PenguinInACan wrote: »You obsess over one guild farming. It used to be much more common. Learn their weaknesses, you’ll be ok.
AD in general is terrible at this. Half the time Zheg goes cross map to farm, DC or EP will just leave us alone to go hit our keeps. But when Drac sets up a farm in an AD keep, half the faction will stay there abd throw bodies out at them and lose half the map. It’s sad.
It's a pug quality issue, not a singular guild farming issue. DC/EP pugs seem much more open to pug groups and pushing objectives that are not in a straight line (Chalman notwithstanding). AD pugs are also much more resilient to the consistent farming considering farming AD is 80% of what people do on the server now, so they just keep going back. DC/EP pugs tend to wipe at a farm once or maybe twice and either return with 2-3 stacked guild raids or not come back at all.
PenguinInACan wrote: »You obsess over one guild farming. It used to be much more common. Learn their weaknesses, you’ll be ok.
AD in general is terrible at this. Half the time Zheg goes cross map to farm, DC or EP will just leave us alone to go hit our keeps. But when Drac sets up a farm in an AD keep, half the faction will stay there abd throw bodies out at them and lose half the map. It’s sad.
It's a pug quality issue, not a singular guild farming issue. DC/EP pugs seem much more open to pug groups and pushing objectives that are not in a straight line (Chalman notwithstanding). AD pugs are also much more resilient to the consistent farming considering farming AD is 80% of what people do on the server now, so they just keep going back. DC/EP pugs tend to wipe at a farm once or maybe twice and either return with 2-3 stacked guild raids or not come back at all.
AD creates the problem for themselves.
People used to do this to me all the time when I led VE. I'd go on a grand adventure to Sej, everyone sees us there and leaves. So I go to BRK and I get nothing. Meanwhile AD has pushed Ash and DC has pushed Aleswell. So I go Chalman. DC is now at Glade. I retake Aleswell and behind me Sej, BRK and Chalman have all been retaken. Group is frustrated and I'm bored, try to get a few fights going than log off.
That happened to me ALOT, to the point where I basically stopped pushing VE to far-off places because I just didn't get good fights and I knew DC couldn't hold territory behind me. This is basically what AD needs to do. Stop feeding farms. Boredom is the mindkiller.
Prince_of_all_Pugs wrote: »i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".
VaranisArano wrote: »Prince_of_all_Pugs wrote: »i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".
Good question. What hope is there for the disorganized masses against an organized raid with good healers and support players?
Uh, the masses could get organized?
usmcjdking wrote: »VaranisArano wrote: »Prince_of_all_Pugs wrote: »i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".
Good question. What hope is there for the disorganized masses against an organized raid with good healers and support players?
Uh, the masses could get organized?
Valid, but unfeasible answer. No one should have to work in a video game to have fun. Not for some altruistic hippy reason, but because fun = money well spent.
Just look at the last few posts dude. People are advocating for ignoring ball group farms, which is a latent admission that they are indeed overpowered in that the best way to combat them is to literally not PVP.
That's nonsense. I like the concept of ball groups in open world PVP and I think their existence is healthy overall. What's not healthy are a few skills/items which are absolutely ridiculous in a raid setting that allow said ball groups to overstay their welcome.
usmcjdking wrote: »That's relevant in a competitive game, sure.
But your argument is not going to survive impact with mine because ESO is non-competitive. Nothing separates the noob and the pro which is the hallmark of competition. Need proof? Just look at just about any guild highlight video and a vast majority of 1vX videos. The vast majority of enemy players in those highlights have no business being in a highlight video.
Agrippa_Invisus wrote: »usmcjdking wrote: »That's relevant in a competitive game, sure.
But your argument is not going to survive impact with mine because ESO is non-competitive. Nothing separates the noob and the pro which is the hallmark of competition. Need proof? Just look at just about any guild highlight video and a vast majority of 1vX videos. The vast majority of enemy players in those highlights have no business being in a highlight video.
So? That many 1vXers choose the weakest of the players on the battlefield to make highlights of means very little in the grand scheme of things.
VaranisArano wrote: »Agrippa_Invisus wrote: »usmcjdking wrote: »That's relevant in a competitive game, sure.
But your argument is not going to survive impact with mine because ESO is non-competitive. Nothing separates the noob and the pro which is the hallmark of competition. Need proof? Just look at just about any guild highlight video and a vast majority of 1vX videos. The vast majority of enemy players in those highlights have no business being in a highlight video.
So? That many 1vXers choose the weakest of the players on the battlefield to make highlights of means very little in the grand scheme of things.
Yep, since the videos of a 1vXer meeting an organized group of players go in the "THEY ZERGED ME!!!" section after they die in short order to players who know what to do when facing a 1vXer.
