Maintenance for the week of September 29:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
· PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
The PTS is now offline for the patch 11.2.2 maintenance and is currently unavailable.

PTS Patch Notes v4.0.4

  • Derra
    Derra
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    BohnT wrote: »
    Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
    However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
    And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.

    Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.

    But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.

    Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.

    Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • IARTOI
    IARTOI
    ✭✭✭
    Warden
    • Eternal Guardian
      • When reviving during a duel, the Eternal Guardian will now revive with the correct amount of health.
      • Fixed an issue that prevented Wardens from being able to re-summon the Eternal Guardian after dying and reviving.

    Where is the fix for bear disappering randomly in Cyrodiil? Not even talking about rework for this useless ultimate (maybe in future class balance updates). I mentioned many times in other threads but I am sure you didn't read them. But this is a little step. I still have hope.
  • LittlePumpkin030
    LittlePumpkin030
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    Eweroun wrote: »
    Hayhurst wrote: »
    Mechanical Acuity: This item set now only procs on direct damage instead of all damage.

    Sneaking it in on the last iteration.
    Who would of seen that coming ( ͡° ͜ʖ ͡°)

    well, wouldn't call it a real nerf, if you weave properly you get alot of direct damage, no? :wink:

    I also think, that because of cooldown timer of the set itself it will proc ad about the same though. lets see how it works. If not, I guess there are more than one option to replace this then ^^
    This one has wares if you have coins, yes!

    ESO-Streamerin https://www.twitch.tv/littlepumpkin030
  • SASQUATCH0
    SASQUATCH0
    ✭✭✭✭
    Excaltic wrote: »
    Item Sets

    Mechanical Acuity: This item set now only procs on direct damage instead of all damage.
    Aaaaaaaannnnnd another nerf to the casuals!!! GG ZOS keep ruining your game for the normal folk!!! -.-

    Just keep making this game run more and more around weaving and animation cancelling and pressing as many buttons per second as possible to become Pro/Gud/Elite...

    The --ONLY-- players you just nerfed is the players who don't use animation cancel CHEATING!!!

    Good to see the devs now make a statement to promote cheating... sad to see this...

    Every other day this game becomes more and more like an elitist game where devs only listen to the pro youtubers/twitchers who have semi-direct contacts in the dev team, and remake the whole game to their own liking so they, and only they can shine on youtube / twitch...

    Why on earth would a dev nerf the casuals and favour the cheaters... it should be the other way around...

    Sad to see the devs never trying to boost dps and improve gameplay for the casuals...

    At the moment, the difference between in DPS between non animation cancel / weavers is WAY to high

    --> Casuals: 15~20k DPS MAX
    --> Animation Cancel / Weaving cheaters: 50k DPS on average with EASE
    ==> Solution: Nerf a good set for only casuals!!! GG!!! -.-

    This set is now 1001% garbage if you don't cheat 100% of the time...

    Can’t tell if serious or really good troll
  • BohnT
    BohnT
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    ✭✭
    Derra wrote: »
    BohnT wrote: »
    Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
    However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
    And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.

    Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.

    But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.

    Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.

    Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).

    It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
    Imagine 20 people wearing sloads fighting 20 others. it keeps being unbalanced.

    Things like Earthgore or Zaan were pointed out on the Pts and they still made it into the game, harmony and synergies will also be critical.
    Edited by BohnT on May 15, 2018 12:49PM
  • Qbiken
    Qbiken
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    BohnT wrote: »
    Derra wrote: »
    BohnT wrote: »
    Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
    However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
    And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.

    Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.

    But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.

    Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.

    Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).

    It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
    Imagine 20 people wearing sloads fighting 20 other then it keeps being unbalanced.

    Things like Earthgore or Zaan were pointed out on the Pts and they still made it into the game, harmony and synergies will also be critical.

    I´m just saying good luck hitting those synergies with the current performance....... :/
    Edited by Qbiken on May 15, 2018 12:37PM
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    BohnT wrote: »
    Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
    However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
    And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.

    Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.

    But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.

    Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.

    Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).

    It doesn't counteracts my point as even the largest zerg fight will eventually come down
    Qbiken wrote: »
    BohnT wrote: »
    Derra wrote: »
    BohnT wrote: »
    Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
    However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
    And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.

    Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.

    But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.

    Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.

    Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).

    It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
    Imagine 20 people wearing sloads fighting 20 other then it keeps being unbalanced.

    Things like Earthgore or Zaan were pointed out on the Pts and they still made it into the game, harmony and synergies will also be critical.

    I´m just saying good luck hitting those synergies with the current performance....... :/

    Tbh the only synergy i can't reliably use is the one from that AoE taunt and mainly because i laugh my ass off because people are using the skill in pvp :lol:
    All others work really good for me
  • Dymence
    Dymence
    ✭✭✭✭✭
    Qbiken wrote: »
    BohnT wrote: »
    Derra wrote: »
    BohnT wrote: »
    Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
    However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
    And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.

    Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.

    But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.

    Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.

    Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).

    It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
    Imagine 20 people wearing sloads fighting 20 other then it keeps being unbalanced.

    Things like Earthgore or Zaan were pointed out on the Pts and they still made it into the game, harmony and synergies will also be critical.

    I´m just saying good luck hitting those synergies with the current performance....... :/

    It will not be nearly as hard as you make it out to be. Synergies are very easy to activate since the quality of life fixes to them. Aside from that, a lot of people have also bound synergy activation to scrollwheel and just keep the scroll active in combat.
  • reoskit
    reoskit
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    1vp0qorge70u.jpg

    nu3nbmqw2xw0.png
    Furnishings
    • Adjusted the names of the new furnishings found in Summerset. These are now known as Alinor furnishings, to distinguish them from the original High Elf furnishings.

    Thank you sooooo much!! <3 This is hugely important to some of us.
  • Derra
    Derra
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    ✭✭✭✭✭
    BohnT wrote: »
    It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
    Imagine 20 people wearing sloads fighting 20 others. it keeps being unbalanced.

    Hm i don´t really agree. 20 ppl wearing sloads would imo most likely loose against something performing better in an AOE grp context.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • BadSerpico
    BadSerpico
    ✭✭✭
    sobelding wrote: »
    Really hoped they would have addressed the extra Summerset tutorial skill point that only new characters will have access to, same issue as Morrowind that will most likely go through to live now. Please ZOS just make it a "Chapter Tutorial" skill point and let existing characters play the tutorial quest for the skill point, problem solved, and all characters can have equal access to all skill points.

    Everyone has access get eso plus or buy it
  • RoyJade
    RoyJade
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    BadSerpico wrote: »
    Everyone has access get eso plus or buy it

    Non : every NEW characters has access. Old can't do the Morro or Summerset tutorial, thus loosing one skill point over new characters.
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    Y_Sync wrote: »
    This is it?

    Don't count on it. Remember the Mother's Sorrow debacle?

    no, can you elaborate?
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    Feanor wrote: »

    I‘d like to see you telling that to Templars for example while keeping a straight face. If I were giving feedback as @Cinbri and @Joy_Division have done I’d probably just never take part in any future PTS.


    few patches ago it was all beamplars in raids and you couldnt find nbs in any of the leaderboard groups, every patch has winners and losers
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    Wait wait wait. Did this guy just say that weaving in light attacks between skills is cheating??

    in any other game it would be cheating

    in ESO its just crap implementation of a great concept

    why does ANY skill play any animation after firing?

    imagine if I could fire my m4 faster in bf or cod or pubg by cancelling doing an action

    its lazy coding by a company being flogged by the overlords at zmi to prioritize microtransactions over gameplay
  • Feanor
    Feanor
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    ✭✭✭✭✭
    Wait wait wait. Did this guy just say that weaving in light attacks between skills is cheating??

    in any other game it would be cheating

    in ESO its just crap implementation of a great concept

    why does ANY skill play any animation after firing?

