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(Vivec NA) This Campaign is an AD farming contest. AD has no morale.

  • Shadowmaster
    Shadowmaster
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    Another thing we have to consider is that Fire and cold fire siege is completely ineffective against ball groups (even when massed). i dont know if they removed the AOE cap on Purge but it feels like it. fire siege is the only way PuGs can counter organized ball groups.

    I had a meatbag and a coldfire ballista the other day I was running between on the Chalman walls while the DC zergball ran down the hill.

    I could hit the zergball with EACH of them, and none of them were dying. At some point siege has to be worth something. Right now when I did this (admittedly anecdotal, limited evidence), it just seems like siege only kills noobs or solo players without healing.
  • PenguinInACan
    PenguinInACan
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    Another thing we have to consider is that Fire and cold fire siege is completely ineffective against ball groups (even when massed). i dont know if they removed the AOE cap on Purge but it feels like it. fire siege is the only way PuGs can counter organized ball groups.

    I had a meatbag and a coldfire ballista the other day I was running between on the Chalman walls while the DC zergball ran down the hill.

    I could hit the zergball with EACH of them, and none of them were dying. At some point siege has to be worth something. Right now when I did this (admittedly anecdotal, limited evidence), it just seems like siege only kills noobs or solo players without healing.

    Siege should only kill noobs and solo players. If someone hasn't figured out how to avoid the giant red "I am going to do bad things to you" circle they deserve to reap the be benefits of the siege's embrace. If someone hasn't figured out that PvP provides a nifty skill tree with a nifty skill that can poof away the bad things, they deserve to drop their proverbial ice cream.

    It isn't the purge/cleanse's that should really be looked at here. It's what's causing the siege to be useless against organization. And that is more of a buff/change siege (which they are doing) thing. Until you get to the coordinated multiple stone treb hit right after a scattershot/meatbag hit stage of siege deployment, it's basically just a free VD proc/EG bait.
    Marek
  • Elong
    Elong
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    Telel wrote: »
    Elong wrote: »
    Telel wrote: »
    Elong wrote: »
    Telel wrote: »
    So, people keep telling khajiit that AD needs to 'git gud' and use the same super good tactics adored by the guys who keep taking first place. Oh, and that the dumbminion should stop zerging so hard...

    Oh, and some stuff about how certain players are all bad because they don't play as skillfully as certain other factions...

    nYHQEB0.png
    4Q1LU5p.png
    eBrWBta.png

    Can someone show khajiit where a certain set of someone's have begun to show skill instead of just zerging down the map like they always do?

    And yesterday and the day before that, EP's map looked the same as yours does now.

    I wish everyone would stop grabbing screenshots of moments that suit their agenda. Then again the corn is good and ripe.

    This one wishes elves playing on factions that have guilds notorious for doing unsavory things would stop making these threads in the first place. Seriously, this is like the blurteemleenth one Telel has seen.

    Until then khajiit will most politely point out they could be mocking people for being words involving hippos. Words which would have certain things critical to a matter. But khajiit is not doing that as it would be rude.

    Plus this one has already made some sad sad griffs cry, and wail, and try to make naughty videos involving Telel's much beloved voice.

    Translation anyone?

    Some people are silly , and should not light torches when covered in baby oil.

    Fortunately Telel is to polite to say that with great seriousness.

    Also, certain EP scrubs who like to troll AD zone chat are thin skinned crybabies.

    I still have no idea, but keep doing you Telel, anyone who leads pug groups and tries to help their faction is okay by me.

    By the way, look at the map right now, it's not the same as last night.
  • Vilestride
    Vilestride
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    Another thing we have to consider is that Fire and cold fire siege is completely ineffective against ball groups (even when massed). i dont know if they removed the AOE cap on Purge but it feels like it. fire siege is the only way PuGs can counter organized ball groups.

    I had a meatbag and a coldfire ballista the other day I was running between on the Chalman walls while the DC zergball ran down the hill.

