Overpowered class with the highest burst damage, highest sustain and highest defence
Also streak is too effective and needs an even higher cost increase
Priyasekarssk wrote: »Overpowered class with the highest burst damage, highest sustain and highest defence
Also streak is too effective and needs an even higher cost increase
Overpowered class with the highest burst damage, highest sustain and highest defence
Rofl. Play the tutorials NBs.
Magic sorc is easily underpowered class probably behind Magicka warden. In PVE NBs requires serious nerf or buff other classes. NBs easily outperform other classes by huge 15K dps . No wonder all Trial dps is only NBs. All other classes dps instant kick . In PVP except NB no other class can kill in 2 seconds.
Many sorc already left the class including me.
Still noob NBs not worry about the game and looking for more cheese. I am cheese lover. 50k dps from NB is really nice. I love to kick other class dps. ZOs love for NB will continue forever even all become NBS. Its waste of time to even discuss other classes.
My advice : - All switch to NB main. Trust me you dont regret. I didnt.
Look, I understand you want players to be "responsible" for their pets, but I can't stop my pet from dying and I need that heal to be reliable when I'm healing.
The atronach zaps the closest enemy, dealing X Shock Damage every 1 second, and periodically deals X Shock Damage to enemies around it.
Transairion wrote: »
Perhaps also consider the Antronachs as a whole both being granted actual movement, even if it is a slow walk: at present the biggest counter players have for the Antronach (which can be killed AND CC'd) is just walking away from it and it does nothing until it expires.[/b]
PromiscuousNun wrote: »Speaking PvE only:
1: Sorcs need a sustain boost. Especially MagSorc.
2: Frags are ok in pvp, and not ok in pve. Buff accordingly
The rest is balanced ok-ish imho….Cheers!
Shokasegambit1 wrote: »Maybe on hurricane they can lessen the damage and put a utility to remove 1 negative effect every 2 seconds for the duration of hurricane.
That would be awesome ! But that code might be too much for them to handle id settle with just not freezing right now tbh. Kinda pathetic but facts are facts.
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Lol. Hilarious NB feedback in a Sorc thread.
How about we delete cloak from the game as well?
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Lol. Hilarious NB feedback in a Sorc thread.
How about we delete cloak from the game as well?
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Lol. Hilarious NB feedback in a Sorc thread.
How about we delete cloak from the game as well?
Whilst I disagree with the wrath comment, cage shouldn't exist and I have said this from the start. A class with that level of delayed burst shouldn't have a guaranteed hit. DKs and NBs, whilst having high potential burst, don't have 4 easily well timed hard hitting burst abilities from range.
The problem of sorcs burst hitting was a thing since the removal of frags, hence the use of clench, but that doesn't mean they should add something that makes it guaranteed.
Its also another way to communize DKs, which is triggering.
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Lol. Hilarious NB feedback in a Sorc thread.
How about we delete cloak from the game as well?
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Cage would go back to never ever being used, as reach would be just better in all ways.
Make wrath the same as impale you mean? Yay for class diversity!
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Chilly-McFreeze wrote: »Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Lol. Hilarious NB feedback in a Sorc thread.
How about we delete cloak from the game as well?
Whilst I disagree with the wrath comment, cage shouldn't exist and I have said this from the start. A class with that level of delayed burst shouldn't have a guaranteed hit. DKs and NBs, whilst having high potential burst, don't have 4 easily well timed hard hitting burst abilities from range.
The problem of sorcs burst hitting was a thing since the removal of frags, hence the use of clench, but that doesn't mean they should add something that makes it guaranteed.
Its also another way to communize DKs, which is triggering.
I can understand that from your perspective but also look at it from a different angle. Sorcs really struggle against anything tanky because they lack pressure and debuffs. The unblockable stun is a way to at least put a dent into them. Also frags and pulse/reach can be completely negated via a single dodge roll, leaving wrath unable to proc and only curse and meteor are "garantueed hits" without cage.
Is the garantueed damage on cage overkill? Yes, because it hurts non-tanks much more than those who are forced to drop block. Did I see anyone complain about cage it before the damage change? Not so much. Why? Because people didn't used it over reach, which they used in the first place bc frags lost their stun. Frags and reach had counterplay to their cc+damage.
