Peekachu99 wrote: »The timer is worse than ever as evidenced by Gilliam constantly losing form in the last ESO Live—in a BG of all places, where you should never lose it.
Peekachu99 wrote: »The timer is worse than ever as evidenced by Gilliam constantly losing form in the last ESO Live—in a BG of all places, where you should never lose it.
The thing is is that it should be a permanent ultimate. Everyone knows that. Even ZOS knows that which is why they're offering the home that has that as a boon. I think it's only them being obsessed with chasing the magical unicorn of balance, along with fears of repercussion from the hardcore minority that's actually stopping that from happening. Honestly, though, those two factors are stopping this game from becoming the brilliant, wonderful thing it could be, full stop.
That's what killed so many other MMOs I've loved. At this point, I'm pretty much done with MMOs. ESO was my last punt at it, hoping that ZOS would know better. Why am I posting, then? In some, vain hope I'm not whizzing into the wind, so to speak. ESO could be so good if they did what was best for the game, and what was best for the majority of players as opposed to chasing the magical balance unicorn and living in fear of minority reprisal. It's what's brought down every MMO I've loved and, as I've said before, I'm tired of groundhog day by this point. MMOs get stuck in this cycle of doom until they end up in maintenance. It hurts, honestly. I've loved all of these games. I loved Champions Online. Not like it gets easier, either.
I mean, I don't want to see games I like doom themselves.
The fact that werewolf isn't a toggle is symbolic of how the higher-ups are still following the wrong path, how they're still stuck in the past and -- as I've mentioned before -- developing Everquest Lite Lite Lite Lite Lite instead of being brave enough to try something new and do what people actually want. Werewolf form not being a toggle is symbolic of how they can't change, it tells us of the future of the game, and it's told me why I had to get out.
After spending quite a lot of time on the PTS I can just say that werewolfs are really nice next patch. Both for PvE and PvP. Sure, I really disliked the change ZOS made to the heal. It made theorycrafting interesting (at least for me), but it´s not the end of the world for werewolfs.
Overall the developer-team have made a good job with improving werewolfs.
Avran_Sylt wrote: »@AuldWolf
All I can say is: I'm just disappointed by your viewpoint. It's rather limited, and as you say: cynical.
Your post at first seems idealistic, something to be considered and weighed. But you never specify what this 'build' that you enjoy is. What playstyle it is that you find is going to be obliterated.
From what I can tell, with these upcoming changes to WW, the only playstyle that's getting upended is a playstyle revolving around a singular set: Pelinal's.
WW is likely to get nerfs. Yes. And players can sit on their hands and hope the devs make appropriate nerfs/fixes, or we can try to guide them in a direction with our feedback and testing.
It's delusional to think that what we want is what we'll get, for sure. However, by making our concerns known, it can potentially influence their train of thought.
It's idealistic. The above. Since it's entirely possible that all our feedback and complaints could fall on deaf ears, or be met with a difference in opinion.
However, doing nothing is sure to leave the future in the hands of 'fate', rather than being molded by our own.
Suggestions made with data, instead of feelings, will likely stand the test of time, by having a solid basis to hold against any flippant feedback made by players unfamiliar or outside of the WW playstyle.
It's fine to be tired. It isn't fine to just give up.
Regardless, I wish you good luck in whatever endeavors you choose in the future.
LifenLemons wrote: »I'm not ashamed to say that I don't understand more than half of this discussion lol. But from what I've read, the ww build has been modified for the worse.
Should I rather cure my toon? I mean the ww thing is pretty new to me. Its on L8 or 7 and it's really hard for me to see that it's any good cause of the recent LAG issues popping up. In my experience so far it's not worth it. Plus it takes space in my skill line, which alters my abilities and I'm left with do I or don't I. They could at least have had the ww in it's own seperate skill line.
LifenLemons wrote: »I'm not ashamed to say that I don't understand more than half of this discussion lol. But from what I've read, the ww build has been modified for the worse.
Should I rather cure my toon? I mean the ww thing is pretty new to me. Its on L8 or 7 and it's really hard for me to see that it's any good cause of the recent LAG issues popping up. In my experience so far it's not worth it. Plus it takes space in my skill line, which alters my abilities and I'm left with do I or don't I. They could at least have had the ww in it's own seperate skill line.
What do you mean own separate skill line? You mean skill bar? Werewolf gets its own skill bar when transforming. The only thing you need to slot is the ultimate.
LifenLemons wrote: »LifenLemons wrote: »I'm not ashamed to say that I don't understand more than half of this discussion lol. But from what I've read, the ww build has been modified for the worse.