    I could hit the zergball with EACH of them, and none of them were dying. At some point siege has to be worth something. Right now when I did this (admittedly anecdotal, limited evidence), it just seems like siege only kills noobs or solo players without healing.

    Siege should only kill noobs and solo players. If someone hasn't figured out how to avoid the giant red "I am going to do bad things to you" circle they deserve to reap the be benefits of the siege's embrace. If someone hasn't figured out that PvP provides a nifty skill tree with a nifty skill that can poof away the bad things, they deserve to drop their proverbial ice cream.

    It isn't the purge/cleanse's that should really be looked at here. It's what's causing the siege to be useless against organization. And that is more of a buff/change siege (which they are doing) thing. Until you get to the coordinated multiple stone treb hit right after a scattershot/meatbag hit stage of siege deployment, it's basically just a free VD proc/EG bait.

    Yea I gotta agree with Marek. PuGs shouldn't just get to have a tool they can buy for 1200AP and overpower organised players with a left click. The only way PuGs should be able to defeat organised players is to become organised players, I don't think there is anything wrong with that status quo, I am surprised this mind-set is so uncommon.
    Edited by Vilestride on April 6, 2018 3:39AM
  • Hetaira
    Hetaira
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    lostcloud wrote: »
    jimijac0me wrote: »
    We (DC) are playing/hitting our heads against the wall during all ya’ll off times - truth is there is stupid inbalance now in oceanic time and it really takes AD 25mins ( a qtr of the eval ) to flip the map yellow. Not sure where the off hrs DC are that 2 influential guilds needed to flip to the SAME faction but tbh its pretty impossible to do much even when we manage to get 10 in a raid.

    Glad it helps the prime time AD “pugs” get farmed and still win the campaign I guess but pretty depressing and hard to keep people interested in PvP when we hit ANY objective in our playtimes and we have no less than 3 times our numbers turn up. I get that is probably how other alliances felt before? But rn there is a serious imbalance when from 7-10pm AEST when there is 1 bar blue, 2 bar red and 3-locked Yellow

    I can really sympathise with this as an oceanic AD player we endured almost 18 months of it while TKG were on DC, each night we would log on and have 3 or less keeps, then spend the next 4 to 5 hours just getting our home keeps back if we were lucky, being wiped by vastly superior numbers night after night month after month. Yes some how we managed to win a couple of campaigns during that time though that was probably due to stronger US prim time showings. This was just how the campaign was for so long for us yet we toughed it out tried our best and had some fun though at times I wondered why on those nights we were crushed repeatedly.
    Being on the low pop faction and getting crashed just results in people loosing heart and no longer logging in, wait til you get down to single digits for your whole faction, that's when you really loose heart, or better yet the death of a campaign because your faction cant get enough people together to bypass the gate campers.
    But all you can do is what my guild mates and I did, stick it out take the fight to your enemies where you can and keep telling yourself it will get better.

    But then who am I, nothing more than I mindless pug according to most on these forums.

    This a million times over. AD has had it worse during non prime hours over the past year on NA PC Vivec.
  • Shadowmaster
    Shadowmaster
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    Siege should only kill noobs and solo players. If someone hasn't figured out how to avoid the giant red "I am going to do bad things to you" circle they deserve to reap the be benefits of the siege's embrace.


    They were all getting hit with it, they just weren't dying. My apologies for not specifying that.

    Siege should make people have some fear. You shouldn't be able to purge off all 30 people in your zergball to completely nullify it, with only one person, in my opinion.

  • Vilestride
    Vilestride
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    It's not that easy. Go watch a zerg squad video and hear Sanct screaming "more purge more purge" and the supports and healers responding with their calls on heal ults, hearing other players call out that they covering purge while the dedicated player call they are running out of magicka and that the group needs to move because it's too intense fighting under siege.

