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Sooo AOE cap is swapped to AOE Stacking?

  • dtsharples
    dtsharples
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    frozywozy wrote: »
    Sandman929 wrote: »
    frozywozy wrote: »
    I am a little bit confused by people denouncing the lack of gear variety for healers. I believe healers are the ones with the most options in the game (all the group buffs sets).

    Not gear in general, Undaunted sets

    Chokethorn, Lord Warden, Nightflame, Sentinel of Rkugamz, Thurvokun, Troll King are good options.

    NO, NO, NO, NO, NO, YES.
    Loads of options for healers.........
  • CyrusArya
    CyrusArya
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    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.

    I could name a few names but that would be against forums rules probably. On principle and in theory you are right. And it holds true for the more top tier raid groups, at least on PC NA. They have dignity and seldom do they send their raid after solos or small scale squads. But on the other hand, you have certain raids who’s players and GMs are routinely 1vXed, small scaled, and dismantled in BGs and yes...they absolutely do send entire raids after ones and twos. So ease up on the sanctimonious sarcasm bud.

    It’s all good though. There’s no shame losing a 20v4. Having your entire raid wiped by five tho like a certain ad guild that will remain unnamed? Whole nother story. Catching guilds like this on more even footing makes it all worth it. Such is the cycle of life and violence in the cyrodillic ecosystem.
    Edited by CyrusArya on May 16, 2018 2:55PM
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  • Anrose
    Anrose
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    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.

    Pretty much this. Ball groups will hunt out other groups to fight. If they can’t find any, they’ll pull a faction stack or get between the other two factions. They’re not going to stop to fight squirrels or zerg down small mans*.

    *One caveat to that is if someone who fancies themselves as an elite player rages at said ball group for killing them (usually when they get caught in crossfire) then that player will get zerged down in subsequent encounters just for crying they got zerged down in a previous one.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Anrose wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.

    Pretty much this. Ball groups will hunt out other groups to fight. If they can’t find any, they’ll pull a faction stack or get between the other two factions. They’re not going to stop to fight squirrels or zerg down small mans*.

    *One caveat to that is if someone who fancies themselves as an elite player rages at said ball group for killing them (usually when they get caught in crossfire) then that player will get zerged down in subsequent encounters just for crying they got zerged down in a previous one.

    Same goes for said elite players who try to constantly pick off and snipe the ball group's members, especially the support toons in the squad.

    Gotta set some boundaries. You leave our tags alone, we let you gank in peace. You don't, we don't.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Sandman929
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    Anrose wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.

    Pretty much this. Ball groups will hunt out other groups to fight. If they can’t find any, they’ll pull a faction stack or get between the other two factions. They’re not going to stop to fight squirrels or zerg down small mans*.

    *One caveat to that is if someone who fancies themselves as an elite player rages at said ball group for killing them (usually when they get caught in crossfire) then that player will get zerged down in subsequent encounters just for crying they got zerged down in a previous one.

    Same goes for said elite players who try to constantly pick off and snipe the ball group's members, especially the support toons in the squad.

    Gotta set some boundaries. You leave our tags alone, we let you gank in peace. You don't, we don't.

    Some small groups absolutely insist that you must kill them, and then of course they've been "zerged down" when you do.
    Edited by Sandman929 on May 16, 2018 3:14PM
  • Agrippa_Invisus
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    Sandman929 wrote: »
    Anrose wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.

    Pretty much this. Ball groups will hunt out other groups to fight. If they can’t find any, they’ll pull a faction stack or get between the other two factions. They’re not going to stop to fight squirrels or zerg down small mans*.

    *One caveat to that is if someone who fancies themselves as an elite player rages at said ball group for killing them (usually when they get caught in crossfire) then that player will get zerged down in subsequent encounters just for crying they got zerged down in a previous one.

    Same goes for said elite players who try to constantly pick off and snipe the ball group's members, especially the support toons in the squad.

    Gotta set some boundaries. You leave our tags alone, we let you gank in peace. You don't, we don't.

    Some small groups absolute insist that you must kill them, and then of course they've been "zerged down" when you do.

    Well, yeah. They gotta build that small man cred.

