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Mag Sorc in PVP is riduclous atm

  • thankyourat
    thankyourat
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
  • Vapirko
    Vapirko
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    Lord-Otto wrote: »
    Liam12548 wrote: »
    Lexxypwns wrote: »
    Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo

    Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...

    Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).

    Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.

    Lexxy's point was that if a sorc can't oneshot you with the full burst combo, you won't die ever. Lacking pressure and debuffs. That point is valid.

    Every sorc has to run one sustain set, you cannot go without. There is currently no sustain set that provides enough magicka AND STAMINA to allow for the second set to be pure for damage, without sacrifices:

    Lich needs stamina regen glyphs or tristat food
    Shackle needs magicka regen or cost glyph
    Amber needs nothing, but lacks stag boni

    This means that the oh so powerful Necro/Shadowrend/Willpower combo with 50k mag will actually only outdamage the Shackle/Lich combo by a couple percent. It's like, 4% for me.

    Your argument is therefore false. If Shackle/Lich can't oneshot an enemy, no other functioning build will.

    Wow some actual knowledge, imagine that lol.
  • Brutusmax1mus
    Brutusmax1mus
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    jaws343 wrote: »
    mb10 wrote: »
    This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
    Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!

    You used to be able to block the Dark Curse ability but of course not anymore.

    They practically have unlimited sustain with Dark Deal.

    The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.

    NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.


    I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.



    I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.

    And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.

    Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.

    You've gotta be joking...
  • TheYKcid
    TheYKcid
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Here's a breakdown of the regen from Shadow/Necro/Lich, one piece at a time.

    Base regen:
    • 514 - intrinsic
    • 129 - 1pc Shadow
    • 129 - 2pc Lich
    • 129 - 4pc Lich (backbar only)

    Modifiers:
    • 10% Vamp
    • 10% Capacitor passive
    • 9% Altmer
    • 14% Arcanist CP (75 pts)
    • 20% Light armor

    This equates to 1258 mag regen on the frontbar, and 1468 on the back—which is woefully inadequate. A build like this is realistically going to need 2 jewelry regen glyphs, bringing its damage potential down substantially.

    Not to mention you'd have ZERO extrinsic stam sustain, with its own host of problems.

    Shadow/Necro/Lich isn't the god build it's purported to be.
    Edited by TheYKcid on June 28, 2018 8:16AM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
  • Lexxypwns
    Lexxypwns
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    Sorc is strong, but there’s a lot of misinformation in this thread about 1 shot combos that actually only work if you’re fighting someone running glass.

    The lie that the only counter is to pop an immovable also needs to be addressed, because there is also the option to CC the sorc and break up his combo that way OR use a defensive ult which has higher availability than meteor anyway. You should be able to survive curse+meteor+cage as long as you break up the rest of the combo. Stop CCing on cooldown when the sorc has a meteor ready and you can stop the combo
    Edited by Lexxypwns on June 28, 2018 11:08AM
  • Eduard_Rodric
    Eduard_Rodric
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    Bad players are funny. This is the kind of player i have pleasure to kill. Sload is just a finisher or you think 7k obvilion damage kill a player? Most time this proc when player have 25%hp and die. Just like viper and other.

    Stop crying and go to lern how to play pvp. Is just a game. Have a fun. -
  • Emma_Overload
    Emma_Overload
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    It is not broken my friends... Just two executes one class skill based and implosion passive, when there is classes that been begging for a class execute (dk's) and are never heard. But let's give them undoageble cc 3shields (hardened should not stack with harness magicka) double execute destro ha and LA buff meanwhile 2h swords got a Nerf lol, you can clearly see the favoritism here, and tbh hardened ward and harness magicka should be like double take and shuffle lol can you imagine a nb stacking evasion from shuffle and double take and have 40% dodge chance (20% from back in the day pre nerf x2) and then beefing it up with cp like they do with bastion lol... People cried shuffle was broken and got nerfed from 20% to 15% and they added a ton of undoageble DMG lol. Stacking a class shield and armor skill shield should not be a thing. Harness and healing ward are more than enough for all mag classes outside of the sorc class, and I don't hear any of them crying for an extra shield, so why access to not to two but three shields!? Is not like they lack mobility like a dk and has to stay face tanking DMG lol streak streak streak dark deal lol. Hardened ward should be to only give a sorc build uniqueness... For example having access to a shield while not wearing light armor.