Agrippa_Invisus wrote: »VaranisArano wrote: »Agrippa_Invisus wrote: »usmcjdking wrote: »That's relevant in a competitive game, sure.
But your argument is not going to survive impact with mine because ESO is non-competitive. Nothing separates the noob and the pro which is the hallmark of competition. Need proof? Just look at just about any guild highlight video and a vast majority of 1vX videos. The vast majority of enemy players in those highlights have no business being in a highlight video.
So? That many 1vXers choose the weakest of the players on the battlefield to make highlights of means very little in the grand scheme of things.
Yep, since the videos of a 1vXer meeting an organized group of players go in the "THEY ZERGED ME!!!" section after they die in short order to players who know what to do when facing a 1vXer.
I think I'm missing your point, because I'm not sure what you're trying to say.
PenguinInACan wrote: »You obsess over one guild farming. It used to be much more common. Learn their weaknesses, you’ll be ok.
AD in general is terrible at this. Half the time Zheg goes cross map to farm, DC or EP will just leave us alone to go hit our keeps. But when Drac sets up a farm in an AD keep, half the faction will stay there abd throw bodies out at them and lose half the map. It’s sad.
It's a pug quality issue, not a singular guild farming issue. DC/EP pugs seem much more open to pug groups and pushing objectives that are not in a straight line (Chalman notwithstanding). AD pugs are also much more resilient to the consistent farming considering farming AD is 80% of what people do on the server now, so they just keep going back. DC/EP pugs tend to wipe at a farm once or maybe twice and either return with 2-3 stacked guild raids or not come back at all.
AD creates the problem for themselves.
People used to do this to me all the time when I led VE. I'd go on a grand adventure to Sej, everyone sees us there and leaves. So I go to BRK and I get nothing. Meanwhile AD has pushed Ash and DC has pushed Aleswell. So I go Chalman. DC is now at Glade. I retake Aleswell and behind me Sej, BRK and Chalman have all been retaken. Group is frustrated and I'm bored, try to get a few fights going than log off.
That happened to me ALOT, to the point where I basically stopped pushing VE to far-off places because I just didn't get good fights and I knew DC couldn't hold territory behind me. This is basically what AD needs to do. Stop feeding farms. Boredom is the mindkiller.
Izanagi.Xiiib16_ESO wrote: »PenguinInACan wrote: »You obsess over one guild farming. It used to be much more common. Learn their weaknesses, you’ll be ok.
AD in general is terrible at this. Half the time Zheg goes cross map to farm, DC or EP will just leave us alone to go hit our keeps. But when Drac sets up a farm in an AD keep, half the faction will stay there abd throw bodies out at them and lose half the map. It’s sad.
It's a pug quality issue, not a singular guild farming issue. DC/EP pugs seem much more open to pug groups and pushing objectives that are not in a straight line (Chalman notwithstanding). AD pugs are also much more resilient to the consistent farming considering farming AD is 80% of what people do on the server now, so they just keep going back. DC/EP pugs tend to wipe at a farm once or maybe twice and either return with 2-3 stacked guild raids or not come back at all.
AD creates the problem for themselves.
People used to do this to me all the time when I led VE. I'd go on a grand adventure to Sej, everyone sees us there and leaves. So I go to BRK and I get nothing. Meanwhile AD has pushed Ash and DC has pushed Aleswell. So I go Chalman. DC is now at Glade. I retake Aleswell and behind me Sej, BRK and Chalman have all been retaken. Group is frustrated and I'm bored, try to get a few fights going than log off.
That happened to me ALOT, to the point where I basically stopped pushing VE to far-off places because I just didn't get good fights and I knew DC couldn't hold territory behind me. This is basically what AD needs to do. Stop feeding farms. Boredom is the mindkiller.
tbh I've played since release and have always been able to find good fights away from our factions front line on every faction I've played both NA and EU . I don't really feel that only playing "close to own faction" pvp can be justified in this way.
AD and DC both react the same you just need to know how to 'trigger' a response to your actions. AD isn't some helpless faction. You can tell pugs to avoid us for sure but if you think that its worth losing multiple keeps for this avoidance rather than simply take a fight then that's on you.
I don't really ever want to get to the stage where all I do is zerg on the front line because I can assure you that AD will be complaining 10x more than now about us if we do that.
usmcjdking wrote: »That's relevant in a competitive game, sure.
But your argument is not going to survive impact with mine because ESO is non-competitive. Nothing separates the noob and the pro which is the hallmark of competition. Need proof? Just look at just about any guild highlight video and a vast majority of 1vX videos. The vast majority of enemy players in those highlights have no business being in a highlight video.
AW THANKS FOR THE SHOUT-OUT
PenguinInACan wrote: »It's a pug quality issue, not a singular guild farming issue.