    It may seem like rainbows and AP cakes from the outside but at no point can any group just 'casually ' hang out under siege. That's the point no one seems to adequately understand when they complain about how little effect their left click weapons have. It's not that is ineffective, it's that strong experienced groups have support players working their ass off to mitigate it's effect. The fact that successful large groups need to dedicate players to these roles is actually indicative of how effective it is.
    Edited by Vilestride on April 6, 2018 6:54AM
  • Minalan
    Minalan
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    Hetaira wrote: »
    lostcloud wrote: »
    jimijac0me wrote: »
    We (DC) are playing/hitting our heads against the wall during all ya’ll off times - truth is there is stupid inbalance now in oceanic time and it really takes AD 25mins ( a qtr of the eval ) to flip the map yellow. Not sure where the off hrs DC are that 2 influential guilds needed to flip to the SAME faction but tbh its pretty impossible to do much even when we manage to get 10 in a raid.

    Glad it helps the prime time AD “pugs” get farmed and still win the campaign I guess but pretty depressing and hard to keep people interested in PvP when we hit ANY objective in our playtimes and we have no less than 3 times our numbers turn up. I get that is probably how other alliances felt before? But rn there is a serious imbalance when from 7-10pm AEST when there is 1 bar blue, 2 bar red and 3-locked Yellow

    I can really sympathise with this as an oceanic AD player we endured almost 18 months of it while TKG were on DC, each night we would log on and have 3 or less keeps, then spend the next 4 to 5 hours just getting our home keeps back if we were lucky, being wiped by vastly superior numbers night after night month after month. Yes some how we managed to win a couple of campaigns during that time though that was probably due to stronger US prim time showings. This was just how the campaign was for so long for us yet we toughed it out tried our best and had some fun though at times I wondered why on those nights we were crushed repeatedly.
    Being on the low pop faction and getting crashed just results in people loosing heart and no longer logging in, wait til you get down to single digits for your whole faction, that's when you really loose heart, or better yet the death of a campaign because your faction cant get enough people together to bypass the gate campers.
    But all you can do is what my guild mates and I did, stick it out take the fight to your enemies where you can and keep telling yourself it will get better.

    But then who am I, nothing more than I mindless pug according to most on these forums.

    This a million times over. AD has had it worse during non prime hours over the past year on NA PC Vivec.

    You’re not kidding, especially when this is what AD has to deal with. :lol:
    1522742820_Screenshot_20180403_010549.png

  • VaranisArano
    VaranisArano
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    Minalan wrote: »
    Hetaira wrote: »
    lostcloud wrote: »
    jimijac0me wrote: »
    We (DC) are playing/hitting our heads against the wall during all ya’ll off times - truth is there is stupid inbalance now in oceanic time and it really takes AD 25mins ( a qtr of the eval ) to flip the map yellow. Not sure where the off hrs DC are that 2 influential guilds needed to flip to the SAME faction but tbh its pretty impossible to do much even when we manage to get 10 in a raid.

    Glad it helps the prime time AD “pugs” get farmed and still win the campaign I guess but pretty depressing and hard to keep people interested in PvP when we hit ANY objective in our playtimes and we have no less than 3 times our numbers turn up. I get that is probably how other alliances felt before? But rn there is a serious imbalance when from 7-10pm AEST when there is 1 bar blue, 2 bar red and 3-locked Yellow

    I can really sympathise with this as an oceanic AD player we endured almost 18 months of it while TKG were on DC, each night we would log on and have 3 or less keeps, then spend the next 4 to 5 hours just getting our home keeps back if we were lucky, being wiped by vastly superior numbers night after night month after month. Yes some how we managed to win a couple of campaigns during that time though that was probably due to stronger US prim time showings. This was just how the campaign was for so long for us yet we toughed it out tried our best and had some fun though at times I wondered why on those nights we were crushed repeatedly.
    Being on the low pop faction and getting crashed just results in people loosing heart and no longer logging in, wait til you get down to single digits for your whole faction, that's when you really loose heart, or better yet the death of a campaign because your faction cant get enough people together to bypass the gate campers.
    But all you can do is what my guild mates and I did, stick it out take the fight to your enemies where you can and keep telling yourself it will get better.