    I bet you would be surprised at how few sorcs actually run three shields. Sure the 1vX kiters probably do, but I am not going to ever suggest balancing a game around 1vXers. Sorcs struggle with the bar space for 3 shields. Most that I know simply run Hardened ward and healing Ward. Healing ward is certainly not a reliable thing to try and shield stack because at best there is about a 1/4 chance that it actually hits the caster. It's there for a heal. Shields are simply not as good of a mitigation tool as dodge or block builds, especially when outnumbered. In 1v1, they are definitely strong, but few would suggest that a magic sorc is at the apex of dueling.

    Sorc has had their highs and their lows in this game. Pre Summerset, I would call them very middle of the pack. Basically two things changed, and they are no doubt powerful this patch. They benefit perhaps better than most from the Light Attack scaling as their magic pools are usually the biggest. And they added damage to the end of Rune Cage. That's really it. Rather than attack the whole class (most of which hasnt been changed a lot since launch, Executes and Shieldstacking are basically untouched other than a nerf to duration), why arent people looking at what was done recently?

    Rune Cage is OP. As someone who mostly sorcs in PVP, I will freely admit it. The damage needs an adjustment, and frankly, so does the range. I would suggest lowering the damage by about 20% and cutting the range to say 15-18 meters. I would also not let range buffs apply to rune cage. Right now, it can be upwards of 40 meters near a keep which is certainly obnoxious. It think you could also increase the cost by 15% or so. None of these are drastic changes, but drastic changes arent usually needed to balance. Drastic changes either destroy skills or make them OP. There need to be tools to combat the perma bock/roll dodge meta, but a sorc should have to be close enough that they are engaged in a fight to use a skill this powerful, and it should cost enough they have to think about when to cast it.

    I agree with a damage nerf to Rune Cage, they can cut it in half or make it a DOT for all I care.

    However, I disagree about the range. For better or worse, Sorc is designed as a ranged caster, we have no melee tuned spells in our kit. In order for Rune Cage to be a reliable component of Sorc burst combos, it needs to have the same range as all the other spells in the combo.
    #CAREBEARMASTERRACE
  • thankyourat
    thankyourat
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
  • Vanzen
    Vanzen
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    Shackle / Amberplasm seems to be better than Shackle /lich

    And quite easy to obtain (2 shackle staff) if you dont mind blue rings.

    In no cp its like "infinite sustain" (2400) witt a lot of stam (1200 regen) as well with 2.7k spell dam (w/o weapon dam glyph)

    And thats why Sorc is Op compared to others.

    With the right sets it fels like your in cp when in no cp ...
    Edited by Vanzen on June 28, 2018 1:31PM
  • jaws343
    jaws343
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    Vanzen wrote: »
    Shackle / Amberplasm seems to be better than Shackle /lich

    And quite easy to obtain (2 shackle staff) if you dont mind blue rings.

    In no cp its like "infinite sustain" (2400) witt a lot of stam (1200 regen) as well with 2.7k spell dam (w/o weapon dam glyph)

    And thats why Sorc is Op compared to others.

    With the right sets it fels like your in cp when in no cp ...

    I've found really solid success with Shackle and Alteration Mastery. That cost reduction on dodge rolls can be a life saver.

    But, even with impen gear, you still get melted as a sorc once you are CC'd or pressured and your shield goes down. And in No CP playing sorc is a nightmare. I find myself having to use allies as meat shields because sustaining damage and defense is extremely difficult. 30-32K magicka in BGs is not enough on a sorc.
    Edited by jaws343 on June 28, 2018 1:49PM
  • Lexxypwns
    Lexxypwns
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
    Edited by Lexxypwns on June 28, 2018 2:05PM
  • Lord-Otto
    Lord-Otto
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    Lexxypwns wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average

    Not to mention, if you crutch too hard on Lich, there's a good chance you won't have enough magicka left when it procs to actually live long enough for it to tick. Licj isn't instant, that's an important detail!
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average

    Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.
  • bardx86
    bardx86
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average

    Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.

    You will have no stamina however.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    I mean I hope for all of us kind of defending it. I hope everyone does realize or at least keeps in mind that while it is hard to 1vX on any class, and once you get to a certain level of play just about any class can be made to look op in your hands. But as a whole sorcs are a bit over tuned this patch. And it is due in part to the resurgence of OL, and of course to the power of cage. Our combo before cage was perfectly able to be a threat without being a death sentence to a medium build that extra 3k damage is usually what they had left lol. We could still burst shot them before cage but they had more counter play.

