Sandman929 wrote: »
Chokethorn, Lord Warden, Nightflame, Sentinel of Rkugamz, Thurvokun, Troll King are good options.
Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
Pretty much this. Ball groups will hunt out other groups to fight. If they can’t find any, they’ll pull a faction stack or get between the other two factions. They’re not going to stop to fight squirrels or zerg down small mans*.
*One caveat to that is if someone who fancies themselves as an elite player rages at said ball group for killing them (usually when they get caught in crossfire) then that player will get zerged down in subsequent encounters just for crying they got zerged down in a previous one.
Agrippa_Invisus wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
Pretty much this. Ball groups will hunt out other groups to fight. If they can’t find any, they’ll pull a faction stack or get between the other two factions. They’re not going to stop to fight squirrels or zerg down small mans*.
*One caveat to that is if someone who fancies themselves as an elite player rages at said ball group for killing them (usually when they get caught in crossfire) then that player will get zerged down in subsequent encounters just for crying they got zerged down in a previous one.
Same goes for said elite players who try to constantly pick off and snipe the ball group's members, especially the support toons in the squad.
Gotta set some boundaries. You leave our tags alone, we let you gank in peace. You don't, we don't.
Sandman929 wrote: »Agrippa_Invisus wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
Pretty much this. Ball groups will hunt out other groups to fight. If they can’t find any, they’ll pull a faction stack or get between the other two factions. They’re not going to stop to fight squirrels or zerg down small mans*.
*One caveat to that is if someone who fancies themselves as an elite player rages at said ball group for killing them (usually when they get caught in crossfire) then that player will get zerged down in subsequent encounters just for crying they got zerged down in a previous one.
Same goes for said elite players who try to constantly pick off and snipe the ball group's members, especially the support toons in the squad.
Gotta set some boundaries. You leave our tags alone, we let you gank in peace. You don't, we don't.
Some small groups absolute insist that you must kill them, and then of course they've been "zerged down" when you do.
MaximillianDiE wrote: »The thing about ball groups is except for a couple of the really top ones that are still left in this game, they move like lumbering hippos so you just have to be nimble and avoid the head of the group where the damage is focussed. Again if they aren't really on their game there are always a couple of fat kids who fall behind and you can cc away from their healers and kill quickly before the crown realises that they're down which can be rinsed and repeated until attrition wears them down. The trick to taking on a ball group is not taking it on head on or in a defensible position. A couple of vets with knowledge of how this play style works in or surfing a zerg can really mess them up (at least until their Earthgore's pop and a 2 piece set saves their day...). Zergs have so many more skills at their disposal than they used to have to take on the larger organised groups giving how much mobility has been stripped away during the course of the game.
Everyone wanted caps removed so they could deal with these groups easier.
Now the caps are gone and people are still mad at organised train groups.
DivineFirstYOLO wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
100% this, finally somebody said it.. ball groups hunt zergs..that's their only reason to play...there is no need to have 16 players in an organized group to go for low numbers since the AP gain and fun is close to 0.
So if you want to get rid off ball groups go spread a little bit more (you have the whole map to play, not only ales-chal, brk-alessia, ash-roe), stop being a noobie sheep that follows the herd. That way ball groups can go back to small scale again..
Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag?.
montiferus wrote: »DivineFirstYOLO wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
100% this, finally somebody said it.. ball groups hunt zergs..that's their only reason to play...there is no need to have 16 players in an organized group to go for low numbers since the AP gain and fun is close to 0.
So if you want to get rid off ball groups go spread a little bit more (you have the whole map to play, not only ales-chal, brk-alessia, ash-roe), stop being a noobie sheep that follows the herd. That way ball groups can go back to small scale again..
If you think ball groups will “go back to small scale” you are delusional. They formed ball groups because they weren’t good enough to small scale in the first place.
I also find it funny that the state of cyrodiil is the fault of noob sheep.
montiferus wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag?.
This isn’t accurate. I find it amusing that someone who doesn’t small scale is so convinced about what small scale players have to deal with.
I was chased by an EP ball group the other day as a solo player. Had multiple ults dropped on me and everything including post mortem teabags by half the group. So please don’t act like it never happens. It absolutely does.
Sandman929 wrote: »montiferus wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag?.
This isn’t accurate. I find it amusing that someone who doesn’t small scale is so convinced about what small scale players have to deal with.