    "You only win because you zerg, we'd take you if group sizes were even, 1v1 us brah"
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • frozywozy
    frozywozy
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    The thing about ball groups is except for a couple of the really top ones that are still left in this game, they move like lumbering hippos so you just have to be nimble and avoid the head of the group where the damage is focussed. Again if they aren't really on their game there are always a couple of fat kids who fall behind and you can cc away from their healers and kill quickly before the crown realises that they're down which can be rinsed and repeated until attrition wears them down. The trick to taking on a ball group is not taking it on head on or in a defensible position. A couple of vets with knowledge of how this play style works in or surfing a zerg can really mess them up (at least until their Earthgore's pop and a 2 piece set saves their day...). Zergs have so many more skills at their disposal than they used to have to take on the larger organised groups giving how much mobility has been stripped away during the course of the game.

    This is the kind of advice that a zerg surfer would need. I discourage this kind of behavior since it does not help the player improve his playstyle and beat his opponent. It relies on outnumbering instead of outplaying. I would suggest to try to understand what the other group is doing to synergize well together and to try to learn one trick or two from it and replicate it back at them. Even better, come with new strategies that work and would surprise the enemy group even more.
    Edited by frozywozy on May 16, 2018 3:53PM
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • Rickter
    Rickter
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    Turelus wrote: »
    Everyone wanted caps removed so they could deal with these groups easier.

    Now the caps are gone and people are still mad at organised train groups.

    /thread

    I remember making the comment about aoe caps that ya'll may have forgotten why they were removed in the first place. . .
    RickterESO
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  • montiferus
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    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.


    100% this, finally somebody said it.. ball groups hunt zergs..that's their only reason to play...there is no need to have 16 players in an organized group to go for low numbers since the AP gain and fun is close to 0.
    So if you want to get rid off ball groups go spread a little bit more (you have the whole map to play, not only ales-chal, brk-alessia, ash-roe), stop being a noobie sheep that follows the herd. That way ball groups can go back to small scale again..

    If you think ball groups will “go back to small scale” you are delusional. They formed ball groups because they weren’t good enough to small scale in the first place.

    I also find it funny that the state of cyrodiil is the fault of noob sheep.
  • montiferus
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    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag?.

    This isn’t accurate. I find it amusing that someone who doesn’t small scale is so convinced about what small scale players have to deal with.

    I was chased by an EP ball group the other day as a solo player. Had multiple ults dropped on me and everything including post mortem teabags by half the group. So please don’t act like it never happens. It absolutely does.

  • Sandman929
    Sandman929
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    montiferus wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.


    100% this, finally somebody said it.. ball groups hunt zergs..that's their only reason to play...there is no need to have 16 players in an organized group to go for low numbers since the AP gain and fun is close to 0.
    So if you want to get rid off ball groups go spread a little bit more (you have the whole map to play, not only ales-chal, brk-alessia, ash-roe), stop being a noobie sheep that follows the herd. That way ball groups can go back to small scale again..

    If you think ball groups will “go back to small scale” you are delusional. They formed ball groups because they weren’t good enough to small scale in the first place.

    I also find it funny that the state of cyrodiil is the fault of noob sheep.

    Turning a 4v10 into a series of 4v2's and running away at the first sign of a zerg is pretty tricky
  • Sandman929
    Sandman929
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    montiferus wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag?.

    This isn’t accurate. I find it amusing that someone who doesn’t small scale is so convinced about what small scale players have to deal with.

    I was chased by an EP ball group the other day as a solo player. Had multiple ults dropped on me and everything including post mortem teabags by half the group. So please don’t act like it never happens. It absolutely does.

    I find it amusing that you're making assumptions about what I do and don't do.
  • montiferus
    montiferus
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    Sandman929 wrote: »
    montiferus wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag?.

    This isn’t accurate. I find it amusing that someone who doesn’t small scale is so convinced about what small scale players have to deal with.

    I was chased by an EP ball group the other day as a solo player. Had multiple ults dropped on me and everything including post mortem teabags by half the group. So please don’t act like it never happens. It absolutely does.

    I find it amusing that you're making assumptions about what I do and don't do.

