So I’ll play this game. Hopefully I do get some decent suggestions from Mag Sorc Mains.
Woodelf NB DW 2h
Truth Bone Pirate
41k Stam
4800 WD
41 Crit
2600 Inpen
3100 Stam Regen buffed
23k Health
Trying not to be a cloaking guy through the entire fight. Sorc has mines and Engine Guardian. And is of a very high experience level.
The scenario is generally like this. I’ll light attack to start a fight. Mine go down and engine Guardian is up. I have to have perfect timing on a combo(generally heavy surprise incap scourge) to make sure they are not fully shielded. Trying to land this combo is very difficult considering that have to have about 3k Shield left no CC immunity No engine Guardian up and No mines down. If almost any of these circumstances are met they will end up surviving.
They on the other hand they don’t have to worry about the majority of their combo. They sit in mines and behind engine Guardian. Even if I bash the engine it still gets 2-3 seconds of being targeted before it goes into the ground. That’s if 2-3 engine guards aren’t up or just continuously spawning back to back. They curse fury with drag in hand. Both curse and fury (at least the execute portion is undodgeable) then they meteor tune frag. Turns meteor unblockable frag undodgeable with the other two moves being unblockable and undodgeable. If I dont die then by this point I’m almost out of everything trying to survive. Then die to the second hit of curse and multiple undodgeable Endless fury executes.
If I attack to quickly then I either get Mined and stunned in them if Engine Guardian takes the full combo it starts all over.
This is pretty close to what the majority of the fight go with High end Magic Sorcs. Their combo is almost 100% undodgeable and unblockable. Mine is dodgeable blockable in melee range and hits Engine Guardian 40% of the time.
This is if they don’t stay stacking for 5 mins wasting all my resources.
leepalmer95 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
Seems like a bunch of noobs have infested the forum while i've been away and a lot of long terms players quit.
How do you even lose to a sorc on a dk? Slot wings and the sorc is useless. How do sorcs even burst a stam dk?
Immune to what debuffs? What burst heal? Heal ward isn't a burst heal.
lol i do slot wings and its obv so good sorcs just hit me with 4 LAs and even then Curse hits through meteor hits through rune cage hits through endless fury hits through wings and so does the destro spammable I can refelct LA and frags...... thats it. Wings is borderline useless lmao..
Crit surge and dark deal......+sheilds make sorcs invincible just becasue im new to the game doesnt mean im bad becasue i cant kill sorcs with 13k shields every *** 2 seconds and just as much healing as stam. Its clearly OP and sorc mains just suck.
Stamdks are apparently one of the worst PvP classes right now and i dont really feel like that but I def feel slightly behind other classesusmguy1234 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
@Swimguy So shackle breaker... what other 5 piece?
Cp?
Stats?
Dont know im testing it out, nothing seems to fit my playstle. I run s/b and 2h. I play mostly BGS so CP isnt a bid deal. I have 3.3k Wpn dmg, 29k stam 22k hp and ~30% crit. 20k resistances+medium skill line. Since wings have been underperforming I think ill have frag shields for major medning in the future. If i play on my stamblade I still have the same problems with shields despite heavy attack incap a good sorc will just break free and reapply shield (4.5k wep, disease glyph front bar ,50% crit and 36k stam)
usmguy1234 wrote: »leepalmer95 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
Seems like a bunch of noobs have infested the forum while i've been away and a lot of long terms players quit.
How do you even lose to a sorc on a dk? Slot wings and the sorc is useless. How do sorcs even burst a stam dk?
Immune to what debuffs? What burst heal? Heal ward isn't a burst heal.
lol i do slot wings and its obv so good sorcs just hit me with 4 LAs and even then Curse hits through meteor hits through rune cage hits through endless fury hits through wings and so does the destro spammable I can refelct LA and frags...... thats it. Wings is borderline useless lmao..
Crit surge and dark deal......+sheilds make sorcs invincible just becasue im new to the game doesnt mean im bad becasue i cant kill sorcs with 13k shields every *** 2 seconds and just as much healing as stam. Its clearly OP and sorc mains just suck.
Stamdks are apparently one of the worst PvP classes right now and i dont really feel like that but I def feel slightly behind other classesusmguy1234 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
@Swimguy So shackle breaker... what other 5 piece?
Cp?
Stats?