Should I rather cure my toon? I mean the ww thing is pretty new to me. Its on L8 or 7 and it's really hard for me to see that it's any good cause of the recent LAG issues popping up. In my experience so far it's not worth it. Plus it takes space in my skill line, which alters my abilities and I'm left with do I or don't I. They could at least have had the ww in it's own seperate skill line.
What do you mean own separate skill line? You mean skill bar? Werewolf gets its own skill bar when transforming. The only thing you need to slot is the ultimate.
I mean that you have 2 sets of skills right?
In my case it's duel wield with the skill sets for duel wield & some other, then you have the second, which I equiped a bow and other skills for the bow. So my ultimate (I like dawnbreaker I think it is), is currently on werewolf transform. So I can still put my dawnbreaker on bow. Which is fine, I don't mind. But now, you have to set individual skills for your werewolf too. This takes up skill blocks that I already have something in that I like and that works for me. Hence me mentioning that I'd like it if there were 3 skill sets you could fill. One for main, one for backup and one for if and when you go werewolf.
My wording is not 100. But I hope it makes sense
Avran_Sylt wrote: »@Chrlynsch @LifenLemons
There's actually a QoL improvement in the PTS with the WW ability bar in that selecting the Werewolf World Skilline will automatically open up the WW bar, and also allow you to swap between all three bars in that UI window. (Part of Patch notes v4.1.0)
(Only confusing part is the Hover Tooltip on the switch icon only says primary and secondary bar, never mentions the additional bar)
LifenLemons wrote: »LifenLemons wrote: »I'm not ashamed to say that I don't understand more than half of this discussion lol. But from what I've read, the ww build has been modified for the worse.
Should I rather cure my toon? I mean the ww thing is pretty new to me. Its on L8 or 7 and it's really hard for me to see that it's any good cause of the recent LAG issues popping up. In my experience so far it's not worth it. Plus it takes space in my skill line, which alters my abilities and I'm left with do I or don't I. They could at least have had the ww in it's own seperate skill line.
What do you mean own separate skill line? You mean skill bar? Werewolf gets its own skill bar when transforming. The only thing you need to slot is the ultimate.
I mean that you have 2 sets of skills right?
In my case it's duel wield with the skill sets for duel wield & some other, then you have the second, which I equiped a bow and other skills for the bow. So my ultimate (I like dawnbreaker I think it is), is currently on werewolf transform. So I can still put my dawnbreaker on bow. Which is fine, I don't mind. But now, you have to set individual skills for your werewolf too. This takes up skill blocks that I already have something in that I like and that works for me. Hence me mentioning that I'd like it if there were 3 skill sets you could fill. One for main, one for backup and one for if and when you go werewolf.
My wording is not 100. But I hope it makes sense
Your suggestion is exactly the way it works currently. Keep all your human skills in place slot your werewolf ult. Use your werewolf ult and it will switch over to a third bar with all of your werewolf skills.
LifenLemons wrote: »LifenLemons wrote: »LifenLemons wrote: »I'm not ashamed to say that I don't understand more than half of this discussion lol. But from what I've read, the ww build has been modified for the worse.
Should I rather cure my toon? I mean the ww thing is pretty new to me. Its on L8 or 7 and it's really hard for me to see that it's any good cause of the recent LAG issues popping up. In my experience so far it's not worth it. Plus it takes space in my skill line, which alters my abilities and I'm left with do I or don't I. They could at least have had the ww in it's own seperate skill line.
What do you mean own separate skill line? You mean skill bar? Werewolf gets its own skill bar when transforming. The only thing you need to slot is the ultimate.
I mean that you have 2 sets of skills right?
In my case it's duel wield with the skill sets for duel wield & some other, then you have the second, which I equiped a bow and other skills for the bow. So my ultimate (I like dawnbreaker I think it is), is currently on werewolf transform. So I can still put my dawnbreaker on bow. Which is fine, I don't mind. But now, you have to set individual skills for your werewolf too. This takes up skill blocks that I already have something in that I like and that works for me. Hence me mentioning that I'd like it if there were 3 skill sets you could fill. One for main, one for backup and one for if and when you go werewolf.
My wording is not 100. But I hope it makes sense
Your suggestion is exactly the way it works currently. Keep all your human skills in place slot your werewolf ult. Use your werewolf ult and it will switch over to a third bar with all of your werewolf skills.
I'm on PS4
Avran_Sylt wrote: »@Doctordarkspawn
The players who play the game the most, spend the most time theory-crafting builds, making content about certain aspects of the game, have the most sway over it? It's as it should be. The only hope is that those groups are causing changes while well informed, rather than while under emotional speculation.