    But it's not in the duel or the 1vX that cage is truly a problem. It's in the group and XvSmallerX that it's just horrible. It is not just a little stronger... But alot stronger than any CC in the game, from the delayed timing to the difficulty of breaking free, and the insane range and finally damage punch of a spammable. All this means that a zergling has one skill that is overly easy to use and is a near death sentence on the guy he used it on with no danger to them. A DK or nightblade has to be in ranged for there stun to work. And it can definitely be a game changer but nowhere close. It's a problem in BG whenever your team has one more than the other, just cage one and dogpile them.

    It really needs to be tuned waaaay down. I used it last patch before the damage was guaranteed and it was still very strong and a death sentence, not aaaaaas bad but I think the range should in all honesty AS A SORC MAIN should be reduced and the damage reduced by half or changed to a dot, or to an effect of some sort. I don't mean pulled all the way to fossilize range but still reduced.

    Sorc is very strong, it is one of the best 1vX classes up there with stamDen and stamBlade. Shields don't scale as well as block or dodge in pure open world no LOS in sight. But with LOS it scales almost well enough. And we can typically get one dodge and streak and be more or less fine behind Los drop a resto and then pick someone off. We can dodge and block.

    Not saying as a whole sorcs is overpowered. It's not, no pressure means it's hard to 1v1 a slightly tanky build. We are extremely squishy when not shielded so if a nightblade has patience they can whombo us. And even with shields up they can whombo us. Good tankier builds like tanky with damage sets like fury Sevenths, are hard to kill and can very much kill us if we be slacking.

    On a quick aside. Mages wrath is both very strong and very weak. It can be replaced by inner light and you actually in duels usually it is stronger. But in a pure open world scenario it can be another death sentence. In XvSmallerX and which I mean this game is built on the XvX. The duels are just an aside...

    All in all we are not the OP monster everyone is claiming we are... But we are very strong especially this patch and trying to argue that we are actually one of the weaker setups is just plain false and disingenuous. There also has been an uptick on PC NA of sorcs. A slight flooding of new Sorcs... Bad new Sorcs. But that one skill carries them and makes them feel and seem more powerful. Because you see mages wrath on the death recap and k ow you got caged.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    bardx86 wrote: »
    Lexxypwns wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average

    Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.

    You will have no stamina however.

    We have a winner here! Two stuns and a roll dodge, this spec is out of stamina and helpless. Cage and GG.

    This is why amberplasm and shackle are so popular as backup sets. Amberplasm you get 250 stamina regen for a total of 1060 or so (1100+ with vampire). ThTs using the Daedric summoning passive. You can break free every stun and regenerate enough to do it again.

    Shackle you get 129 stamina regen, and an additional 2K buffer on your stamina main stat. It’s not as good as amberplasm, but it’s much harder to pressure you into a long stun.

    To survive with necro-lich or necro-destruction master you need tripots, you can’t use anything else.
  • Icy_Waffles
    Icy_Waffles
    ✭✭✭✭✭
    Eh. Its not overpowering. Killing a mag sorc is actually easier than some of the other classes.

    As stated, its easy to get into, fairly easy to gear. Hard to master. But thats any class. Master a class and you will get kills easily and survive well.
  • evoniee
    evoniee
    ✭✭✭✭
    Only thing that is ridiculous is Sload + shield breaker + NBs defiles . No can out heal . Instant free kills with light attacks. Ok lets complain about sorcs . We need more cheese without even using light attacks. Lets ask ZOs to proc monster sets exclusively for NBs with oblivion damage even without doing anything. I want to kill without any skill just by doing light attack.

    Why ZOs is so biased about NBs and allowing stupid crying when its an L2P issue. I need cloak breaker immediately. Right now!!!. No one can cloak within 20 M of range.

    where have you been my friend? mag sorc jealous of nb cloak? rofl

    lightning storm and it's morph remove nb cloak entirely in close combat and chasing situation.
    oh enemy nb cloak in the distance? use streak to chase + break cloak + stun + damage.
    enemy nb in the distance ? just use haunting curse, if they cloak it will break later, twice.
    afraid being ganked while defending area like in the domination BG? oh ya just stack your 2 shield and use your daedric minefield.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lexxypwns wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average

    Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.