After all I'm okay with an unblockable & undodgeable cc, as long as it doesn't add (much own) damage to the burst, which cage sadly does. If they gave frags their old power back sorcs had to choose between them and cage, which would lessen the strain cage puts on non-tanky dodge rollers without nerfing cage back into oblivion.
Emma_Overload wrote: »Chilly-McFreeze wrote: »Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Lol. Hilarious NB feedback in a Sorc thread.
How about we delete cloak from the game as well?
Whilst I disagree with the wrath comment, cage shouldn't exist and I have said this from the start. A class with that level of delayed burst shouldn't have a guaranteed hit. DKs and NBs, whilst having high potential burst, don't have 4 easily well timed hard hitting burst abilities from range.
The problem of sorcs burst hitting was a thing since the removal of frags, hence the use of clench, but that doesn't mean they should add something that makes it guaranteed.
Its also another way to communize DKs, which is triggering.
I can understand that from your perspective but also look at it from a different angle. Sorcs really struggle against anything tanky because they lack pressure and debuffs. The unblockable stun is a way to at least put a dent into them. Also frags and pulse/reach can be completely negated via a single dodge roll, leaving wrath unable to proc and only curse and meteor are "garantueed hits" without cage.
Is the garantueed damage on cage overkill? Yes, because it hurts non-tanks much more than those who are forced to drop block. Did I see anyone complain about cage it before the damage change? Not so much. Why? Because people didn't used it over reach, which they used in the first place bc frags lost their stun. Frags and reach had counterplay to their cc+damage.
After all I'm okay with an unblockable & undodgeable cc, as long as it doesn't add (much own) damage to the burst, which cage sadly does. If they gave frags their old power back sorcs had to choose between them and cage, which would lessen the strain cage puts on non-tanky dodge rollers without nerfing cage back into oblivion.
What do you think about changing Rune Cage damage to a DOT? Sorcs don't have many DOTs, and that would solve the problem of "extra" burst from Rune Cage.
Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Cage would go back to never ever being used, as reach would be just better in all ways.
Make wrath the same as impale you mean? Yay for class diversity!
It has 28 meters of range and it damages; people will use it. It's too strong in its current state.
Emma_Overload wrote: »Chilly-McFreeze wrote: »Rune cage needs to be dodgeable and blockable. Keep the one that's applied on self as undodgeable/unblockable.
Mages wrath needs to be changed entirely. Buff the damage to make stronger in pve, but get rid of the 4 second timer. This ult makes magSorcs broken OP in battlegrounds.
Lol. Hilarious NB feedback in a Sorc thread.
How about we delete cloak from the game as well?
Whilst I disagree with the wrath comment, cage shouldn't exist and I have said this from the start. A class with that level of delayed burst shouldn't have a guaranteed hit. DKs and NBs, whilst having high potential burst, don't have 4 easily well timed hard hitting burst abilities from range.
The problem of sorcs burst hitting was a thing since the removal of frags, hence the use of clench, but that doesn't mean they should add something that makes it guaranteed.
Its also another way to communize DKs, which is triggering.
I can understand that from your perspective but also look at it from a different angle. Sorcs really struggle against anything tanky because they lack pressure and debuffs. The unblockable stun is a way to at least put a dent into them. Also frags and pulse/reach can be completely negated via a single dodge roll, leaving wrath unable to proc and only curse and meteor are "garantueed hits" without cage.
Is the garantueed damage on cage overkill? Yes, because it hurts non-tanks much more than those who are forced to drop block. Did I see anyone complain about cage it before the damage change? Not so much. Why? Because people didn't used it over reach, which they used in the first place bc frags lost their stun. Frags and reach had counterplay to their cc+damage.
After all I'm okay with an unblockable & undodgeable cc, as long as it doesn't add (much own) damage to the burst, which cage sadly does. If they gave frags their old power back sorcs had to choose between them and cage, which would lessen the strain cage puts on non-tanky dodge rollers without nerfing cage back into oblivion.
What do you think about changing Rune Cage damage to a DOT? Sorcs don't have many DOTs, and that would solve the problem of "extra" burst from Rune Cage.