Balance IS a pipe dream, if you consider balance to be multiple unique ways to approach the game and getting the same results in 1v1 flat terrain combat or having the exact same parses in every PvE scenario.
What is important to understand about balance is that there should be cases where the player will LOSE, specifically because of their choices. BALANCE is making sure that you don't always lose, but at the same time, making sure you don't always win. By altering the content available, or by altering how the players choices interact with the game (slotted skills/passives) (Of course this only is valid for players who actually try).
Right now it seems that WW will have very little downsides in most content, whether that's true or not in practice will remain to be seen. At this point it appears inevitable that WW will get buried, the only question is by how much.
Doctordarkspawn wrote: »Balance is the pursuit of a even playing field and not only is an even playing field not fun, it is a pipe dream.
It's because of this mentality that I stopped playing, for the most part.
Doctordarkspawn wrote: »This is the elitist old guard mentality that keep games in the past and lock out the majority of people from having any fun at any level.
Difficulty isn't balance. Difficulty is difficulty. Balance is the pursuit of a even playing field and not only is an even playing field not fun, it is a pipe dream.
It's because of this mentality that I stopped playing, for the most part.
How can anyone be so short-sighted?
You say a game has to be unbalanced to be fun. For whom? The guy playing the overpowered setup? And how much fun do you think the guy on the receiving end of the imbalance is going to have?!
Further, how long do you think will it take for the latter to get his bearings, and change himself to the overpowered setup, balancing the game between you two once more? Balanced again - except the game has an underpowered setup no-one plays = waste of resources.
In the end, the only ones playing the underpowered setup (and thus providing "fun" for the others) will be newbies who haven't figured it out yet. The overpowered players will be preying on them, "having fun".
"Noooo, you can't take out overpowered toys away, we need them to HAVE FUN preying on the newbies!", they say.
How's that for "elitist old guard" mentality?!
Doctordarkspawn wrote: »I dont say it has to. I'm saying the second you put balance -above- fun on the food chain, you've officially doomed a game.
Doctordarkspawn wrote: »As for PVP...Anyone on the losing side will not have fun. That's what PVP is.
Doctordarkspawn wrote: »And the reason all of this is the elitist old guard mentality is becuase You are inherently focused on who is going to win, and who isn't. That's where your outrage is predicated from. It's inherently based on PVP. And PVP is the problem most of the time with balancing for fun with this game. Your fun, as a PVPer, comes at the cost of ours. You are the enemy. It is what it is. Because when the balance conforms to you, the game gets less workable, less free, less fun, for us.
Doctordarkspawn wrote: »I dont say it has to. I'm saying the second you put balance -above- fun on the food chain, you've officially doomed a game.
Game balance is above fun by default, because if there is no balance, someone is not having fun (the guy on the receiving end of the imbalance).Doctordarkspawn wrote: »As for PVP...Anyone on the losing side will not have fun. That's what PVP is.
Losing in PvP is part of the fun, as long as you lost because the other guy was better. You lose, you get better, you win. But you cannot do that if there is no balance, because you originally lost not because you weren't good enough, but because the other guy was abusing a game imbalance.Doctordarkspawn wrote: »And the reason all of this is the elitist old guard mentality is becuase You are inherently focused on who is going to win, and who isn't. That's where your outrage is predicated from. It's inherently based on PVP. And PVP is the problem most of the time with balancing for fun with this game. Your fun, as a PVPer, comes at the cost of ours. You are the enemy. It is what it is. Because when the balance conforms to you, the game gets less workable, less free, less fun, for us.
Balance, while important for PvP, is not a PvP-exclusive quality. Just look at the recent trial meta: MagNB, MagNB, MagNB:
https://forums.elderscrollsonline.com/en/discussion/427078/nothing-addressing-the-nightblade-meta-we-re-currently-saddled-with
Now go ask a non-MagNB how much fun he is having being rejected from trial groups because "ur not a MagNB m8".
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I dont say it has to. I'm saying the second you put balance -above- fun on the food chain, you've officially doomed a game.
Game balance is above fun by default, because if there is no balance, someone is not having fun (the guy on the receiving end of the imbalance).Doctordarkspawn wrote: »As for PVP...Anyone on the losing side will not have fun. That's what PVP is.
