RinaldoGandolphi wrote: »My Stam Sorc uses Bleeds (Dual Wield Double Axes) Since I don't want to play the Two Hander it feels clunky and slow. I get root and snare immunity from Retreating Maneuvers(2k+ Stam Regen before a pot in Heavy Armor + Dark Deal allows me to use it very liberally, and it helps those around me as an added bonus) and Draining Shot as a Burst Heal.
Dual Wield has no execute, so Bleeds are simply throwing Duel Wield users a bone...As you can only beat people with it by putting a lot of pressure on them. Also, Bleeds are the only real counter to permablocking tanks. If you want to kill them in any reasonable amount of time you have to stack dots and bleeds on them.
Dual Wield lacks the burst and execute TH and Bow have (Poison Injection and Reverse Slice Respectively) So they get Bleeds instead to deal a little extra damage. Now the Two Handed Axe passive probably needs to be changed and not have a bleed since they have access to an execute in Reverse Slash, but the dual wield axe passive certainly needs to be left alone unless your going to give us vastly under represented dual wield specs an actual execute.
Ragnarock41 wrote: »No efficient counterplay options.
unefficient? slot purge, and still die due to purge burning your magicka too quick.
Karmanorway wrote: »
Its kind of funny to see people whining about everything. Someone wrote here if you purge bleeds they are instantly reaplied... lol
How, please explain me that. What someone that run bleed build just applies all dots by running around and looking at people?
Cmon just burst them, purge, kite, outheal, shield, cc to interrupt his flow... its not that hard. They are not unkillable, so pressure them, put them on defensive
I wonder how do you counter burst builds...hmmmm....probably crying about those to
CatchMeTrolling wrote: »Well they aren't wrong, if someone purges your bleed you simply reapply it, if you're a magplar you're not kiting any bleed build for obvious reasons. And any other class I barely see running purge. So yeah I'm just going to reapply it. Albeit realistically bleeds combined with other attacks and a poor indication of notifying a person that a bleed is ticking away on them I'm sure many people don't know it until it's too late. But then again PC has add one telling you when to purge and dodge.
But I think it's more funny that you can only perceive thing's as whining and crying.
CatchMeTrolling wrote: »Well they aren't wrong, if someone purges your bleed you simply reapply it, if you're a magplar you're not kiting any bleed build for obvious reasons. And any other class I barely see running purge. So yeah I'm just going to reapply it. Albeit realistically bleeds combined with other attacks and a poor indication of notifying a person that a bleed is ticking away on them I'm sure many people don't know it until it's too late. But then again PC has add one telling you when to purge and dodge.
But I think it's more funny that you can only perceive thing's as whining and crying.
Well tell me please how much time does it takes to reapply it?
Bleed builds are mostly heavy armor and rely a lot on heavy atacks, so throwing in heavy atacks, switching weapons and hitting skills will take a lot of time.
Lets say dk with 2h axe and dw, he have maybe venomous claw on back bar, so heavy into claw switch weapons, heavy into blood craze and maybe light into noxious. It will take a lot of time to do it and its not guarantee axes bleed will proc. And in that time you can be making some dmg to him so he has to cast some defensive bufs, heals etc making his combo even slower. ye instantly reapplied...
Dont get me wrong I never said bleed builds are not strong, but they deserve to be strong, just like any other build. I just dont feel they are that OP poeple are making them to be.
What bothers me is mentality of people that bleed build guarantee victory over anyone.
Master_Kas wrote: »Ragnarock41 wrote: »No efficient counterplay options.
unefficient? slot purge, and still die due to purge burning your magicka too quick.
But isn't it called efficent purge?
Karmanorway wrote: »
You merely proved my point. Most of what got mentioned aren’t bleeds. At most you have two bleeds going if and only off they used an axe.
Bash and hurricane arent bleeds.
TheBonesXXX wrote: »Kill us before we kill you.
