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(Vivec NA) This Campaign is an AD farming contest. AD has no morale.

  • Iskras
    Iskras
    ✭✭✭
    Anazasi wrote: »
    Purge is best when used with CE. Pretty simple just pump up the recovery, wind up the reduced cost and presto 1 player can purge every second with cleanse indefinitely providing a 3k heal to 6 players within range every second. And you thought they were just "GUD" ROFL....how foolish were you to think it was even possible.

    I, in particular, am extremely suspicious. It is difficult for me, still, to understand some aspects of the game, its mechanics. But I will give an example of a 'mistake' which, because of it, made me rethink some things.

    Two days ago, me and a friend held - we defend - a flag in Aléssia against more or less 30 EPs. He put the 'guard' on me and we got tank for more than 5 minutes. It was an extraordinary number of players against only two. After this, some people ask me 'you is cheater?'

    I opted, with my templar, to be an off-heal / medium tank. There are situations where I can tank large groups, others do not. There are a number of aspects to be considered, DPS involved, resistance, support, location, map situation (eventual bonus), etc., etc., etc.

    I can not imagine a big group, how it works with all the skills giving bonuses, etc. Can mechanical failures occur? Yes, of course, but groups with 15, for example, all 'OP', I think it's almost impossible to 'stop'.

    (google translate)
    Edited by Iskras on April 12, 2018 1:38PM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Iskras wrote: »
    Anazasi wrote: »
    Purge is best when used with CE. Pretty simple just pump up the recovery, wind up the reduced cost and presto 1 player can purge every second with cleanse indefinitely providing a 3k heal to 6 players within range every second. And you thought they were just "GUD" ROFL....how foolish were you to think it was even possible.

    I, in particular, am extremely suspicious. It is difficult for me, still, to understand some aspects of the game, its mechanics. But I will give an example of a 'mistake' which, because of it, made me rethink some things.

    Two days ago, me and a friend held - we defend - a flag in Aléssia against more or less 30 EPs. He put the 'guard' on me and we got tank for more than 5 minutes. It was an extraordinary number of players against only two. After this, some people ask me 'you is cheater?'

    I opted, with my templar, to be an off-heal / medium tank. There are situations where I can tank large groups, others do not. There are a number of aspects to be considered, DPS involved, resistance, support, location, map situation (eventual bonus), etc., etc., etc.

    I can not imagine a big group, how it works with all the skills giving bonuses, etc. Can mechanical failures occur? Yes, of course, but groups with 15, for example, all 'OP', I think it's almost impossible to 'stop'.

    (google translate)

    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics).
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Iskras
    Iskras
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    Sure!
  • HaroniNDeorum
    HaroniNDeorum
    ✭✭✭
    Ty Zos always fair justice from you. Never expected less. *obviusly sarcasm*...
    Edited by HaroniNDeorum on April 13, 2018 1:21AM
    - Guildmaster of [ PANDA FORCE ] - Aldmeri PvP Guild NA/PC
    - Twitch.tv/haronin
    - Pvp focused player, want to improve everyday
    - Vivec`s Former Emperor: HaroniN AR45
    https://youtube.com/channel/UCT7YWsLrOLoG2HeMWUF7ifg/featured
  • Iskras
    Iskras
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    ZOS dont play the campaign, i think.
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    Rough week, hold in there AD ^^^ has agreed to host a pizza party if we win!
  • Nemesismimz
    Nemesismimz
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    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics). [/quote]

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.
    Nemesismimz-GM Iron Legion- NA PC
    Baba Yaga-Magblade
    Nemesismimz-Stamblade
    Lord Nemesismimz-Mag DK
    Kylo Ryn- Stam Sorc


  • Anrose
    Anrose
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    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.

    Absolutely.

    The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.

    Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.

    The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.
    Edited by Anrose on April 14, 2018 5:14PM
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    Anrose wrote: »
    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.

    Absolutely.

    The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.

    Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.

    The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.

    Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.
    ~ @Niekas ~




  • Vilestride
    Vilestride
    ✭✭✭✭✭
    Mr_Nobody wrote: »
    Anrose wrote: »
    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.