Izanagi.Xiiib16_ESO wrote: »usmcjdking wrote: »That's relevant in a competitive game, sure.
But your argument is not going to survive impact with mine because ESO is non-competitive. Nothing separates the noob and the pro which is the hallmark of competition. Need proof? Just look at just about any guild highlight video and a vast majority of 1vX videos. The vast majority of enemy players in those highlights have no business being in a highlight video.
Any guild highlight video?
How about several vs multiple other enemy groups of similar and larger numbers. Or perhaps its the result which makes it un-competitive?
Lets not kid ourselves, there are still plenty of guilds fighting on all sides in vivec and it can be very challenging and interesting to fight them.
Channel Link - https://www.youtube.com/channel/UCc5xuu6btI4NZVtNx3IC2MQ
https://youtu.be/wCl4WLDzvR0
https://youtu.be/LX0aSfyO4iA
https://youtu.be/HPLmhIGGBWE
https://youtu.be/noyAdz-6rS0
https://youtu.be/KTcRC7B9y6Q
I can keep posting if you enjoy scrolling?
Izanagi.Xiiib16_ESO wrote: »PenguinInACan wrote: »You obsess over one guild farming. It used to be much more common. Learn their weaknesses, you’ll be ok.
AD in general is terrible at this. Half the time Zheg goes cross map to farm, DC or EP will just leave us alone to go hit our keeps. But when Drac sets up a farm in an AD keep, half the faction will stay there abd throw bodies out at them and lose half the map. It’s sad.
It's a pug quality issue, not a singular guild farming issue. DC/EP pugs seem much more open to pug groups and pushing objectives that are not in a straight line (Chalman notwithstanding). AD pugs are also much more resilient to the consistent farming considering farming AD is 80% of what people do on the server now, so they just keep going back. DC/EP pugs tend to wipe at a farm once or maybe twice and either return with 2-3 stacked guild raids or not come back at all.
AD creates the problem for themselves.
People used to do this to me all the time when I led VE. I'd go on a grand adventure to Sej, everyone sees us there and leaves. So I go to BRK and I get nothing. Meanwhile AD has pushed Ash and DC has pushed Aleswell. So I go Chalman. DC is now at Glade. I retake Aleswell and behind me Sej, BRK and Chalman have all been retaken. Group is frustrated and I'm bored, try to get a few fights going than log off.
That happened to me ALOT, to the point where I basically stopped pushing VE to far-off places because I just didn't get good fights and I knew DC couldn't hold territory behind me. This is basically what AD needs to do. Stop feeding farms. Boredom is the mindkiller.
tbh I've played since release and have always been able to find good fights away from our factions front line on every faction I've played both NA and EU . I don't really feel that only playing "close to own faction" pvp can be justified in this way.
AD and DC both react the same you just need to know how to 'trigger' a response to your actions. AD isn't some helpless faction. You can tell pugs to avoid us for sure but if you think that its worth losing multiple keeps for this avoidance rather than simply take a fight then that's on you.
I don't really ever want to get to the stage where all I do is zerg on the front line because I can assure you that AD will be complaining 10x more than now about us if we do that.
usmcjdking wrote: »VaranisArano wrote: »Prince_of_all_Pugs wrote: »i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".
Good question. What hope is there for the disorganized masses against an organized raid with good healers and support players?
Uh, the masses could get organized?
Valid, but unfeasible answer. No one should have to work in a video game to have fun. Not for some altruistic hippy reason, but because fun = money well spent.
Just look at the last few posts dude. People are advocating for ignoring ball group farms, which is a latent admission that they are indeed overpowered in that the best way to combat them is to literally not PVP.
That's nonsense. I like the concept of ball groups in open world PVP and I think their existence is healthy overall. What's not healthy are a few skills/items which are absolutely ridiculous in a raid setting that allow said ball groups to overstay their welcome.
Joy_Division wrote: »usmcjdking wrote: »VaranisArano wrote: »Prince_of_all_Pugs wrote: »i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".
Good question. What hope is there for the disorganized masses against an organized raid with good healers and support players?
Uh, the masses could get organized?
Valid, but unfeasible answer. No one should have to work in a video game to have fun. Not for some altruistic hippy reason, but because fun = money well spent.
Just look at the last few posts dude. People are advocating for ignoring ball group farms, which is a latent admission that they are indeed overpowered in that the best way to combat them is to literally not PVP.
That's nonsense. I like the concept of ball groups in open world PVP and I think their existence is healthy overall. What's not healthy are a few skills/items which are absolutely ridiculous in a raid setting that allow said ball groups to overstay their welcome.
I normally always agree with you.
