Yes, and no.Anotherone773 wrote: »Does that help any?
Exactly! This is what I'm learning on my own. For the longest time, I kept The Tower because more stamina = more damage, which is pretty standard knowledge.Compare this to the 14.5k with the thief and you have about 30% increase in DPS in our example. This is why you go warrior.
Yes, and no.Anotherone773 wrote: »Does that help any?
I'll use this as a reason why I said "no":Exactly! This is what I'm learning on my own. For the longest time, I kept The Tower because more stamina = more damage, which is pretty standard knowledge.Compare this to the 14.5k with the thief and you have about 30% increase in DPS in our example. This is why you go warrior.
But... the 2k stamina increase from Tower pales in comparison to Warrior. Even if I lose the 2k stamina, the Warrior easily makes up for it.
Now I'm trying to determine my crit rate, which seems sporadic and is hard to gauge. I know sneak attacks are guaranteed, and I can use ambush to hit for 22k. That's great for a first hit, and I often get a crit hit using Killer Blade, and I combo these two with my first two attacks.
Seeing the 80% calculation you offered confirms what I'm seeing. Yes!
The reason I'm not seeing the benefits of the Warrior is because I'm not using a rotation. I'm spamming attacks. Stupid, I know, but it'll take me time to stop doing this and start using rotations. As @Riptide said, it's critical I practice and they're not wrong.
As for a practice dummy, no, I don't have one. I don't even know where to get one. They're not in the Crown Store and I've not seen them in merchant lists.
I know what I need to do, and I'm getting there:
-Bar swap: critical for AoE/DoT and direct damage. I don't like the bar swap mechanic, but it's necessary because we're only limited to 5 spells per bar.
- Stop button mashing. Old habits are hard to give up, especially when you're being mobbed. I'm getting better.
- Bashing. I don't do it. I'm an idiot because of it. I keep blocking instead. I also need to pay more attention to the "red glitter" trigger.
- Red zones - mastered. I can dodge roll with the best of them now. I think I do it too much.
My goal is to sustain and fight, not to build and DPS. That comes later.
I'm glad some of you believe I'm okay to do dungeons now, and I will. I didn't think I was ready for any of them, let alone vet.
Question: should I start with the Undaunted quests? I've been avoiding them because they're group dungeons. If they're a great place to start, I'll start there.
Been in this game off and on for 4 years.
It's about time I enjoy what it has to offer instead of sticking with PvE.
Last month, I did PvP for the first time. Died often. Not a single regret. Once I level up some skills and my mount speed, I'm definitely going back in!
what i hate the most is that i still don't understand which spells are dots or which are direct damage. The game is bugged in this part, for as information, damage color, procs, and champion points don't match up with the spells.
other things also are about information, like how spells scale and with what. And what actually weapon damage do for example, etc.
It's not hard to do "average" in this game. I only looked up builds and stuff after I'd already completed every dugeon and most of the veteran ones. Honestly, following builds makes the game boring to me, especially the meta cookiecutter builds. I play for fun first and foremost, but some people enjoy the meta race. If you don't then do your own thing. Learning what your skills do and finding a playstyle you enjoy is what makes this game fun to me.
And there you run into the problem with other people's builds. It doesnt matter what the build is, its only good if played in this exact way. I suggest ignoring what the best BIS gear is and just play sets that work for your playstyle and favored role. As an example...on my tank I often wear Imperium/Plague Doctor/Chudan. These aren't what are considered BIS tank sets by any means...but I am still able to easily tank the hardest content in the game because this particular combination fits my particular tanking style, BIS or not. The same goes for my DPS gear...its not BIS, but that really doesnt matter...its never worth playing someone else's build...simply find a build that works for you and practice, practice, practice. Swap out skills and enchants often to find what is most effective for YOU. Stop caring about what other people are running. As a DPS, set a DPS goal for yourself and keep changing up skills/rotations/gear until you hit your goal. BIS is BS, quite simply.
ReverseVenom wrote: »join a guild with more knowledgeable members. They can show you the ropes while playing with you to get a feel for how you play. Who knows, they might suggest a whole other class that you might enjoy more
It is helpful, and thank you. I have read similar information (the Deltia video I watched also explained a few things), and I'll be putting these to use.shadowofnarsil wrote: »I hope this is helpful, and gets at some the ‘why?’ concepts.
I've played this game off and on for the last 4 years, and I'm not ashamed to admit I still don't understand it. Rather, I'm angry because I don't. As much as I see people try to offer help, most of it is wasted on me (and others who are in the same boat).
