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PTS Update 18 - Feedback Thread for Jewelry Crafting

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Do you have any other general feedback?

    Feedback:
    The cost for jewelry upgrade seems to be very higher. This seems a great obstacle to complete Master Writs (Legendary) and way too much grind!

    Upgrade to legendary Jewelry requires : 8 Chromium Plating, 1 Chromium Plating = Refine 10 Chromium Grains

    Deconstructing Legendary Jewelry = 1 Chromium Grain

    Refining Raw Material have chance to give 1 Chromium Grain

    @Lord_Dexter

    Were you able to verify the Decon drop rate with max points into refining (or whatever its called). At low level, I only got 2 grains from 6 pieces of gold jewelry. Just wondering if there is a guaranteed drop if the skills are maxed out or if its closer to what live is for other types of gear which is about 50/50 in my experience.

    If its the later, a max level crafter would have to decon 160 pieces of gold jewelry (80 Vet HM trial runs) to upgrade one piece of jewelry to max. Even if its guaranteed, the number is still WAY to high.

    This also begs the question, should we hoard our gold jewelry until we have our crafting leveled? If we have to rely on lesser jewelry to level, it will take even longer to get there.

    IMO, they should remove this 1/10th nonsense. It serves no purpose other than to increase the grind.

    Just deconstruct gold jewellery, i used template character to get Endurance Set Gold Jewerly!

    I deconstructed 2 rings and got 2 chromium grains. I have 3 skills on deconstruction passive.

    I will do further testing, may deconstruct 20 items to check grains rate.

    Jewelry upgrade is too much of grind and if it goes live as currently on PTS then everyone is going to hate it.

    @Lord_Dexter
    Yeah, I actually didnt use a template. I had some PVP reward mails that came in and the game let me decond them. Dont know if that was intended or not, but its what happened. My drop rate was 2/6 for the chromium grains.

    But yes, completely agree with the bold.

    Edit: At this point, i see it being useful for trait change, and not a lot more.
    Edited by Oreyn_Bearclaw on April 17, 2018 6:10PM
  • Moloch1514
    Moloch1514
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    Very discouraged with how this feature turned out. I was hoping Summerset would rejuvenate a stale game (been here since closed Beta with non-stop Sub), but this looks like a contrived system designed only to extend the time it takes, most likely with plans to alleviate via Crown store items (Jewelry Mats packs coming soon).


    Really unfortunate this is what is bundled with a zone to qualify as a "Chapter".
    PC-NA
  • Donari
    Donari
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    Casdha wrote: »
    I'm guessing that you are gonna wait until folks get bored with jewelry to have daily writs for them, or are they gonna be in a different place than the other writs?

    I did a jewelry writ last night right after getting certified; it came off the same board as smith/wood/cloth. You do have to be certified by the guy in Alinor before you can get the writs.
  • Casdha
    Casdha
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    Donari wrote: »
    Casdha wrote: »
    I'm guessing that you are gonna wait until folks get bored with jewelry to have daily writs for them, or are they gonna be in a different place than the other writs?

    I did a jewelry writ last night right after getting certified; it came off the same board as smith/wood/cloth. You do have to be certified by the guy in Alinor before you can get the writs.

    Thanks, I only visited random towns and strolled Summerset overland. I'm sticking to everything but the story or quests.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • badmojo
    badmojo
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    The lack of nodes reminds me of when Wrothgar came out and we had to farm the Imperial city for cp160 gear to deconstruct for materials.
    [DC/NA]
  • Dubhliam
    Dubhliam
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    The Protective trait is useless.

    Why don’t you make something actually useful out of that trait?
    Something like:

    Increase block mitigation by 2%
    >>>Detailed Justice System Concept thread<<<
  • Juju_beans
    Juju_beans
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    Edaphon wrote: »

    Seam nodes and ore nodes share their spawn locations. You need to farm ore and hope that the next time a node pops up at that same location it's a seam and not ore again.

    It's really annoying and should be changed. Seams need to have their own spawn points.

    Wow did that with 2 types of ores.one more rare than the other in one expansion. Problem is you harvest the common ore and then what..sit around waiting for a respawn and hope it's the rare one ? Or go on your farming route hoping that the rare one is there when you get back ? It was pretty horrible trying to farm and that rare ore was pretty pricy to buy.
  • eso_nya
    eso_nya
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    Highlor3 wrote: »
    How can we test a new crafting profession when people can barely find nodes of it, even with it's keen eye level 3?!

    With a cp 750 template, gets a box full of mats and has the line maxed.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    To all those fearing about the rarity of jewelry nodes : don't forget we're on PTS. Hardly anybody farms on PTS (since it's pretty pointless), as a result nodes are less renewed and there's less turnover. There's a bias here.
  • olsborg
    olsborg
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    Its too grindy, make it less grindy and easier to handle like the rest of the crafting skills. This training isnt very casual friendly imo.

