This thread is a joke. How to counter a bleed build? Have strong heals, shields, purge, cloak, movement. Out dps the bleeder and kill them before they can dps you down, because it takes time to ramp up the bleeds. Pvp requires burst but bleed builds take time to take full effect, that people who have solid defense rotations out mitigate the damage no problem. Learn to play and stop complaining on the forums to get ZOS to fundamentally change the game to help your whiny butts win. Bleeds are not OP. People who don't invest in defenses and cry in the forums to negate an entire playstyle is OP.
The stam sorc bleed build guys say, kill us before we kill you, and I didn't see anyone mention that their Dark Deal is now uninterruptable. They already were super tough, now whenever you CC them or if they take and immovable they can Dark Deal right in your face, like a Breath of Life on PEDs and they can do it all over again. I like powerful warriors so props to them... gotta gang up on them... then they will complain noone one v ones with the uninterruptable Dark Deal beasts...
Nelson_Rebel wrote: »Ok lets be honest here, against a proper bleed build, they will be using Defile along with their
bleed damage. Every. Time.
Purge will not ever work. it costs 7 thousand magic for the fully morphed efficient purge morph. No one in this game can sustain a DAMAGE pvp build with a 7 thousand magic cost purge skill. You will die, very quickly if you try to use this as a counter.
Most bleed builds have s&B for reverb bash (stun and defile) and use heroic slash to reduce your damage too. So not only are you going to be constantly getting bashed, defiled, and reduced damage. You have to find a way to burst them in about 30 seconds because your self healing WILL fail on any build around that time against a bleed build.
The simple answer is realisticly, you can't. If your opponent is even halfway decent, you will most likely die unless you are a stamblade with massive burst. Other than that, your best bet is to just walk away.
I hate to say it, but you cant do anything against a defile/bleed/maim build who is using damage setups and their own monster set on top of it.
Runnning your own bleed build on a stamplar hard counters, but its just using the same tactic, the big difference is having cleanse at your disposal
All you can do is hope they are just bad or walk away
Mangeli200194 wrote: »The stam sorc bleed build guys say, kill us before we kill you, and I didn't see anyone mention that their Dark Deal is now uninterruptable. They already were super tough, now whenever you CC them or if they take and immovable they can Dark Deal right in your face, like a Breath of Life on PEDs and they can do it all over again. I like powerful warriors so props to them... gotta gang up on them... then they will complain noone one v ones with the uninterruptable Dark Deal beasts...
@bpmachete
Venom arrow
Venom_Arrow.png
Cast Time Instant
Target Enemy
Range 28m range
Cost 2430 Stamina
Shoot an arrow coated in Shadowscale poison at an enemy, dealing 4990 Poison Damage and an additional 9200 Poison Damage over 10 seconds.
If the enemy hit is casting an ability they are interrupted, set off balance, and stunned for 3seconds.
If the enemy hit is casting an ability they are interrupted, set off balance and stunned.
Only if your Stam of course, works miracles against stamsorcs
You counter bleed builds the same way you counter anything, by getting good and learning to play. You heal, you evade, you mitigate, you pressure, you burst. It’s no different from countering any build, and the proper question to ask would be how do you counter dual wield templar/nb/sorc/dk/warden specifically because the answer will vary wholly class by class. That’s what people who scapegoat bleeds for why they are getting rekt simply don’t understand. Bleeds are just dots, there’s much more to the dual wield brawler spec than just that. And more over, most of the time it’s the player and not the build that gives you trouble. I only find bleed specs, and indeed any build, troubling insofar as thenplayer behind it. People just love something to point a finger at and absolve themselves of blame.
At any rate, bleeds add diversity and variability in playstyle the game. In strictly 1v1 situations, sword and board is superior and open world 2h tends to be superior. Dual wield kinda sits somewhere between. Nerf bleeds kill diversity. Especially true next patch with the buffs coming to 2h.
Ragnaroek93 wrote: »You counter bleed builds the same way you counter anything, by getting good and learning to play. You heal, you evade, you mitigate, you pressure, you burst. It’s no different from countering any build, and the proper question to ask would be how do you counter dual wield templar/nb/sorc/dk/warden specifically because the answer will vary wholly class by class. That’s what people who scapegoat bleeds for why they are getting rekt simply don’t understand. Bleeds are just dots, there’s much more to the dual wield brawler spec than just that. And more over, most of the time it’s the player and not the build that gives you trouble. I only find bleed specs, and indeed any build, troubling insofar as thenplayer behind it. People just love something to point a finger at and absolve themselves of blame.
At any rate, bleeds add diversity and variability in playstyle the game. In strictly 1v1 situations, sword and board is superior and open world 2h tends to be superior. Dual wield kinda sits somewhere between. Nerf bleeds kill diversity. Especially true next patch with the buffs coming to 2h.