    But then who am I, nothing more than I mindless pug according to most on these forums.

    This a million times over. AD has had it worse during non prime hours over the past year on NA PC Vivec.

    You’re not kidding, especially when this is what AD has to deal with. :lol:
    1522742820_Screenshot_20180403_010549.png

    I love campaign maps that show a snapshot in time.

    If someone is willing to make a fast forward view of a campaign map for a whole day or at least primetime, that might actually be accurate.
  • Sandman929
    Sandman929
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    Vilestride wrote: »
    It's not that easy. Go watch a zerg squad video and hear Sanct screaming "more purge more purge" and the supports and healers responding with their calls on heal ults, hearing other players call out that they covering purge while the dedicated player call they are running out of magicka and that the group needs to move because it's too intense fighting under siege.

    It may seem like rainbows and AP cakes from the outside but at no point can any group just 'casually ' hang out under siege. That's the point no one seems to adequately understand when they complain about how little effect their left click weapons have. It's not that is ineffective, it's that strong experienced groups have support players working their ass off to mitigate it's effect. The fact that successful large groups need to dedicate players to these roles is actually indicative of how effective it is.

    Absolutely this. At the start of most runs in our guild (different, not ZS, not even PC) we'll stand in the oils and siege as a "healing test". It's not easy taking all that heat and debuffing and the occasional comet, but we do it with organization and clear communication. If we have trouble, then something is off.
  • Minalan
    Minalan
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    Minalan wrote: »
    Hetaira wrote: »
    lostcloud wrote: »
    jimijac0me wrote: »
    We (DC) are playing/hitting our heads against the wall during all ya’ll off times - truth is there is stupid inbalance now in oceanic time and it really takes AD 25mins ( a qtr of the eval ) to flip the map yellow. Not sure where the off hrs DC are that 2 influential guilds needed to flip to the SAME faction but tbh its pretty impossible to do much even when we manage to get 10 in a raid.

    Glad it helps the prime time AD “pugs” get farmed and still win the campaign I guess but pretty depressing and hard to keep people interested in PvP when we hit ANY objective in our playtimes and we have no less than 3 times our numbers turn up. I get that is probably how other alliances felt before? But rn there is a serious imbalance when from 7-10pm AEST when there is 1 bar blue, 2 bar red and 3-locked Yellow

    I can really sympathise with this as an oceanic AD player we endured almost 18 months of it while TKG were on DC, each night we would log on and have 3 or less keeps, then spend the next 4 to 5 hours just getting our home keeps back if we were lucky, being wiped by vastly superior numbers night after night month after month. Yes some how we managed to win a couple of campaigns during that time though that was probably due to stronger US prim time showings. This was just how the campaign was for so long for us yet we toughed it out tried our best and had some fun though at times I wondered why on those nights we were crushed repeatedly.
    Being on the low pop faction and getting crashed just results in people loosing heart and no longer logging in, wait til you get down to single digits for your whole faction, that's when you really loose heart, or better yet the death of a campaign because your faction cant get enough people together to bypass the gate campers.
    But all you can do is what my guild mates and I did, stick it out take the fight to your enemies where you can and keep telling yourself it will get better.

    But then who am I, nothing more than I mindless pug according to most on these forums.

    This a million times over. AD has had it worse during non prime hours over the past year on NA PC Vivec.

    You’re not kidding, especially when this is what AD has to deal with. :lol:
    1522742820_Screenshot_20180403_010549.png

    I love campaign maps that show a snapshot in time.

    If someone is willing to make a fast forward view of a campaign map for a whole day or at least primetime, that might actually be accurate.

    That was more like a two to three hour situation with AD getting gate camped by red and blue so they couldn’t leave or take their home keeps until their enemies started logging out for the night.

