Ok, any DK suffers from 2 big issues that have not been updated until since 2014
1- Passives: most DK passives are bad, and some of them are nearly useless. Things like World in ruin or Searing heat are too situational and favor only one playing style: HA S/B DK. There were some good passives that got a nerf hammer without a clear reason, like helping hands and Battle Roar and which are quite meh nowadays. But there's one passive above all of them that is clearly an insult to all DKs in ESO: Elder Dragon. It's a health recovery passive in a class that needs to go Vamp to get extra movility. I mean, seriously? Extra health recovery for sloting tanking skills? C'mon. You can pass from that passive, saving 2 skill points and nothing, really nothing is gonna change. You will still be a vampire with reduced health recovery. So please, have a look at that.
2- The second problem has to do with the dmg oriented line, Ardent Flame: Ardent flame is the worst dmg line in the game. Only has 2 viable skills (Whip and SS) and none of them benefits from the only passive that increases dmg (WiR). Ok, Searing heat increases Searing strike dmg... a 3%. When you compare that number to the amount of dmg any sorc gets for any physical or lightning dmg, you feel you have been fooled. And that dmg increase does not affect your main spammable (which has a morph that increases the dmg of your ardent flame skills in 100 spell/wpn dmg, which is nothing). That was ok before One Tamriel when Dks had access to a set like old Silks of the Sun, which increased your flame dmg a 5%. On top of that, half of the passives only work with skills in the line, so no chance to increase extra dmg with other skills.
I really believe that having a look to those two points could improve DKs in general.
I feel like this is for PvP, because FOO, breath and standard are used. I disagree with ardent flame comment.
Breath is semi viable, and cauterize is actually amazing for solo. Though I wish it had a center on me function for BGs.
Chains gapcloser is so so. Its dependent on running a fire staff for the empower to be any use, and clunky AF, send, wait, pull yourself, but they fixed the height issues.
Can't say standard is that good, it has potential as a coordinated effort, but "stund ur grund" is dead.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
usmguy1234 wrote: »Does power lash give the heal even if it misses? Console pleb here...I know in summerset you still get defile if flare misses so it would be only fair if lash got the heal even if it misses.
usmguy1234 wrote: »Does power lash give the heal even if it misses? Console pleb here...I know in summerset you still get defile if flare misses so it would be only fair if lash got the heal even if it misses.