From my experience it's the opposite, that bleedbuilds are strong in duels and bad in open world (unless you have a heal or shieldbot in your group but in that case other specs are better for group play) because you simply can't tank more than one player with dual wield, in fact you can't even tank one player, you only survive by doing tons of pressure against him.
I don't think they need a nerf at this point tho. Sure, bleedbuilds are cheesy in duels but not as overperforming as defile, Sloads, petsorcs etc.
RinaldoGandolphi wrote: »My Stam Sorc uses Bleeds (Dual Wield Double Axes) Since I don't want to play the Two Hander it feels clunky and slow. I get root and snare immunity from Retreating Maneuvers(2k+ Stam Regen before a pot in Heavy Armor + Dark Deal allows me to use it very liberally, and it helps those around me as an added bonus) and Draining Shot as a Burst Heal.
Dual Wield has no execute, so Bleeds are simply throwing Duel Wield users a bone...As you can only beat people with it by putting a lot of pressure on them. Also, Bleeds are the only real counter to permablocking tanks. If you want to kill them in any reasonable amount of time you have to stack dots and bleeds on them.
Dual Wield lacks the burst and execute TH and Bow have (Poison Injection and Reverse Slice Respectively) So they get Bleeds instead to deal a little extra damage. Now the Two Handed Axe passive probably needs to be changed and not have a bleed since they have access to an execute in Reverse Slash, but the dual wield axe passive certainly needs to be left alone unless your going to give us vastly under represented dual wield specs an actual execute.
Pretty sure steel tornado is the dual wield execute.
The bleed from DW has been around forever. When you get hit with DW bleed damage, just pop a health pot and carry on (makes you pay attention to your health bar).
DW bleed damage enhanced with Master weapons = a very potent DOT, but not 'OP.'Stinging Slashes Set ("The Master's Axe, Mace, Sword, Dagger" from Dragonstar Arena)
(2 Items): Increases the bleed damage Twin Slashes deals by 1500 each tick.
Twin Slashes: Slice enemy with both weapons to cause deep lacerations, dealing x Physical Damage and causing them to bleed for an additional x Physical Damage over 9 seconds.
Minor defile + DW bleed damage enhanced by Master Weapons creates a nasty combination that comes right up to the 'OP' line, but doesn't cross it. (Keep in mind, you are hit with the enhanced bleed damage (DOT) in addition to the burst damage from whatever skill combination and/or other proc set was used.)
When Major defile was added to the game, it became the 'OP' catalyst. Any type of powerful damage (damage combination) that doesn't immediately kill you, instantly becomes OP when major defile is involved ... especially when you get hit with a combo that includes DW bleed DOTs enhanced with Master Weapons. The problem is made even worse when both major/minor defile are stacked.
Being tired of getting wrecked in BG
Im thinking to go sload on my stamsorc
Do you advise heavy or medium?
Ragnarock41 wrote: »Ragnaroek93 wrote: »You counter bleed builds the same way you counter anything, by getting good and learning to play. You heal, you evade, you mitigate, you pressure, you burst. It’s no different from countering any build, and the proper question to ask would be how do you counter dual wield templar/nb/sorc/dk/warden specifically because the answer will vary wholly class by class. That’s what people who scapegoat bleeds for why they are getting rekt simply don’t understand. Bleeds are just dots, there’s much more to the dual wield brawler spec than just that. And more over, most of the time it’s the player and not the build that gives you trouble. I only find bleed specs, and indeed any build, troubling insofar as thenplayer behind it. People just love something to point a finger at and absolve themselves of blame.
At any rate, bleeds add diversity and variability in playstyle the game. In strictly 1v1 situations, sword and board is superior and open world 2h tends to be superior. Dual wield kinda sits somewhere between. Nerf bleeds kill diversity. Especially true next patch with the buffs coming to 2h.
From my experience it's the opposite, that bleedbuilds are strong in duels and bad in open world (unless you have a heal or shieldbot in your group but in that case other specs are better for group play) because you simply can't tank more than one player with dual wield, in fact you can't even tank one player, you only survive by doing tons of pressure against him.
I don't think they need a nerf at this point tho. Sure, bleedbuilds are cheesy in duels but not as overperforming as defile, Sloads, petsorcs etc.
This is exactly the case, you're spot on. But I would say that the combination of master dw+defile is definitely overperforming, especially on a class that is already very strong without all of that, in other words, bleed blades are kind of scary.
Waffennacht wrote: »
Ragnaroek93 wrote: »Ragnarock41 wrote: »Ragnaroek93 wrote: »You counter bleed builds the same way you counter anything, by getting good and learning to play. You heal, you evade, you mitigate, you pressure, you burst. It’s no different from countering any build, and the proper question to ask would be how do you counter dual wield templar/nb/sorc/dk/warden specifically because the answer will vary wholly class by class. That’s what people who scapegoat bleeds for why they are getting rekt simply don’t understand. Bleeds are just dots, there’s much more to the dual wield brawler spec than just that. And more over, most of the time it’s the player and not the build that gives you trouble. I only find bleed specs, and indeed any build, troubling insofar as thenplayer behind it. People just love something to point a finger at and absolve themselves of blame.
