Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.
Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.
Aaaaaaaannnnnd another nerf to the casuals!!! GG ZOS keep ruining your game for the normal folk!!! -.-Item Sets
Mechanical Acuity: This item set now only procs on direct damage instead of all damage.
Just keep making this game run more and more around weaving and animation cancelling and pressing as many buttons per second as possible to become Pro/Gud/Elite...
The --ONLY-- players you just nerfed is the players who don't use animation cancel CHEATING!!!
Good to see the devs now make a statement to promote cheating... sad to see this...
Every other day this game becomes more and more like an elitist game where devs only listen to the pro youtubers/twitchers who have semi-direct contacts in the dev team, and remake the whole game to their own liking so they, and only they can shine on youtube / twitch...
Why on earth would a dev nerf the casuals and favour the cheaters... it should be the other way around...
Sad to see the devs never trying to boost dps and improve gameplay for the casuals...
At the moment, the difference between in DPS between non animation cancel / weavers is WAY to high
--> Casuals: 15~20k DPS MAX
--> Animation Cancel / Weaving cheaters: 50k DPS on average with EASE
==> Solution: Nerf a good set for only casuals!!! GG!!! -.-
This set is now 1001% garbage if you don't cheat 100% of the time...
Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.
Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.
But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.
Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.
Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).
Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.
Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.
But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.
Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.
Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).
It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
Imagine 20 people wearing sloads fighting 20 other then it keeps being unbalanced.
Things like Earthgore or Zaan were pointed out on the Pts and they still made it into the game, harmony and synergies will also be critical.
Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.
Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.
But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.
Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.
Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).
Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.
Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.
But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.
Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.
Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).
It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
Imagine 20 people wearing sloads fighting 20 other then it keeps being unbalanced.
Things like Earthgore or Zaan were pointed out on the Pts and they still made it into the game, harmony and synergies will also be critical.
I´m just saying good luck hitting those synergies with the current performance.......
Yes testing changes for pvp balance on the Pts is centered around duels because OW PvP isn't accessable or there aren't enough players to test it.
However people who play PvP everyday for more than 2 years now on a competitive level somewhat know how changes will work out in the real world.
And if they can say that things will be completely overperfoming it was way better if they don't implement the changes at all rather than risking breaking game balance for 3 months because we won't see any balance changes in between and that's just frustrating.
Yes there are things that work out completely differently in OW than in duels but I'm a physicist if something isn't balanced in an infinitesimal small environment (duels) then it will never be balanced as you can break down everything to this smallest component again.
But do they they know how things will work out in everyday pvp? I can hardly find people agreeing on most things that are being discussed this pts.
Sloads and Runecage are arguable the only things where the majority of those players you talk about agree on something.
Sload however is a prime example of things that are only problematic in small environments and directly counteracts your last point. It won´t matter in larger groups/encounters (same goes for durok, caluurion, zaan etc btw).
It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
Imagine 20 people wearing sloads fighting 20 other then it keeps being unbalanced.
Things like Earthgore or Zaan were pointed out on the Pts and they still made it into the game, harmony and synergies will also be critical.
I´m just saying good luck hitting those synergies with the current performance.......
ZOS_GinaBruno wrote: »
Furnishings
- Adjusted the names of the new furnishings found in Summerset. These are now known as Alinor furnishings, to distinguish them from the original High Elf furnishings.
It doesn't counteracts my point as even the largest zerg fight will eventually come down to a 1v1 for individual players and sload only becomes a non issue if the number of users << number of enemies.
Imagine 20 people wearing sloads fighting 20 others. it keeps being unbalanced.
Really hoped they would have addressed the extra Summerset tutorial skill point that only new characters will have access to, same issue as Morrowind that will most likely go through to live now. Please ZOS just make it a "Chapter Tutorial" skill point and let existing characters play the tutorial quest for the skill point, problem solved, and all characters can have equal access to all skill points.
BadSerpico wrote: »Everyone has access get eso plus or buy it
I‘d like to see you telling that to Templars for example while keeping a straight face. If I were giving feedback as @Cinbri and @Joy_Division have done I’d probably just never take part in any future PTS.