    Absolutely.

    The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.

    Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.

    The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.

    Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.

    With the amount of siege, debuffs, snares and general negative effects that can be applied to player you be foolish to run a large group and not have a dedicated purge role within it. Whether or not you think it's skilful is irrelevant, any good group is going to tell you it's important. But on the topic of it's skillset:

    Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.
    Edited by Vilestride on April 14, 2018 10:15PM
  • Rohamad_Ali
    Rohamad_Ali
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    ✭✭✭✭✭
    I'm still trying to understand Iskra's Cold Cake analogy . Do people eat warm cake somewhere ?
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Vilestride wrote: »
    Mr_Nobody wrote: »
    Anrose wrote: »
    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.

    Absolutely.

    The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.

    Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.

    The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.

    Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.

    Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.

    Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...
  • antihero727
    antihero727
    ✭✭✭✭✭
    Vilestride wrote: »
    Mr_Nobody wrote: »
    Anrose wrote: »
    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.

    Absolutely.

    The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.

    Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.

    The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.

    Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.

    Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.

    Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...
    Vilestride wrote: »
    Mr_Nobody wrote: »
    Anrose wrote: »
    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.

    Absolutely.

    The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.

    Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.

    The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.

    Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.

    Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.

    Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...

    If your running in a group pressing one button repeatedly then your doing it all wrong. I had a great support purger build that did so much more and was almost unkillable. It took way more than 1 button to get the fullest out of it though
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    I used to have a fantastic purge build. I led VE raids on it, was able to cleanse spam, negate, execute, root with encase, raid heal with pet, all while having great survivability due to shield stacking.

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Vilestride wrote: »
    Mr_Nobody wrote: »
    Anrose wrote: »
    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.

    Absolutely.

    The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.

    Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.

    The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.

    Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.

    Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.

    Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...
    Vilestride wrote: »
    Mr_Nobody wrote: »
    Anrose wrote: »
    Groups work on this same format. You gain strength from your group members not from your individual setup (armour, abilities, tactics)

    I believe that gear, abilities and tactics are factors to a groups success, but I agree that your group members are where the real strength come from. the value of good players is far greater than any gear set or tactics I mean these things enhance the group but you can have great gear and great tactics but without the "GOOD" players they are useless.

    Absolutely.

    The best groups will have players who don't need to be told what to do and when to do it 100% of the time. They will know their role within the group and not deviate in a way would could endanger the rest of the group. The group members will maintain a level of situational awareness as high as their group leader, and they will be able to act in a fluid manner within each other.

    Seeing a situation develop in front of them and anticipating their group leader's calls can mean the difference between victory and defeat in this fast paced combat system.

    The gear allows us to perform in combat. But without the understanding of the situation around the player and their group, the gear is all but useless.

    Im yet to see a 6+ group which did not have a few dedicated purge-only clickers making their group look like an xmas tree. A fact.

    Being a dedicated support player in no way translates to not requiring or displaying the above mentioned skill sets. Whether you're DPS, support or a healer to be successful in large group play you still need good situational awareness, good intuition and the ability to anticipate your leaders movements, good resource management and self reliance and good communication skills.

    Yep, totally. Can't purge anyone if you're dead 'cause you weren't paying attention to where Crown was going...

    If your running in a group pressing one button repeatedly then your doing it all wrong. I had a great support purger build that did so much more and was almost unkillable. It took way more than 1 button to get the fullest out of it though

    I think you missed the point of what I was saying.

    I was responding to a point that said good situational awareness, good intuition, and paying attention to enemy and your leader's movements are necessary to be a good player in a large group.

    Hence, I chose to adapt the PVE phrase "You can't DPS if you're dead" to the situation, something applicable no matter whether you are playing a one-button purge-spammer or a solid support build. All those things are necessary to be a good support player. You can't purge/heal/support/whatever your group if you aren't paying attention and wind up dead because of it.

