Diagna. Just stop, man, you're making yourself look stupid.
Avran_Sylt wrote: »I'm ignored because I'm right; and now that I post this message I'll get replies
You'd mainly be ignored because that 'wall of text' you posted is an eyesore, not formatted in any neat manner, and when I actually read it I left halfway through because it's a lot of run-on sentences that seem poorly thought out. I'm still not sure what it is you're trying to say in it.
The above small snippet (both yours and mine) is concise and easily digestible, easily replied to, sparking interest in the source material.
Maybe look over your posts a few times and revise them before actually posting them? Cause right now I'm not going to try and decipher what it is you're trying to say in your previous post. The attitude you've shown so far gives me an impression that it isn't worth it, as any further discourse will be a slog to get through anyway.
Avran_Sylt wrote: »I'm ignored because I'm right; and now that I post this message I'll get replies
You'd mainly be ignored because that 'wall of text' you posted is an eyesore, not formatted in any neat manner, and when I actually read it I left halfway through because it's a lot of run-on sentences that seem poorly thought out. I'm still not sure what it is you're trying to say in it.
The above small snippet (both yours and mine) is concise and easily digestible, easily replied to, sparking interest in the source material.
Maybe look over your posts a few times and revise them before actually posting them? Cause right now I'm not going to try and decipher what it is you're trying to say in your previous post. The attitude you've shown so far gives me an impression that it isn't worth it, as any further discourse will be a slog to get through anyway.
I was at work on my break on my phone; I wasn't going to write a well formatted essay
What class synergizes best with ww?