This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
White wabbit wrote: »This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
Lol and I love reading these posts saying not many people playing them , you must be hiding under a rock
Apache_Kid wrote: »White wabbit wrote: »This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
Lol and I love reading these posts saying not many people playing them , you must be hiding under a rock
To be fair, depending on your platform and campaign, class population can differ. I must say that on Xbox NA sorc is an extremely popular class. I mainly play in Vivec and Battlegrounds.
Apache_Kid wrote: »White wabbit wrote: »This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
Lol and I love reading these posts saying not many people playing them , you must be hiding under a rock
To be fair, depending on your platform and campaign, class population can differ. I must say that on Xbox NA sorc is an extremely popular class. I mainly play in Vivec and Battlegrounds.
Also Xbox NA, Sorcs are everywhere in BGs. But Vivec is pretty barren. It is usually just the same 5-10 sorcs causing most of the trouble. They seem like a lot because they are good and show up at most fights. But there are far more DKs and Nightblades than any other class, especially sorcs.
I_B_Squishy wrote: »Tradition. Every single MMO ever someone cries about dying too much to X class and asks for a nerf. Sorcs are also ridiculously easy to kill.
Apache_Kid wrote: »I_B_Squishy wrote: »Tradition. Every single MMO ever someone cries about dying too much to X class and asks for a nerf. Sorcs are also ridiculously easy to kill.
I feel tankier on my magsorc than I do on my stamden in heavy armor. I have three shields as a sorc and bolt escape, an ability that allows me to not only relocate myself to any area i choose but also stun my enemy. I can kite for hours.
I see your point. I guess when i think "tanky" i just think hard to kill even if it isn't the correct term.Apache_Kid wrote: »I_B_Squishy wrote: »Tradition. Every single MMO ever someone cries about dying too much to X class and asks for a nerf. Sorcs are also ridiculously easy to kill.
I feel tankier on my magsorc than I do on my stamden in heavy armor. I have three shields as a sorc and bolt escape, an ability that allows me to not only relocate myself to any area i choose but also stun my enemy. I can kite for hours.
kiting <> tanky.
I feel much tankier on my stamden than on my magsorc - but also much less mobile (must get some major exped pots).
grannas211 wrote: »Sorc is class that kills bad players really easily, hence alot of this section here on the forums crying. It is also a very good class in a ball group. Yes it steals kills in BGs as.
But to kill better players its not the easiest class to play. If you get focused, youre also dead af.
s7732425ub17_ESO wrote: »grannas211 wrote: »Sorc is class that kills bad players really easily, hence alot of this section here on the forums crying. It is also a very good class in a ball group. Yes it steals kills in BGs as.
But to kill better players its not the easiest class to play. If you get focused, youre also dead af.
This is so true. Sorc is GREAT at killing bad players easily. But a Sorc has a terrible time at dealing with good NBs, mag DKs, tanky Templars, and tanky Wardens.
Defensive rune is fine. The buff to Rune Cage made it overperform a bit. A minor tweak and everything will be fine.
Apache_Kid wrote: »I_B_Squishy wrote: »Tradition. Every single MMO ever someone cries about dying too much to X class and asks for a nerf. Sorcs are also ridiculously easy to kill.
I feel tankier on my magsorc than I do on my stamden in heavy armor. I have three shields as a sorc and bolt escape, an ability that allows me to not only relocate myself to any area i choose but also stun my enemy. I can kite for hours.
grannas211 wrote: »Sorc is class that kills bad players really easily, hence alot of this section here on the forums crying. It is also a very good class in a ball group. Yes it steals kills in BGs as.
But to kill better players its not the easiest class to play. If you get focused, youre also dead af.
Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...
Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).
Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.