thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
Best case for a mag sorc against someone in heavy is just to stay alive, you won’t be killing anyone that can outright tank your combo
Maybe if you're running two sustain sets with infernal guardian and calling yourself a damage build... or using sloads and calling yourself a damage build...
Magsorc's running one damage 5 pc in their setup should be able to kill ANY player with a curse/fury/met/cage/forcepulse, with light attacks weaved in. That combo is instant death for any medium armor class, and more than likely death for any heavy armor stam class/heavy armor mag class with no wards. The only setups that will consistently survive that burst are multiple-ward stacking classes (primarily other magsorcs and mageblades).
Cage is overperforming and needs to be tuned down. Firstly it needs the cc fixed, so that it isn't so delayed and difficult to break. After it has been FIXED, the damage needs to be removed.
Lexxy's point was that if a sorc can't oneshot you with the full burst combo, you won't die ever. Lacking pressure and debuffs. That point is valid.
Every sorc has to run one sustain set, you cannot go without. There is currently no sustain set that provides enough magicka AND STAMINA to allow for the second set to be pure for damage, without sacrifices:
Lich needs stamina regen glyphs or tristat food
Shackle needs magicka regen or cost glyph
Amber needs nothing, but lacks stag boni
This means that the oh so powerful Necro/Shadowrend/Willpower combo with 50k mag will actually only outdamage the Shackle/Lich combo by a couple percent. It's like, 4% for me.
Your argument is therefore false. If Shackle/Lich can't oneshot an enemy, no other functioning build will.
This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
I always laugh when I read these points. It is definitely not easy to play. For the most part, getting CC'd on a sorc is death. So positioning and stamina management is the hardest in the game on this class.
And Dark Deal is interruptible and a channel. Casting Dark Deal during combat is risking losing shields and being one shot by most abilities.
Kill enemy Sorcs still takes a long time to complete. Not because they are hard to kill but because no one is playing them. I see far more Stam Sorcs running around using streak than Mag Sorcs.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Oreyn_Bearclaw wrote: »Arkangeloski wrote: »It is not broken my friends... Just two executes one class skill based and implosion passive, when there is classes that been begging for a class execute (dk's) and are never heard. But let's give them undoageble cc 3shields (hardened should not stack with harness magicka) double execute destro ha and LA buff meanwhile 2h swords got a Nerf lol, you can clearly see the favoritism here, and tbh hardened ward and harness magicka should be like double take and shuffle lol can you imagine a nb stacking evasion from shuffle and double take and have 40% dodge chance (20% from back in the day pre nerf x2) and then beefing it up with cp like they do with bastion lol... People cried shuffle was broken and got nerfed from 20% to 15% and they added a ton of undoageble DMG lol. Stacking a class shield and armor skill shield should not be a thing. Harness and healing ward are more than enough for all mag classes outside of the sorc class, and I don't hear any of them crying for an extra shield, so why access to not to two but three shields!? Is not like they lack mobility like a dk and has to stay face tanking DMG lol streak streak streak dark deal lol. Hardened ward should be to only give a sorc build uniqueness... For example having access to a shield while not wearing light armor.
I bet you would be surprised at how few sorcs actually run three shields. Sure the 1vX kiters probably do, but I am not going to ever suggest balancing a game around 1vXers. Sorcs struggle with the bar space for 3 shields. Most that I know simply run Hardened ward and healing Ward. Healing ward is certainly not a reliable thing to try and shield stack because at best there is about a 1/4 chance that it actually hits the caster. It's there for a heal. Shields are simply not as good of a mitigation tool as dodge or block builds, especially when outnumbered. In 1v1, they are definitely strong, but few would suggest that a magic sorc is at the apex of dueling.
Sorc has had their highs and their lows in this game. Pre Summerset, I would call them very middle of the pack. Basically two things changed, and they are no doubt powerful this patch. They benefit perhaps better than most from the Light Attack scaling as their magic pools are usually the biggest. And they added damage to the end of Rune Cage. That's really it. Rather than attack the whole class (most of which hasnt been changed a lot since launch, Executes and Shieldstacking are basically untouched other than a nerf to duration), why arent people looking at what was done recently?