Dont know im testing it out, nothing seems to fit my playstle. I run s/b and 2h. I play mostly BGS so CP isnt a bid deal. I have 3.3k Wpn dmg, 29k stam 22k hp and ~30% crit. 20k resistances+medium skill line. Since wings have been underperforming I think ill have frag shields for major medning in the future. If i play on my stamblade I still have the same problems with shields despite heavy attack incap a good sorc will just break free and reapply shield (4.5k wep, disease glyph front bar ,50% crit and 36k stam)
@Swimguy I have a rule that I follow that serves me well. I call it the 8k rule. If you add your weapon or spell damage + your main resource/10... If that value is below 8k your build is going to be lacking in pvp.
For example in cp my sorc has 45000 magicka and 3000 spell damage so 4500+3000 =7500... so a little weak but I sacrificed sustain for a little damage.
For example your dk build would give a value of about 6300 meaning you're severely lacking in the damage and resource department which also means your heals are going to be lacking.
Not many hate sorcs, I suppose the zerg wrath spammers tilt me, but otherwise the class itself has little hatred. Three mechanics that pretty much need a change however:
Runecage: Cage is OP, ranged concentrated high damage burst with no counter, no ty. Add the stun to frags again, that was fair, since its quite telegraphed as is, and it saves a slot whilst CCing at the needed time.
Shields: Not broken OP, just crappy design. Shields have fuckall in terms of soft counter, making them super simple and low sacrifice to run, adding maj/min buffs and debuffs IMO would fix that, because then you could get defiled, but then counteract that with your own buffs.
Just not defile in its current state, god no.
Mobility: Needs a buff, magsorc is less mobile than my MagDK build since I can run a 2h front bar since I have a good spammable and a burst heal. Streak needs to not increase cost when it hits someone, BoL needs to give short snare removal. Currently, its only good as a spammable "get away" button, instead of the fast mobile playstyle sorc should have.
usmguy1234 wrote: »So I’ll play this game. Hopefully I do get some decent suggestions from Mag Sorc Mains.
Woodelf NB DW 2h
Truth Bone Pirate
41k Stam
4800 WD
41 Crit
2600 Inpen
3100 Stam Regen buffed
23k Health
Trying not to be a cloaking guy through the entire fight. Sorc has mines and Engine Guardian. And is of a very high experience level.
The scenario is generally like this. I’ll light attack to start a fight. Mine go down and engine Guardian is up. I have to have perfect timing on a combo(generally heavy surprise incap scourge) to make sure they are not fully shielded. Trying to land this combo is very difficult considering that have to have about 3k Shield left no CC immunity No engine Guardian up and No mines down. If almost any of these circumstances are met they will end up surviving.
They on the other hand they don’t have to worry about the majority of their combo. They sit in mines and behind engine Guardian. Even if I bash the engine it still gets 2-3 seconds of being targeted before it goes into the ground. That’s if 2-3 engine guards aren’t up or just continuously spawning back to back. They curse fury with drag in hand. Both curse and fury (at least the execute portion is undodgeable) then they meteor tune frag. Turns meteor unblockable frag undodgeable with the other two moves being unblockable and undodgeable. If I dont die then by this point I’m almost out of everything trying to survive. Then die to the second hit of curse and multiple undodgeable Endless fury executes.
If I attack to quickly then I either get Mined and stunned in them if Engine Guardian takes the full combo it starts all over.
This is pretty close to what the majority of the fight go with High end Magic Sorcs. Their combo is almost 100% undodgeable and unblockable. Mine is dodgeable blockable in melee range and hits Engine Guardian 40% of the time.
This is if they don’t stay stacking for 5 mins wasting all my resources.
@Koolio fear is your friend
leepalmer95 wrote: »usmguy1234 wrote: »leepalmer95 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
Seems like a bunch of noobs have infested the forum while i've been away and a lot of long terms players quit.
How do you even lose to a sorc on a dk? Slot wings and the sorc is useless. How do sorcs even burst a stam dk?
Immune to what debuffs? What burst heal? Heal ward isn't a burst heal.
lol i do slot wings and its obv so good sorcs just hit me with 4 LAs and even then Curse hits through meteor hits through rune cage hits through endless fury hits through wings and so does the destro spammable I can refelct LA and frags...... thats it. Wings is borderline useless lmao..
Crit surge and dark deal......+sheilds make sorcs invincible just becasue im new to the game doesnt mean im bad becasue i cant kill sorcs with 13k shields every *** 2 seconds and just as much healing as stam. Its clearly OP and sorc mains just suck.