    PC EU
    PvP only
  • Feric51
    Feric51
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    I may be in the minority here, but I personally am encouraged by the apparent increased level of grind. As a disclaimer, I currently only own gold jewelry that I have purchased from The Golden merchant, don't PvP, and don't do vet trials to acquire it that way. So, no, I'm not someone worried about gold jewelry flooding the market and making those latter endeavors worthless.

    I'm someone who gets bored by content that comes too easily, and enjoys the challenge of striving to reach a goal. If that goal is handed over a silver platter, suddenly it doesn't seem as appealing. This will punish me, more so than the dedicated players who can put in hours and hours of time to farm and grind the style as I only have, at max, 2-2.5 hours a day to play. And, honestly, I think that's fine.

    I have never had a choice in what gold jewelry I have access to. I'm reliant on The Golden's RNG to give me what I want, and even then, I can barely afford it as is. Just the hope that jewelry crafting brings is enough to keep me plugging away and out there searching for that next seam, or that next green ring from a dolmen to deconstruct. New players and those without Summerset will suddenly have a market for all their trash set, low level, blue and green rings that currently get sold to the npc merchants or simply left behind to despawn in chests and corpses around Tamriel.

    I think the secondary markets for this will be incredible. Will it hurt the pockets of the impatient whales who want to be level 50 Jewelry Masters in a couple days? Sure, but it will benefit a much larger portion of the population who can profit from the raw mats and jewelry. And based on your feedback, which if I may say, may be a little preemptive since you've only had access for a little over 24 hours, this bullish (<---- Wall Street term, not disguised vulgarity) market will continue for quite some time as the grind appears to be real.

    Just relax, take it as it comes, and don't expect everything in ESO to be instant gratification.


    Edit for grammatical errors
    Edited by Feric51 on April 17, 2018 8:18PM
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • radiostar
    radiostar
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    I was able to make some little progress on my jewels crafting after getting the certification in Summerset. However, other than doing that quest to get certified, I found no raw metal at all. The only way I got some was by finding or stealing jewels and deconning them. Took a bit, but got enough to do one writ from the cert board:

    jcoffer.png

    Did it while running the first main quest Queen's Decree, so I wasn't actively scrounging around. But it's certainly not like finding provisioning stuffs. It is quite grindy.

    Using the crown store vouchers, I got all three base traits researched on both rings and necks. Those are easy because you can use old jewels for research. But haven't ground out new traits yet. Will try some more after finishing up some more of the psijic skill line (also quite grindy).
    "Billions upon Billions of Stars"
  • Jayne_Doe
    Jayne_Doe
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    Feric51 wrote: »
    I may be in the minority here, but I personally am encouraged by the apparent increased level of grind. As a disclaimer, I currently only own gold jewelry that I have purchased from The Golden merchant, don't PvP, and don't do vet trials to acquire it that way. So, no, I'm not someone worried about gold jewelry flooding the market and making those latter endeavors worthless.

    I'm someone who gets bored by content that comes too easily, and enjoys the challenge of striving to reach a goal. If that goal is handed over a silver platter, suddenly it doesn't seem as appealing. This will punish me, more so than the dedicated players who can put in hours and hours of time to farm and grind the style as I only have, at max, 2-2.5 hours a day to play. And, honestly, I think that's fine.

    I have never had a choice in what gold jewelry I have access to. I'm reliant on The Golden's RNG to give me what I want, and even then, I can barely afford it as is. Just the hope that jewelry crafting brings is enough to keep me plugging away and out there searching for that next seam, or that next green ring from a dolmen to deconstruct. New players and those without Summerset will suddenly have a market for all their trash set, low level, blue and green rings that currently get sold to the npc merchants or simply left behind to despawn in chests and corpses around Tamriel.

    I think the secondary markets for this will be incredible. Will it hurt the pockets of the impatient whales who want to be level 50 Jewelry Masters in a couple days? Sure, but it will benefit a much larger portion of the population who can profit from the raw mats and jewelry. And based on your feedback, which if I may say, may be a little preemptive since you've only had access for a little over 24 hours, this bullish (<---- Wall Street term, not disguised vulgarity) market will continue for quite some time as the grind appears to be real.

    Just relax, take it as it comes, and don't expect everything in ESO to be instant gratification.


    Edit for grammatical errors

    I understand your point and agree in principle. Time will tell whether it's too grindy or not. Plus, we all know that they loosened up on the difficulty of acquiring ruby mats and nirn after the first few months, so they may make some adjustments initially, prior to launch, or even after a few months. Wouldn't be surprised that the grind gets reduced further when it becomes a base game feature next year (making an assumption here, but it seems likely).