Rune Cage is OP. As someone who mostly sorcs in PVP, I will freely admit it. The damage needs an adjustment, and frankly, so does the range. I would suggest lowering the damage by about 20% and cutting the range to say 15-18 meters. I would also not let range buffs apply to rune cage. Right now, it can be upwards of 40 meters near a keep which is certainly obnoxious. It think you could also increase the cost by 15% or so. None of these are drastic changes, but drastic changes arent usually needed to balance. Drastic changes either destroy skills or make them OP. There need to be tools to combat the perma bock/roll dodge meta, but a sorc should have to be close enough that they are engaged in a fight to use a skill this powerful, and it should cost enough they have to think about when to cast it.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Shackle / Amberplasm seems to be better than Shackle /lich
And quite easy to obtain (2 shackle staff) if you dont mind blue rings.
In no cp its like "infinite sustain" (2400) witt a lot of stam (1200 regen) as well with 2.7k spell dam (w/o weapon dam glyph)
And thats why Sorc is Op compared to others.
With the right sets it fels like your in cp when in no cp ...
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.
You will have no stamina however.
Priyasekarssk wrote: »Only thing that is ridiculous is Sload + shield breaker + NBs defiles . No can out heal . Instant free kills with light attacks. Ok lets complain about sorcs . We need more cheese without even using light attacks. Lets ask ZOs to proc monster sets exclusively for NBs with oblivion damage even without doing anything. I want to kill without any skill just by doing light attack.
Why ZOs is so biased about NBs and allowing stupid crying when its an L2P issue. I need cloak breaker immediately. Right now!!!. No one can cloak within 20 M of range.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.
No offense, man, but you don't even have Meteor on your sorc?
How long you been playin'?
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.
No offense, man, but you don't even have Meteor on your sorc?
How long you been playin'?
My mag sorc is PvP rank Tribune, I also have a Stam dk that's major I believe and a magblade that's a 3 star. I been playing since launch I have meteor on my magblade and I don't want to farm lore books again (but I'm slowly doing it). I got the game the first day it came out and I would rather PvP than farm. I have over 100k alliance kills playing solo since day 1. You can't really judge someone's PvP time based on if they have pve abilities and achievements
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Liam,
Sorcs MUST wear two sustain sets, because their class resource management (even with Conversion) is crap. It's a burden, not a luxury. Throwing in a damage set means you need to sacrifice something to make up.
Ragna,
Debatable. Continued burst is dangerous, but so are DoTs, roots, snares and raw dps.
Thankyou,
Running tristat food on the Necro/Lich/Shadow/Willpower combo means you're missing magicka regen from your food. What you ignore is that 50k mag builds usually sacrifice spellpower glyphs for sustain, having as low spell damage as 1800. A stat that gets buffed by Minor/Major Sorcery and Continuous Attack, which max mag doesn't benefit from.
With shadowrend and lich you have 3 lines of Magicka regen not counting the lich proc which boost regen even further. you don't need more regen than this. With this you already have close to 4000 regen when lich proc as well as tri pots for emergency situations. If this isn't enough regen you are playing badly. You can also get around 3k spell damage buffed with a damage glyph on your weapon. using 3 sustain sets is just overkill.
Two. Two lines. Lich four-piece mag regen is exclusive to backbar. You have 1200 regen on front, where you're most of the time.
But you have 3 total lines of regen on your build also 2 lines of regen on the front bar is more than 1200 it's a little over 1700 and around 1900 on the back bar if you are a high elf that's without the 10% from potions and without being a vampire. With your potion you will be close to 1900 on the front bar. This is plenty enough regen in between lich and potion procs while fighting stamina characters, and you will actually over sustain while fighting Magicka characters because of harness Magicka.
It's 1268 on front and 1458 on back for my vampire High Elf, with 75 points in Arcanist. 1422/1637 with Major Intellect up.
NOT. ENOUGH.
