Pain points:
1. Mobility vs. Stand your ground. Mobility is king in Cyrodill. A sorc or NB always has the option (cloak and bolt escape) and ability to disengage from a fight vs a DK. The DK never has that option. Therefore the DK toolkit should be designed to fit the limitation of inability to disengage. Historical examples: Battle Roar + dynamic ult, evasion on Cinder storm, infinite reflect. Each of those things gave the DK a tool to fit when outnumbered. Each of these things benefit both stam and mag DKs. I am not saying to revert these changes, only that the DK needs something asymmetric akin to Cloak and BE to remain competitive in open world. The sorcerer class has remained at or near the top every single meta because BE is so good in open world Cyrodill.
Anti_Virus wrote: »@ZOS_GinaBruno
You asked for 2 points so here are mine. Do with them as you wish.
1. Too many skills focused on Mag only. We have 2 stam morphs and the rest is all mag.
Mag DK relies a lot on class skills which makes the mag DK very CLASS heavy skill wise, which imo is perfect...
BUT the stam DK on the other hand has really only 2 skills and then it has to focus on weapon skills too much, negating the point of a class and making it far too easy to just duplicate the same setup on all classes. Needs more class focus on stam abilities.
2. No execute outside of weapon skills/passives/cps (butcher/traits(bloodthirsty).
Hope this helps.
Please, stop the "2 stam morphs" complaint. DK has 2 stam ultis too, which is way more than the rest of the classes. Instead of asking for a new stam morph, ask for a rework on corrosive armor.
Fair is fair. Stamsorcs has NO stam ulti neither stam dmg skills besides hurricane.
stam nb has five direct stam morphs not including utlitiy skills used for stam, sorc has a lot of passives for stam aswell(auto execute, weapon damage, stam regen ect.) cmon now.
Anti_Virus wrote: »@ZOS_GinaBruno
You asked for 2 points so here are mine. Do with them as you wish.
1. Too many skills focused on Mag only. We have 2 stam morphs and the rest is all mag.
Mag DK relies a lot on class skills which makes the mag DK very CLASS heavy skill wise, which imo is perfect...
BUT the stam DK on the other hand has really only 2 skills and then it has to focus on weapon skills too much, negating the point of a class and making it far too easy to just duplicate the same setup on all classes. Needs more class focus on stam abilities.
2. No execute outside of weapon skills/passives/cps (butcher/traits(bloodthirsty).
Hope this helps.
Please, stop the "2 stam morphs" complaint. DK has 2 stam ultis too, which is way more than the rest of the classes. Instead of asking for a new stam morph, ask for a rework on corrosive armor.
Fair is fair. Stamsorcs has NO stam ulti neither stam dmg skills besides hurricane.
stam nb has five direct stam morphs not including utlitiy skills used for stam, sorc has a lot of passives for stam aswell(auto execute, weapon damage, stam regen ect.) cmon now.
Some class has to use the weapon skills. Do you think anyone will ever use 2H or DW on a stamDK if whip has a stam morph? Everyone will run s/B
...in this thread we aim to tackle pain points specifically.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
My main concern is reflective plate. OP in a 1v1 against a ranged class, but become utterly useless when facing multiple foes as they need to be refreshed every second basically.
The snare removal tool is nice, but gives no immunity, which means you get snared back instantly. Something like a 3 sec snare immunity would be enough.
The heal from draw essence/deep breath is way too low.
Anti_Virus wrote: »Anti_Virus wrote: »@ZOS_GinaBruno
You asked for 2 points so here are mine. Do with them as you wish.
1. Too many skills focused on Mag only. We have 2 stam morphs and the rest is all mag.
Mag DK relies a lot on class skills which makes the mag DK very CLASS heavy skill wise, which imo is perfect...
BUT the stam DK on the other hand has really only 2 skills and then it has to focus on weapon skills too much, negating the point of a class and making it far too easy to just duplicate the same setup on all classes. Needs more class focus on stam abilities.
2. No execute outside of weapon skills/passives/cps (butcher/traits(bloodthirsty).
Hope this helps.
Please, stop the "2 stam morphs" complaint. DK has 2 stam ultis too, which is way more than the rest of the classes. Instead of asking for a new stam morph, ask for a rework on corrosive armor.
Fair is fair. Stamsorcs has NO stam ulti neither stam dmg skills besides hurricane.
stam nb has five direct stam morphs not including utlitiy skills used for stam, sorc has a lot of passives for stam aswell(auto execute, weapon damage, stam regen ect.) cmon now.
Some class has to use the weapon skills. Do you think anyone will ever use 2H or DW on a stamDK if whip has a stam morph? Everyone will run s/B
1. incorrect, only stam dk and sorc has to run weapon skill lines.
2. you're damn right stam dk would use SnB with stam whip what's your point?
Anti_Virus wrote: »Anti_Virus wrote: »@ZOS_GinaBruno
You asked for 2 points so here are mine. Do with them as you wish.
1. Too many skills focused on Mag only. We have 2 stam morphs and the rest is all mag.
Mag DK relies a lot on class skills which makes the mag DK very CLASS heavy skill wise, which imo is perfect...
BUT the stam DK on the other hand has really only 2 skills and then it has to focus on weapon skills too much, negating the point of a class and making it far too easy to just duplicate the same setup on all classes. Needs more class focus on stam abilities.
2. No execute outside of weapon skills/passives/cps (butcher/traits(bloodthirsty).
Hope this helps.