    I sort of get it, this campaign AD has been capping the Vivec map every night and staying in the lead points wise.
  • MetalHead4x4
    MetalHead4x4
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    Elong wrote: »
    with ad having more guilds than ep and dc combined along with the lead its safe to say dc and ep fight each other too much. Hell if i had a dollar for every time ad pvdoored ash just during primetime unopposed i could buy the entire crownstore in a few days

    Stop running into Chal and letting them PVDoor it then.

    While I was online yesterday, at least two DC guilds (and a bucket of pugs) spent about 2-3 hours trying to force their way through Chalman's Milegate. Both LoM and CN failed at it continuously. The entire time they were feeding EP mass amounts of AP, AD was chipping away at the southwestern keeps that DC had captured earlier, Brindle, Roe, and Nikel.

    Any of those DC could have gone south and defended easily, as I had not seen many of the major AD guilds out and about all day (part of why we were at Chalman). Instead they were gifting away keeps, resources, and points to the Dominion all so they could tunnel Chalman to no strategic gain -- neither gaining the keep nor protecting what they were losing to the #1 scoring faction atm.

    This sort of rank stupidity is part of why DC finished last in the previous month, and are in no danger of winning this cycle either.

    Definitely too used to having KoN (and previously TKG) handhold them to victories with the off hours strength, and not used to having to actually, ya know, play the map intelligently.

    This and the fact that DC zone chat is nothing but guilds talking crap about each other and being as toxic as possible. I've been DC since beta and for the first time in 4 years, I'm thinking of switching factions. It's just non-stop BS all night every night and it centers around ONE guild.
    Edited by MetalHead4x4 on April 6, 2018 9:53PM
    PC/NA Daevyen the Warlock (Sorc)
  • JobooAGS
    JobooAGS
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    Elong wrote: »
    with ad having more guilds than ep and dc combined along with the lead its safe to say dc and ep fight each other too much. Hell if i had a dollar for every time ad pvdoored ash just during primetime unopposed i could buy the entire crownstore in a few days

    Stop running into Chal and letting them PVDoor it then.

    While I was online yesterday, at least two DC guilds (and a bucket of pugs) spent about 2-3 hours trying to force their way through Chalman's Milegate. Both LoM and CN failed at it continuously. The entire time they were feeding EP mass amounts of AP, AD was chipping away at the southwestern keeps that DC had captured earlier, Brindle, Roe, and Nikel.

    Any of those DC could have gone south and defended easily, as I had not seen many of the major AD guilds out and about all day (part of why we were at Chalman). Instead they were gifting away keeps, resources, and points to the Dominion all so they could tunnel Chalman to no strategic gain -- neither gaining the keep nor protecting what they were losing to the #1 scoring faction atm.

    This sort of rank stupidity is part of why DC finished last in the previous month, and are in no danger of winning this cycle either.

    Definitely too used to having KoN (and previously TKG) handhold them to victories with the off hours strength, and not used to having to actually, ya know, play the map intelligently.

    This and the fact that DC zone chat is nothing but guilds talking crap about each other and being as toxic as possible. I've been DC since beta and for the first time in 4 years, I'm thinking of switching factions. It's just non-stop BS all night every night and it centers around ONE guild.

    To swap factions would be the equivilent of telling that infamous guild "ok you win". I stay because I dont want that guild's toxicity to have them monopolize the faction or cause the faction to lose
  • Rohamad_Ali
    Rohamad_Ali
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    Aye yai yai ... thought with all the guilds moving to AD I could relax and play other pvp games and the win would be in the bag for AD . What happened you were winning by a lot when I left ? How many days left now anyways ?
  • HaroniNDeorum
    HaroniNDeorum
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    Siege should only kill noobs and solo players. If someone hasn't figured out how to avoid the giant red "I am going to do bad things to you" circle they deserve to reap the be benefits of the siege's embrace.


    They were all getting hit with it, they just weren't dying. My apologies for not specifying that.

    Siege should make people have some fear. You shouldn't be able to purge off all 30 people in your zergball to completely nullify it, with only one person, in my opinion.

