Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...
Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).
Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.
Lexxy's point was that if a sorc can't oneshot you with the full burst combo, you won't die ever. Lacking pressure and debuffs. That point is valid.
Every sorc has to run one sustain set, you cannot go without. There is currently no sustain set that provides enough magicka AND STAMINA to allow for the second set to be pure for damage, without sacrifices:
Lich needs stamina regen glyphs or tristat food
Shackle needs magicka regen or cost glyph
Amber needs nothing, but lacks stag boni
This means that the oh so powerful Necro/Shadowrend/Willpower combo with 50k mag will actually only outdamage the Shackle/Lich combo by a couple percent. It's like, 4% for me.
Your argument is therefore false. If Shackle/Lich can't oneshot an enemy, no other functioning build will.
Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...
Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).
Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.
Lexxy's point was that if a sorc can't oneshot you with the full burst combo, you won't die ever. Lacking pressure and debuffs. That point is valid.
Every sorc has to run one sustain set, you cannot go without. There is currently no sustain set that provides enough magicka AND STAMINA to allow for the second set to be pure for damage, without sacrifices:
Lich needs stamina regen glyphs or tristat food
Shackle needs magicka regen or cost glyph
Amber needs nothing, but lacks stag boni
This means that the oh so powerful Necro/Shadowrend/Willpower combo with 50k mag will actually only outdamage the Shackle/Lich combo by a couple percent. It's like, 4% for me.
Your argument is therefore false. If Shackle/Lich can't oneshot an enemy, no other functioning build will.
Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...
Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).
Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.
Lexxy's point was that if a sorc can't oneshot you with the full burst combo, you won't die ever. Lacking pressure and debuffs. That point is valid.
Every sorc has to run one sustain set, you cannot go without. There is currently no sustain set that provides enough magicka AND STAMINA to allow for the second set to be pure for damage, without sacrifices:
Lich needs stamina regen glyphs or tristat food
Shackle needs magicka regen or cost glyph
Amber needs nothing, but lacks stag boni
This means that the oh so powerful Necro/Shadowrend/Willpower combo with 50k mag will actually only outdamage the Shackle/Lich combo by a couple percent. It's like, 4% for me.
Your argument is therefore false. If Shackle/Lich can't oneshot an enemy, no other functioning build will.
Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...
Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).
Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.
Lexxy's point was that if a sorc can't oneshot you with the full burst combo, you won't die ever. Lacking pressure and debuffs. That point is valid.
Every sorc has to run one sustain set, you cannot go without. There is currently no sustain set that provides enough magicka AND STAMINA to allow for the second set to be pure for damage, without sacrifices:
Lich needs stamina regen glyphs or tristat food
Shackle needs magicka regen or cost glyph
Amber needs nothing, but lacks stag boni
This means that the oh so powerful Necro/Shadowrend/Willpower combo with 50k mag will actually only outdamage the Shackle/Lich combo by a couple percent. It's like, 4% for me.
Your argument is therefore false. If Shackle/Lich can't oneshot an enemy, no other functioning build will.
Ragnaroek93 wrote: »Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...
Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).
Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.
Lexxy's point was that if a sorc can't oneshot you with the full burst combo, you won't die ever. Lacking pressure and debuffs. That point is valid.
Every sorc has to run one sustain set, you cannot go without. There is currently no sustain set that provides enough magicka AND STAMINA to allow for the second set to be pure for damage, without sacrifices:
Lich needs stamina regen glyphs or tristat food
Shackle needs magicka regen or cost glyph
Amber needs nothing, but lacks stag boni
This means that the oh so powerful Necro/Shadowrend/Willpower combo with 50k mag will actually only outdamage the Shackle/Lich combo by a couple percent. It's like, 4% for me.
Your argument is therefore false. If Shackle/Lich can't oneshot an enemy, no other functioning build will.
That's not true anymore, magsorc has decent pressure now as well.
Ragnaroek93 wrote: »Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...
Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).
Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.
Lexxy's point was that if a sorc can't oneshot you with the full burst combo, you won't die ever. Lacking pressure and debuffs. That point is valid.
Every sorc has to run one sustain set, you cannot go without. There is currently no sustain set that provides enough magicka AND STAMINA to allow for the second set to be pure for damage, without sacrifices:
Lich needs stamina regen glyphs or tristat food
Shackle needs magicka regen or cost glyph
Amber needs nothing, but lacks stag boni
This means that the oh so powerful Necro/Shadowrend/Willpower combo with 50k mag will actually only outdamage the Shackle/Lich combo by a couple percent. It's like, 4% for me.
Your argument is therefore false. If Shackle/Lich can't oneshot an enemy, no other functioning build will.
That's not true anymore, magsorc has decent pressure now as well.
Like?
All I see is a remake of the huge Warhammer Online mages and sorceresses PvP complaining.
These were unique classes with unique defenses and gameplay consisting of backloaded damage that built up "stuff" until a final explosion that would nuke the opponent from 100% to dead in 1 second.
People never really accepted this kind of stuff.
In the end the developers nerfed the mechanic until those 2 classes could not "1 shot" anymore. That made both of them useless and mostly a "skill steal" class (popping damage when a guy was at 50% due to other players).
Guess what, that did not make the game better, in fact it closed down in 2013.
ZOS sorcs are now going this way: they have a different defense (front loaded healing, that is a shield) and a different attack (backloaded attack that "pops" all together).
Now, since this is 1% different than what players expect (balanced game = sorcs are sitting ducks to provide free AP) then it HAS to be nerfed ASAP.