    imagine if I could fire my m4 faster in bf or cod or pubg by cancelling doing an action

    its lazy coding by a company being flogged by the overlords at zmi to prioritize microtransactions over gameplay

    Would you prefer for every animation having to finish before you can do anything else again? It would be the exact opposite of fast paced combat, and the disparity in animation length for the various class skills would bring even greater class imbalance than now. If you don’t like it don’t use it. It’s that simple.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    Feanor wrote: »
    Wait wait wait. Did this guy just say that weaving in light attacks between skills is cheating??

    in any other game it would be cheating

    in ESO its just crap implementation of a great concept

    why does ANY skill play any animation after firing?

    imagine if I could fire my m4 faster in bf or cod or pubg by cancelling doing an action

    its lazy coding by a company being flogged by the overlords at zmi to prioritize microtransactions over gameplay

    Would you prefer for every animation having to finish before you can do anything else again? It would be the exact opposite of fast paced combat, and the disparity in animation length for the various class skills would bring even greater class imbalance than now. If you don’t like it don’t use it. It’s that simple.

    Id prefer the skills fire at the correct time, so you could still cancel animations, but not to gain an advantage by exploiting the poor implementation. Conceptually its the right idea to allow cancelling, but it really only pushes further elitism in this game between players who can do it well, and everyone else who is used to every other game on the internet.
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    Feanor wrote: »
    If you don’t like it don’t use it. It’s that simple.

    Agreed, but try to get into a trial group if you cant animation cancel. Its like saying you dont have to eat the food if you dont like it. That works until there is only one food option which is what animation cancelling is now.

    It just adds another obstacle for newer players in an already convoluted mess of balance. Your points about class balance and timers are valid, and would need to be addressed. Im not holding my breath, just saying the current system could definitely be improved if it was prioritized.
    Edited by Shadowmaster on May 15, 2018 5:40PM
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Excaltic wrote: »
    Item Sets

    Mechanical Acuity: This item set now only procs on direct damage instead of all damage.
    Aaaaaaaannnnnd another nerf to the casuals!!! GG ZOS keep ruining your game for the normal folk!!! -.-

    Just keep making this game run more and more around weaving and animation cancelling and pressing as many buttons per second as possible to become Pro/Gud/Elite...

    The --ONLY-- players you just nerfed is the players who don't use animation cancel CHEATING!!!

    Good to see the devs now make a statement to promote cheating... sad to see this...

    Every other day this game becomes more and more like an elitist game where devs only listen to the pro youtubers/twitchers who have semi-direct contacts in the dev team, and remake the whole game to their own liking so they, and only they can shine on youtube / twitch...

    Why on earth would a dev nerf the casuals and favour the cheaters... it should be the other way around...

    Sad to see the devs never trying to boost dps and improve gameplay for the casuals...

    At the moment, the difference between in DPS between non animation cancel / weavers is WAY to high

    --> Casuals: 15~20k DPS MAX
    --> Animation Cancel / Weaving cheaters: 50k DPS on average with EASE
    ==> Solution: Nerf a good set for only casuals!!! GG!!! -.-

    This set is now 1001% garbage if you don't cheat 100% of the time...

    Please... for the love of mankind. No one ever repeat anything even similar to what this man said about this game... ever... again.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Mihael
    Mihael
    ✭✭✭✭
    Wait wait wait. Did this guy just say that weaving in light attacks between skills is cheating??

    in any other game it would be cheating

    in ESO its just crap implementation of a great concept

    why does ANY skill play any animation after firing?

    imagine if I could fire my m4 faster in bf or cod or pubg by cancelling doing an action

    its lazy coding by a company being flogged by the overlords at zmi to prioritize microtransactions over gameplay

