Purge is best when used with CE. Pretty simple just pump up the recovery, wind up the reduced cost and presto 1 player can purge every second with cleanse indefinitely providing a 3k heal to 6 players within range every second. And you thought they were just "GUD" ROFL....how foolish were you to think it was even possible.
Purge is best when used with CE. Pretty simple just pump up the recovery, wind up the reduced cost and presto 1 player can purge every second with cleanse indefinitely providing a 3k heal to 6 players within range every second. And you thought they were just "GUD" ROFL....how foolish were you to think it was even possible.
I, in particular, am extremely suspicious. It is difficult for me, still, to understand some aspects of the game, its mechanics. But I will give an example of a 'mistake' which, because of it, made me rethink some things.
Two days ago, me and a friend held - we defend - a flag in Aléssia against more or less 30 EPs. He put the 'guard' on me and we got tank for more than 5 minutes. It was an extraordinary number of players against only two. After this, some people ask me 'you is cheater?'
I opted, with my templar, to be an off-heal / medium tank. There are situations where I can tank large groups, others do not. There are a number of aspects to be considered, DPS involved, resistance, support, location, map situation (eventual bonus), etc., etc., etc.
I can not imagine a big group, how it works with all the skills giving bonuses, etc. Can mechanical failures occur? Yes, of course, but groups with 15, for example, all 'OP', I think it's almost impossible to 'stop'.
(google translate)
Nemesismimz wrote: »Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)
I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
Nemesismimz wrote: »Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)
I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
Absolutely.
The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.
Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.
The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.
Nemesismimz wrote: »Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)
I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
Absolutely.
The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.
Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.
The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.
Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.
Vilestride wrote: »Nemesismimz wrote: »Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)
I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
Absolutely.
The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.
Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.
The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.
Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.
Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.
VaranisArano wrote: »Vilestride wrote: »Nemesismimz wrote: »Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)
I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
Absolutely.
The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.
Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.
The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.
Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.
Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.
Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...
VaranisArano wrote: »Vilestride wrote: »Nemesismimz wrote: »Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)
I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
Absolutely.
The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.
Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.
The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.
Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.
Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.
Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...
antihero727 wrote: »VaranisArano wrote: »Vilestride wrote: »Nemesismimz wrote: »Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)
I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
Absolutely.
The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.
Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.
The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.
Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.
Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.
Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...VaranisArano wrote: »Vilestride wrote: »Nemesismimz wrote: »Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)
I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
Absolutely.
The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.
Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.
The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.
Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.
Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.
Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...
If your running in a group pressing one button repeatedly then your doing it all wrong. I had a great support purger build that did so much more and was almost unkillable. It took way more than 1 button to get the fullest out of it though
Rohamad_Ali wrote: »I'm still trying to understand Iskra's Cold Cake analogy . Do people eat warm cake somewhere ?
Rohamad_Ali wrote: »I'm still trying to understand Iskra's Cold Cake analogy . Do people eat warm cake somewhere ?
Google translate, its pastry (in my language, 'Pastel').
Rohamad_Ali wrote: »Ok thank you Iskra . Warm pastry sounds much more delicious then warm cake .
People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.
Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.
Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.
The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.
But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.
People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.
Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.
Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.
The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.
But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.
IZZEFlameLash wrote: »People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.
Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.
Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.
The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.
But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.
This game has funny disdain for group plays tbh. Never have I seen this much disdain for group plays of any kind than in this game at all levels. Kill 1 person with 3-6 men and then 3-6 end up getting killed by group larger than that is somehow more disdainful than them overwhelming 1 person for example.
usmcjdking wrote: »IZZEFlameLash wrote: »People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.
Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.
Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.
The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.
But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.
This game has funny disdain for group plays tbh. Never have I seen this much disdain for group plays of any kind than in this game at all levels. Kill 1 person with 3-6 men and then 3-6 end up getting killed by group larger than that is somehow more disdainful than them overwhelming 1 person for example.
I'm not sure why anyone would be surprised why there is a large disdain for ball groups.
a) highly inclusive.
b) nothing works.
c) farms half a faction.
d) guaranteed lag.
Most people on the receiving end of a ball group do not have a pleasant experience.
Prince_of_all_Pugs wrote: »i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".
You obsess over one guild farming. It used to be much more common. Learn their weaknesses, you’ll be ok.
AD in general is terrible at this. Half the time Zheg goes cross map to farm, DC or EP will just leave us alone to go hit our keeps. But when Drac sets up a farm in an AD keep, half the faction will stay there abd throw bodies out at them and lose half the map. It’s sad.