I'm a little confused why our numbers are so different I just put that gear on my sorc and have 1644 regen on the front bar (1865 with pot) and 1848 on the back bar. What mundus stone are you using? With you being vamp your regen should be even higher than mine. Either way arguing over regen is pointless some players need more than others based on playstyle. All sustain sets is in no way a must for sorc though, and adding a damage set will make your burst much more potent. If you can find away to need less sustain which is 100% manageable you will open up your build to being able to actually win a fight and not just sustain forever.
Mage mundus for 2k mag. Without it, I should have like 48k mag, not the desired 50. And that's with big pieces infused.
Yes, you need a lot of sustain on sorc. 1800 mag regen is not enough. And if you think Dark Conversion covers your needs, during the channel you'll take so much damage that you'll have to re-shield right after, immediately spending that gained magicka.
And you'll want additional stamina to dodge and maybe block in a while, or the first Talon DK or Cripple NB that comes your way completely incapacitates you.
Not to mention the occassional poison...
There's a good reason Shackle/Lich became the meta after Morrowind dropped. That is the amount of sustain needed, and if you forego one set, you have to make up. Purpale Slushii, for example, has a YT video on that Necro/Lich/Shadow/WP build, and he has 1500 spell damage unbuffed. That's the sacrifice he makes.
Lich alone is already op sustain though. you have 4000 regen everytime it procs that's literally all you need. I just watched that YouTube video he isn't really sacrificing anything he has 50k Magicka and 3000 spell damage.
Sustaining with just Lich on mag sorc isn’t easy. Lich proc is ~600 regen on average
Yeah I whipped out the sorc a couple days ago and played for about 3 or 4 hours. I didn't find lich all that difficult to sustain with. Honestly the sustain felt identical to playing light armor magblade. if I were fighting multiple mag characters sustain was great. The only fights that were difficult were against 2 or 3 stamblades. trying to keep my shields up in between their Cloak spam was impossible, but honestly if I were wearing double sustain sets I still would've lost that fight I would've just stayed alive longer. 600 regen extra on average is a huge amount of regen. Especially for the build I'm talking about 5 lich/5 necro/2 shadowrend you won't even have to really reapply shield as often because they will be so stout with 50k Magicka and minor maim. that's saving a bunch of Magicka, as well as it has the same amount of mag regen as shackle/lich. You could also switch out one of the spell damage glyphs for a regen glyph. I believe this build to be overall superior in pretty much every way to shackle/lich. More damage, higher max stats, way bigger shields and good sustain. The only thing shackle offers is that you can run which mother's brew, but I find tri stat food and tri pots to be superior than that. I'll probably run this on my sorc once I finish leveling up mage's guild for meteor.
No offense, man, but you don't even have Meteor on your sorc?
How long you been playin'?
My mag sorc is PvP rank Tribune, I also have a Stam dk that's major I believe and a magblade that's a 3 star. I been playing since launch I have meteor on my magblade and I don't want to farm lore books again (but I'm slowly doing it). I got the game the first day it came out and I would rather PvP than farm. I have over 100k alliance kills playing solo since day 1. You can't really judge someone's PvP time based on if they have pve abilities and achievements
Arkangeloski wrote: »Priyasekarssk wrote: »Apache_Kid wrote: »I_B_Squishy wrote: »Tradition. Every single MMO ever someone cries about dying too much to X class and asks for a nerf. Sorcs are also ridiculously easy to kill.
I feel tankier on my magsorc than I do on my stamden in heavy armor. I have three shields as a sorc and bolt escape, an ability that allows me to not only relocate myself to any area i choose but also stun my enemy. I can kite for hours.
Ridiculous comment. No way sorc can be tankier that stamden. Just have shimmering shields all range hits are blocked. Just have shield up. Just use FM when CC immunity runs out.This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.
Only thing that is ridiculous is Sload + shield breaker + NBs defiles . No can out heal . Instant free kills with light attacks. Ok lets complain about sorcs . We need more cheese without even using light attacks. Lets ask ZOs to proc monster sets exclusively for NBs with oblivion damage even without doing anything. I want to kill without any skill just by doing light attack.