That's fine, really. But then scrap the backloaded damage mechanic entirely and make sorcs a proper CC + pressure class like the others.
Not a "no cannot backload but also cannot CC + pressure". That's not fine. That's for losers.
Arkangeloski wrote: »It is not broken my friends... Just two executes one class skill based and implosion passive, when there is classes that been begging for a class execute (dk's) and are never heard. But let's give them undoageble cc 3shields (hardened should not stack with harness magicka) double execute destro ha and LA buff meanwhile 2h swords got a Nerf lol, you can clearly see the favoritism here, and tbh hardened ward and harness magicka should be like double take and shuffle lol can you imagine a nb stacking evasion from shuffle and double take and have 40% dodge chance (20% from back in the day pre nerf x2) and then beefing it up with cp like they do with bastion lol... People cried shuffle was broken and got nerfed from 20% to 15% and they added a ton of undoageble DMG lol. Stacking a class shield and armor skill shield should not be a thing. Harness and healing ward are more than enough for all mag classes outside of the sorc class, and I don't hear any of them crying for an extra shield, so why access to not to two but three shields!? Is not like they lack mobility like a dk and has to stay face tanking DMG lol streak streak streak dark deal lol. Hardened ward should be to only give a sorc build uniqueness... For example having access to a shield while not wearing light armor.
Apache_Kid wrote: »I_B_Squishy wrote: »Tradition. Every single MMO ever someone cries about dying too much to X class and asks for a nerf. Sorcs are also ridiculously easy to kill.
I feel tankier on my magsorc than I do on my stamden in heavy armor. I have three shields as a sorc and bolt escape, an ability that allows me to not only relocate myself to any area i choose but also stun my enemy. I can kite for hours.
This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
Priyasekarssk wrote: »Apache_Kid wrote: »I_B_Squishy wrote: »Tradition. Every single MMO ever someone cries about dying too much to X class and asks for a nerf. Sorcs are also ridiculously easy to kill.
I feel tankier on my magsorc than I do on my stamden in heavy armor. I have three shields as a sorc and bolt escape, an ability that allows me to not only relocate myself to any area i choose but also stun my enemy. I can kite for hours.
Ridiculous comment. No way sorc can be tankier that stamden. Just have shimmering shields all range hits are blocked. Just have shield up. Just use FM when CC immunity runs out.This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
Only thing that is ridiculous is Sload + shield breaker + NBs defiles . No can out heal . Instant free kills with light attacks. Ok lets complain about sorcs . We need more cheese without even using light attacks. Lets ask ZOs to proc monster sets exclusively for NBs with oblivion damage even without doing anything. I want to kill without any skill just by doing light attack.
Why ZOs is so biased about NBs and allowing stupid crying when its an L2P issue. I need cloak breaker immediately. Right now!!!. No one can cloak within 20 M of range.
White wabbit wrote: »This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
Lol and I love reading these posts saying not many people playing them , you must be hiding under a rock
mr_wazzabi wrote: »This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
If you goto vivec on ps4 na, there are more magicka sorcs than any other magicka class.
Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
TheLoremaster wrote: »Magsorcs aren't overpowered. If anything, it's terrible to play them open world since Summerset because of all the sload procs.
The only thing that I do agree with, is that rune cage needs to be toned down. The best thing would be to remove its damage component and bring back the crystal frag stun.
thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Like I said, one DAMAGE oriented 5pc (spinners seems to be the set of choice for the good magsorcs I play with) turns the combo into a oneshot, primarily because of how rune cage functions. The cc is severely delayed, causing the break free (and thus the cage damage) to line up perfectley with the rest of the aforementioned combo. It is too punishing of a combo with the new rune cage to have 0 counterplay against. Your only options are to pop an immovable WHEN YOU SEE THE METEOR CIRCLE, BEFORE GETTING CAGED. That's a 1/1.5 second window to react to a one shot mechanic by using a consumable with a 45s cooldown.
Like I said, one DAMAGE oriented 5pc (spinners seems to be the set of choice for the good magsorcs I play with) turns the combo into a oneshot, primarily because of how rune cage functions. The cc is severely delayed, causing the break free (and thus the cage damage) to line up perfectley with the rest of the aforementioned combo. It is too punishing of a combo with the new rune cage to have 0 counterplay against. Your only options are to pop an immovable WHEN YOU SEE THE METEOR CIRCLE, BEFORE GETTING CAGED. That's a 1/1.5 second window to react to a one shot mechanic by using a consumable with a 45s cooldown.
How long do you think it takes a sorc to build up ULT for Meteor? So, all you need to do is Q up immovable pots when you encounter a Cage running sorc and you'r good. 1vX scenario is different, i get it, but 1v1 it's far from sure kill. I mean, one mist form and your combo, puff dead.
Like I said, one DAMAGE oriented 5pc (spinners seems to be the set of choice for the good magsorcs I play with) turns the combo into a oneshot, primarily because of how rune cage functions. The cc is severely delayed, causing the break free (and thus the cage damage) to line up perfectley with the rest of the aforementioned combo. It is too punishing of a combo with the new rune cage to have 0 counterplay against. Your only options are to pop an immovable WHEN YOU SEE THE METEOR CIRCLE, BEFORE GETTING CAGED. That's a 1/1.5 second window to react to a one shot mechanic by using a consumable with a 45s cooldown.
How long do you think it takes a sorc to build up ULT for Meteor? So, all you need to do is Q up immovable pots when you encounter a Cage running sorc and you'r good. 1vX scenario is different, i get it, but 1v1 it's far from sure kill. I mean, one mist form and your combo, puff dead.
thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.