    The developers already said animation cancelling is something they want to support and keep in the game so your argument is irrelevant, I like it because it helps separate players who actually take the time to learn the game from those who dont
  • b.bredfeldtub17_ESO
    Mihael wrote: »
    The developers already said animation cancelling is something they want to support and keep in the game so your argument is irrelevant, I like it because it helps separate players who actually take the time to learn the game from those who dont
    They originally tried to change it and then decided it was too difficult. They only embraced it because they're too lazy or incapable of figuring out how to change it properly. That doesn't mean it was intended from the start or that it should work that way. It means it was a really big bug that they just decided to embrace. This picture is a perfect representation

    su3m8brjzv3u.png
  • crystal_coppolab14_ESO
    sobelding wrote: »
    Really hoped they would have addressed the extra Summerset tutorial skill point that only new characters will have access to, same issue as Morrowind that will most likely go through to live now. Please ZOS just make it a "Chapter Tutorial" skill point and let existing characters play the tutorial quest for the skill point, problem solved, and all characters can have equal access to all skill points.

    this... this right here would be nice. shouldn't have to delete a character or pay crowns for an extra slot just so i can say a character has these points.
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    Mihael wrote: »
    The developers already said animation cancelling is something they want to support and keep in the game

    Like when the developers said in 2014 we'd see spellcrafting soon? See how quickly I can provide an actual example that immediately refutes your point? The game and ideals change, hopefully down the road the ZoS team can give AC another look and do it a little bit better. It could be even more amazing and become the standard for gaming.

    Let me know if I need to re-clarify any of my points as this is kind of a convoluted subject (which is part of my point, fwiw)

  • Jayne_Doe
    Jayne_Doe
    ✭✭✭✭✭
    ✭✭
    reprosal wrote: »
    Please lower the resource grind to Jewelry crafting . Pretty please with moonsugar on top .

    Perfectly happy with the resources needed for golding out jewels. Not everyone should be golded out in every piece.

    It's fine for people who just want to gold out their purple jewelry or transmute a trait, but it's gonna be a real grind for those of us who were actually looking forward to CRAFTING jewelry. And not even CP 150-60 purple jewelry either. It would have been nice to craft some jewelry for alts who are leveling, but the way the craft is structured, they'll just be sticking to the random dropped jewelry as before.

    It would have been better to keep the grind and high number of mats needed just to gold out purple dropped jewelry and ease up a little on the requirements for crafting jewelry in the crafted sets (EDIT for clarification - i.e. the mat requirements for green/blue/purple upgrades and trait stones). As it is, it really just seems to be another system for allowing end-game players a less grindy way to get their gold jewelry. Grind mats and continue doing dungeons/whatever and see which one gets you what you want sooner - same as they did with the transmute system. At least with this system, they didn't leave crafters out of the mix, but instead gave them one heck of a grind.

    All that said, I never expected it to be easy or be achievable day one - I don't think anyone did. But I certainly didn't expect quite this level of grind. However, I plan to level this craft up, gather materials as I go, and eventually be able to craft some jewelry.
    Edited by Jayne_Doe on May 15, 2018 6:47PM
  • UrbanMonk
    UrbanMonk
    ✭✭✭✭✭
    Zulera301 wrote: »
    I'm fine with the MA Nerf. it was bound to happen sooner or later anyways, cuz that's what happens when sets are overused, and by Dibella's garters every man and his mother was running MA it felt like.

    @Zulera301 - SO that's your reason to NERF a set because Everyone and their Mothers are using it?

    Don't tell me that you didn't use it because Everyone and their Mothers were using it.

    If a set is good then ofc Everyone and their Mothers will use it and there is absolutely no reason to not use it. And if you deny to use it because Everyone else and their Mothers are using it then you've some problem there man.

    Regarding the change/ NERF to the MA, it's unreasonable from my point of view that a set performs well, so lets nerf it. It's as stupid as it gets.
    2nd those who are giving logic about diversity, there never is diversity in this game. You and your Mother either use the best performing set or You and your Mother compromise on Your and Your Mother's performance. And if a set is good enough for Both Stam and Mag, there is nothing wrong with it.

    Every mag build was using BSW at one time, it got nerfed. Everyone wanted to run Scathing mage (if they could get it), it got nerfed. So history tells us that whenever a set performs good it gets nerfed, but the logic that EVERY ONE AND THEIR MOTHERS are using it, the stupidest one.