Analogy: If I give you a list of ingredients to a recipe, what good are they if we don't get what we're supposed to do with them.
But this goes even further: why are you choosing those ingredients!
All I see online are builds, but no information on how to use those builds. It gets worse when trying to learn from the game, which is so poorly lacking in information, it turns into a difficulty.
Let me show you what I mean:
I have a weapon with a fire enchantment. It does "X" damage. Great. But, we all know this damage isn't applied with every hit. What's missing? Two critical pieces of information - 1) Does it hit every time the cool down is over or is it a percentage chance to be applied and 2) What's the gorram cool down?!
Now, let's say I find some gear that says "Applies 150% weapon enchant and lowers the cool down by 50%". Okay... how in the world does this help me when I don't even know what the basic weapons does!
I'm not looking to be BiS or max DPS. I just want to understand how to utilize my skills better so I'm not button mashing all the damn time.
In every video, I see solo players taking on world/dungeon bosses, and most start off with buffing themselves (with what, I have no clue, but I'll get there). Then they attack these things and barely drop an ounce of health.
When I'm looking at basic sets I can craft, I'm trying to learn what perks I can use. Then I see a video like this:
Top 10 Worst Sets and this got me to thinking how in the world anyone knows this stuff. Thank goodness I'm not wearing any of these sets, but can you imagine people out there are and have no clue?
Is it just me or does the game require more information? I see the Skill Advisor has been added, and it's a great start, but what good is it when it doesn't say why these are recommended skills.
So, tl;dr (sorry about that), have any of you seasoned players videos the rest of us can watch where you clearly explain why you chose the skills and how they work?
I can't watch another build video. It's a recipe I can't cook without burning it.
Thanks!
ArcVelarian wrote: »I will say there needs to be an in-game tutorial on "weaving". It's a little silly to make it a core aspect of DPS and yet have no real mention of it anywhere in the game itself.
I've played this game off and on for the last 4 years, and I'm not ashamed to admit I still don't understand it. Rather, I'm angry because I don't. As much as I see people try to offer help, most of it is wasted on me (and others who are in the same boat).
Analogy: If I give you a list of ingredients to a recipe, what good are they if we don't get what we're supposed to do with them.
But this goes even further: why are you choosing those ingredients!
All I see online are builds, but no information on how to use those builds. It gets worse when trying to learn from the game, which is so poorly lacking in information, it turns into a difficulty.
Let me show you what I mean:
I have a weapon with a fire enchantment. It does "X" damage. Great. But, we all know this damage isn't applied with every hit. What's missing? Two critical pieces of information - 1) Does it hit every time the cool down is over or is it a percentage chance to be applied and 2) What's the gorram cool down?!
Now, let's say I find some gear that says "Applies 150% weapon enchant and lowers the cool down by 50%". Okay... how in the world does this help me when I don't even know what the basic weapons does!
I'm not looking to be BiS or max DPS. I just want to understand how to utilize my skills better so I'm not button mashing all the damn time.
In every video, I see solo players taking on world/dungeon bosses, and most start off with buffing themselves (with what, I have no clue, but I'll get there). Then they attack these things and barely drop an ounce of health.
When I'm looking at basic sets I can craft, I'm trying to learn what perks I can use. Then I see a video like this:
Top 10 Worst Sets and this got me to thinking how in the world anyone knows this stuff. Thank goodness I'm not wearing any of these sets, but can you imagine people out there are and have no clue?
Is it just me or does the game require more information? I see the Skill Advisor has been added, and it's a great start, but what good is it when it doesn't say why these are recommended skills.
So, tl;dr (sorry about that), have any of you seasoned players videos the rest of us can watch where you clearly explain why you chose the skills and how they work?
I can't watch another build video. It's a recipe I can't cook without burning it.
Thanks!
It is helpful, and thank you. I have read similar information (the Deltia video I watched also explained a few things), and I'll be putting these to use.shadowofnarsil wrote: »I hope this is helpful, and gets at some the ‘why?’ concepts.
One thing Deltia stated, which never once occurred to me, was changing skills between fights and that most seasoned players will change out mob control damage spells for direct damage when facing the boss.
Wow. That one really hit home, and his explanation made perfect sense. Why in the world would I use Steal Tornado when the only boss in front of me is a Lich.