I was chased by an EP ball group the other day as a solo player. Had multiple ults dropped on me and everything including post mortem teabags by half the group. So please don’t act like it never happens. It absolutely does.
I find it amusing that you're making assumptions about what I do and don't do.
montiferus wrote: »Sandman929 wrote: »montiferus wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag?.
This isn’t accurate. I find it amusing that someone who doesn’t small scale is so convinced about what small scale players have to deal with.
I was chased by an EP ball group the other day as a solo player. Had multiple ults dropped on me and everything including post mortem teabags by half the group. So please don’t act like it never happens. It absolutely does.
I find it amusing that you're making assumptions about what I do and don't do.
We can amuse each other all we like the fact remains that your comment isn't accurate and there are plenty of groups that will chase. Happens to me all the time.
montiferus wrote: »
We can amuse each other all we like the fact remains that your comment isn't accurate and there are plenty of groups that will chase. Happens to me all the time.
Vilestride wrote: »montiferus wrote: »
We can amuse each other all we like the fact remains that your comment isn't accurate and there are plenty of groups that will chase. Happens to me all the time.
I'm sure you were just minding your own business and not actively disrupting the group that chased you down to. You seem like a guy who makes these kind of sensible decisions I am sure you didn't deserve this hideous zerg fate. The monsters who did this to you should be ashamed.
Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
I could name a few names but that would be against forums rules probably. On principle and in theory you are right. And it holds true for the more top tier raid groups, at least on PC NA. They have dignity and seldom do they send their raid after solos or small scale squads. But on the other hand, you have certain raids who’s players and GMs are routinely 1vXed, small scaled, and dismantled in BGs and yes...they absolutely do send entire raids after ones and twos. So ease up on the sanctimonious sarcasm bud.
.
Or maybe the only reason people play small scale is because they dont have enough friends to make bigger groups.montiferus wrote: »DivineFirstYOLO wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
100% this, finally somebody said it.. ball groups hunt zergs..that's their only reason to play...there is no need to have 16 players in an organized group to go for low numbers since the AP gain and fun is close to 0.
So if you want to get rid off ball groups go spread a little bit more (you have the whole map to play, not only ales-chal, brk-alessia, ash-roe), stop being a noobie sheep that follows the herd. That way ball groups can go back to small scale again..
If you think ball groups will “go back to small scale” you are delusional. They formed ball groups because they weren’t good enough to small scale in the first place.
I also find it funny that the state of cyrodiil is the fault of noob sheep.
Or maybe the only reason people play small scale is because they dont have enough friends to make bigger groups.montiferus wrote: »DivineFirstYOLO wrote: »Sandman929 wrote: »What ball groups are out there hunting these poor solo and small group players? Who are these monsters that bring their 16-20 person lag to the quiet countryside where an unsuspecting 3-4 person squad is subjected to their terrible lag? Normally, if a ball group is around doing ball group stuff in your area, it's because there's 50-60 of your faction mates nearby, and guess what; you're part of that zerg even if you're in your comfy OP high-skill small man group or you're a super cool 1vXing uber ganker.
They aren't after you, but you're in the pack that they are after. And if you think it's their numbers that are hurting your performance, take a look at the numbers of the people they're fighting....yourself included.
100% this, finally somebody said it.. ball groups hunt zergs..that's their only reason to play...there is no need to have 16 players in an organized group to go for low numbers since the AP gain and fun is close to 0.
So if you want to get rid off ball groups go spread a little bit more (you have the whole map to play, not only ales-chal, brk-alessia, ash-roe), stop being a noobie sheep that follows the herd. That way ball groups can go back to small scale again..
If you think ball groups will “go back to small scale” you are delusional. They formed ball groups because they weren’t good enough to small scale in the first place.
I also find it funny that the state of cyrodiil is the fault of noob sheep.
GlorphNoldorin wrote: »Seems to me if the top PC NA ep raids want good fights, they should swap alliances for a whole campaign. EP has the numbers and guilds. Or will everything right itself in a week or two?
TheValar85 wrote: »Today and yesterday i was in Cyrodill on PC/EU/Vivec and my fellow Dominion mates have faced some realy interesting thing.
They are like a train of Aoe, they are making the whole game so lagging, that basicly it is a lag kill.
Each of those players are constantly spamming AOE's while they are basicly on eachothers neck, they just simply wall trhough everyone, and you instantly dead.
