I Feel that the 25% extra flame damage that the Vampires take is a bit excessive, and irrational.
25% is so much damage, plus the low health recovery.
I feel that Vampirism should be looked at, and the 25% flame damage should be 10-15% at most.
25% is just not fair. Seeing as how flame staffs already deal direct damage, and light and heavy attacks scale so much better of Max Magicka, vampires take way to much damage during this Summerset patch.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
1. Appearance
2. Only mean to achieve fast sneak speed for group pvp
THEDKEXPERIENCE wrote: »I’ve been a vamp for years but I don’t even use Mist Form anymore. Literally the only reason I use it is for Undeath, the single most underrated passive around.
I’m actually good with it the way it is except for one thing ... bat swarm needs to be made equal (or similar) to the destro ultimate. There’s no reason to use it now.
NightbladeMechanics wrote: »THEDKEXPERIENCE wrote: »I’ve been a vamp for years but I don’t even use Mist Form anymore. Literally the only reason I use it is for Undeath, the single most underrated passive around.
I’m actually good with it the way it is except for one thing ... bat swarm needs to be made equal (or similar) to the destro ultimate. There’s no reason to use it now.
Are you talking about for PvE or PvP?
Does Undeath outweigh the weakness to fire for you? Undeath's mitigation ramps up very slowly.
What about the healing on bats? Is that not worth considering? Destro only does damage.
1- ugly
2- active skills are boring. except mist i guess.
also i dont understand how you peoeple say 25 percent more damage from fire and 20 percent more damage from dawnbreaker is minimal/trivial.
that undeath passive says UP TO 33 percent means lower the health closer you get to that percentage.