    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • UrbanMonk
    UrbanMonk
    ✭✭✭✭✭
    The comments regarding animation cancelling cheaters and Acuity being a casual set are absolutely hilarious!

    The Acuity nerf does feel like a strategic move.
    With the new Summerset trail Cloudrest there are better DD sets obtainable.
    What better way to encourage players to buy the new Chapter than to nerf their current BiS gear and introduce a new one?

    Not that this is anything new but I would prefer multiple good sets that all have their place depending on the build or the fight.

    @Septimus_Magna - Completely agree with you. Everyone who has tested on PTS has given a very popular feedback about Arms of Reliquem, that the set is doign way too much damage on it's own. But we'll probably not see that set touched for at least 2 quarters as they need to sell the Chapter for those new Powerful sets (incl Siroria).
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • b.bredfeldtub17_ESO
    ToxicPAWS wrote: »
    Zulera301 wrote: »
    I'm fine with the MA Nerf. it was bound to happen sooner or later anyways, cuz that's what happens when sets are overused, and by Dibella's garters every man and his mother was running MA it felt like.

    @Zulera301 - SO that's your reason to NERF a set because Everyone and their Mothers are using it?

    Don't tell me that you didn't use it because Everyone and their Mothers were using it.

    If a set is good then ofc Everyone and their Mothers will use it and there is absolutely no reason to not use it. And if you deny to use it because Everyone else and their Mothers are using it then you've some problem there man.

    Regarding the change/ NERF to the MA, it's unreasonable from my point of view that a set performs well, so lets nerf it. It's as stupid as it gets.
    2nd those who are giving logic about diversity, there never is diversity in this game.
    That's my biggest gripe with the game. It's not the lack of diversity, per se, it's the difference in performance between meta and non-meta (usually 100% difference).
    Every mag build was using BSW at one time, it got nerfed. Everyone wanted to run Scathing mage (if they could get it), it got nerfed. So history tells us that whenever a set performs good it gets nerfed, but the logic that EVERY ONE AND THEIR MOTHERS are using it, the stupidest one.
    The reason most people use something is it's OP by enough to care. There's a point where most of the competitive community would forego tiny margins of theoretical performance for something that fits their personal playstyle better and results in real world performance boosts as a result, but that point is small. Like less than 5% of the portion of damage that is associated exclusively with gear small.

    So if gear were responsible for, say, 10% of your dmg (cp, spells, etc being the rest), 5% of that 10% is 0.5% difference in actual total damage done before players would likely start using something else*

    Basically, it's not the phillosophy's fault that ZOS overnerfs something so you develop this idea that "any nerfs mean something gets nerfed to oblivion and uselessness." They could just do smaller nerfs until they get it right, but that would require actual effort on their part.


    *numbers pulled out of my behind; gear could likely be responsible for a much higher percentage of damage done
    Edited by b.bredfeldtub17_ESO on May 15, 2018 7:01PM
  • DuskMarine
    DuskMarine
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    ErMurazor wrote: »
    DuskMarine wrote: »
    ak_pvp wrote: »
    Y_Sync wrote: »
    This is it?

    YUP, if you were hoping for changes to other bugs or your preferred class, guess what? That feedback was straight up ignored!

    No no, they did respond to it... by saying they were ignoring it...
    Feanor wrote: »
    Y_Sync wrote: »
    This is it?

    YUP, if you were hoping for changes to other bugs or your preferred class, guess what? That feedback was straight up ignored!

    That was to be expected though after Gina wrote 4.0.4 is going to be only fixed and polishing for the new skill line and the pve in Summerset.

    That isn't exactly what I said...

    Can we expect balance on live patch like last time with mothers sorrow change (IIRC anyway)

    yall seriously miss the point that if they balance certain things they have to balance everything else at the same time right? their not ignoring the feedback on class balance either their working on it what yall are expecting aint possible to happen its gonna take them a while to finally push that out.