Not to mention, the fps in cyrodiil is already having some sirius issues, but this makes it even worst.
And the rest of the group members are not even loaded when i took the screenshot.it was sooo lagging as hell. According to my fellow group mate tryed to count them, but he stoped at 50.
Nothing was effective against them basicly, nor the sieges, nor destro ultimates, they just kept going and slauthering everything in their way.
People basicly button smashing their escaping abilties to get away from them as fast as they could, but thax for this directly coused lagfest by AOE stacking up no one stands a chance. I went leater on to sota Sil to look around what is goign on tthere. It was the same, Ad had an emperor a very decent one, with 2 full raid, they are all died by the same method like the others on vivec. And they all mentioned on the zoen chat this is clearly an exploit cousing directly making teh whole palce lagging and making the game to loose frames as well. And tehy are not palying with this game with potato pc's and nor do i. The game were unable to react basicly to do the bidding of making the skills work in time.
I decied to look around on Shor as well with my alt toon. it was very sad to see it was the same thing.
I would like to say that i am not here to QQ about the shade things what is going on in Cyrodiil, becasue every fraction hase its own methods, but directly cosuing lagfest kills is a clear exploit, ruinning the whole gaming experiance in Cyrodiil. Becasue they do know this, and so does now the Reds as well. They do exactly the same thing, in vivec, in Shor, in Sotha Sil.
It is not my first time to face zergs, and i do know how to wipe them out of the face of nirn, but seeng this constantly it is a real cheap move. Not to mention seeing how hard to try working together the DC and EP against AD is just prooving it right how miserable some players are. (i feel sorry for them)
But using these methods to take advantage over one fraction? Realy? And the forums are full of complains about AD?Look around you guys first and then judge the other fraction thank you.
Don't get me wrong because i have a lot of friends from each fractons, and i love them too. But when it comes like this, it is just eh i dont know i dont want to offend anyone from teh other fraction but i have to get out of this from my chest, it is pathetic what you guys doing. And also adding other facts like using the rest of the remaing campins, to do emperor boosting for real money and millions of golds just makes it wors too.
I don't get this, siriusly why people doing this? it is not fun anymore. Taking advantages over others in a way that using the games issues just to take advantages? thats everything just not fair in a competative game method like AVA.
usmguy1234 wrote: »Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.
usmguy1234 wrote: »Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.
From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.
Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.
The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.
Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.
Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.
Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!
Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!
So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...
EP WINS!!!
Edited by Toosk on June 23, 2017 10:42AM
usmguy1234 wrote: »usmguy1234 wrote: »Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.
From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.
Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.
The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.
Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.
Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.
Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!
Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!
So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...
EP WINS!!!
Edited by Toosk on June 23, 2017 10:42AM
Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.
Sandman929 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.
From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.
Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.
The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.
Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.
Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.
Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!
Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!
So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...
EP WINS!!!
Edited by Toosk on June 23, 2017 10:42AM
Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.
The problem with Shor Xbox is that DC's answer to that is to keep sending gankers and duelers against it. EP is big in that campaign and almost all of the organized groups for AD and DC went to Vivec. Personally I think that makes for fun fights, but they go from fun to overwhelming zerg pretty quick. I don't mind the exercise, but DC needs to get it through their heads in there that simply starting a group with anyone they come across isn't the same as playing as a group.
Izanagi.Xiiib16_ESO wrote: »Sandman929 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.
From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.
Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.
The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.
Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.
Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.
Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!
Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!
So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...
EP WINS!!!
Edited by Toosk on June 23, 2017 10:42AM
Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.
The problem with Shor Xbox is that DC's answer to that is to keep sending gankers and duelers against it. EP is big in that campaign and almost all of the organized groups for AD and DC went to Vivec. Personally I think that makes for fun fights, but they go from fun to overwhelming zerg pretty quick. I don't mind the exercise, but DC needs to get it through their heads in there that simply starting a group with anyone they come across isn't the same as playing as a group.
Are you telling me that single target builds with dawnbreaker isn't enough to wipe out a well coordinated group? I don't belive it they must just be exploiting earthgore!
Sandman929 wrote: »Izanagi.Xiiib16_ESO wrote: »Sandman929 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »Another day in cyrodiil with ball groups exploiting broken game mechanics. Just try to seperate them if possible...silver leash, chains, etc. Focus on their healers.... if you get them down they crumble pretty easily.