    Purge does affect only 6 players, so your point isnt valid. Also thats callee dedicated roles in pvp.
    - Guildmaster of [ PANDA FORCE ] - Aldmeri PvP Guild NA/PC
    - Twitch.tv/haronin
    - Pvp focused player, want to improve everyday
    - Vivec`s Former Emperor: HaroniN AR45
    https://youtube.com/channel/UCT7YWsLrOLoG2HeMWUF7ifg/featured
  • HaroniNDeorum
    HaroniNDeorum
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    As @Vilestride said, running an organised group takes a lot of job, someone cant simply run whatever build and whatever mechanic if wanna be succesfull in those kind of fights. People always complain they feel from frustration to lag, unhealthy gaminh, "cheating", etc when they encourage a ball group, while in the other sideoof the window a bunch of players are trying their best in comms, coordination, survability, etc to deal with x2, x3 even x4 their numbers
    - Guildmaster of [ PANDA FORCE ] - Aldmeri PvP Guild NA/PC
    - Twitch.tv/haronin
    - Pvp focused player, want to improve everyday
    - Vivec`s Former Emperor: HaroniN AR45
    https://youtube.com/channel/UCT7YWsLrOLoG2HeMWUF7ifg/featured
  • Minalan
    Minalan
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    Aye yai yai ... thought with all the guilds moving to AD I could relax and play other pvp games and the win would be in the bag for AD . What happened you were winning by a lot when I left ? How many days left now anyways ?

    I’m leveling my AD Altmer already! Double exp is nice.

    This one has had enough of certain Walker Texas Ranger type players.

    Perhaps this silly elf has said too much.
  • usmcjdking
    usmcjdking
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    Purge is one of those skills that is not that strong until you have multiple purges going out. Even then I think that problem is just a consequence of the skill & gameplay design and therefore have no real beef with it..

    Now a skill like retreating maneuvers is complete ***. That skill needs to be put in the trashcan as it enables way too much. I see videos of raid leads charging into group of players with 0 stamina to break free or roll dodge. Granted groups will just go back to mist spam, but at least mist is infinitely more costly to the raid as a whole instead of +1ing a rapids spammer which comes at no cost provided you aren't at 24 man group cap.
    0331
    0602
  • Telel
    Telel
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    Aye yai yai ... thought with all the guilds moving to AD I could relax and play other pvp games and the win would be in the bag for AD . What happened you were winning by a lot when I left ? How many days left now anyways ?

    Mid afternoons are still 1 bar of PVPrs, 1 bar of purple chat trolls/IC leeches, and the same PVdoor lords we've dealt with for a year.

    In fact today this one was trying to siege brindle with a buddy. A eight elf group took the farm, then rode right past us to take the mine. They just ignored us asking for help . Momnents later DC came pouring off the wall chasing them since they'd effectively rang the dinner bell to summon the zerg.

    They then kept taking brindle's resources over and over again until a griff group took vlastrus and began camping it. XD

    Combine that with the zone generals screaming orders, and then telling others not to get 'toxic' when it's suggested maybe l;eading a group might help take pressure off the one or two groups currently running....

    And Telel says it's SSDD.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    Aye yai yai ... thought with all the guilds moving to AD I could relax and play other pvp games and the win would be in the bag for AD . What happened you were winning by a lot when I left ? How many days left now anyways ?

    Ad has no strong ball groups to counter , eps ball groups or dc faction Zerg . It’s too much for the poor ad to handle. In most cases in order for ad to wipe a Zerg or a ball group they need to have a lot of siege support, but ever since the last patch anti personnel siege is completely useless against purge spamming groups. Ad can have another 10 guilds come over and it wouldn’t make much of a difference, unless they can fight and kill the ball groups. This is what it’s like during US prime time . During Aussie prime time, ad is a different beast all together .but 4 hours a day of strong ad presence is not enough. During us prime time Ad get faction farmed, while un guildable, bad Zerg surfers bark insane orders in zone chat that only erodes our cohesion and morale.