    First dlc release for you? If you were here the last 4 years u know that nothing gonna happen.

    nah ive been around for the whole lot. and heres the thing yall are horribly missing. no gaming company ever has gotten class balancing to perfection cause something has to out do something in some way shape or form. its a science that not even blizzard who i dare say is probly the best when it comes to balancing games has ever been able to achieve they can only keep evolving the games. nothing is gonna be what yall want it to be for balance so you all just have to deal with it ive played wow for over a decade and this game since it came out and trust me neither one will ever reach balance its impossible. somethings gonna be stronger than the other for some reason. we as players need to stop acting like entitled children and respect the work that zos does do. theyll get around to their attempt to balance later on.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No Dev Insight on the Mechanical Acuity nerf?

    This is one of those things where uninformed popular opinion is causing devs to react, and in typical fashion, they are reacting badly.

    First, I dont really see this set as being that OP. It is just not that far ahead of Julianos or Hundings for most specs, and requires more to manage. That seems a reasonable tradeoff. I know plenty of good DPS that dont bother with it, and the reality is that your average DPS will do better with Hundings/Julianos anyways. Also, it's a crafted set so nobody can cry foul because they cant get it.

    Second, what is the point of the nerf? I would assume that it's to slightly lower the effective uptime of the proc. If we accept that the set is over performing, then that's a reasonable way to nerf it. But you didnt do that. You could have easily just added to the coolddown time, but you didnt. You change the damage type. So instead of a blanket nerf to the set accross the board, you actually made the nerf bigger for some of the currently weaker specs like templar, that dont do as much direct damage as some of the stronger classes, say a mageblade, who does quite a lot of direct damage.

    TLDR: IMO the nerf was unnecessary, and even if it was, it was handled badly.
    Edited by Oreyn_Bearclaw on May 15, 2018 10:24PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Excaltic wrote: »
    Item Sets

    Mechanical Acuity: This item set now only procs on direct damage instead of all damage.
    Aaaaaaaannnnnd another nerf to the casuals!!! GG ZOS keep ruining your game for the normal folk!!! -.-

    Just keep making this game run more and more around weaving and animation cancelling and pressing as many buttons per second as possible to become Pro/Gud/Elite...

    The --ONLY-- players you just nerfed is the players who don't use animation cancel CHEATING!!!

    Good to see the devs now make a statement to promote cheating... sad to see this...

    Every other day this game becomes more and more like an elitist game where devs only listen to the pro youtubers/twitchers who have semi-direct contacts in the dev team, and remake the whole game to their own liking so they, and only they can shine on youtube / twitch...

    Why on earth would a dev nerf the casuals and favour the cheaters... it should be the other way around...

    Sad to see the devs never trying to boost dps and improve gameplay for the casuals...

    At the moment, the difference between in DPS between non animation cancel / weavers is WAY to high

    --> Casuals: 15~20k DPS MAX
    --> Animation Cancel / Weaving cheaters: 50k DPS on average with EASE
    ==> Solution: Nerf a good set for only casuals!!! GG!!! -.-

    This set is now 1001% garbage if you don't cheat 100% of the time...

    @Excaltic

    So many things wrong with this post, I dont even know where to begin. First, you confuse AC with Weaving. They are not the same thing, and weaving has been actively promoted in this game by the devs for a long time. It is even in the level up advisory, and the are many skills designed around it. If you think that weaving is cheating, you are simply delusional at this point. You should honestly find another game, because the Devs actively promote it. Clearly, you dont like the combat design, and clearly, it's not going to fundamentally change. You are also delusional if you think that the difference between 20k and 50k comes down to a few swap cancels and a good weave. The math doesnt support that belief. Most endgame players dont easily pull 50k DPS, and those that do, could easily break 40k without animation canceling.

    Second, Most casuals will do better with Julianos or Hundings anyway. Mechanical Acuity is more DPS than either for most things, but its not wildly better. It also takes more to manage, which your average player will struggle with. I never recommend acuity to a newbie.

    I agree that I dont like the nerf, but your reasoning lacks any logic or ties to reality.
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