Anti_Virus wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »WaltherCarraway wrote: »Current state of Dragonknight
Please learn to play, really.
outside of the ''worst healing'', everything on that list, checks out for stamDk.
(I think this chart is mostly bad cause it does not split stamina and magicka, It compares both apples and oranges, which is the wrong way to do things.)
Also I believe you're just triggered cause it says sorcs have good survivability. Which is true.
You don't have to worry about defiles, executes,status effects,crits.. none of that. And like it or not you can streak out of any fight you don't like.
And to all the people asking for flame abilities on stamDK, if you want fire theme, go play a Magicka Dk.
This picture is extremely false.
First, you can't make that board with 5 lines.
There is a magicka and stamina playstyle for each class.
I will do it right.
Magicka DK : Great healing (Power lash, cauterize, burning embers) / Great in heavy / good in lightresistance (superior block management with helping hand, battle roar) / Great damage in light or good in heavy (lot of dots, strong spammable) / Good sustain (magdk can sustain with 500 mag recovery and 2 infused reduce cost)) / Worst mobility.
Stamina DK : Good healing (Major mending)/ Best resistance (Best block managment from helping hand and battle roar)/ Worst damage (nothing special)/ Great sustain (heavies + helping hand + battle roar)/ good mobility (sprint + major expedition + Snare immune and removal)
Magicka Sorcerer : Worst healing (healing ward only)/ Good resistance (3 shields)/ Good damage (best delayed burst, but no pressure or defile)/ Worst sustain (the only class hwo need a entire dedicated sustain set + high costs) / Mediocre mobility (anything stamina have best mobility cuz Major expedition + sprint > streak and stam also have snare removal + immunity).
Stamina Sorcerer : Good healing (surge but no passive)/ Average resistance (nothing special but sill stamina) / Great damage (passives + hurricane)/ Good sustain (dark deal + heavies + passives) / Best mobility (Srpint + major and minor expedition + streak + snare removal and immunity).
Magicka NB : Good healing (HoTs + healing ward)/ Great resistance (cloak + shadow Image + minor main)/ Greater damage (amazing burst + strong pressure + defile)/ good sustain (siphonings + low cost on skills + passive)/ mediorcre mobility (major expediton + shadow Image).
Stamina NB : average healing (siphonings but no passive) / Great resistance (Cloak + shadow Image + rolldodge + major evasion) / Best damage (Great burst + great pressure + defile)/ Great sustain (heavies + siphoning + cloak + passives)/ Great mobility (major expedition + sprint + snare immunity and removal + cloak + shadow Image)
Magicka Templar : Best healing /good resistance (passives + purge)/ Average damage (if u touch the target...) / Great sustain (minor magicka steal + HoTD + Channeled focus) / Bad mobility (Purge only)
Stamina Templar : Average healing(nothing special)/ Average resistance (purge) / great damage (PoTL + Jabs) / Terrible sustain (nothing for infight sustain) / Good mobility (snare reomval and immunity + purge + sprint and major expedition)
Magicka Warden : Greater healing / good resistance (shimmering shield) / Terrible damage / Good sustain (netch) /Average mobility (major expedition + port to an ally).
Stamina Warden : Greater healing (burst heal/panic ultimate heal) / Greater resistance (shimmering shield) / Great damage (shalks) / Good sustain (netch)/ Good mobilty (major expedition + sprint)
Fair enough ,that is a better list , but I still think its wrong on some parts. Like for example, warden actually has better damage mitigation(I know, I've played both classes in no-cp and cp, stamden survives a lot longer, has access to both minor and major protection, plus they got this amazing ability called shimmering shield.) , and Dk does not have natural major expedition. No the empowering chains does not count.
chains are horrible, they cost a lot and stamDK magicka sustain is terrible due to wasting 3k on resist buffs and 4k on major mending.(add another 3700 if you want to use wings. So yeah. good luck sustaining that.)