Stamdks are apparently one of the worst PvP classes right now and i dont really feel like that but I def feel slightly behind other classesusmguy1234 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
@Swimguy So shackle breaker... what other 5 piece?
Cp?
Stats?
Dont know im testing it out, nothing seems to fit my playstle. I run s/b and 2h. I play mostly BGS so CP isnt a bid deal. I have 3.3k Wpn dmg, 29k stam 22k hp and ~30% crit. 20k resistances+medium skill line. Since wings have been underperforming I think ill have frag shields for major medning in the future. If i play on my stamblade I still have the same problems with shields despite heavy attack incap a good sorc will just break free and reapply shield (4.5k wep, disease glyph front bar ,50% crit and 36k stam)
@Swimguy I have a rule that I follow that serves me well. I call it the 8k rule. If you add your weapon or spell damage + your main resource/10... If that value is below 8k your build is going to be lacking in pvp.
For example in cp my sorc has 45000 magicka and 3000 spell damage so 4500+3000 =7500... so a little weak but I sacrificed sustain for a little damage.
For example your dk build would give a value of about 6300 meaning you're severely lacking in the damage and resource department which also means your heals are going to be lacking.
That 8k rule literally doesn't mean anything.
There is plenty more to builds than just pure stats.
usmguy1234 wrote: »So I’ll play this game. Hopefully I do get some decent suggestions from Mag Sorc Mains.
Woodelf NB DW 2h
Truth Bone Pirate
41k Stam
4800 WD
41 Crit
2600 Inpen
3100 Stam Regen buffed
23k Health
Trying not to be a cloaking guy through the entire fight. Sorc has mines and Engine Guardian. And is of a very high experience level.
The scenario is generally like this. I’ll light attack to start a fight. Mine go down and engine Guardian is up. I have to have perfect timing on a combo(generally heavy surprise incap scourge) to make sure they are not fully shielded. Trying to land this combo is very difficult considering that have to have about 3k Shield left no CC immunity No engine Guardian up and No mines down. If almost any of these circumstances are met they will end up surviving.
They on the other hand they don’t have to worry about the majority of their combo. They sit in mines and behind engine Guardian. Even if I bash the engine it still gets 2-3 seconds of being targeted before it goes into the ground. That’s if 2-3 engine guards aren’t up or just continuously spawning back to back. They curse fury with drag in hand. Both curse and fury (at least the execute portion is undodgeable) then they meteor tune frag. Turns meteor unblockable frag undodgeable with the other two moves being unblockable and undodgeable. If I dont die then by this point I’m almost out of everything trying to survive. Then die to the second hit of curse and multiple undodgeable Endless fury executes.
If I attack to quickly then I either get Mined and stunned in them if Engine Guardian takes the full combo it starts all over.
This is pretty close to what the majority of the fight go with High end Magic Sorcs. Their combo is almost 100% undodgeable and unblockable. Mine is dodgeable blockable in melee range and hits Engine Guardian 40% of the time.
This is if they don’t stay stacking for 5 mins wasting all my resources.
@Koolio fear is your friend
Fear doesn’t kill. I can stun them all day. But In The end all damage just hits shields. If they are plebs they get destroyed. But that’s any class. I’m talking about high end Mag sorcs that are very experienced. I have a 15.5k tooltip on surprise attack. Even with great timing I’ll still end up hitting Engine. I can actually drain Stam if I use rearming to the point I can get a long CC duration.
I try not to cheese it too much on that build in particular build. Other classes I have a better time with them other than Stam Sorc.
If I get them to 50% Health shields are non stop until they are good. If I get close to 80% and make the slightest mistake it’s 15k plus Damage that I can’t block or dodge.
Mix this in with two mag sorcs and gg.
I’ve played a good bit of mag Sorc too. Ava rank like 35 or so just on my Sorc. It’s very easy compared to DW Magblade. Oh do I wish Charged enchant worked on shields.
Me personally I would say changed tune cage to cost stamina.
usmguy1234 wrote: »leepalmer95 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
Seems like a bunch of noobs have infested the forum while i've been away and a lot of long terms players quit.
How do you even lose to a sorc on a dk? Slot wings and the sorc is useless. How do sorcs even burst a stam dk?
Immune to what debuffs? What burst heal? Heal ward isn't a burst heal.
lol i do slot wings and its obv so good sorcs just hit me with 4 LAs and even then Curse hits through meteor hits through rune cage hits through endless fury hits through wings and so does the destro spammable I can refelct LA and frags...... thats it. Wings is borderline useless lmao..