    No offense, man, but you don't even have Meteor on your sorc?
    How long you been playin'?
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Let's stop arguing and pretending Sorc is weak. I get that you have to buffer and list the weaknesses to make sure that when/if it gets nerfed those weaknesses are considered. BUT Sorc is not weak it is not near the bottom of the totem pole it is near the top, before this patch it was still at worst middle of the pack. There has been a lot more sorcs out there now in PvP, because FOTM is strong obviously. But Sorc is strong, it is easier to pick up than some classes. It is the best ranged magic class. It is string in 1v1 and XvX. It is only weaker in 1vX than some certain specs. But still one of the better 1vX classes out there. Sorcs have their issues and we can and SHOULD list them. But when you hear a Sorc crying about how weak and pathetic the class is, it just weakens any further argument or discussion to be had with them. Same with stamBlades that say incap is weak and doesn't compare to something like soul assault or dawnbreaker... When even magBlades run incap. Sure there are times when it's not optimal ult to use in every situation. But in alot it sure is, and we have 2 ultis so it is fine.

    Let's discuss exactly what people feel make sorcs so strong this patch that was not there last patch. And from what I can see it's mostly rune cage changes and then somewhat light attack changes with just general weaving and then OL builds.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Lexxypwns wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average

    Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.

    No offense, man, but you don't even have Meteor on your sorc?
    How long you been playin'?

    My mag sorc is PvP rank Tribune, I also have a Stam dk that's major I believe and a magblade that's a 3 star. I been playing since launch I have meteor on my magblade and I don't want to farm lore books again (but I'm slowly doing it). I got the game the first day it came out and I would rather PvP than farm. I have over 100k alliance kills playing solo since day 1. You can't really judge someone's PvP time based on if they have pve abilities and achievements
  • cpuScientist
    cpuScientist
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    Lord-Otto wrote: »
    Lexxypwns wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average

    Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.

    No offense, man, but you don't even have Meteor on your sorc?
    How long you been playin'?

    My mag sorc is PvP rank Tribune, I also have a Stam dk that's major I believe and a magblade that's a 3 star. I been playing since launch I have meteor on my magblade and I don't want to farm lore books again (but I'm slowly doing it). I got the game the first day it came out and I would rather PvP than farm. I have over 100k alliance kills playing solo since day 1. You can't really judge someone's PvP time based on if they have pve abilities and achievements

    I agree. I just think he means you don't have one of the strongest combos available. So it's gonna be hard for you to judge its effectiveness properly. But yeah I agree with you.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Lexxypwns wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Liam,
    Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.

    Ragna,
    Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.

    Thankyou,
    Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.

    With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.

    Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.

    But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.

    It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
    NOT. ENOUGH.

    I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.

    Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.

    Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
    And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
    Not to mention the occassional poison...

    There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.

    Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.

    Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average

    Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.

    No offense, man, but you don't even have Meteor on your sorc?
    How long you been playin'?

    My mag sorc is PvP rank Tribune, I also have a Stam dk that's major I believe and a magblade that's a 3 star. I been playing since launch I have meteor on my magblade and I don't want to farm lore books again (but I'm slowly doing it). I got the game the first day it came out and I would rather PvP than farm. I have over 100k alliance kills playing solo since day 1. You can't really judge someone's PvP time based on if they have pve abilities and achievements

    Have you been using Dawnbreaker up until now?
    Also, many alliance kills are no excuse for book reading laziness.
    =P
  • Ender1310
    Ender1310
    ✭✭✭✭
    I try to respect others experiences. I am seeing the polar opposite when I play my mag sorc alt. Not optimal race cps not min maxed and gear is bluish purple. I once 1 v 5 and got the kills. To be fair I died to the fifth on reverse slice but curse continued to pulse and skoria killed him Lolz. I'll take it. I'm not good. I wanna stress that. These guys got me in a spot where all I could do was shield spam and try and curse and drag and meteor as I could. I wasn't even looking at them until I was all alone with the last guy and out of mana and he was desperately executing Lolz. I felt sorry for him when that scoria took him out while I was reading my death recap. I have been playing this game since the beginning. I have every class every maxed crafting skill including new one. This is the easiest build that I have made for pvp by far. Mag sorc. My perspective.
  • Ender1310
    Ender1310
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    Some cite stamblade killing combo as being easy to deliver. We can debate that as everything in it can be mitigated including ult. What happens to that stamblade after he delivers it. I want to paint you a picture. Big battle. I stealth on the stamblade and flank along the edges. I head for the soft flanks or the edge of the battle, why? I have to. I pick out a target and deliver my combo. It's easy sauce and I get the kill. You ever thought about what happens next? This game had become button mash. I am then in one of the 100s of players on the field sight. They weren't aiming at me but by killing... you know what I have to do to add value to the battle I became the closest target. At that point in time I eat every cc/spammable that is being thrown. I've tried every set I can think of immovable shuffle trolls but nothing adds tankiness /damage enough to kill and mobility to make this game play worth it in this new meta. Sorc is both more tanky more mobile unblockable damage and better play style.
  • King_Thelon
    King_Thelon
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    cool story bro
  • Priyasekarssk
    Priyasekarssk
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    Apache_Kid wrote: »
    Tradition. Every single MMO ever someone cries about dying too much to X class and asks for a nerf. Sorcs are also ridiculously easy to kill.