From the start,we had everything stacked against us! The queue bug affecting EP way more than the other factions,always outnumbered,and wrobel removing aoe caps to prevent us from destroying the huge blue and yellow blobs. AD/DC ball groups exploiting broken game mechanics way more than EP zerg. Somehow we were lucky enough to have Omni not compete for once, and they did that while only stacking with 2 other AD guilds consistently--plus,Zheg an undisclosed VE member was only leading Fantasia VE Raid 2 raids weekly.
Unfortunately for EP, our dominance lessened with too many of our EP brethen getting locked out of the campaign due to the queue bug and bandwagon AD/DC players bringing their bad habits over. Although severely outnumbered, we held on and constantly pushed back the hordes. Let me tell you, we're very highly skilled. We know raids; we know the best raids, and there's no better raid than an EP raid. Yes, it's a rare occassion to see an EP raid because we're always running around solo: however, when EP solo players randomly show up to the same fight, those raids are the best raids.
The points were so close early on with EP always being outnumbered, but we dug in and leaned back from the precipice: all our hopes and dreams were teetering at that edge, doomed to fall because of the shaking ground from the AD/DC hordes marching towards us daily. However, we held on strongly! When our fps was nothing and the other factions barely seemed to be affected,we held on strongly! Worse yet was how team green was night-capping stuff back each day and queue clogging to make sure EP was hurt, but we held on strongly.
Finally,the AD/DC bandwagoners were dealt with,and EP was able to make a strong push with VEHEMENCE not competing whatsoever. Of course, the DC and AD joined forces forming a green alliance, almost never attacking each other and always coming after the EP. This didn't deter us. We kept fighting, always outnumbered. We held on strongly.
Yellow and Blue had almost all their zergs: running encase,permafrost,destro ulti, shalk, dawnbreaker spam, ;they had all the OP Cheat Engine bonuses(just to barely get an advantage over us). Still,we held on strongly.
Then the darkest of days came, educing memories of antediluvian evils unbeknownst to most of this generation. DC resorted to using unprecedented zergs and lag switches to lag the server for everyone except themselves, constantly taking keeps by forcing the server to lag ... GG Blizzard. Those 90 man raids to take Kings were the crux of their map control strat, due to Kingscrest being worth 100 points. It was during these bleak times that the lag switchers took 1st, but EP persevered and overcame their night-capping and lag-switching. EP regained 1st triumphantly and meted out justice to the DC upstarts,who returned to Kings more often than they did to their mother's house to ask for money. No,you shall not have any sort of morale boost or easy currency, heathens!
Luckily for EP,the strength of the oceanic team,consisting of 1 bar of unorganized pugs and no guilds,repeatedly stymied team green's efforts to bleed points during oceanic primetime. During the day, EP reclaimed all that blue had stolen with their lag tactics, and they wore down the blue tricksters,the counterfeit greek yogurt manufacturers, the false AP gainers, and the PED crew. Oceanic EP were a brutal unicorn dismantling the aspirations of the tricksters and helped EP reclaim the lead for the glorious peoples of the dragon. Praise Dee Tick!
So even with more eyes on EP's 1st place spot than Tupac ever had on him,we still did it guys: we won Vivec campaign once again. Red has reigned supreme, the best alliance of all, even with the others always outnumbering us, working together, crashing the server and using all sorts of tricks. In the end...
EP WINS!!!
Edited by Toosk on June 23, 2017 10:42AM
Shor Xbox Na has been 90% red for what seems like 2 weeks. The cheese you see in an ep zerg is insane. Almost nothing can counter. The emp has 4-5 earthgore healers at his feet at any given time.
The problem with Shor Xbox is that DC's answer to that is to keep sending gankers and duelers against it. EP is big in that campaign and almost all of the organized groups for AD and DC went to Vivec. Personally I think that makes for fun fights, but they go from fun to overwhelming zerg pretty quick. I don't mind the exercise, but DC needs to get it through their heads in there that simply starting a group with anyone they come across isn't the same as playing as a group.
Are you telling me that single target builds with dawnbreaker isn't enough to wipe out a well coordinated group? I don't belive it they must just be exploiting earthgore!
They are seriously exploiting a set that's available in the game and using it to heal. It's an abomination. Word on the street is that they've got players that do nothing but heal their team mates and other players that do nothing but provide support to their group...if you can imagine such a thing.
Can we please stop encouraging ballgroups to use broken mechanics and exploiting left and right, thx