If you meant that stamDK mobility is good cause of potions, you gotta realize everybody has access to those potions. You're literally telling me that a stamDK is more mobile than a magsorc, cause we can run pots, which is bullcrap.
And stamina sorcerer actually sustains A LOT better than a Dk, in a real fight that especially. This has been mentioned too many times already. Unless both targets are blocking, Dk has the second worst stamina sustain of all classes.(Only beats stamplar).
This is already proven by the fact that Dks just recently got a buff to their healing+ their sustain. Why? because our healing and sustain is not as great as people think.
Other than that I agree. We've got some good things going for us, but when you factor everything , stamDK ends up lacking on a lot of areas.
lingering + speed potions are META, everyone hwo is stamina use it (maybe some rollerblade don't). When you discuss balance, you also need to consider the buff the potion give you, since it's BiS (for years now).
And yes, a stam Dk because he is 99% running major expedition + speed potion have better mobility than a magsorc.
Because sprint + major expedition is better than streak.
Because sprint is cheaper.
Because Sprint + speed stamina character can literally chase streaking magsorc
Because Sprint doesn't mean you sacrifise 2 skills for having less mobility than free sprint (U need streak and dark conversion as a magsorc)
Because Stamina have access to snare removal and immunity, something magsorc don't have.
So yeah, magicka sorcerer is the 6 on the mobility ladder. Because anything stam HAVE major expedition so they are more mobile by definition.
I mean that's why everyone dies less on a Magsorc than on a stamdk, especially because they don't get zerged, or streak and scroll carrying got prohibited, must be something about sprinting being better.
Stop lying to yourself, the "mobility" you get with sprinting and major expedition isn't good, it's no way cheap because you don't get any regen while sprinting aswell as no damage mitigation like BoL which means you have to stop sprinting more often than not.
l2p.
That's all.
I can chase sorcerer on heavy armor with sprint + major expedition.
The reason why you die more on stamina DK than on magicka sorc is because you think you have less mobility.
If each time you would streak away with your sorc, you sprint away, you seeing you having similar mobility.
As a DK, you don't think to run. But you can, and you should. It's a question of playstyle, if you think your not mobile and you need to "stand your ground", then you will die outnumbered. If you see the ennemies comming and decide to run away for spread them just like a sorc would do, it will work.
Sprint is cheap when you look at streak expodential cost.
You can chase streaking sorc with your heavy armor DK if you want. If u run medium (with fortified or impreg of course) it will be even more easier.
When I play as a sorc with stam Dk friend, if we decide to retreate at the same time, we will be togever at the same time.
Stop clogging the thread with your crap. IF you want to argue that DK Stam or Mag is OP/ has best mobility please create a new thread and discuss there, this one is about dragonknight issues, not my x is worse than y so y doesn't deserve a buff
Anti_Virus wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »WaltherCarraway wrote: »Current state of Dragonknight
Please learn to play, really.
outside of the ''worst healing'', everything on that list, checks out for stamDk.
(I think this chart is mostly bad cause it does not split stamina and magicka, It compares both apples and oranges, which is the wrong way to do things.)
Also I believe you're just triggered cause it says sorcs have good survivability. Which is true.
You don't have to worry about defiles, executes,status effects,crits.. none of that. And like it or not you can streak out of any fight you don't like.
And to all the people asking for flame abilities on stamDK, if you want fire theme, go play a Magicka Dk.
This picture is extremely false.
First, you can't make that board with 5 lines.
There is a magicka and stamina playstyle for each class.
I will do it right.
Magicka DK : Great healing (Power lash, cauterize, burning embers) / Great in heavy / good in lightresistance (superior block management with helping hand, battle roar) / Great damage in light or good in heavy (lot of dots, strong spammable) / Good sustain (magdk can sustain with 500 mag recovery and 2 infused reduce cost)) / Worst mobility.