Crit surge and dark deal......+sheilds make sorcs invincible just becasue im new to the game doesnt mean im bad becasue i cant kill sorcs with 13k shields every *** 2 seconds and just as much healing as stam. Its clearly OP and sorc mains just suck.
Stamdks are apparently one of the worst PvP classes right now and i dont really feel like that but I def feel slightly behind other classesusmguy1234 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
@Swimguy So shackle breaker... what other 5 piece?
Cp?
Stats?
Dont know im testing it out, nothing seems to fit my playstle. I run s/b and 2h. I play mostly BGS so CP isnt a bid deal. I have 3.3k Wpn dmg, 29k stam 22k hp and ~30% crit. 20k resistances+medium skill line. Since wings have been underperforming I think ill have frag shields for major medning in the future. If i play on my stamblade I still have the same problems with shields despite heavy attack incap a good sorc will just break free and reapply shield (4.5k wep, disease glyph front bar ,50% crit and 36k stam)
@Swimguy I have a rule that I follow that serves me well. I call it the 8k rule. If you add your weapon or spell damage + your main resource/10... If that value is below 8k your build is going to be lacking in pvp.
For example in cp my sorc has 45000 magicka and 3000 spell damage so 4500+3000 =7500... so a little weak but I sacrificed sustain for a little damage.
For example your dk build would give a value of about 6300 meaning you're severely lacking in the damage and resource department which also means your heals are going to be lacking.
Merlin13KAGL wrote: »Only two pages??
So, let me get this straight: You offer them a forum and then they don't quite know what to do with it?
This is priceless.
usmguy1234 wrote: »leepalmer95 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
Seems like a bunch of noobs have infested the forum while i've been away and a lot of long terms players quit.
How do you even lose to a sorc on a dk? Slot wings and the sorc is useless. How do sorcs even burst a stam dk?
Immune to what debuffs? What burst heal? Heal ward isn't a burst heal.
lol i do slot wings and its obv so good sorcs just hit me with 4 LAs and even then Curse hits through meteor hits through rune cage hits through endless fury hits through wings and so does the destro spammable I can refelct LA and frags...... thats it. Wings is borderline useless lmao..
Crit surge and dark deal......+sheilds make sorcs invincible just becasue im new to the game doesnt mean im bad becasue i cant kill sorcs with 13k shields every *** 2 seconds and just as much healing as stam. Its clearly OP and sorc mains just suck.
Stamdks are apparently one of the worst PvP classes right now and i dont really feel like that but I def feel slightly behind other classesusmguy1234 wrote: »StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
@Swimguy So shackle breaker... what other 5 piece?
Cp?
Stats?
Dont know im testing it out, nothing seems to fit my playstle. I run s/b and 2h. I play mostly BGS so CP isnt a bid deal. I have 3.3k Wpn dmg, 29k stam 22k hp and ~30% crit. 20k resistances+medium skill line. Since wings have been underperforming I think ill have frag shields for major medning in the future. If i play on my stamblade I still have the same problems with shields despite heavy attack incap a good sorc will just break free and reapply shield (4.5k wep, disease glyph front bar ,50% crit and 36k stam)
@Swimguy I have a rule that I follow that serves me well. I call it the 8k rule. If you add your weapon or spell damage + your main resource/10... If that value is below 8k your build is going to be lacking in pvp.
For example in cp my sorc has 45000 magicka and 3000 spell damage so 4500+3000 =7500... so a little weak but I sacrificed sustain for a little damage.
For example your dk build would give a value of about 6300 meaning you're severely lacking in the damage and resource department which also means your heals are going to be lacking.
funny cause i do well against most classes but those who have massive shields and stack them constantly during the fight..... 8k rule means nothing comparing magsorc and dk stats.....especially mag vs. stam.....
Stam sorc
Only 2 issues I have with sorcs
1. meteor/wrath/rune cage/boom dead combo. I guess it doesn't kill me when I push my hit points up to over 28k.
2. sloads but that goes for any class and really matters most to me when its stack from several people, just 1 I can usually handle
Other than that its mainly a burst race to see who can put enough pressure to knock the other on defense first, some sorcs I win against some I don't. I think without that combo they are pretty balanced. I'm not sure if it's the damage on rune cage that sends it over the top or not.
@usmguy1234
What class do you play? Maybe we can create a thread to call for nerfs of your class or at the very least give you some tips on how to play in in PvP. No need to hide class in anonymity in the forums.
usmguy1234 wrote: »Stam sorc
Only 2 issues I have with sorcs
1. meteor/wrath/rune cage/boom dead combo. I guess it doesn't kill me when I push my hit points up to over 28k.