I ignore ball group farms not because the farmers are overpowered, but it's just the sensible and correct tactical thing to do. If a ball groups retreats into a tower or baits PuGs to follow them in a choke of their choosing, it is 10000% moronic to fight them on their terms of their choosing. Screw that. That's not them being overpowered. That's them placing themselves in an advantageous position that makes them too strong to assault. Things shouldn't be balanced around stupid.
So don't be a PuG. Don't play their game. Force them to fight on more even terms. Let them be bored in that tower or behind that choke and do nothing. Eventually they'll come out and be aggressive, which is a much more even playing field. The better guilds are certainly still formidable in the open field and I do agree that things like Earthgore need to just disappear and I'd rather ZoS make changes to encourage 2 squads of 8 rather than 16 stacking in one spot, but their relative power is much less and it just takes a few kills or a few mistakes until their group cohesion breaks apart.
Vilestride wrote: »Joy_Division wrote: »usmcjdking wrote: »VaranisArano wrote: »Prince_of_all_Pugs wrote: »i dont have a problem with the 1 purge spammer, its a problem when there is like 6 or more of them doing it. i think thats the problem with this game, you can take a group like draq with 16 players and pit them against like 160 pugs manning 20 coldfire ballista's shutting at them. Draq will probably kill all those poor pugs without losing a single man, situations like this happens all the time, its the reasons why so many people do cyrodiil once and quit. what hope is there for the pugs when they cant kill the purge ball when they outnumber and outgun them? Jeez ZOS, even the daedric prince Hercine states "The hare must have a genuine chance to escape the hunt(draq farm), no matter how small".
Good question. What hope is there for the disorganized masses against an organized raid with good healers and support players?
Uh, the masses could get organized?
Valid, but unfeasible answer. No one should have to work in a video game to have fun. Not for some altruistic hippy reason, but because fun = money well spent.
Just look at the last few posts dude. People are advocating for ignoring ball group farms, which is a latent admission that they are indeed overpowered in that the best way to combat them is to literally not PVP.
That's nonsense. I like the concept of ball groups in open world PVP and I think their existence is healthy overall. What's not healthy are a few skills/items which are absolutely ridiculous in a raid setting that allow said ball groups to overstay their welcome.
I normally always agree with you.
I ignore ball group farms not because the farmers are overpowered, but it's just the sensible and correct tactical thing to do. If a ball groups retreats into a tower or baits PuGs to follow them in a choke of their choosing, it is 10000% moronic to fight them on their terms of their choosing. Screw that. That's not them being overpowered. That's them placing themselves in an advantageous position that makes them too strong to assault. Things shouldn't be balanced around stupid.
So don't be a PuG. Don't play their game. Force them to fight on more even terms. Let them be bored in that tower or behind that choke and do nothing. Eventually they'll come out and be aggressive, which is a much more even playing field. The better guilds are certainly still formidable in the open field and I do agree that things like Earthgore need to just disappear and I'd rather ZoS make changes to encourage 2 squads of 8 rather than 16 stacking in one spot, but their relative power is much less and it just takes a few kills or a few mistakes until their group cohesion breaks apart.
Agreed here.
But @Satiar , frontline fights are the hardest fights? Really?
And lastly I have to agree with umj if we are going to use the word competitive. Obviously it's not to disregard the forefront context of there simply being competition. But a truly 'competitive ' format would be far more structured than open world pvp. If we ever wanted to call this game competitive in the same context that top tier esports games are competitive we'd have to change the format to more organized GVG style. Whatever the scale is. I wouldn't refer to anything less as competitive.
Also note that difficulty doesn't auto translate to competitive either.
Negates, caltrops, some coffee and fun. This is the way to fight against Dracaris. I try target Rin_Senya all the time, without any sucess
Daaamn...So apparently zerging front lines together with your faction pugs and other guilds in one massive blob is harder than going somewhere trying to create your own fights! I guess all these 1vX and smallscale players that not zerging from one keep to another with their factions just want an easy-mode game. Shame. Shame. Shame.
Daaamn...So apparently zerging front lines together with your faction pugs and other guilds in one massive blob is harder than going somewhere trying to create your own fights! I guess all these 1vX and smallscale players that not zerging from one keep to another with their factions just want an easy-mode game. Shame. Shame. Shame.
As we all know, if you want a true test of your abilities, you go farm pugs at Nikel....
HaruyukiHana wrote: »Well open world pvp in cyro was never meant to be competitive. We have BGs for that. Now, BGs is still pretty undeveloped right now, but making it a base game feature, having the option to select game mode, and having better matchmaking for solos and groups are all steps to the right direction. Hopefully we can host our own BG game soon.
Having said that Cyrodiil isn't competitive, it doesnt mean that it isn't challenging / unfun, since you can look for fights, form groups to fight zergs, etc.