Stamina DK : Good healing (Major mending)/ Best resistance (Best block managment from helping hand and battle roar)/ Worst damage (nothing special)/ Great sustain (heavies + helping hand + battle roar)/ good mobility (sprint + major expedition + Snare immune and removal)
Magicka Sorcerer : Worst healing (healing ward only)/ Good resistance (3 shields)/ Good damage (best delayed burst, but no pressure or defile)/ Worst sustain (the only class hwo need a entire dedicated sustain set + high costs) / Mediocre mobility (anything stamina have best mobility cuz Major expedition + sprint > streak and stam also have snare removal + immunity).
Stamina Sorcerer : Good healing (surge but no passive)/ Average resistance (nothing special but sill stamina) / Great damage (passives + hurricane)/ Good sustain (dark deal + heavies + passives) / Best mobility (Srpint + major and minor expedition + streak + snare removal and immunity).
Magicka NB : Good healing (HoTs + healing ward)/ Great resistance (cloak + shadow Image + minor main)/ Greater damage (amazing burst + strong pressure + defile)/ good sustain (siphonings + low cost on skills + passive)/ mediorcre mobility (major expediton + shadow Image).
Stamina NB : average healing (siphonings but no passive) / Great resistance (Cloak + shadow Image + rolldodge + major evasion) / Best damage (Great burst + great pressure + defile)/ Great sustain (heavies + siphoning + cloak + passives)/ Great mobility (major expedition + sprint + snare immunity and removal + cloak + shadow Image)
Magicka Templar : Best healing /good resistance (passives + purge)/ Average damage (if u touch the target...) / Great sustain (minor magicka steal + HoTD + Channeled focus) / Bad mobility (Purge only)
Stamina Templar : Average healing(nothing special)/ Average resistance (purge) / great damage (PoTL + Jabs) / Terrible sustain (nothing for infight sustain) / Good mobility (snare reomval and immunity + purge + sprint and major expedition)
Magicka Warden : Greater healing / good resistance (shimmering shield) / Terrible damage / Good sustain (netch) /Average mobility (major expedition + port to an ally).
Stamina Warden : Greater healing (burst heal/panic ultimate heal) / Greater resistance (shimmering shield) / Great damage (shalks) / Good sustain (netch)/ Good mobilty (major expedition + sprint)
Fair enough ,that is a better list , but I still think its wrong on some parts. Like for example, warden actually has better damage mitigation(I know, I've played both classes in no-cp and cp, stamden survives a lot longer, has access to both minor and major protection, plus they got this amazing ability called shimmering shield.) , and Dk does not have natural major expedition. No the empowering chains does not count.
chains are horrible, they cost a lot and stamDK magicka sustain is terrible due to wasting 3k on resist buffs and 4k on major mending.(add another 3700 if you want to use wings. So yeah. good luck sustaining that.)
If you meant that stamDK mobility is good cause of potions, you gotta realize everybody has access to those potions. You're literally telling me that a stamDK is more mobile than a magsorc, cause we can run pots, which is bullcrap.
And stamina sorcerer actually sustains A LOT better than a Dk, in a real fight that especially. This has been mentioned too many times already. Unless both targets are blocking, Dk has the second worst stamina sustain of all classes.(Only beats stamplar).
This is already proven by the fact that Dks just recently got a buff to their healing+ their sustain. Why? because our healing and sustain is not as great as people think.
Other than that I agree. We've got some good things going for us, but when you factor everything , stamDK ends up lacking on a lot of areas.
lingering + speed potions are META, everyone hwo is stamina use it (maybe some rollerblade don't). When you discuss balance, you also need to consider the buff the potion give you, since it's BiS (for years now).
And yes, a stam Dk because he is 99% running major expedition + speed potion have better mobility than a magsorc.
Because sprint + major expedition is better than streak.
Because sprint is cheaper.
Because Sprint + speed stamina character can literally chase streaking magsorc
Because Sprint doesn't mean you sacrifise 2 skills for having less mobility than free sprint (U need streak and dark conversion as a magsorc)
Because Stamina have access to snare removal and immunity, something magsorc don't have.