    We can amuse each other all we like the fact remains that your comment isn't accurate and there are plenty of groups that will chase. Happens to me all the time.
  • Sandman929
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    montiferus wrote: »
    Sandman929 wrote: »
    montiferus wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag?.

    This isn’t accurate. I find it amusing that someone who doesn’t small scale is so convinced about what small scale players have to deal with.

    I was chased by an EP ball group the other day as a solo player. Had multiple ults dropped on me and everything including post mortem teabags by half the group. So please don’t act like it never happens. It absolutely does.

    I find it amusing that you're making assumptions about what I do and don't do.

    We can amuse each other all we like the fact remains that your comment isn't accurate and there are plenty of groups that will chase. Happens to me all the time.

    I'm sure there are. And there are some solo players and small groups that don't provoke larger groups into running them down, and some that do...repeatedly
  • Vilestride
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    montiferus wrote: »

    We can amuse each other all we like the fact remains that your comment isn't accurate and there are plenty of groups that will chase. Happens to me all the time.

    I'm sure you were just minding your own business and not actively disrupting the group that chased you down to. You seem like a guy who makes these kind of sensible decisions I am sure you didn't deserve this hideous zerg fate. The monsters who did this to you should be ashamed.
    Edited by Vilestride on May 16, 2018 8:50PM
  • montiferus
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    Vilestride wrote: »
    montiferus wrote: »

    We can amuse each other all we like the fact remains that your comment isn't accurate and there are plenty of groups that will chase. Happens to me all the time.

    I'm sure you were just minding your own business and not actively disrupting the group that chased you down to. You seem like a guy who makes these kind of sensible decisions I am sure you didn't deserve this hideous zerg fate. The monsters who did this to you should be ashamed.

    Exactly!! Thank you!!! Good to see someone understands the plight of us poor souls.
  • montiferus
    montiferus
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    CyrusArya wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.

    I could name a few names but that would be against forums rules probably. On principle and in theory you are right. And it holds true for the more top tier raid groups, at least on PC NA. They have dignity and seldom do they send their raid after solos or small scale squads. But on the other hand, you have certain raids who’s players and GMs are routinely 1vXed, small scaled, and dismantled in BGs and yes...they absolutely do send entire raids after ones and twos. So ease up on the sanctimonious sarcasm bud.
    .

    And therein lies the rub. The player you are interacting with plays on Xbox NA and our platform has ZERO "dignified" raid groups, at least none that I have seen.

    This debate is beyond stale. Everyone wants to justify their play style and blame those who don't conform to their style for the ills of the game. Nothing is going to change so I will simply continue to get satisfaction when I dumpster these people when the numbers are closer to not grotesquely uneven. Ball groups can continue derive their satisfaction from killing pugs. As the word turns..
    Edited by montiferus on May 16, 2018 9:21PM
  • Sanct16
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    montiferus wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.


    100% this, finally somebody said it.. ball groups hunt zergs..that's their only reason to play...there is no need to have 16 players in an organized group to go for low numbers since the AP gain and fun is close to 0.
    So if you want to get rid off ball groups go spread a little bit more (you have the whole map to play, not only ales-chal, brk-alessia, ash-roe), stop being a noobie sheep that follows the herd. That way ball groups can go back to small scale again..

    If you think ball groups will “go back to small scale” you are delusional. They formed ball groups because they weren’t good enough to small scale in the first place.

    I also find it funny that the state of cyrodiil is the fault of noob sheep.
    Or maybe the only reason people play small scale is because they dont have enough friends to make bigger groups.
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  • Vilestride
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    Sanct16 wrote: »
    montiferus wrote: »
    Sandman929 wrote: »
    What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
    They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.


    100% this, finally somebody said it.. ball groups hunt zergs..that's their only reason to play...there is no need to have 16 players in an organized group to go for low numbers since the AP gain and fun is close to 0.
    So if you want to get rid off ball groups go spread a little bit more (you have the whole map to play, not only ales-chal, brk-alessia, ash-roe), stop being a noobie sheep that follows the herd. That way ball groups can go back to small scale again..