    I feel tankier on my magsorc than I do on my stamden in heavy armor. I have three shields as a sorc and bolt escape, an ability that allows me to not only relocate myself to any area i choose but also stun my enemy. I can kite for hours.

    Ridiculous comment. No way sorc can be tankier that stamden. Just have shimmering shields all range hits are blocked. Just have shield up. Just use FM when CC immunity runs out.
    mb10 wrote: »
    This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
    Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!

    You used to be able to block the Dark Curse ability but of course not anymore.

    They practically have unlimited sustain with Dark Deal.

    The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.

    NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.


    I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.



    Only thing that is ridiculous is Sload + shield breaker + NBs defiles . No can out heal . Instant free kills with light attacks. Ok lets complain about sorcs . We need more cheese without even using light attacks. Lets ask ZOs to proc monster sets exclusively for NBs with oblivion damage even without doing anything. I want to kill without any skill just by doing light attack.

    Why ZOs is so biased about NBs and allowing stupid crying when its an L2P issue. I need cloak breaker immediately. Right now!!!. No one can cloak within 20 M of range.

    Where u been brother? Sloads kills cloak... From both receiving and giving ends, sad thing I've seen more sorcs using sloads than nb's, and your defile argument incap its an "ulti" that defiles you for 6 secs... Now let's look at duroks bane, When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing received by 30%. This effect can occur once every 1 second, clearly broken AF. And another one that ppl overlooked a lot, good ole cyrodils crest... When you deal melee damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds. So yeah there is plenty of defile... If u died BC u got incaped, well its not the defile you were going to die anyway, But I will agree with you that defile has been broken for a minute now, and those sets are being abused with sloads... So go figure

    You need class mechanic for defiles to make use of proc sets. Argument nullified.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I mean I hope for all of us kind of defending it. I hope everyone does realize or at least keeps in mind that while it is hard to 1vX on any class, and once you get to a certain level of play just about any class can be made to look op in your hands. But as a whole sorcs are a bit over tuned this patch. And it is due in part to the resurgence of OL, and of course to the power of cage. Our combo before cage was perfectly able to be a threat without being a death sentence to a medium build that extra 3k damage is usually what they had left lol. We could still burst shot them before cage but they had more counter play.

    But it's not in the duel or the 1vX that cage is truly a problem. It's in the group and XvSmallerX that it's just horrible. It is not just a little stronger... But alot stronger than any CC in the game, from the delayed timing to the difficulty of breaking free, and the insane range and finally damage punch of a spammable. All this means that a zergling has one skill that is overly easy to use and is a near death sentence on the guy he used it on with no danger to them. A DK or nightblade has to be in ranged for there stun to work. And it can definitely be a game changer but nowhere close. It's a problem in BG whenever your team has one more than the other, just cage one and dogpile them.

    It really needs to be tuned waaaay down. I used it last patch before the damage was guaranteed and it was still very strong and a death sentence, not aaaaaas bad but I think the range should in all honesty AS A SORC MAIN should be reduced and the damage reduced by half or changed to a dot, or to an effect of some sort. I don't mean pulled all the way to fossilize range but still reduced.

    Sorc is very strong, it is one of the best 1vX classes up there with stamDen and stamBlade. Shields don't scale as well as block or dodge in pure open world no LOS in sight. But with LOS it scales almost well enough. And we can typically get one dodge and streak and be more or less fine behind Los drop a resto and then pick someone off. We can dodge and block.

    Not saying as a whole sorcs is overpowered. It's not, no pressure means it's hard to 1v1 a slightly tanky build. We are extremely squishy when not shielded so if a nightblade has patience they can whombo us. And even with shields up they can whombo us. Good tankier builds like tanky with damage sets like fury Sevenths, are hard to kill and can very much kill us if we be slacking.