So yeah, magicka sorcerer is the 6 on the mobility ladder. Because anything stam HAVE major expedition so they are more mobile by definition.
I mean that's why everyone dies less on a Magsorc than on a stamdk, especially because they don't get zerged, or streak and scroll carrying got prohibited, must be something about sprinting being better.
Stop lying to yourself, the "mobility" you get with sprinting and major expedition isn't good, it's no way cheap because you don't get any regen while sprinting aswell as no damage mitigation like BoL which means you have to stop sprinting more often than not.
l2p.
That's all.
I can chase sorcerer on heavy armor with sprint + major expedition.
The reason why you die more on stamina DK than on magicka sorc is because you think you have less mobility.
If each time you would streak away with your sorc, you sprint away, you seeing you having similar mobility.
As a DK, you don't think to run. But you can, and you should. It's a question of playstyle, if you think your not mobile and you need to "stand your ground", then you will die outnumbered. If you see the ennemies comming and decide to run away for spread them just like a sorc would do, it will work.
Sprint is cheap when you look at streak expodential cost.
You can chase streaking sorc with your heavy armor DK if you want. If u run medium (with fortified or impreg of course) it will be even more easier.
When I play as a sorc with stam Dk friend, if we decide to retreate at the same time, we will be togever at the same time.
Stop clogging the thread with your crap. IF you want to argue that DK Stam or Mag is OP/ has best mobility please create a new thread and discuss there, this one is about dragonknight issues, not my x is worse than y so y doesn't deserve a buff
l2read
I didn't stam DK or Mag dk is OP and I didn't say they have the best mobility.
I just answer what people said, if DK stop spreading misinformation, I wouldn't be here to correct them.
Also, I never said dk don't need buff.
kiss
Ragnarock41 wrote: »
Nearly all the feedback methods have devolved into chaos between classes lel. I know its pain points only but here is my "how 2 fix" input. DK was a stand ur ground class, and IMO it should still be, but since other classes have got a lot of DKs fun stuff, CCs, chains, AoEs, etc, and stand your ground was nerfed, a few things are needed.
QOL: Won't be gamebreaking, just lets the currently quite dodgy abilities hit better
- Claw+morphs 8m.
- Fiery breath+morphs function like 2h LA. Where it hits a single target guaranteed, then those around them too. Way too finicky atm.
- Powerlash procs on immobilized enemies, no offbalancing lash needed, that way helps whilst maintaining the dodgability and the 3 gcd set up that can be prevented at each step (immunity, evade set up lash, and evade power, multiple methods each) Still works on offbalanced enemies for PvE and borrowing a lash of your friend, the CD keeps this balanced. Instead of the base lash setting people offbalanced when immobilized, and power lash stunning, the power lash sets people offbalanced and doesn't stun. Little less easy to offbalance everyone, but it makes more sense, and the stun is quite frankly negative to DKs.
StamDK:
- Deep breath turned to stam, heals and increases the damage of your next attack by 5% per enemy succ'd. Both morphs have a slightly stronger heal.
- Spiked armour+hardened becomes fire. Volatile armour damage becomes poison, scales of highest stat, still costs mag because its utility.
- Burning talons costs and scales of stam. Now deals poison damage.
Healing:
- Eruption+morphs: Grants major evasion, good for stand ur ground DK, which is currently dead unless you go no damage, and for a unique friendly healer buff, at the very least the heal morph should get it.
- Cauterize PBAoE, purges 1 effect every 5s for anyone in the circle. Gives DKs a unique group heal different to vigor as it travels, and gives a group support.
Most important IMO: DK defense was gutted with block nerfs, heavy is weak due to the bleed/sload meta and wings is well... wings.
Wings: 3/4s uptime. 3 projectiles per person. Bird reflectable. Cripple unreflectable. Status effects reflectable. Plate: Snare removal 3/4s. (FM/mist is so much better than current, anything less than 3s is useless) Base+plate becomes a deflect, functionally like warden's absorb. Fire scales maintains its reflect.