    I know I'm in the minority here, but I was actually disappointed when they made leveling enchanting easier. I remember the days when the needle barely moved, but you were still able to keep up with your character level pretty easily. Also, when they reduced the grind, they also reduced the power of enchants. On my new Warden, all I did was have him decon every glyph I got from all of my crafting writs. So, just green glyphs of CP150, level 1, and level 40. Also, any trash white glyphs. Now, I wasn't in a hurry with him to get to level 50, so it did take several months, but that would never have been possible with the old grind. I remember swapping blue/purple glyphs with my spouse and it still seemed to take forever.

    So, I agree that I don't want jewelry crafting to be as easy as, say, blacksmithing, but I don't want the grind to be so bad that players start fighting with each other and things get ugly. Competition is fine, but if availability is too scarce, it will only bring out the worst in most players. If the grind is too frustrating, many players who were excited for the system may just abandon it altogether. There must be a balance, and I'm sure that's something they are monitoring closely on PTS. I think our feedback is critical.
  • DiNanna63
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    i found 2 seam nodes earlier but now that I need it to craft a writ, I can't find it anywhere. All I come across is iron ore.
  • Vaoh
    Vaoh
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    So from the sounds of it, Jewelrycrafting is not being integrated into the game in the same manner as the other six crafts.

    It sounds like it's better to just give up on our hopes of having fun with crafted jewelry altogether. I'll be selling off every item associated with Jewelcrafting that comes int my possession if it turns out this bad.

    I really hope this is just due to bugs atm, or that ZOS is willing to make massive changes.
  • Elephant42
    Elephant42
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    Vaoh wrote: »
    So from the sounds of it, Jewelrycrafting is not being integrated into the game in the same manner as the other six crafts.

    It sounds like it's better to just give up on our hopes of having fun with crafted jewelry altogether. I'll be selling off every item associated with Jewelcrafting that comes int my possession if it turns out this bad.

    I really hope this is just due to bugs atm, or that ZOS is willing to make massive changes.

    You want to have FUN playing ESO - shock, horror :/

    I started playing ESO when it lost the compulsory subscription and I've seen it get steadily grindier, more divisive and less fun in _every_ major patch starting with IC - heavy siiiiigh...
  • Feric51
    Feric51
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    @Jayne_Doe I agree that there is a fine line between a good grind that encourages prolonged interaction, and one that spawns futility and abandonment.

    I fully anticipated an upper-level severity just because the potential impacts jewelry crafting has towards other end-game aspects (vet trials, rewards of the worthy, golden merchant) that no other newly implemented feature of the game has created. The key here is to allow a perceptible progression forward for each player, even if it’s just at a crawl. As long as drama are visible and there’s a respectable return of materials and inspiration from deconstruction, then that should ease some tensions because at least we can see advancements.

    What I don’t want to see is the crafting version of Buoyant Armiger - where players begin to even question if it exists in the game at all. I think a fair market value of gold upgrade bars should stabilize at 25-40k each. But wait, doesn’t that mean that it will cost between 200-320k per jewel? Yep! And I also remember a time about 18 months ago when tempering alloys went for that amount too! There’s only 3 jewel pieces to upgrade per setup, so I don’t teally think that’s too extreme.

    If potent nirncrux are 13k average right now (XB-NA) then a grind about twice as hard per gold temper would be the benchmark if shoot for if I were ZOS.

    Just my two pennies.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • temjiu
    temjiu
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    First Off, I totally agree with the other posters about the Node spawn rate. You REALLY NEED to move the nodes off of the metal Ore table. Pruning nodes WILL occur (people selectively taking only the JC nodes) which will artificially reduce the current spawn rate even more then it already is.

    You are about to unleash a heck of a dogfight on the game if you don't change this node development. People have been waiting for years to get JC, so don't think that it will be easy to farm....even if they nodes are separate, and the node rate is equal to metal ore, there will still be infighting for the resources. As it is? Nuclear reactor waiting to explode.

    I went to a pretty empty area to farm m(ran acroos literally 0 players the whole time), and had all the resource nodes available to me. Farmed for about an hour. The average spawn rate from what I can tell is about 2:1 metal to Dust. That's if Node Pruning doesn't occur, which it will, whether for reasons of impatience or simple ignorance, doesn't matter. between node pruning and low spawn rate competing with metal ore...man, don't even want to consider the havoc waiting to happen.
    Edited by temjiu on April 17, 2018 10:34PM
  • joaaocaampos
    joaaocaampos
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    @ZOS_GinaBruno My feedback is:

    Jewelry Crafting Traits:
    • Protective: Increases Physical and Spell Resistance, and Critical Resistance.
      The value could be between 5 and 10%. This Trait would help both PvP and PvE, wearing light, medium and heavy.
  • disintegr8
    disintegr8
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    SpAEkus wrote: »
    Casdha wrote: »
    umagon wrote: »
    Accessory items in pre-existing storage containers like the champion cache do not have the “This item cannot be deconstructed.” branding. And can be deconstructed; allowing players to horde such caches and power level jewelry crafting while stockpiling materials.