Why ZOs is so biased about NBs and allowing stupid crying when its an L2P issue. I need cloak breaker immediately. Right now!!!. No one can cloak within 20 M of range.
Where u been brother? Sloads kills cloak... From both receiving and giving ends, sad thing I've seen more sorcs using sloads than nb's, and your defile argument incap its an "ulti" that defiles you for 6 secs... Now let's look at duroks bane, When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing received by 30%. This effect can occur once every 1 second, clearly broken AF. And another one that ppl overlooked a lot, good ole cyrodils crest... When you deal melee damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds. So yeah there is plenty of defile... If u died BC u got incaped, well its not the defile you were going to die anyway, But I will agree with you that defile has been broken for a minute now, and those sets are being abused with sloads... So go figure
cpuScientist wrote: »I mean I hope for all of us kind of defending it. I hope everyone does realize or at least keeps in mind that while it is hard to 1vX on any class, and once you get to a certain level of play just about any class can be made to look op in your hands. But as a whole sorcs are a bit over tuned this patch. And it is due in part to the resurgence of OL, and of course to the power of cage. Our combo before cage was perfectly able to be a threat without being a death sentence to a medium build that extra 3k damage is usually what they had left lol. We could still burst shot them before cage but they had more counter play.
But it's not in the duel or the 1vX that cage is truly a problem. It's in the group and XvSmallerX that it's just horrible. It is not just a little stronger... But alot stronger than any CC in the game, from the delayed timing to the difficulty of breaking free, and the insane range and finally damage punch of a spammable. All this means that a zergling has one skill that is overly easy to use and is a near death sentence on the guy he used it on with no danger to them. A DK or nightblade has to be in ranged for there stun to work. And it can definitely be a game changer but nowhere close. It's a problem in BG whenever your team has one more than the other, just cage one and dogpile them.
It really needs to be tuned waaaay down. I used it last patch before the damage was guaranteed and it was still very strong and a death sentence, not aaaaaas bad but I think the range should in all honesty AS A SORC MAIN should be reduced and the damage reduced by half or changed to a dot, or to an effect of some sort. I don't mean pulled all the way to fossilize range but still reduced.
Sorc is very strong, it is one of the best 1vX classes up there with stamDen and stamBlade. Shields don't scale as well as block or dodge in pure open world no LOS in sight. But with LOS it scales almost well enough. And we can typically get one dodge and streak and be more or less fine behind Los drop a resto and then pick someone off. We can dodge and block.
Not saying as a whole sorcs is overpowered. It's not, no pressure means it's hard to 1v1 a slightly tanky build. We are extremely squishy when not shielded so if a nightblade has patience they can whombo us. And even with shields up they can whombo us. Good tankier builds like tanky with damage sets like fury Sevenths, are hard to kill and can very much kill us if we be slacking.
On a quick aside. Mages wrath is both very strong and very weak. It can be replaced by inner light and you actually in duels usually it is stronger. But in a pure open world scenario it can be another death sentence. In XvSmallerX and which I mean this game is built on the XvX. The duels are just an aside...
All in all we are not the OP monster everyone is claiming we are... But we are very strong especially this patch and trying to argue that we are actually one of the weaker setups is just plain false and disingenuous. There also has been an uptick on PC NA of sorcs. A slight flooding of new Sorcs... Bad new Sorcs. But that one skill carries them and makes them feel and seem more powerful. Because you see mages wrath on the death recap and k ow you got caged.
This class is ridiculously easy to play and do damage especially with the rune cage change. Its such a ridiculously OP hard CC in PVP that also does damage when it ends.
Wtf happened to "we cant hard CCs to not have much damage" Ive seen rune prisons with over 9k tooltip damage!
You used to be able to block the Dark Curse ability but of course not anymore.
They practically have unlimited sustain with Dark Deal.
The class as a whole atm has become a joke again and almost every other person is running this along with stamina warden in PVP but thats a different topic.
NERF (yes NERF) that idioticly designed rune prison skill and have a look at the way overperforming Dark Curse.
I hate to make this thread but the next patch will be out in 2-3 months and I just hope something gets done about this mess.