Azuramoonstar wrote: »SilverIce58 wrote: »My question is: is this your first MMO? (I'm not trying to be snarky or shady or what have you, it'd make it easier to understand where you're coming from if that question is answered.) If it is, then it's understandable. When you first start playing MMOs, you get all sorts of these things and mechanics that you've never seen before (mainly because single player games don't have them), and it's very, very easy to become confused and disorientated.
i'm not new to MMO but eso does the MMO genre different. MMo no longer are about making builds.
This game plays more like dungeons and dragons in a lot of aspects, which even to vet mmo players looks daunting.
I tried this game out just before morrowind launch but got flustered quick at the weird class/race/stat system. And the level up and attribute and skill points.
I recently came back, and still really unsure what I'm doing. I'm having fun though. I am playing a khajiit warden, with a destruction ice staff main weapon, and restoration staff sub weapon. Putting my points into health and magic.
I have 1 bar for tanking, 1 bar for healing. I'm leveling all 3 of my class trees, heavy armor, restoration staff and destruction staff skills. I like some of the new changes, like the level up rewards. The lil tips. Game can be a lil but better with tool tips.
The original game started out as one type of thing, simply a fighting game. The title for that game was about the only thing that survived the changes that happened: Arena. Apparently the devs did play d&d style games....Arena started, as the name might suggest, as a medieval-style gladiator game. You had a team of fighters and went around the world fighting other teams in each city's arena until you became grand champion in the Imperial City.
The world used for Arena was Tamriel, the fantasy world created by a few members of the staff for use in their weekly D&D campaign. During development of Arena, more and more RPG elements were added -- what if you could walk around these cities? What if you could take your team into a dungeon? And soon it was clear what Arena needed to be -- a full-blown RPG.
Inspired by such games as Ultima Underworld and the unheralded Legends of Valour, Arena was now seen as a massive first-person RPG -- the game that recreated the pen-and-paper RPG experience -- be who you want and do what you want. For a long time Arena was a party-based game, where you lead a group of adventurers. This style of play proved less fun in first person, so Arena became a single character game.
Arena was to be the first chapter in an ongoing series of games, so the series took its name from Tamriel's mystical tomes of knowledge that told of its past, present, and future -- The Elder Scrolls.
Original concept of Arena: https://www.imperial-library.info/content/go-blades
Now I'm trying to determine my crit rate, which seems sporadic and is hard to gauge. I know sneak attacks are guaranteed, and I can use ambush to hit for 22k. That's great for a first hit, and I often get a crit hit using Killer Blade, and I combo these two with my first two attacks.
- Bashing. I don't do it. I'm an idiot because of it. I keep blocking instead. I also need to pay more attention to the "red glitter" trigger.
Last month, I did PvP for the first time. Died often. Not a single regret. Once I level up some skills and my mount speed, I'm definitely going back in!
Guides, yes remember wanting to improve my templar back then I had around 200 cp, goal was 20k dps.plutosshadow wrote: »More an issue that you queue for random dungeon as low level character and get grouped with one cp400 doing random normal, one cp720 who farm the weapon and an cp200 needing quest. yes it was an fast run but you did not learn anything.jedtb16_ESO wrote: »i don't believe this thread.
i learned combat in this game by figuring out how to beat doshia (before the nerf). this was just after launch. figured out how to weave and kite, keep moving and keep your resources up.
again for the people here this was back just after launch.
you really need someone to tell you how to play a game?
We had time to learn back then, everyone was new. Today there’s no such chance for the Op or new players to learn, most want them booted out of dungeons the second they see their cp or lack of. We grow with the game, working out weaving, sets etc along the way, content creators put all that was learnt out there for others to catch up on because learning outside the game is the only way new players will learn these days.... sad but true
I definitely had this experience. Even though I joined with some other friends who were new, because of timezone differences we didn't get to play together much so dungeons were PUG or nothing during the week, and dungeons became largely either "run after all the people who know just what they are doing and learn nothing" or just dread. All the guides I could find by googling just... weren't that clear, not sure if I was just not finding the good ones or what. (I prefer written guides...) I'm still actually afraid to let my CP get too high until I properly learn every dungeon's mechanics for fear of being that max-CP character who knows nothing, but there are still dungeons that I'm rather clueless on, usually because I've barely had the chance to do them. (I came from a game where there were first 8 then 10.5 dungeons - the amount ESO has is mindblowing to me ha ha.) I actually *enjoyed* vet Maelstrom because I could kind of clumsily and slowly learn the mechanics and work things out for myself while not burdening others, haha.