    If this ain't fixed, looks like its time to hord Anniversary coffers and the others that you get on the quests.

    I have yet to get any jewelry in Anniversary boxes since start 48 crates a day.

    That's because they don't drop any gear.
    I don't know what that other person was talking about.
    I can only assume they meant boxes like Rewards for the Worthy that you have now will drop usable jewelry if you do not open them until after the update.

    I may keep some that I get, mainly because I have a full supply of transmute crystals, and see what happens.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • lantelis268ub17_ESO
    lantelis268ub17_ESO
    Soul Shriven
    I have not found Jewelry crafting Stations in the beginning areas, such as BleakRock, khenarthi's roost. The ration of seems is very low. I would find about 6 of any other crafting material to 1 seem. For example, I found 6 to 10 Blacksmithing nodes but only 3 Pewter seems near Mistral.
  • redspecter23
    redspecter23
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    It seems unlikely that anyone has received any jewelry master writs, but it should be noted that if they require a legendary tier item, they need to award vouchers accordingly, as in about 10 times as many as a similar blacksmithing master writ. Something tells me they don't give 1500+ vouchers each, but maybe a dev can shine some light on this. It's already pointless to do the 10 voucher provisioning writs. If these don't award appropriately, they will be tossed in the trash immediately.
  • Elsonso
    Elsonso
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    So, one of the (few) main features of the Chapter is locked behind a grind, so it will be hard to actually get to use what we paid for.

    Why am I buying this Chapter, again? A couple hours of main quest, a Trial, jewelry crafting, and a skill line?
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • craigr02
    craigr02
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    My experience on jewelry crafting this far:
    I was able to deconstruct jewelry, and got some grains. I eventually found the jewelry crafting station in Stonefalls and upgraded a piece of armor.
    After that I went and ran around Stonefalls to farm some seems. I could not find any! I found some nodes of rubedite and iron ore, but no seams. I only farmed for 20 mins, I had one of the 750 templates and maxed out everything in the passives, but still didn't see any seams.
  • radiostar
    radiostar
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    Just out of curiosity, anyone who either farmed or just happened to pick up some jewels: did they contain traits on them? I ask because the only traited jewels I got were from the bosses/geysers at the end where they were set pieces. I think it was a Gloomy purple ring or maybe a Vanus ring. But in regular trait (healthy, robust, arcane).

    Everything else that was stolen or found in containers was untraited, even the green items. And didn't get any blue items at all, just mostly the white ones and like 2 greens. That might be because of having a low jewelcraft number right now and no skill points into it past a beginner stage.
    "Billions upon Billions of Stars"
  • ecru
    ecru
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    Gave up entirely because I couldn't find any nodes. Might wanna do something about this.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Peekachu99
    Peekachu99
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    Agonizingly slow, frustrating and tedious system. Nodes need to be tuned up to 11 (compared to where they are now). It just can’t launch in this state.

    Also, if you’re going to fleece us with the scrolls to expedite the process—which is clearly the intent (to boost crown sales of the scrolls)—at least make the levelling and acquisition of the materials less painless, so that the process can, you know, be EXPIDITED. What’s the point of research scrolls for a process that moves at an artificially lethargic pace? That’s not incentivizing even to people who spend money.

    Love so much of this new content, but this is easily a (very) sore spot.
  • phileunderx2
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    I spent probably an hour looking for jewelry nodes. Found 2 in Summerset then went to craglorn, ran my regular route found nothing.
  • zassasaurus
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    I think you have gone overboard with making jewellery crafting mats rare. I understand that you want to make them rarer than usual mats but it's too much. All the improvement and trait mats have to be refined from 10 other components, so just with that you have made them all 10 times rarer than all other improvement and trait mats. But then you also have limited/specialized methods to get trait materials, no hireling, less of a material return from writs and from what I can tell deconstruction, AND less nodes appearing in the world. It's far too much, the 10 times rarity from having to refine powders to get the improvement mats would be sufficient to make it much rarer to get then all the other materials.
  • Taleof2Cities
    Taleof2Cities
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    This vendor looks more savory with every single day that goes by in Summerset PTS ...

    ON-npc-Adhazabi_Aba-daro_the_Golden.jpg

    (from the UESP)
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