    If you think ball groups will “go back to small scale” you are delusional. They formed ball groups because they weren’t good enough to small scale in the first place.

    I also find it funny that the state of cyrodiil is the fault of noob sheep.
    Or maybe the only reason people play small scale is because they dont have enough friends to make bigger groups.

    My mad skillz are my friends. Stop dehumanising me.
  • GlorphNoldorin
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    Seems to me if the top PC NA ep raids want good fights, they should swap alliances for a whole campaign. EP has the numbers and guilds. Or will everything right itself in a week or two?

  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Seems to me if the top PC NA ep raids want good fights, they should swap alliances for a whole campaign. EP has the numbers and guilds. Or will everything right itself in a week or two?

    My mailbox is open to any bids to attract us to a specific faction. :trollface:
    @Solar_Breeze
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  • usmguy1234
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    TheValar85 wrote: »
    Today and yesterday i was in Cyrodill on PC/EU/Vivec and my fellow Dominion mates have faced some realy interesting thing.

    3QCOv9e.jpg

    They are like a train of Aoe, they are making the whole game so lagging, that basicly it is a lag kill.

    Each of those players are constantly spamming AOE's while they are basicly on eachothers neck, they just simply wall trhough everyone, and you instantly dead.

    Not to mention, the fps in cyrodiil is already having some sirius issues, but this makes it even worst.

    And the rest of the group members are not even loaded when i took the screenshot.it was sooo lagging as hell. According to my fellow group mate tryed to count them, but he stoped at 50.

    Nothing was effective against them basicly, nor the sieges, nor destro ultimates, they just kept going and slauthering everything in their way.

    People basicly button smashing their escaping abilties to get away from them as fast as they could, but thax for this directly coused lagfest by AOE stacking up no one stands a chance. I went leater on to sota Sil to look around what is goign on tthere. It was the same, Ad had an emperor a very decent one, with 2 full raid, they are all died by the same method like the others on vivec. And they all mentioned on the zoen chat this is clearly an exploit cousing directly making teh whole palce lagging and making the game to loose frames as well. And tehy are not palying with this game with potato pc's and nor do i. The game were unable to react basicly to do the bidding of making the skills work in time.
    I decied to look around on Shor as well with my alt toon. it was very sad to see it was the same thing.

    I would like to say that i am not here to QQ about the shade things what is going on in Cyrodiil, becasue every fraction hase its own methods, but directly cosuing lagfest kills is a clear exploit, ruinning the whole gaming experiance in Cyrodiil. Becasue they do know this, and so does now the Reds as well. They do exactly the same thing, in vivec, in Shor, in Sotha Sil.

    It is not my first time to face zergs, and i do know how to wipe them out of the face of nirn, but seeng this constantly it is a real cheap move. Not to mention seeing how hard to try working together the DC and EP against AD is just prooving it right how miserable some players are. (i feel sorry for them)
    But using these methods to take advantage over one fraction? Realy? And the forums are full of complains about AD? :D Look around you guys first and then judge the other fraction thank you.

    Don't get me wrong because i have a lot of friends from each fractons, and i love them too. But when it comes like this, it is just eh i dont know i dont want to offend anyone from teh other fraction but i have to get out of this from my chest, it is pathetic what you guys doing. And also adding other facts like using the rest of the remaing campins, to do emperor boosting for real money and millions of golds just makes it wors too.

    I don't get this, siriusly why people doing this? it is not fun anymore. Taking advantages over others in a way that using the games issues just to take advantages? thats everything just not fair in a competative game method like AVA.

    Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    usmguy1234 wrote: »
    Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.

    From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.

    Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.

    The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.

    Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.

    Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.

    Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!

    Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!

    So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...

    EP WINS!!!

    Edited by Toosk on June 23, 2017 10:42AM
    Edited by frozywozy on May 17, 2018 12:40PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    frozywozy wrote: »
    usmguy1234 wrote: »
    Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.

    From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.

    Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.

    The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.

    Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.

    Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.

    Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!

    Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!

    So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...

    EP WINS!!!

    Edited by Toosk on June 23, 2017 10:42AM

    Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    usmguy1234 wrote: »
    frozywozy wrote: »
    usmguy1234 wrote: »
    Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.