Weaker 1v1, harder to maintain, and less hard counter vs Magblade. Better outnumbered. Offensive and defensive morphs. The snare removal fits DKs resistive nature and the reflectr allowing them to shrug off a few attacks, but not to the old OP level. Gives a good class defining (dragon wings, dragon knight) defense like purge, cloak, shimmering, and streak.
@ZOS_Wrobel Please and thanks.
Also, possible #stamwhip for molten.
Supernatural wrote: »Not sure if it already mentioned, but what I would like to see is a rework to the morphs of the Inferno ability. In my opinion, there should a stamina and a magicka morph, with Flames of Oblivion being the magicka morph, and then change Cauterize (nobody ever uses this ability - its healing is something more than underwhelming) to a stamina morph. And then I'd add a twist. Instead of providing the major savagery/prophecy buff one the bar that ability is slotted, I'd have the buff being granted upon ability activation, similar to Biting Jabs. This would help both Stamina and Magicka DK in PvP, as both classes mostly play in heavy armor, and thus have much lower critical strike chance when compared to medium and light armor. So, recap:
- Flames of Oblivion does flame damage, and provides major prophecy upon activation for 15 seconds,
- And Cauterize reworked into a stamina morph (poison damage), which will provide major savagery for 15 seconds.
Ragnarock41 wrote: »
I like it, but I would rather the heal worked as a HoT instead of a burst heal.
I could also be happy with:
2. Extend the range of Burning Embers to 7m
Ragnarock41 wrote: »Ragnarock41 wrote: »
I like it, but I would rather the heal worked as a HoT instead of a burst heal.
I could also be happy with:
2. Extend the range of Burning Embers to 7m
Well, either way it does not bother me. The only thing I don't like about venomous claws is how bleeds outperform them without any sacrifice. As for range increase, I'm not sure how it will help the class since the difference would be minimal.
QOL:
[*] Deep breath turned to stam, heals and increases the damage of your next attack by 5% per enemy succ'd. Both morphs have a slightly stronger heal.
1. Snare+root immunity on wings for 2 seconds
2. poison damage deep breath that applies poison on the second hit + poison whip that deals additional damage against poisoned enemies.
This would give magdk much needed mobility which is one of the last points it's lacking.
The second suggestion would give stamdk a new damage combination that interacts with passives like combustion aswell as a nice synergy with a poison whip and a stamina deep breath
Ragnarock41 wrote: »
Empowered leaps existed last patch for both mDK and sDK. And no It wasn't really broken.
StamDK:
- Deep breath turned to stam, heals and increases the damage of your next attack by 5% per enemy succ'd. Both morphs have a slightly stronger heal.
- Burning talons costs and scales of stam. Now deals poison damage.
StamDK:
- Deep breath turned to stam, heals and increases the damage of your next attack by 5% per enemy succ'd. Both morphs have a slightly stronger heal.
- Burning talons costs and scales of stam. Now deals poison damage.
MagDK needs a little stand your ground buff too. Both morphs getting a defense or damage bonus would be good. But if only one, I'd rather stam take the other morph.
You also asked for the damage morph of talons converted to stam. While stam has THREE melee weapons to choose damage skills from, Mag DK has ZERO melee weapon skills for damage.
Anti_Virus wrote: »
StamDK:
- Deep breath turned to stam, heals and increases the damage of your next attack by 5% per enemy succ'd. Both morphs have a slightly stronger heal.
- Burning talons costs and scales of stam. Now deals poison damage.
MagDK needs a little stand your ground buff too. Both morphs getting a defense or damage bonus would be good. But if only one, I'd rather stam take the other morph.
You also asked for the damage morph of talons converted to stam. While stam has THREE melee weapons to choose damage skills from, Mag DK has ZERO melee weapon skills for damage.