I do think since weaving is actually more or less required for decent DPS in this game, some kind of clue about it in game would be really nice. I had no idea. I came from a game where it was builder-consumer, it didn't even have an auto/light attack, so it wasn't very natural for me to think about the light attack (I mostly ignored it until I ran out of skill resources at first). And I'm still not sure if I'm doing it right, pretty sure I'm not since 50% of the time it doesn't even seem like my light attack goes off.
Also yeah - the ease of overland content doesn't help things much. I can just spam whatever while questing. But I do think that happens in many games...
This one of those games where almost everything is easy, once you know how.
Androconium wrote: »This is TES. Not MMORPG.
That means that you play at your own pace and with whatever elements of the game that you find enjoyable.
You don't have to acheive anything.
Some posters here, along with ingame players, don't actually get that.
lassitershawn wrote: »Crafts_Many_Boxes wrote: »lassitershawn wrote: »Crafts_Many_Boxes wrote: »Combat in general in this game is counter-intuitive if you've played other MMOs or even rpgs in general. I love this game for a number of reasons, but the combat is a huge point of frustration for me.
In summary, there are 3 reasons why "L2P" is so difficult for new players, and why there is a such a huge dps disparity between new players and the "pros".
1) The rigid, new player-unfriendly UI. Bar swapping is an admittedly creative way to add pointless complexity to combat, and fixing the cursor means that any of us who prefer clicking our abilities are SOL. ESO's UI is "adapt or die", and those who are unwilling to change their entire playstyle that they've built over years of MMOs and RPGs will fall behind.
2) The lack of a real global cooldown and the bizarre embracing of a broken, exploitable system in the name of making things "more fast paced". Having light attacks and heavy attacks being additional elements to combat is a cool idea, but it just makes things too complicated in practice. Those who can integrate it into their rotation and clip animations flourish, and those who cannot suffer. It is the single greatest reason behind the dps disparity we see today.
3) Very short durations on pretty much everything, which serve to make rotations more punishing and necessitate even more bar-swapping. Between both MMOs I used to play, there were maybe 5 DoTs that had 10s or shorter durations. Most have 15 or even 20-30s. 8-10s DoTs and 20s self buffs make rotations brutal, which is only exacerbated by the bar swapping nonsense.
Again, there is a lot I love about ESO, but they decided to "go their own way" when it came to combat and wound up with a system that you have to rebuild yourself from the ground up to learn, and even then you might not be very good at it.
By "clicking our abilities" do you mean scrolling over with the cursor and clicking them? So if I want to cast LL followed by a Mages' Wrath I have to manually move to and then click on each one (and target LL as well)? That seems like it would serve no purpose other than making combat ridiculously slow paced.
It seems like all of your suggestions are designed to slow down the pace of the game, which I definitely do not agree with. Fast paced combat that requires paying attention to multiple things at once is one of my favorite parts of this game.
Here's the problem. Your "fast paced combat" is pretty much directly opposed to every other Western MMO on the market that has some semblance of flow and GCD to it. Dpsing in this game looks like "artistic" (read between the lines there) spazzing compared to them. The whole point of a GCD is to prevent crazy / janky motions like you see in this game, and give the player a second (literally) to process their next action.
"Fast paced combat" is what is causing the best players to do 40k dps and the worst to do 5k. There are other reasons, but this is the main one. If there were a GCD, one ability bar, and longer DoTs, you'd see that 5k jump to 15k and the 40k drop to 30k.
"Fast paced combat" isn't worth all the trouble it causes. WoW understood that. Rift understood that. Guild Wars understood that (I think? I didn't play it for very long but I think it had a gcd). ESO wasn't designed by anyone knowledgeable about the genre, which is why we have oddities like weaving and light / heavy attacks on top of abilities to begin with.
I guess the bottom line is that what you and the "elite" players want, isn't good for the game as a whole. It contributes to the huge disparity that causes new players to get kicked out of dungeons and belittled wherever they go.
1. As far as I can tell this game is the best MMO on the market.
2. Maybe I'm alone in this but weaving doesn't look too bad to me, at least with staves. I actually like tossing out another fireball between attacks. The exception is bar swap canceling but as long as bars exist this is unfortunately necessary because otherwise you can be stuck in a long-ass animation like blockade when you badly need to bar swap and shield. If animations are the issue they could work on animation transitions and still keep combat fast-paced.
3. Nobody starts out doing 40k DPS. I'm not sure what the aversion of so many players is to seeking out help but almost all good players will be helpful if you ask for it. Asking for help isn't frowned upon at all and shows that you are interested in improving, not a carry. Most people are more than happy to share their knowledge, teach rotations, teach mechanics, teach weaving, etc. There are even guilds dedicated to this.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***