Emma_Overload wrote: »Wait wait wait. Did this guy just say that weaving in light attacks between skills is cheating??
Shadowmaster wrote: »Emma_Overload wrote: »Wait wait wait. Did this guy just say that weaving in light attacks between skills is cheating??
in any other game it would be cheating
in ESO its just crap implementation of a great concept
why does ANY skill play any animation after firing?
imagine if I could fire my m4 faster in bf or cod or pubg by cancelling doing an action
its lazy coding by a company being flogged by the overlords at zmi to prioritize microtransactions over gameplay
Shadowmaster wrote: »Emma_Overload wrote: »Wait wait wait. Did this guy just say that weaving in light attacks between skills is cheating??
in any other game it would be cheating
in ESO its just crap implementation of a great concept
why does ANY skill play any animation after firing?
imagine if I could fire my m4 faster in bf or cod or pubg by cancelling doing an action
its lazy coding by a company being flogged by the overlords at zmi to prioritize microtransactions over gameplay
Would you prefer for every animation having to finish before you can do anything else again? It would be the exact opposite of fast paced combat, and the disparity in animation length for the various class skills would bring even greater class imbalance than now. If you don’t like it don’t use it. It’s that simple.
If you don’t like it don’t use it. It’s that simple.
Aaaaaaaannnnnd another nerf to the casuals!!! GG ZOS keep ruining your game for the normal folk!!! -.-Item Sets
Mechanical Acuity: This item set now only procs on direct damage instead of all damage.
Just keep making this game run more and more around weaving and animation cancelling and pressing as many buttons per second as possible to become Pro/Gud/Elite...
The --ONLY-- players you just nerfed is the players who don't use animation cancel CHEATING!!!
Good to see the devs now make a statement to promote cheating... sad to see this...
Every other day this game becomes more and more like an elitist game where devs only listen to the pro youtubers/twitchers who have semi-direct contacts in the dev team, and remake the whole game to their own liking so they, and only they can shine on youtube / twitch...
Why on earth would a dev nerf the casuals and favour the cheaters... it should be the other way around...
Sad to see the devs never trying to boost dps and improve gameplay for the casuals...
At the moment, the difference between in DPS between non animation cancel / weavers is WAY to high
--> Casuals: 15~20k DPS MAX
--> Animation Cancel / Weaving cheaters: 50k DPS on average with EASE
==> Solution: Nerf a good set for only casuals!!! GG!!! -.-
This set is now 1001% garbage if you don't cheat 100% of the time...
Shadowmaster wrote: »Emma_Overload wrote: »Wait wait wait. Did this guy just say that weaving in light attacks between skills is cheating??
in any other game it would be cheating
in ESO its just crap implementation of a great concept
why does ANY skill play any animation after firing?
imagine if I could fire my m4 faster in bf or cod or pubg by cancelling doing an action
its lazy coding by a company being flogged by the overlords at zmi to prioritize microtransactions over gameplay
They originally tried to change it and then decided it was too difficult. They only embraced it because they're too lazy or incapable of figuring out how to change it properly. That doesn't mean it was intended from the start or that it should work that way. It means it was a really big bug that they just decided to embrace. This picture is a perfect representationThe developers already said animation cancelling is something they want to support and keep in the game so your argument is irrelevant, I like it because it helps separate players who actually take the time to learn the game from those who dont
Really hoped they would have addressed the extra Summerset tutorial skill point that only new characters will have access to, same issue as Morrowind that will most likely go through to live now. Please ZOS just make it a "Chapter Tutorial" skill point and let existing characters play the tutorial quest for the skill point, problem solved, and all characters can have equal access to all skill points.
The developers already said animation cancelling is something they want to support and keep in the game
Rohamad_Ali wrote: »Please lower the resource grind to Jewelry crafting . Pretty please with moonsugar on top .
Perfectly happy with the resources needed for golding out jewels. Not everyone should be golded out in every piece.