    I really didn't expect disagreement with that, but by all means, continue to preach on your preferred way to play a support build.
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    PURGE SPAMMERS= makes coldfire siege useless
  • pzschrek
    pzschrek
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    In raids I main a mag support. At first you're like "crap I just spam purge," but as you grow and learn the utility on that son of a *** is insane. Buffing your team and snaring/ disrupting the other team. You also both help the healers keep your team up and help lock down the enemy for your dps. It's fun as hell if you have a good raid to take advantage of it.

    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
  • Iskras
    Iskras
    ✭✭✭
    I'm still trying to understand Iskra's Cold Cake analogy . Do people eat warm cake somewhere ?

    Google translate, its pastry (in my language, 'Pastel').
  • Rohamad_Ali
    Rohamad_Ali
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    Iskras wrote: »
    I'm still trying to understand Iskra's Cold Cake analogy . Do people eat warm cake somewhere ?

    Google translate, its pastry (in my language, 'Pastel').

    Ok thank you Iskra . Warm pastry sounds much more delicious then warm cake .
  • pzschrek
    pzschrek
    ✭✭✭✭
    Ok thank you Iskra . Warm pastry sounds much more delicious then warm cake .

    Especially first thing in the morning.

    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
  • Ixtyr
    Ixtyr
    ✭✭✭✭✭
    People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.

    Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.

    Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.

    The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.

    But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.
    Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
    Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
    Kaylin Falavir - Dunmer Nightblade - Ebonheart Pact
    ---
    Alyna Falavir - Dunmer Dragonknight - Daggerfall Covenant
    Aernah Falavir - Altmer Templar - Daggerfall Covenant
    Aranis Falavir - Bosmer Sorcerer - Daggerfall Covenant
    Aerin Falavir - Bosmer Warden - Daggerfall Covenant
    Rhys Falavir - Orc Sorcerer - Aldmeri Dominion
    Rhiannon Falavir - Altmer Templar - Aldmeri Dominion
    Nenara Falavir - Argonian Warden - Aldmeri Dominion
    Neera Falavir - Orc Warden - Aldmeri Dominion
    ---
    The Ska'vyn Exchange - Guild Master
    Vehemence - Officer
    Nightfighters - Member
    -
    Ømni - Guild Master (Retired)
    ---
    Moderator of /r/elderscrollsonline
  • Vincelex
    Vincelex
    ✭✭✭
    Ixtyr wrote: »
    People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.

    Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.

    Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.

    The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.

    But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.

    AW THANKS FOR THE SHOUT-OUT <3
    @Vincelex
    Dracarys
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Ixtyr wrote: »
    People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.

    Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.

    Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.

    The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.

    But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.

    This game has funny disdain for group plays tbh. Never have I seen this much disdain for group plays of any kind than in this game at all levels. Kill 1 person with 3-6 men and then 3-6 end up getting killed by group larger than that is somehow more disdainful than them overwhelming 1 person for example.
    Imperials, the one and true masters of all mortal races of Tamriel
  • usmcjdking
    usmcjdking
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    Ixtyr wrote: »
    People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.

    Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.

    Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.

    The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.

    But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.

    This game has funny disdain for group plays tbh. Never have I seen this much disdain for group plays of any kind than in this game at all levels. Kill 1 person with 3-6 men and then 3-6 end up getting killed by group larger than that is somehow more disdainful than them overwhelming 1 person for example.

    I'm not sure why anyone would be surprised why there is a large disdain for ball groups.

    a) highly inclusive.
    b) nothing works.
    c) farms half a faction.
    d) guaranteed lag.

    Most people on the receiving end of a ball group do not have a pleasant experience.
    0331
    0602
  • VaranisArano
    VaranisArano
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    usmcjdking wrote: »
    Ixtyr wrote: »
    People claim dedicated support builds are a skill-less cakewalk, yet I can't even begin to tell you how many people I know who are absolutely dog-*** terrible at it. The same way I've seen hundreds of terrible healers or god-awful tanks or genuine potatomancer dps players.

    Yeah, the support guy might now be killing you. But he's cross-healing, CCing, stunning, rooting, purging, rapids-ing, negating/ulting, buffing and generally empowering his group to get those other good dps or healers delivered, consistently, to their target, without fail, in a way that would objectively not be possible without him. You wonder why guilds like Omni and Dracarys and Invictus and Vehemence are/were looked at and hated so much by enemy players, a large part of that has to do with the consistency of their support players that helped their groups do what very few other groups are/were capable of doing over a sustained fight.