2. sloads but that goes for any class and really matters most to me when its stack from several people, just 1 I can usually handle
Other than that its mainly a burst race to see who can put enough pressure to knock the other on defense first, some sorcs I win against some I don't. I think without that combo they are pretty balanced. I'm not sure if it's the damage on rune cage that sends it over the top or not.
Agree 100%. It's a burst contest and stam will always have the advantage in melee range. If you play chicken at distance with a good sorc you'll get obliterated. The stam guys I have trouble with are the ones that stay melee range at all times. Probably because I don't slot mines.
DeadlyRecluse wrote: »I think one thing that comes up with sorcs, in terms of their potential for rage-generation, is how even close fights often don't feel close.
If I have a close fight with a StamDK, they are getting knocked down to 20 percent, healing up, blocking, etc. etc. constantly. Even if I lose, I "see" how close I get to winning.
With a sorc, you can constantly be taking them down to "half health" without actually seeing their healthbar move, which is very frustrating. Close fights with sorcs are basically pouring damage into a shield to no effect until they slip up and you 100-0 them in a few seconds. Just a very different feel than most open-world fights.
...rune cage is overperforming but that's kind of whatever. IMO neither rune cage nor petrify (or Time Stop for that matter) should exist in their current state. I dislike "block prevents CC, except when it doesn't" as a mechanic.
usmguy1234 wrote: »@usmguy1234
What class do you play? Maybe we can create a thread to call for nerfs of your class or at the very least give you some tips on how to play in in PvP. No need to hide class in anonymity in the forums.
I'm a sorc....
I thought that was pretty obvious...
usmguy1234 wrote: »usmguy1234 wrote: »So I’ll play this game. Hopefully I do get some decent suggestions from Mag Sorc Mains.
Woodelf NB DW 2h
Truth Bone Pirate
41k Stam
4800 WD
41 Crit
2600 Inpen
3100 Stam Regen buffed
23k Health
Trying not to be a cloaking guy through the entire fight. Sorc has mines and Engine Guardian. And is of a very high experience level.
The scenario is generally like this. I’ll light attack to start a fight. Mine go down and engine Guardian is up. I have to have perfect timing on a combo(generally heavy surprise incap scourge) to make sure they are not fully shielded. Trying to land this combo is very difficult considering that have to have about 3k Shield left no CC immunity No engine Guardian up and No mines down. If almost any of these circumstances are met they will end up surviving.
They on the other hand they don’t have to worry about the majority of their combo. They sit in mines and behind engine Guardian. Even if I bash the engine it still gets 2-3 seconds of being targeted before it goes into the ground. That’s if 2-3 engine guards aren’t up or just continuously spawning back to back. They curse fury with drag in hand. Both curse and fury (at least the execute portion is undodgeable) then they meteor tune frag. Turns meteor unblockable frag undodgeable with the other two moves being unblockable and undodgeable. If I dont die then by this point I’m almost out of everything trying to survive. Then die to the second hit of curse and multiple undodgeable Endless fury executes.
If I attack to quickly then I either get Mined and stunned in them if Engine Guardian takes the full combo it starts all over.
This is pretty close to what the majority of the fight go with High end Magic Sorcs. Their combo is almost 100% undodgeable and unblockable. Mine is dodgeable blockable in melee range and hits Engine Guardian 40% of the time.
This is if they don’t stay stacking for 5 mins wasting all my resources.
@Koolio fear is your friend
Fear doesn’t kill. I can stun them all day. But In The end all damage just hits shields. If they are plebs they get destroyed. But that’s any class. I’m talking about high end Mag sorcs that are very experienced. I have a 15.5k tooltip on surprise attack. Even with great timing I’ll still end up hitting Engine. I can actually drain Stam if I use rearming to the point I can get a long CC duration.
I try not to cheese it too much on that build in particular build. Other classes I have a better time with them other than Stam Sorc.
If I get them to 50% Health shields are non stop until they are good. If I get close to 80% and make the slightest mistake it’s 15k plus Damage that I can’t block or dodge.
Mix this in with two mag sorcs and gg.
I’ve played a good bit of mag Sorc too. Ava rank like 35 or so just on my Sorc. It’s very easy compared to DW Magblade. Oh do I wish Charged enchant worked on shields.
Me personally I would say changed tune cage to cost stamina.
