WhiteNoiseMaker wrote: »I don't mean to be a stick-in-the-mud, but we keep digressing off the intent of the thread:
To list and detail pain points of the Dragon Knight class, not to propose home brew fixes, or rant about Stam-DK arguments that have taken over countless threads. Just list the grievances, don't argue, don't rant, be concise and objective about what's bothering you when you play this class. :-)
For my part, here's what I think...
@ZOS_GinaBruno
@ZOS_Wrobel
@Quantum_V
My main "pain points" are actually somewhat mitigated lately by the recent changes in Summerset, but I still would like to elaborate on what frustrates me.
DK suffers from a distinct identity crisis. In the past it was an aggressive and often over-powered main-battle-tank, in that it had stand-up endurance, sustain, great protection, and the ability to break enemies down through its class abilities. That time was brief and curtailed severely after the first balance passes ESO went through. Now it has can't seem to do anything well at all. The new healing changes are a good start, but are too new to really feel like a comfortable suit yet.
So what's there for DK?
Well, both stam/mag DK have been emasculated in the damage department, losing the off-balance and Power Lash uniqueness it used to possess. There's almost nothing outstanding about the damage class abilities, and the passives feel woefully outdated (because they were truly meant for a game that has long since evolved into something new) , the 'pain' here is that there's nothing to be proud of if playing a DK in damage role, because all the best abilities and synergistic advantages are found out of class. Sure a skilled player can make the DK work, but the effort, time, and gold spent would have resulted in better results with another class.
I have listed most of my pain points about tanking as a DK in the Tanking feedback thread. But I will reiterate, the META is not rewarding, fulfilling, or even fun to play for the DK in the Tank role so long as it remains a slave to the META revolving around damage-dealing. As I have mentioned, it's currently demoralizing and humiliating. In fact, the popular and widely confirmed perception is that the DK has lost its place in terms of buffs when Warden came along, the only jewel left in the DK crown is/was Relentless Grip (chains), and now that there are other options, I am no longer certain of that place of preeminence.
I think the most painful thing is that in terms of lore, flavor, and playstyle, this class has so much rich potential, that the diehards amongst us want to really keep it going, but the viability is just not there. It is like supporting a B-team at this point, we're loyal and want to see it make it back to the major leagues, but it hurts to see it misused and mismanaged every new season that a balance pass or DLC comes into play. There's a lot of bitterness which is why you see every DK forum thread devolve into the Stam/Mag rants and infighting. Players are eating themselves for lack of any sustenance that would bring a sense of nourishment to the 'brand identity' of the class.
Take a look back at the first ideal of the class as presented within our own lore pages in ESO:
http://en.uesp.net/wiki/Lore:Legacy_of_the_Dragonguard
http://en.uesp.net/wiki/Lore:Dragon_Knights#Dragon_Knights
The fall from grace has from what we read to what we play now, is heartbreaking.
TrollHunter73 wrote: »I've been playing this game since release on Xbox... I have over 250 hours played on my Nord-Dragonknight (Stamina based) Tank. The changes made in the Summerset patch have completely gimped my character in PvP, and made him nearly unnecessary in most PvE content. Before Summerset was released I looked forward to playing every day. I'm seriously considering quitting now. I'm really hoping something is done to fix the issues plaguing this class.
WaltherCarraway wrote: »WaltherCarraway wrote: »Current state of Dragonknight
Please learn to play, really.
@Aedaryl
Yep, you have no idea what and who are you talking about.
From what I've seen that your brain is too small to understand the insight behind this picture plus i don't need somone who has DK only as crafter to ask me L2P
lol, wanabe-MLG soyboy
Savos_Saren wrote: »All right. Getting back on point here.
Stamina DK suggestions:
-Make Deep Breath poison damage (so it can benefit from World in Ruin passive)
Savos_Saren wrote: »
Savos_Saren wrote: »
Hey @Savos_Saren !
Our next meeting will be during the PTS cycle. It will most likely be oriented to PTS changes.
Savos_Saren wrote: »
Hey @Savos_Saren !
Our next meeting will be during the PTS cycle. It will most likely be oriented to PTS changes.
Is it possible that weapon skills, guild lines etc are touched in a future Meeting?
PS : you got any special information when the pts will be released?
Savos_Saren wrote: »
Hey @Savos_Saren !
Our next meeting will be during the PTS cycle. It will most likely be oriented to PTS changes.
Is it possible that weapon skills, guild lines etc are touched in a future Meeting?
PS : you got any special information when the pts will be released?
Hey @BohnT !
Yeah, absolutely. Factors that aren't necessarily restricted to the class skills spectrum can still affect balance overall. Some weapon skill lines might favor, or not, determined classes based on their effects and the overall sync with classes. Due to that we can surely bring that into future meetings.
As far as the PTS, we do not know - judging by the pace of things it shouldn't be too far.