Emma_Overload wrote: »Rune cage and mages wrath are the issues.
Revert rune cage to a non damaging disorient on taking damage and give e frag back the stun.
Reduce the mages wrath window to 2 seconds from 4.
Mag sorc would still be strong but not broken.
2 seconds is too short. That's not enough time to throw a Cage and a Frag... The Frag will land too late because it has around a 500 ms travel time.
Too bad. Some people like the ability to defend themselves.
Emma_Overload wrote: »Rune cage and mages wrath are the issues.
Revert rune cage to a non damaging disorient on taking damage and give e frag back the stun.
Reduce the mages wrath window to 2 seconds from 4.
Mag sorc would still be strong but not broken.
2 seconds is too short. That's not enough time to throw a Cage and a Frag... The Frag will land too late because it has around a 500 ms travel time.
Too bad. Some people like the ability to defend themselves.
Emma_Overload wrote: »Rune cage and mages wrath are the issues.
Revert rune cage to a non damaging disorient on taking damage and give e frag back the stun.
Reduce the mages wrath window to 2 seconds from 4.
Mag sorc would still be strong but not broken.
2 seconds is too short. That's not enough time to throw a Cage and a Frag... The Frag will land too late because it has around a 500 ms travel time.
Umm this math is not adding up.
Overload and rune cage do need some nerfs, other than that mag sorcs in general are fine.
This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
Emma_Overload wrote: »Emma_Overload wrote: »Rune cage and mages wrath are the issues.
Revert rune cage to a non damaging disorient on taking damage and give e frag back the stun.
Reduce the mages wrath window to 2 seconds from 4.
Mag sorc would still be strong but not broken.
2 seconds is too short. That's not enough time to throw a Cage and a Frag... The Frag will land too late because it has around a 500 ms travel time.
Umm this math is not adding up.
Yeah it does:
1) Cast Fury. Wait 1 GCD.
2) 1 second later: Cast Rune Cage. Wait 1 GCD.
3) 2 seconds after casting Fury: Cast Frag.
4) 2.5 seconds after casting Fury, the Frag finally lands after a 500 ms travel time, but it's TOO LATE to trigger a Fury execute proc window that only lasts for 2 seconds!
You the see the "math" now?
On the overpopulation of MagSorcs...
This boils my blood, because we (MagSorcs) were not in a good spot the last 3-4 patches before this. Frags hit for 5-6k, curse 4-5k, and your ability weaves in between wouldn't allow for the "burst" class to burst anyone with more than 24k health and 20k Resistances in a 1v1 (No one complained about not getting killlled by MagSorcs 1v1 naturally). We were dead in the water against decent players that could block/Dodge or facetank our damage. Didn't matter if you were the better player, it just didn't.
And during this "dry spell" MagSorcs were few and far between. And now.... We have hoards of them. Disgraceful. But meta players will be meta players.
On Rune cage, the main harp of every player. What aggravates me most about the hate on this ability is it's considered overpeforming because it allows us to actually land our burst compared to every class and setup block/dodging every portion of it minus curse. It takes THE entire 4 ability setup to even have a chance of killing decent players in this iteration of the game. Endless for the setup, Curse for 4-5k, frag for 5-6k, light attack for 2-3k, enchant for 1k, and rune cage for 2-3k, and if they ALL connect for 18k-21k with crits then we have a CHANCE at getting a kill. Previous to this MagSorcs were doing closer to 12-15k damage on a perfect execution killing only players in light of medium armor with <24k health. But any competent player would negate at minimum a section of that burst nullifying the setup, forcing the MagSorc into the defensive with no ability to create pressure or having their pressure depend on frag procs every other ability cast (just doesn't happen).
I'm all for changing Rune Cage, but if our setup can be so easily denied, then when we LAND it, it needs to hurt not tickle.