    Auriel give me strength.
  • Anazasi
    Anazasi
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    Purge is best when used with CE. Pretty simple just pump up the recovery, wind up the reduced cost and presto 1 player can purge every second with cleanse indefinitely providing a 3k heal to 6 players within range every second. And you thought they were just "GUD" ROFL....how foolish were you to think it was even possible.
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    Tarak , I’m almost 1000 percent sure no one would use CE and run with a ball group or a Zerg. I mean what kind of a person would use CE and Zerg? Only people who used CE in the past were all 1vxers and solo players.
  • Kilandros
    Kilandros
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    Anazasi wrote: »
    Purge is best when used with CE. Pretty simple just pump up the recovery, wind up the reduced cost and presto 1 player can purge every second with cleanse indefinitely providing a 3k heal to 6 players within range every second. And you thought they were just "GUD" ROFL....how foolish were you to think it was even possible.

    I thought you quit?
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Anrose
    Anrose
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    Telel wrote: »
    Aye yai yai ... thought with all the guilds moving to AD I could relax and play other pvp games and the win would be in the bag for AD . What happened you were winning by a lot when I left ? How many days left now anyways ?

    Mid afternoons are still 1 bar of PVPrs, 1 bar of purple chat trolls/IC leeches, and the same PVdoor lords we've dealt with for a year.

    In fact today this one was trying to siege brindle with a buddy. A eight elf group took the farm, then rode right past us to take the mine. They just ignored us asking for help . Momnents later DC came pouring off the wall chasing them since they'd effectively rang the dinner bell to summon the zerg.

    They then kept taking brindle's resources over and over again until a griff group took vlastrus and began camping it. XD

    Combine that with the zone generals screaming orders, and then telling others not to get 'toxic' when it's suggested maybe l;eading a group might help take pressure off the one or two groups currently running....

    And Telel says it's SSDD.

    This nonsense happens too often. People are more worried about their AP from resources to help siegers take the keep or even repair it after a take.

    How many times do you start a siege with no resources taken, and by the time you’re done with the take, all the resources are yellow? Too often.

    Also, our group led the charge on Alessia the other night. After the take, we put up the outer and moved on to another objective assuming that ANY of the plethora of AD there might put the inner FD up. Let’s just say it made it very easy for EP to take Alessia back within a few minutes.
  • Rin_Senya
    Rin_Senya
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    Anazasi wrote: »
    Purge is best when used with CE. Pretty simple just pump up the recovery, wind up the reduced cost and presto 1 player can purge every second with cleanse indefinitely providing a 3k heal to 6 players within range every second. And you thought they were just "GUD" ROFL....how foolish were you to think it was even possible.

    Why would you heal only for baby 3k cleanse using CE tho? :lol:
    Anairi ~ EP | NA | AR50 - Dracarys
    Anaire ~ AD/EP | EU | AR50 - Banana Squad/Zerg Squad/AOE Rats

  • Kilandros
    Kilandros
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    Rin_Senya wrote: »
    Anazasi wrote: »
    Purge is best when used with CE. Pretty simple just pump up the recovery, wind up the reduced cost and presto 1 player can purge every second with cleanse indefinitely providing a 3k heal to 6 players within range every second. And you thought they were just "GUD" ROFL....how foolish were you to think it was even possible.

    Why would you heal only for baby 3k cleanse using CE tho? :lol:

    Right? Any self respecting CE zerg just turns on their siege immunity so they don't even need to run purge. Taran obviously needs to up his CE game.

    Invictus has become so good at CE that we don't even have to run healers anymore. In fact, the other night we were testing a new group comp where we weren't even running damage anymore. We don't run anything. We just hang out at south gate all night while Taran's group randomly explodes from time to time wherever they are.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Minalan
    Minalan
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    Telel wrote: »
    Aye yai yai ... thought with all the guilds moving to AD I could relax and play other pvp games and the win would be in the bag for AD . What happened you were winning by a lot when I left ? How many days left now anyways ?