    On a quick aside. Mages wrath is both very strong and very weak. It can be replaced by inner light and you actually in duels usually it is stronger. But in a pure open world scenario it can be another death sentence. In XvSmallerX and which I mean this game is built on the XvX. The duels are just an aside...

    All in all we are not the OP monster everyone is claiming we are... But we are very strong especially this patch and trying to argue that we are actually one of the weaker setups is just plain false and disingenuous. There also has been an uptick on PC NA of sorcs. A slight flooding of new Sorcs... Bad new Sorcs. But that one skill carries them and makes them feel and seem more powerful. Because you see mages wrath on the death recap and k ow you got caged.

    Well put. I agree with basically all of this, especially your take on rune cage. Tone the range down (not all the way to 8 meters) and tone the damage down a bit, and it will be fine. It is just frustrating because you probably should not be hard CC'd by someone you didnt even know you were fighting. This is magnified by a factor of a billion because CC immunity is just plain broken most of the time. Also, remove the Range Buff passives from the alliance skills to this ability (40 meters is just nuts) and bring the total range to say 15-18 meters, and it will be a totally different ability. You could even buff the cost by 10-20%. I also think the animation could perhaps use a little work. Sometimes I think it tricks players into CC breaking a touch to soon, which compounds the rage.

    Edit: I will also say that I would rather be hit with a runge cage than a fossilize. To me, I would much rather eat a bit more damage than to have to do the BreakFree/Dodgeroll combo. Fossilize is a much stronger 1v1 skill against a magic class, because after all, the primary goal of CC is to drain resources.

    I also agree with you on mages wrath. It is a bigger problem in BGs than open world because KBs mean more, but that is really it. It's a KB stealer. This skill has basically been unchanged since launch, and sorc has spent plenty of time as a very mediocre class. This skill is not going to kill any decent player by itself. If Mages wrath kills you, chances are you were dead anyway. Certainly not always, but most of the time.

    I also agree that mSorc is probably in 3rd place open world behind the two you just mentioned. Shield stacking just doesnt scale as well as other forms of mitigation in this game.
    Edited by Oreyn_Bearclaw on June 29, 2018 8:26PM
  • Apherius
    Apherius
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    ✭✭
    mb10 wrote: »
    This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
    Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!

    You used to be able to block the Dark Curse ability but of course not anymore.

    They practically have unlimited sustain with Dark Deal.

    The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.

    NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.


    I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.

    Well, you should just comment on one of the thousand nerf sorc thread if you don't like to make thread like that, just type the name of one of the sorc ability in " search " and you will easily find a thread to talk about it.

    Rune cage:

    It is NOT cheap, i can't count the number of time i seen people complaining about it being cheap, if you ask them how much is " cheap " they won't answer you, anyway if we need to compare it to fossilize ->rune cage cost 3K magicka while fossilize cost 2 125 magicka.

    This should stay an Unblockable/Unavoidable CC
    The stun should last 3/3.5 sec instead of the current 5 sec
    They really need to reduce the damage, like it was before, or remove the damage and add a debuff/buff ( the sorcerer is the class with the less debuff/buff )
    31tv.png
    keep the current cost, it cost much that fossilze because it have a higher range, it's fine.

    btw, about defensive rune, i really think this should only proc when someone deal you direct damage, sometimes i get CC in BG and there is no one arround, and i'm like " Poor sorc :/ you wasted 3K magicka, you will probably die from this magNB using caluurion/Zaan now "

    I mean, come on, Rune cage was fine pre-summerset ( i'm talking about the previous version, not the 2014 version ) why you added damage on this skill and made every-single sorc hater complaining about that ... While crystal and Twillight tormentor both need help in term of damage ... ( twillight tormentor is meh since beta )

    Haunting curse:

    First it's not even called " dark curse " if you see it that much in you death recap you should know that we call it " haunting curse "

    There is one counter to that, purge, i won't just tell you to slot purge because this is one of the worst answer ever, like " Nerf because this is overperforming " if you see what i mean.

    You used to be able to block curse ... 1 year ago ... or 2 ? I don't remember well, i don't even understand why people find the need to say everysingle sorc skill is overpowered just because they get killed by it while being CC by Rune cage .. Rune cage IS the problem.

    Dark Deal:

    just in case, you talk about Dark conversion right ? ( we can't know, you don't even spell " haunting curse " right ), mag sorc have infinite sustain with that ... until they got CC.

    Yes it's the easiest class to play, but this is not a reason to nerf every single skills.
    Edited by Apherius on June 29, 2018 9:27PM
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