You keep making this argument which has no merit or substance and is very weak, so what? The stamina variant of the class still doesn't feel like a dk which is a pain point. BooHoo you only have destro staff as a magicka weapon but then again you don't, you too can utilized sword and shield/dual wield like every other mag build.
now let's say you had more options to choose from other than destruction staff what will it accomplish? mag dk is already really powerful in pvp and pve.
instead of hoarding class skills that you will Never use just to be in spite, why don't you suggest more magicka weapon skill lines?
Anti_Virus wrote: »
StamDK:
- Deep breath turned to stam, heals and increases the damage of your next attack by 5% per enemy succ'd. Both morphs have a slightly stronger heal.
- Burning talons costs and scales of stam. Now deals poison damage.
MagDK needs a little stand your ground buff too. Both morphs getting a defense or damage bonus would be good. But if only one, I'd rather stam take the other morph.
You also asked for the damage morph of talons converted to stam. While stam has THREE melee weapons to choose damage skills from, Mag DK has ZERO melee weapon skills for damage.
You keep making this argument which has no merit or substance and is very weak, so what? The stamina variant of the class still doesn't feel like a dk which is a pain point. BooHoo you only have destro staff as a magicka weapon but then again you don't, you too can utilized sword and shield/dual wield like every other mag build.
now let's say you had more options to choose from other than destruction staff what will it accomplish? mag dk is already really powerful in pvp and pve.
instead of hoarding class skills that you will Never use just to be in spite, why don't you suggest more magicka weapon skill lines?
Who said anything about spite or hoarding? I was a stam DK before any other class I have, so I have sympathy that most stam DKs want more stam class morphs. All I am saying is don't gut magDK's damage options to get there since that's all we've got. Draw Essence or Choking Talons are better morph options for stam. The mag return on Draw Essence is easily acquired elsewhere and there's two magicka armor sources of Minor Maim.
I have asked for other magicka weapons, several times. As have others. Still waiting. That doesn't change the fact that neither S&B nor DW currently have any magicka skills or do magic/elemental damage for any of the magicka classes.
Ragnarock41 wrote: »
Empowered leaps existed last patch for both mDK and sDK. And no It wasn't really broken.
Sure but, it was 10% for StamDK with a 2h heavy and 20% for Mdk with entropy/chains, but ferocious leap also has a lower tooltip than take flight, I am just concerned about tripling the "empower" for stam dks, because then it gets into the stamden combos of shalk/DB dead, except here its Deep Breath/Leap dead.
I am all for a stam morph of Deep Breath though, I think that would be awesome, I just hesitate with the empower.
@ak_pvp
Anti_Virus wrote: »
StamDK:
- Deep breath turned to stam, heals and increases the damage of your next attack by 5% per enemy succ'd. Both morphs have a slightly stronger heal.
- Burning talons costs and scales of stam. Now deals poison damage.
MagDK needs a little stand your ground buff too. Both morphs getting a defense or damage bonus would be good. But if only one, I'd rather stam take the other morph.
You also asked for the damage morph of talons converted to stam. While stam has THREE melee weapons to choose damage skills from, Mag DK has ZERO melee weapon skills for damage.
You keep making this argument which has no merit or substance and is very weak, so what? The stamina variant of the class still doesn't feel like a dk which is a pain point. BooHoo you only have destro staff as a magicka weapon but then again you don't, you too can utilized sword and shield/dual wield like every other mag build.
now let's say you had more options to choose from other than destruction staff what will it accomplish? mag dk is already really powerful in pvp and pve.
instead of hoarding class skills that you will Never use just to be in spite, why don't you suggest more magicka weapon skill lines?
Who said anything about spite or hoarding? I was a stam DK before any other class I have, so I have sympathy that most stam DKs want more stam class morphs. All I am saying is don't gut magDK's damage options to get there since that's all we've got. Draw Essence or Choking Talons are better morph options for stam. The mag return on Draw Essence is easily acquired elsewhere and there's two magicka armor sources of Minor Maim.
I have asked for other magicka weapons, several times. As have others. Still waiting. That doesn't change the fact that neither S&B nor DW currently have any magicka skills or do magic/elemental damage for any of the magicka classes.