    From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.

    Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.

    The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.

    Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.

    Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.

    Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!

    Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!

    So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...

    EP WINS!!!

    Edited by Toosk on June 23, 2017 10:42AM

    Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.

    The problem with Shor Xbox is that DC's answer to that is to keep sending gankers and duelers against it. EP is big in that campaign and almost all of the organized groups for AD and DC went to Vivec. Personally I think that makes for fun fights, but they go from fun to overwhelming zerg pretty quick. I don't mind the exercise, but DC needs to get it through their heads in there that simply starting a group with anyone they come across isn't the same as playing as a group.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Sandman929 wrote: »
    usmguy1234 wrote: »
    frozywozy wrote: »
    usmguy1234 wrote: »
    Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.

    From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.

    Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.

    The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.

    Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.

    Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.

    Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!

    Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!

    So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...

    EP WINS!!!

    Edited by Toosk on June 23, 2017 10:42AM

    Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.

    The problem with Shor Xbox is that DC's answer to that is to keep sending gankers and duelers against it. EP is big in that campaign and almost all of the organized groups for AD and DC went to Vivec. Personally I think that makes for fun fights, but they go from fun to overwhelming zerg pretty quick. I don't mind the exercise, but DC needs to get it through their heads in there that simply starting a group with anyone they come across isn't the same as playing as a group.

    Are you telling me that single target builds with dawnbreaker isn't enough to wipe out a well coordinated group? I don't belive it they must just be exploiting earthgore!
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sandman929 wrote: »
    usmguy1234 wrote: »
    frozywozy wrote: »
    usmguy1234 wrote: »
    Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.

    From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.

    Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.

    The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.

    Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.

    Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.

    Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!

    Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!

    So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...

    EP WINS!!!

    Edited by Toosk on June 23, 2017 10:42AM

    Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.

    The problem with Shor Xbox is that DC's answer to that is to keep sending gankers and duelers against it. EP is big in that campaign and almost all of the organized groups for AD and DC went to Vivec. Personally I think that makes for fun fights, but they go from fun to overwhelming zerg pretty quick. I don't mind the exercise, but DC needs to get it through their heads in there that simply starting a group with anyone they come across isn't the same as playing as a group.

    Are you telling me that single target builds with dawnbreaker isn't enough to wipe out a well coordinated group? I don't belive it they must just be exploiting earthgore!

    They are seriously exploiting a set that's available in the game and using it to heal. It's an abomination. Word on the street is that they've got players that do nothing but heal their team mates and other players that do nothing but provide support to their group...if you can imagine such a thing.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Sandman929 wrote: »
    Sandman929 wrote: »
    usmguy1234 wrote: »
    frozywozy wrote: »
    usmguy1234 wrote: »
    Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.

    From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.

    Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.

    The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.

    Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.

    Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.

    Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!

    Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!

    So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...

    EP WINS!!!

    Edited by Toosk on June 23, 2017 10:42AM

    Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.

    The problem with Shor Xbox is that DC's answer to that is to keep sending gankers and duelers against it. EP is big in that campaign and almost all of the organized groups for AD and DC went to Vivec. Personally I think that makes for fun fights, but they go from fun to overwhelming zerg pretty quick. I don't mind the exercise, but DC needs to get it through their heads in there that simply starting a group with anyone they come across isn't the same as playing as a group.

    Are you telling me that single target builds with dawnbreaker isn't enough to wipe out a well coordinated group? I don't belive it they must just be exploiting earthgore!

    They are seriously exploiting a set that's available in the game and using it to heal. It's an abomination. Word on the street is that they've got players that do nothing but heal their team mates and other players that do nothing but provide support to their group...if you can imagine such a thing.

    Sounds disgusting why would players want to work as a team in a multiplayer game. I'll stick to my shalks forward momentum dawnbreaker ethical play.
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  • frozywozy
    frozywozy
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    Can we please stop encouraging ballgroups to use broken mechanics and exploiting left and right, thx
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
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    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
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    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
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  • TheValar85
    TheValar85
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    frozywozy wrote: »
    Can we please stop encouraging ballgroups to use broken mechanics and exploiting left and right, thx

    That would be great.
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