Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.
Change it to:
Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage or you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.
Then it will be useful for offensive and defensive builds.
Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.
Change it to:
Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage or you take damage. It adds 2/4 seconds to your timer with a 4 second cooldown.
Then it will be useful for offensive and defensive builds.
Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Also does it still scale with Spell Crit or Weapon Crit?
Ertthewolf wrote: »Simple fix for heal would be similar to how Red Dragons Blood works, or give a HoT afterwards. Or just reduce cost?
usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Werewolf skill line, and the changes to its mechanics, abilities, and passives. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
ZOS_GinaBruno wrote: »
[*]Werewolf
- Pack Leader (morph): This morph now reduces your damage by 25%, but adds following effects:
Pounce: adds 5 seconds to the duration of the Werewolf Transformation of you and your allies
Hircines´s Bounty: Heals you and your allies over time by 50% when applied after an enemy has been killed within 15meters.
Roar: Applies Minor expedition to you and your allies
Piercing Howl: Taunts the target
Infectious Claws: Applies Minor lifesteal- Call of the Pack
Reduces the cost of maintaining werewolf form by 10%/20% for every werewolf in your group up to 12 werewolves instead of 4.
usmcjdking wrote: »Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
Pelinal's WW IS gimmicky. Necessary, but gimmicky. It exists to do one thing - heal yourself appropriately. That makes it gimmicky. The idea that an entire class has to build around one skill in PVP (heal) to effectively be able to fight was absolutely ridiculous from a design perspective. Slotting a mag regen glyph and using Nocturnal's/Grace of Gloom/Bastion of the Hearland/Order of Diagna over Pelinal's is a monstrous EHP and health sustain increase.
Glass cannon medium armor Kena WWs got nerfed (which is fine) but the HA sustained damage WW got a sizeable buff with this change. A 30khp WW with a base 10k heal in PVP before investing anything into it is massive.
usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
usmcjdking wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Well, it means you should go Hircine's Fortitude now with 27k health it'll be a 9k heal. You lose 10% dmg buff for Hircine's Rage in favor of being able to use a completely different 5pc main that is non-pelinal's. I don't know how to impress upon you how this is actually a giant buff.
TheStealthDude wrote: »My initial thoughts are that the change to the heal will be a significant nerf to Werewolf survivability. I don't really think that a change was needed, as it was a skill that made werewolf building and theory crafting interesting. The change removes a whole option from the decision in how to build for survivability. Shouldn't we be adding more options, not taking them away?
Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.
usmcjdking wrote: »usmcjdking wrote: »I'm indifferent to the heal nerf. The rest of the rework is such a gigantic increase to werewolves' big issues that a small nerf was likely required. It's not that large of a nerf, opens up build combinations (i.e. deconning my *** pelinal's) and provides WW way better group utility.
6 man fear is gigantic.
If it’s effected by battle spirit then it’s terrible now.
With Pelinial I have a 20k tooltip heal.
So 10k in pvp. With 27k health if affected then it drops to 6.1k.
Well, it means you should go Hircine's Fortitude now with 27k health it'll be a 9k heal. You lose 10% dmg buff for Hircine's Rage in favor of being able to use a completely different 5pc main that is non-pelinal's. I don't know how to impress upon you how this is actually a giant buff.
So the build I’ve been using and playing with almost daily for over a year gets a 10% Damage Nerf and a 1k heal nerf in pvp. How is that a buff again? Or do I just take Pelinial off for plague doctor to get my heal back? Then lose magic and Stam Regen?
Peekachu99 wrote: »Ertthewolf wrote: »Looks pretty awesome so far except maybe the heal. Is it going to be halved in PvP like other heals? If so the cost needs adjusting as it's a nerf if running Pelinals Aptitude or hybrid set ups. @ZOS_GinaBruno
Or you could just not run Pelinals? I mean it was a gimmicky workaround. You can achieve the same thing (almost) with Gossamer on Live and it gives you a WW with Major Evasion lol
Put 7th Legion back on and GG. Synergizes better with TK anyway.
You literally have 0 sense of what a good WW-build is, saying that Pelinial was gimmick proves that.
Gossamer......lmao
And you don´t use 7th Legion for the heal, it´s garbage after the changes it received a few patches ago.
The change to Hircine´s rage is bad, end of discussion.