@Koolio I don't know mate. With 45k mag on my sorc I would have about 2k of shield left after your surprise attack.
usmguy1234 wrote: »@usmguy1234
What class do you play? Maybe we can create a thread to call for nerfs of your class or at the very least give you some tips on how to play in in PvP. No need to hide class in anonymity in the forums.
I'm a sorc....
I thought that was pretty obvious...
Looking at your OP there it is pretty obvious that there was nothing in that post to indicate what class you played.
Thx for clearing it up. Guess with time you will figure out your class enough to be able to go toe to toe with another sorc. Takes time. Do not fret.
usmguy1234 wrote: »usmguy1234 wrote: »@usmguy1234
What class do you play? Maybe we can create a thread to call for nerfs of your class or at the very least give you some tips on how to play in in PvP. No need to hide class in anonymity in the forums.
I'm a sorc....
I thought that was pretty obvious...
Looking at your OP there it is pretty obvious that there was nothing in that post to indicate what class you played.
Thx for clearing it up. Guess with time you will figure out your class enough to be able to go toe to toe with another sorc. Takes time. Do not fret.
@idk Your trolling attempt is pretty sad. Move along please.
usmguy1234 wrote: »usmguy1234 wrote: »So I’ll play this game. Hopefully I do get some decent suggestions from Mag Sorc Mains.
Woodelf NB DW 2h
Truth Bone Pirate
41k Stam
4800 WD
41 Crit
2600 Inpen
3100 Stam Regen buffed
23k Health
Trying not to be a cloaking guy through the entire fight. Sorc has mines and Engine Guardian. And is of a very high experience level.
The scenario is generally like this. I’ll light attack to start a fight. Mine go down and engine Guardian is up. I have to have perfect timing on a combo(generally heavy surprise incap scourge) to make sure they are not fully shielded. Trying to land this combo is very difficult considering that have to have about 3k Shield left no CC immunity No engine Guardian up and No mines down. If almost any of these circumstances are met they will end up surviving.
They on the other hand they don’t have to worry about the majority of their combo. They sit in mines and behind engine Guardian. Even if I bash the engine it still gets 2-3 seconds of being targeted before it goes into the ground. That’s if 2-3 engine guards aren’t up or just continuously spawning back to back. They curse fury with drag in hand. Both curse and fury (at least the execute portion is undodgeable) then they meteor tune frag. Turns meteor unblockable frag undodgeable with the other two moves being unblockable and undodgeable. If I dont die then by this point I’m almost out of everything trying to survive. Then die to the second hit of curse and multiple undodgeable Endless fury executes.
If I attack to quickly then I either get Mined and stunned in them if Engine Guardian takes the full combo it starts all over.
This is pretty close to what the majority of the fight go with High end Magic Sorcs. Their combo is almost 100% undodgeable and unblockable. Mine is dodgeable blockable in melee range and hits Engine Guardian 40% of the time.
This is if they don’t stay stacking for 5 mins wasting all my resources.
@Koolio fear is your friend
Fear doesn’t kill. I can stun them all day. But In The end all damage just hits shields. If they are plebs they get destroyed. But that’s any class. I’m talking about high end Mag sorcs that are very experienced. I have a 15.5k tooltip on surprise attack. Even with great timing I’ll still end up hitting Engine. I can actually drain Stam if I use rearming to the point I can get a long CC duration.
I try not to cheese it too much on that build in particular build. Other classes I have a better time with them other than Stam Sorc.
If I get them to 50% Health shields are non stop until they are good. If I get close to 80% and make the slightest mistake it’s 15k plus Damage that I can’t block or dodge.
Mix this in with two mag sorcs and gg.
I’ve played a good bit of mag Sorc too. Ava rank like 35 or so just on my Sorc. It’s very easy compared to DW Magblade. Oh do I wish Charged enchant worked on shields.
Me personally I would say changed tune cage to cost stamina.
@Koolio I don't know mate. With 45k mag on my sorc I would have about 2k of shield left after your surprise attack.
I also wanted to post a real scenario with builds and stats from a knowledgeable standpoint to maybe get this thread started. I’m definitely not the best and would rate myself about 8 of 10. Thanks for the feedback from it.
On my Werewolf it’s a whole different ballgame. 99% don’t last more than 10secs in Form.
brandonv516 wrote: »Rune cage should have a shorter range.
generalmyrick wrote: »i'd just like to nerf sorcs "aggressive complaining" in the forum's about stuff that hurts them.