Losing in PvP is part of the fun, as long as you lost because the other guy was better. You lose, you get better, you win. But you cannot do that if there is no balance, because you originally lost not because you weren't good enough, but because the other guy was abusing a game imbalance.Doctordarkspawn wrote: »And the reason all of this is the elitist old guard mentality is becuase You are inherently focused on who is going to win, and who isn't. That's where your outrage is predicated from. It's inherently based on PVP. And PVP is the problem most of the time with balancing for fun with this game. Your fun, as a PVPer, comes at the cost of ours. You are the enemy. It is what it is. Because when the balance conforms to you, the game gets less workable, less free, less fun, for us.
Balance, while important for PvP, is not a PvP-exclusive quality. Just look at the recent trial meta: MagNB, MagNB, MagNB:
https://forums.elderscrollsonline.com/en/discussion/427078/nothing-addressing-the-nightblade-meta-we-re-currently-saddled-with
Now go ask a non-MagNB how much fun he is having being rejected from trial groups because "ur not a MagNB m8".
The natural reaction from my view to this is to buff the rest of the classes, not nerf Mag-NB. That's where we differ. You seek to destroy, I seek to enrich.
Doctordarkspawn wrote: »It's an inherently selfish mentality and I wont try to reason with it further.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I dont say it has to. I'm saying the second you put balance -above- fun on the food chain, you've officially doomed a game.
Game balance is above fun by default, because if there is no balance, someone is not having fun (the guy on the receiving end of the imbalance).Doctordarkspawn wrote: »As for PVP...Anyone on the losing side will not have fun. That's what PVP is.
Losing in PvP is part of the fun, as long as you lost because the other guy was better. You lose, you get better, you win. But you cannot do that if there is no balance, because you originally lost not because you weren't good enough, but because the other guy was abusing a game imbalance.Doctordarkspawn wrote: »And the reason all of this is the elitist old guard mentality is becuase You are inherently focused on who is going to win, and who isn't. That's where your outrage is predicated from. It's inherently based on PVP. And PVP is the problem most of the time with balancing for fun with this game. Your fun, as a PVPer, comes at the cost of ours. You are the enemy. It is what it is. Because when the balance conforms to you, the game gets less workable, less free, less fun, for us.
Balance, while important for PvP, is not a PvP-exclusive quality. Just look at the recent trial meta: MagNB, MagNB, MagNB:
https://forums.elderscrollsonline.com/en/discussion/427078/nothing-addressing-the-nightblade-meta-we-re-currently-saddled-with
Now go ask a non-MagNB how much fun he is having being rejected from trial groups because "ur not a MagNB m8".
The natural reaction from my view to this is to buff the rest of the classes, not nerf Mag-NB. That's where we differ. You seek to destroy, I seek to enrich. It will allways be the fundemental difference. You take other people being better or 'imbalanced' as a personal insult because you're not cashing in.
It's an inherently selfish mentality and I wont try to reason with it further.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I dont say it has to. I'm saying the second you put balance -above- fun on the food chain, you've officially doomed a game.
Game balance is above fun by default, because if there is no balance, someone is not having fun (the guy on the receiving end of the imbalance).Doctordarkspawn wrote: »As for PVP...Anyone on the losing side will not have fun. That's what PVP is.
Losing in PvP is part of the fun, as long as you lost because the other guy was better. You lose, you get better, you win. But you cannot do that if there is no balance, because you originally lost not because you weren't good enough, but because the other guy was abusing a game imbalance.Doctordarkspawn wrote: »And the reason all of this is the elitist old guard mentality is becuase You are inherently focused on who is going to win, and who isn't. That's where your outrage is predicated from. It's inherently based on PVP. And PVP is the problem most of the time with balancing for fun with this game. Your fun, as a PVPer, comes at the cost of ours. You are the enemy. It is what it is. Because when the balance conforms to you, the game gets less workable, less free, less fun, for us.
Balance, while important for PvP, is not a PvP-exclusive quality. Just look at the recent trial meta: MagNB, MagNB, MagNB:
https://forums.elderscrollsonline.com/en/discussion/427078/nothing-addressing-the-nightblade-meta-we-re-currently-saddled-with
Now go ask a non-MagNB how much fun he is having being rejected from trial groups because "ur not a MagNB m8".
The natural reaction from my view to this is to buff the rest of the classes, not nerf Mag-NB. That's where we differ. You seek to destroy, I seek to enrich.
Oh really. So suddenly you care about balance? Who was it who said "even playing field is not fun"?Doctordarkspawn wrote: »It's an inherently selfish mentality and I wont try to reason with it further.
On the contrary. You insisting on an imbalance to continue to exist just so that you can continue having fun at the expense of someone else(because that's what an imbalance inevitably leads to) is the very definition of "selfish".