    Mid afternoons are still 1 bar of PVPrs, 1 bar of purple chat trolls/IC leeches, and the same PVdoor lords we've dealt with for a year.

    In fact today this one was trying to siege brindle with a buddy. A eight elf group took the farm, then rode right past us to take the mine. They just ignored us asking for help . Momnents later DC came pouring off the wall chasing them since they'd effectively rang the dinner bell to summon the zerg.

    They then kept taking brindle's resources over and over again until a griff group took vlastrus and began camping it. XD

    Combine that with the zone generals screaming orders, and then telling others not to get 'toxic' when it's suggested maybe l;eading a group might help take pressure off the one or two groups currently running....

    And Telel says it's SSDD.

    This one will certainly help you sit under a battering ram.

    I do not believe that you understand how unbearable the silly walker texas ranger types have made fighting for DC lately. Toxic? You have no idea!



  • Ixtyr
    Ixtyr
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    Vilestride wrote: »
    It's not that easy. Go watch a zerg squad video and hear Sanct screaming "more purge more purge" and the supports and healers responding with their calls on heal ults, hearing other players call out that they covering purge while the dedicated player call they are running out of magicka and that the group needs to move because it's too intense fighting under siege.

    It may seem like rainbows and AP cakes from the outside but at no point can any group just 'casually ' hang out under siege. That's the point no one seems to adequately understand when they complain about how little effect their left click weapons have. It's not that is ineffective, it's that strong experienced groups have support players working their ass off to mitigate it's effect. The fact that successful large groups need to dedicate players to these roles is actually indicative of how effective it is.

    Stop being logical. It bothers my fragile sensibilities when I find myself agreeing with you.
    Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
    Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
    Kaylin Falavir - Dunmer Nightblade - Ebonheart Pact
    ---
    Alyna Falavir - Dunmer Dragonknight - Daggerfall Covenant
    Aernah Falavir - Altmer Templar - Daggerfall Covenant
    Aranis Falavir - Bosmer Sorcerer - Daggerfall Covenant
    Aerin Falavir - Bosmer Warden - Daggerfall Covenant
    Rhys Falavir - Orc Sorcerer - Aldmeri Dominion
    Rhiannon Falavir - Altmer Templar - Aldmeri Dominion
    Nenara Falavir - Argonian Warden - Aldmeri Dominion
    Neera Falavir - Orc Warden - Aldmeri Dominion
    ---
    The Ska'vyn Exchange - Guild Master
    Vehemence - Officer
    Nightfighters - Member
    -
    Ømni - Guild Master (Retired)
    ---
    Moderator of /r/elderscrollsonline
  • Celas_Dranacea
    Celas_Dranacea
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    To frame things in a positive light it’s good how close this particular campaign has been. Reminds me of several particularly balanced, close campaigns we had in the winter of 2016/2017 where each faction was repeatedly knocked out of 1st place.

    I will fight for AD for however long I play this game. I haven’t played consistently for a long time, but I’ve logged on here and there to check on AD in Cyrodil and yes, it’s been a tough year. We’re looking pretty solid atm, could use a bit more organization. In regards to morale we could just use a little more consistent positivity even when things get tough. We can definitely use better defense on our home keeps too. But I’m thankful for all the folks who try to create a productive, cooperative atmosphere on our faction. Folks on our team are giving it a solid effort.

    Unfortunately I won’t be playing anymore this campaign but wish y’all the best. As others have said, so long as the focus remains on whichever faction is in first, then campaign score may stay close and things remain interesting.
    Edited by Celas_Dranacea on April 10, 2018 2:22PM
    A Bosmer Nightblade Werewolf
  • Iskras
    Iskras
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    The cold cake!

    Once a friend said: Pull what you want, just remember that after pulling everything, there will be more people to interact, play. They will simply leave the server to do other things and you will be left with the cold cake! ... without having absolutely nothing to do but play with NPCs.

    Well, if that's the purpose of some farmers, keep that up.

    :smiley:
    Edited by Iskras on April 12, 2018 1:24PM
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