At any rate, bleeds add diversity and variability in playstyle the game. In strictly 1v1 situations, sword and board is superior and open world 2h tends to be superior. Dual wield kinda sits somewhere between. Nerf bleeds kill diversity. Especially true next patch with the buffs coming to 2h.
From my experience it's the opposite, that bleedbuilds are strong in duels and bad in open world (unless you have a heal or shieldbot in your group but in that case other specs are better for group play) because you simply can't tank more than one player with dual wield, in fact you can't even tank one player, you only survive by doing tons of pressure against him.
I don't think they need a nerf at this point tho. Sure, bleedbuilds are cheesy in duels but not as overperforming as defile, Sloads, petsorcs etc.
This is exactly the case, you're spot on. But I would say that the combination of master dw+defile is definitely overperforming, especially on a class that is already very strong without all of that, in other words, bleed blades are kind of scary.
But these builds aren't viable in open world. I don't see heavy armor bleedblades outside of duels because it's complete garbage in open world. In my opinion the patch looks pretty magicka favoured with all the changes and bleeds aren't the thing what I'm concerned about: Stamnb got indirectly nerfed by releasing Sloads (my Vigor heals less than Sloads deals damage on me when I'm hit by Defile on a 40k stamina and 3.4k wpndmg build and my defense gets disabled by Sloads) and stamsorcs, stamdks and stamplars were already not so great before the patch. It's just sad that after 4 years bow still isn't playable on anything but Nbs and only as kind of buff bar or as snipe ganker, I guess ZOS don't want fast paced builds to be viable.
Ragnaroek93 wrote: »Ragnarock41 wrote: »Ragnaroek93 wrote: »You counter bleed builds the same way you counter anything, by getting good and learning to play. You heal, you evade, you mitigate, you pressure, you burst. It’s no different from countering any build, and the proper question to ask would be how do you counter dual wield templar/nb/sorc/dk/warden specifically because the answer will vary wholly class by class. That’s what people who scapegoat bleeds for why they are getting rekt simply don’t understand. Bleeds are just dots, there’s much more to the dual wield brawler spec than just that. And more over, most of the time it’s the player and not the build that gives you trouble. I only find bleed specs, and indeed any build, troubling insofar as thenplayer behind it. People just love something to point a finger at and absolve themselves of blame.
At any rate, bleeds add diversity and variability in playstyle the game. In strictly 1v1 situations, sword and board is superior and open world 2h tends to be superior. Dual wield kinda sits somewhere between. Nerf bleeds kill diversity. Especially true next patch with the buffs coming to 2h.
From my experience it's the opposite, that bleedbuilds are strong in duels and bad in open world (unless you have a heal or shieldbot in your group but in that case other specs are better for group play) because you simply can't tank more than one player with dual wield, in fact you can't even tank one player, you only survive by doing tons of pressure against him.
I don't think they need a nerf at this point tho. Sure, bleedbuilds are cheesy in duels but not as overperforming as defile, Sloads, petsorcs etc.
This is exactly the case, you're spot on. But I would say that the combination of master dw+defile is definitely overperforming, especially on a class that is already very strong without all of that, in other words, bleed blades are kind of scary.
But these builds aren't viable in open world. I don't see heavy armor bleedblades outside of duels because it's complete garbage in open world. In my opinion the patch looks pretty magicka favoured with all the changes and bleeds aren't the thing what I'm concerned about: Stamnb got indirectly nerfed by releasing Sloads (my Vigor heals less than Sloads deals damage on me when I'm hit by Defile on a 40k stamina and 3.4k wpndmg build and my defense gets disabled by Sloads) and stamsorcs, stamdks and stamplars were already not so great before the patch. It's just sad that after 4 years bow still isn't playable on anything but Nbs and only as kind of buff bar or as snipe ganker, I guess ZOS don't want fast paced builds to be viable.
skyhawk002 wrote: »How are these bleed builds for Stamden any different than for Stam Sorc?
just spam some kind of cleanse. LOOOOOOOOOOOOOOOOL
no but on the serious side, most classes and builds just get destroyed by bleeds especially in combination with defiles (*cough* heavy armor bleedblades).
unless youre a templar (or have a flex spot for purge lel) with extended ritual there is realisticly 0 (ZERO, none, nothing) counterplay.
Bleeds right now are just overperforming so hard, due to being able to proc of any melee attacks and ignoring any physical resistance. In noncp environment its even worse than cp because hardy and thick skinned dont kick in to counterplay bleeds, therefore pretty much all good players (in noncp environment, on a stamina spec) are playing some kind of dot/bleed pressure build.
skyhawk002 wrote: »How are these bleed builds for Stamden any different than for Stam Sorc?
Waffennacht wrote: »
thanks
surprised as I was expecting people to advise Heavy for this kind of dot builds