Generally speaking bleed builds apply constant pressure while being tanky. They are quite cost efficient in their damage dealing, while you expend loads of resources trying to deliver burst heals and burst damage. They are essentially good 1v1 builds.
You need to build somewhat similar to them to counter them. Troll king and/or 2 HoTs will usually counter a lot of the bleed damage and allow you to maintain your own pressure. Magic builds will need Rapid Regen and another cost efficient source of healing (Refreshing Path, Cauterise, Burning Embers, Siphoning, Extended Ritual, Power Surge etc.)
The worst are the ones that defile as well though. But defiles in general are super strong in 1v1s regardless of the type of build utilising them.
RinaldoGandolphi wrote: »My Stam Sorc uses Bleeds (Dual Wield Double Axes) Since I don't want to play the Two Hander it feels clunky and slow. I get root and snare immunity from Retreating Maneuvers(2k+ Stam Regen before a pot in Heavy Armor + Dark Deal allows me to use it very liberally, and it helps those around me as an added bonus) and Draining Shot as a Burst Heal.
Dual Wield has no execute, so Bleeds are simply throwing Duel Wield users a bone...As you can only beat people with it by putting a lot of pressure on them. Also, Bleeds are the only real counter to permablocking tanks. If you want to kill them in any reasonable amount of time you have to stack dots and bleeds on them.
Dual Wield lacks the burst and execute TH and Bow have (Poison Injection and Reverse Slice Respectively) So they get Bleeds instead to deal a little extra damage. Now the Two Handed Axe passive probably needs to be changed and not have a bleed since they have access to an execute in Reverse Slash, but the dual wield axe passive certainly needs to be left alone unless your going to give us vastly under represented dual wield specs an actual execute.
Pretty sure steel tornado is the dual wield execute.
RinaldoGandolphi wrote: »
Steel Tornado is not exactly a great execute.
[...]
I started using it in BG's sometimes because its really good
[...]
they will cry [...] and get it nerfed
RinaldoGandolphi wrote: »My Stam Sorc uses Bleeds (Dual Wield Double Axes) Since I don't want to play the Two Hander it feels clunky and slow. I get root and snare immunity from Retreating Maneuvers(2k+ Stam Regen before a pot in Heavy Armor + Dark Deal allows me to use it very liberally, and it helps those around me as an added bonus) and Draining Shot as a Burst Heal.
Dual Wield has no execute, so Bleeds are simply throwing Duel Wield users a bone...As you can only beat people with it by putting a lot of pressure on them. Also, Bleeds are the only real counter to permablocking tanks. If you want to kill them in any reasonable amount of time you have to stack dots and bleeds on them.
Dual Wield lacks the burst and execute TH and Bow have (Poison Injection and Reverse Slice Respectively) So they get Bleeds instead to deal a little extra damage. Now the Two Handed Axe passive probably needs to be changed and not have a bleed since they have access to an execute in Reverse Slash, but the dual wield axe passive certainly needs to be left alone unless your going to give us vastly under represented dual wield specs an actual execute.
Pretty sure steel tornado is the dual wield execute.
WrathOfInnos wrote: »Bleeds are the counter to heavy armor, since they bypass armor mitigation. The counters are high healing, shielding or purging. Medium or light armor are best against bleeds (for higher vigor ticks and cheaper shields/heals).
Outheal or outburst the bleeder. That's the counter. Bleed builds trade high burst for steady damage over time. So in response, live through the ticks, and counter with massive burst damage.
Range the bleeders down. They have to get up close to apply the bleeds.
Timeraider wrote: »Outheal or outburst the bleeder. That's the counter. Bleed builds trade high burst for steady damage over time. So in response, live through the ticks, and counter with massive burst damage.
Range the bleeders down. They have to get up close to apply the bleeds.
The problem is when you die within 2 seconds and see 5 bleeds from 1 person dealing double your health... within 2 seconds...