I'm fine with the MA Nerf. it was bound to happen sooner or later anyways, cuz that's what happens when sets are overused, and by Dibella's garters every man and his mother was running MA it felt like.
Septimus_Magna wrote: »The comments regarding animation cancelling cheaters and Acuity being a casual set are absolutely hilarious!
The Acuity nerf does feel like a strategic move.
With the new Summerset trail Cloudrest there are better DD sets obtainable.
What better way to encourage players to buy the new Chapter than to nerf their current BiS gear and introduce a new one?
Not that this is anything new but I would prefer multiple good sets that all have their place depending on the build or the fight.
That's my biggest gripe with the game. It's not the lack of diversity, per se, it's the difference in performance between meta and non-meta (usually 100% difference).I'm fine with the MA Nerf. it was bound to happen sooner or later anyways, cuz that's what happens when sets are overused, and by Dibella's garters every man and his mother was running MA it felt like.
@Zulera301 - SO that's your reason to NERF a set because Everyone and their Mothers are using it?
Don't tell me that you didn't use it because Everyone and their Mothers were using it.
If a set is good then ofc Everyone and their Mothers will use it and there is absolutely no reason to not use it. And if you deny to use it because Everyone else and their Mothers are using it then you've some problem there man.
Regarding the change/ NERF to the MA, it's unreasonable from my point of view that a set performs well, so lets nerf it. It's as stupid as it gets.
2nd those who are giving logic about diversity, there never is diversity in this game.
The reason most people use something is it's OP by enough to care. There's a point where most of the competitive community would forego tiny margins of theoretical performance for something that fits their personal playstyle better and results in real world performance boosts as a result, but that point is small. Like less than 5% of the portion of damage that is associated exclusively with gear small.Every mag build was using BSW at one time, it got nerfed. Everyone wanted to run Scathing mage (if they could get it), it got nerfed. So history tells us that whenever a set performs good it gets nerfed, but the logic that EVERY ONE AND THEIR MOTHERS are using it, the stupidest one.
DuskMarine wrote: »TrinityBreaker wrote: »
No no, they did respond to it... by saying they were ignoring it...ZOS_GinaBruno wrote: »TrinityBreaker wrote: »
That was to be expected though after Gina wrote 4.0.4 is going to be only fixed and polishing for the new skill line and the pve in Summerset.
That isn't exactly what I said...
Can we expect balance on live patch like last time with mothers sorrow change (IIRC anyway)
yall seriously miss the point that if they balance certain things they have to balance everything else at the same time right? their not ignoring the feedback on class balance either their working on it what yall are expecting aint possible to happen its gonna take them a while to finally push that out.
First dlc release for you? If you were here the last 4 years u know that nothing gonna happen.
Aaaaaaaannnnnd another nerf to the casuals!!! GG ZOS keep ruining your game for the normal folk!!! -.-Item Sets
Mechanical Acuity: This item set now only procs on direct damage instead of all damage.
Just keep making this game run more and more around weaving and animation cancelling and pressing as many buttons per second as possible to become Pro/Gud/Elite...
The --ONLY-- players you just nerfed is the players who don't use animation cancel CHEATING!!!
Good to see the devs now make a statement to promote cheating... sad to see this...
Every other day this game becomes more and more like an elitist game where devs only listen to the pro youtubers/twitchers who have semi-direct contacts in the dev team, and remake the whole game to their own liking so they, and only they can shine on youtube / twitch...
Why on earth would a dev nerf the casuals and favour the cheaters... it should be the other way around...
Sad to see the devs never trying to boost dps and improve gameplay for the casuals...
At the moment, the difference between in DPS between non animation cancel / weavers is WAY to high
--> Casuals: 15~20k DPS MAX
--> Animation Cancel / Weaving cheaters: 50k DPS on average with EASE
==> Solution: Nerf a good set for only casuals!!! GG!!! -.-
This set is now 1001% garbage if you don't cheat 100% of the time...