Please, stop the "2 stam morphs" complaint. DK has 2 stam ultis too, which is way more than the rest of the classes. Instead of asking for a new stam morph, ask for a rework on corrosive armor.
Fair is fair. Stamsorcs has NO stam ulti neither stam dmg skills besides hurricane.
stam nb has five direct stam morphs not including utlitiy skills used for stam, sorc has a lot of passives for stam aswell(auto execute, weapon damage, stam regen ect.) cmon now.
Some class has to use the weapon skills. Do you think anyone will ever use 2H or DW on a stamDK if whip has a stam morph? Everyone will run s/B
1. incorrect, only stam dk and sorc has to run weapon skill lines.
2. you're damn right stam dk would use SnB with stam whip what's your point?
Then, what's the point on having those skill lines? Just the passives?
Edit: I mean, I wish we had a stam whip, but it is very unlikely that will happen because it will impact on the use of those weapon skills
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »@ZOS_GinaBruno
You asked for 2 points so here are mine. Do with them as you wish.
1. Too many skills focused on Mag only. We have 2 stam morphs and the rest is all mag.
Mag DK relies a lot on class skills which makes the mag DK very CLASS heavy skill wise, which imo is perfect...
BUT the stam DK on the other hand has really only 2 skills and then it has to focus on weapon skills too much, negating the point of a class and making it far too easy to just duplicate the same setup on all classes. Needs more class focus on stam abilities.
2. No execute outside of weapon skills/passives/cps (butcher/traits(bloodthirsty).
Hope this helps.
Please, stop the "2 stam morphs" complaint. DK has 2 stam ultis too, which is way more than the rest of the classes. Instead of asking for a new stam morph, ask for a rework on corrosive armor.
Fair is fair. Stamsorcs has NO stam ulti neither stam dmg skills besides hurricane.
stam nb has five direct stam morphs not including utlitiy skills used for stam, sorc has a lot of passives for stam aswell(auto execute, weapon damage, stam regen ect.) cmon now.
Some class has to use the weapon skills. Do you think anyone will ever use 2H or DW on a stamDK if whip has a stam morph? Everyone will run s/B
1. incorrect, only stam dk and sorc has to run weapon skill lines.
2. you're damn right stam dk would use SnB with stam whip what's your point?
Then, what's the point on having those skill lines? Just the passives?
Edit: I mean, I wish we had a stam whip, but it is very unlikely that will happen because it will impact on the use of those weapon skills
not all dk abilites would be on bars, SnB for example still has good skills like reverb bash for CC. and Shield charge for gap closer.
@Quantum_V
Hey Quantum, was there any discussion about Green Dragon Blood as well? Particularly when it comes to the what is meant to be stamina/tank morph costing 4.3k in resources and both morphs only scaling with missing health? I know Tanks can use Balance to help sustain magicka but that is locked behind 7 levels of book finding in the Mages Guild skill line. However, the other non-tradition healer classes have much better options for self-healing. NB has Killer's Blade, Mark Target, and Dark Cloak while Sorcerer has 2 pets (whose heals cost about 1k less in magicka), Blood Magic passive, Surge, and Dark Deal (Although cast time). The majority of those skills either scale with max health or don't contain diminishing returns, I know that technically an additional 20% (12% is more likely) could be added on to Dragon's Blood heal, but that isn't much for StamDK DPS and it comes with strings attached. There is also obsidian shard, but if you're DPS you run the risk of your heal not even healing yourself but the group's tank. Since Dragonknight is suppose to be stand your ground, they need a reliable heal. At the very least, they need a heal that won't punish you just because you're not knocking at death's door when you cast; and especially if that heal costs 4.3k in magicka...
Any information about that conversation with the dev team would be greatly appreciated.
@Quantum_V
Hey Quantum, was there any discussion about Green Dragon Blood as well? Particularly when it comes to the what is meant to be stamina/tank morph costing 4.3k in resources and both morphs only scaling with missing health? I know Tanks can use Balance to help sustain magicka but that is locked behind 7 levels of book finding in the Mages Guild skill line. However, the other non-tradition healer classes have much better options for self-healing. NB has Killer's Blade, Mark Target, and Dark Cloak while Sorcerer has 2 pets (whose heals cost about 1k less in magicka), Blood Magic passive, Surge, and Dark Deal (Although cast time). The majority of those skills either scale with max health or don't contain diminishing returns, I know that technically an additional 20% (12% is more likely) could be added on to Dragon's Blood heal, but that isn't much for StamDK DPS and it comes with strings attached. There is also obsidian shard, but if you're DPS you run the risk of your heal not even healing yourself but the group's tank. Since Dragonknight is suppose to be stand your ground, they need a reliable heal. At the very least, they need a heal that won't punish you just because you're not knocking at death's door when you cast; and especially if that heal costs 4.3k in magicka...
Any information about that conversation with the dev team would be greatly appreciated.
Hey, @Raraaku !
We didn’t specifically talk about a direct change to Dragonblood when it comes to DK tanking as it wasn’t suggested as a major pain point during the feedback gathering.
With that said, stamDK was a big topic of conversation, we did state that the class doesn’t t get much from the DK class itself – ultimately resorting into acquiring utility through other skill lines. So we suggested changes that could help stamDK via passives, like altering Elder Dragon, World in Ruins, Helping Hands and Battleroar and potentially some active skill morphs. Changes that revolved around mDK and sDK were also oriented towsards Coagulating Blood and wings.
We did have a very strict time restriction so we couldn’t cover everything. We do keep frequent contact with ZoS and future meetings are being scheduled. So make sure to keep sending feedback!
Thank you for understanding.