    Vincelex, Xai and Aenaire may not be killing you, but they're absolutely the backbone supporting Drac that let's them sit in Ash for an hour and farm the living *** out of DC and AD that outnumber them 3:1. I'd say the exact same thing about my peeps in Omni, and the support builds in every other guild, regardless of their reputation.

    The whole pattern of public shaming and disdain directed at folks playing support roles or just builds designed to synergize and help their groups (ie. any "group build") is honestly a huge problem in my eyes. There's nothing inherently wrong with playing a support role. It's necessary and with the crazy amount of incoming damage and CC when you're fighting outnumbered, it can also be extremely stressful and challenging, but also very rewarding when you're able to pull out a win. And I say that as someone who has played both the high-powered DPS roles as well as dedicated stamina and magicka support builds over the years. Honestly, I find "rapids-monkeying", as some would call it, more difficult than bombblading. Regardless, though, my point: ridiculing anyone because of the role they choose to play is just a *** thing to do.

    But then, I'm also someone who's never really understood the culture of hate-telling in general. So. There's that.

    This game has funny disdain for group plays tbh. Never have I seen this much disdain for group plays of any kind than in this game at all levels. Kill 1 person with 3-6 men and then 3-6 end up getting killed by group larger than that is somehow more disdainful than them overwhelming 1 person for example.

    I'm not sure why anyone would be surprised why there is a large disdain for ball groups.

    a) highly inclusive.
    b) nothing works.
    c) farms half a faction.
    d) guaranteed lag.

    Most people on the receiving end of a ball group do not have a pleasant experience.

    So, the same reason that most people who can't handle nightblades disdain nightblades and call for nerfs?
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".
  • Anrose
    Anrose
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    i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".

    Hate to say it, but not being able to escape the Drac farm is totally an L2P issue.

    But as for beating them? You’ll need to be coordinated in order to do it. There ARE multiple counters to their play style, but they’re not, and shouldn’t be, easy to pull off for uncoordinated pugs.

    Educate the masses on the primary targets (spoiler alert: Ixtyr already named them) and the skills they’ll need to run in order to do it. Call out where their engagements are expected to be. Make your call on where to engage. This can all be done in /yell chat. If done right, you might not wipe a group like this, but can pressure them out at the very least.
  • Satiar
    Satiar
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    You obsess over one guild farming. It used to be much more common. Learn their weaknesses, you’ll be ok.

    AD in general is terrible at this. Half the time Zheg goes cross map to farm, DC or EP will just leave us alone to go hit our keeps. But when Drac sets up a farm in an AD keep, half the faction will stay there abd throw bodies out at them and lose half the map. It’s sad.
    Edited by Satiar on April 16, 2018 3:06PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • PenguinInACan
    PenguinInACan
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    Satiar wrote: »
    You obsess over one guild farming. It used to be much more common. Learn their weaknesses, you’ll be ok.

    AD in general is terrible at this. Half the time Zheg goes cross map to farm, DC or EP will just leave us alone to go hit our keeps. But when Drac sets up a farm in an AD keep, half the faction will stay there abd throw bodies out at them and lose half the map. It’s sad.

    It's a pug quality issue, not a singular guild farming issue. DC/EP pugs seem much more open to pug groups and pushing objectives that are not in a straight line (Chalman notwithstanding). AD pugs are also much more resilient to the consistent farming considering farming AD is 80% of what people do on the server now, so they just keep going back. DC/EP pugs tend to wipe at a farm once or maybe twice and either return with 2-3 stacked guild raids or not come back at all.
    Edited by PenguinInACan on April 16, 2018 3:33PM
    Marek
  • Iskras
    Iskras
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    Negates, caltrops, some coffee and fun. This is the way to fight against Dracaris. I try target Rin_Senya all the time, without any sucess :smiley:
    Edited by Iskras on April 16, 2018 3:49PM
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