jedtb16_ESO wrote: »I agree with OP. With these events giving rewards that are very expensive or even impossible to get outside of the event that are useful and sometimes even required to complete other content (still getting hollowjack master writs occasionally even though there is no way to get the pages or style material for them currently, and I wouldn't be surprised if they added worm cult writs too), it forces me to play the game much more than I would like to do and in ways I don't enjoy.
If this happens for a few days only (without service interruptions and accordingly adjusted drop rates) and not more than 3-4 times a year, it is fun, but when we have 3 events back to back with one of them lasting almost 2 weeks, it gets tedious.
After this event I will probably take a break because I'm burnt out on the game already, and in a week's time it will only get worse. It's times like this when I'm happy I don't pay for a time limited subscription and can actually choose when and how much I play without feeling like I'm missing out or wasting money on something I don't use. The events are interfering with that.
you can buy them in guild stores..... pro tip there.

DarkScatha wrote: »The first few days i tried doing every daily i can get, now i only do daily crafting writs and if i don't get the full wc motif it's fine. don't push yourself so hard
I personally don't participate much in these events, unless there are rewards that particularly speak to me, like some mementos or costumes, but I know people who have been grinding nonstop since this event started though, and I know some of them have severe gaming addictions. That said, addictions like these are yours to deal with. If you think you have a problem you should seek help. I think you should be grown enough to accept the responsiblity for how much you play, and you should know when you reach a limit. The purpose of some events is to overwhelm players with things to do (though in this case it's just done through mean RNG, and not actual content). You have to know that you aren't meant to collect all the motifs, or that if you plan to do so it will take a serious investment of time. In the face of this I think you should take the time to determine if it is actually worth it to spend so much time farming event drops, especially when compared to the impacts it will have on your real life.
If I were to farm these motifs I would do it the easier way by building up my gold funds and buying the motifs (at the end of the event when they are cheapest) after seeing how many I was able to farm without spending all my available time on farming.
Another possibility is teaming up with several people, and thereby trade between you the various motifs that you have doubles of in exchange for some of theirs that you do not have.
I will make claims about some things in ESO encouraging addictions, such as the Crown Crates, but in this case I believe the onus lies with the individual and not the developers.
I know someone who has opened 90+ boxes per day every day of the event, and he has gotten only 4 or 5 WC chapters.
The problem is the drop rate. For the New Life Festival, for example, Skinchanger dropped fairly frequently. Someone who participated in the event on just one character could expect to complete the motif without even participating every day.
In contrast, Worm calls for an exhausting grind involving a small army of alts to have a reasonable chance of completion.
Why do this? ZOS should've increased the drop of Worm substantially. And decreased the drops of the other motifs. Worm is limited-time. You can go into Cradle of Shadows any day of the year to farm Silken Ring. There is no ticking clock on the acquisition of other motifs, so people can go and get them at their own pace, on their own schedule. Not with Worm.
This event has also had the effect of severely depressing the market for regular motifs. If ZOS had made Worm drop more like Skinchanger and made the other motifs collectively drop like Worm, then the impact on the economy would be much smaller, and there would be much less pressure that people would feel. Instead, they did the opposite of what they needed to do--other motifs drop like candy and worm is rare, which adds stress to this year's event and devalues other content.
The extra week should help a lot with the stress part. But will make the devaluation part a bit more acute.
i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming, i will resist farming...
ugh...
VaranisArano wrote: »I personally don't participate much in these events, unless there are rewards that particularly speak to me, like some mementos or costumes, but I know people who have been grinding nonstop since this event started though, and I know some of them have severe gaming addictions. That said, addictions like these are yours to deal with. If you think you have a problem you should seek help. I think you should be grown enough to accept the responsiblity for how much you play, and you should know when you reach a limit. The purpose of some events is to overwhelm players with things to do (though in this case it's just done through mean RNG, and not actual content). You have to know that you aren't meant to collect all the motifs, or that if you plan to do so it will take a serious investment of time. In the face of this I think you should take the time to determine if it is actually worth it to spend so much time farming event drops, especially when compared to the impacts it will have on your real life.
If I were to farm these motifs I would do it the easier way by building up my gold funds and buying the motifs (at the end of the event when they are cheapest) after seeing how many I was able to farm without spending all my available time on farming.
Another possibility is teaming up with several people, and thereby trade between you the various motifs that you have doubles of in exchange for some of theirs that you do not have.
I will make claims about some things in ESO encouraging addictions, such as the Crown Crates, but in this case I believe the onus lies with the individual and not the developers.
All of the other events have been such that I could get all of the limited time events just with normal play of the event activities.I know someone who has opened 90+ boxes per day every day of the event, and he has gotten only 4 or 5 WC chapters.
The problem is the drop rate. For the New Life Festival, for example, Skinchanger dropped fairly frequently. Someone who participated in the event on just one character could expect to complete the motif without even participating every day.
In contrast, Worm calls for an exhausting grind involving a small army of alts to have a reasonable chance of completion.
Why do this? ZOS should've increased the drop of Worm substantially. And decreased the drops of the other motifs. Worm is limited-time. You can go into Cradle of Shadows any day of the year to farm Silken Ring. There is no ticking clock on the acquisition of other motifs, so people can go and get them at their own pace, on their own schedule. Not with Worm.
This event has also had the effect of severely depressing the market for regular motifs. If ZOS had made Worm drop more like Skinchanger and made the other motifs collectively drop like Worm, then the impact on the economy would be much smaller, and there would be much less pressure that people would feel. Instead, they did the opposite of what they needed to do--other motifs drop like candy and worm is rare, which adds stress to this year's event and devalues other content.
The extra week should help a lot with the stress part. But will make the devaluation part a bit more acute.
The devaluation of other motifs is part of the goal. Motifs were inflated with the introduction of the Outfit System, so this is ZOS leveling a playing field a little for new players who otherwise could only acquire those motifs at high prices. ZOS likes to level the playing field for new players and this is right up their alley.
VaranisArano wrote: »I personally don't participate much in these events, unless there are rewards that particularly speak to me, like some mementos or costumes, but I know people who have been grinding nonstop since this event started though, and I know some of them have severe gaming addictions. That said, addictions like these are yours to deal with. If you think you have a problem you should seek help. I think you should be grown enough to accept the responsiblity for how much you play, and you should know when you reach a limit. The purpose of some events is to overwhelm players with things to do (though in this case it's just done through mean RNG, and not actual content). You have to know that you aren't meant to collect all the motifs, or that if you plan to do so it will take a serious investment of time. In the face of this I think you should take the time to determine if it is actually worth it to spend so much time farming event drops, especially when compared to the impacts it will have on your real life.
If I were to farm these motifs I would do it the easier way by building up my gold funds and buying the motifs (at the end of the event when they are cheapest) after seeing how many I was able to farm without spending all my available time on farming.
Another possibility is teaming up with several people, and thereby trade between you the various motifs that you have doubles of in exchange for some of theirs that you do not have.
I will make claims about some things in ESO encouraging addictions, such as the Crown Crates, but in this case I believe the onus lies with the individual and not the developers.
All of the other events have been such that I could get all of the limited time events just with normal play of the event activities.I know someone who has opened 90+ boxes per day every day of the event, and he has gotten only 4 or 5 WC chapters.
The problem is the drop rate. For the New Life Festival, for example, Skinchanger dropped fairly frequently. Someone who participated in the event on just one character could expect to complete the motif without even participating every day.
In contrast, Worm calls for an exhausting grind involving a small army of alts to have a reasonable chance of completion.
Why do this? ZOS should've increased the drop of Worm substantially. And decreased the drops of the other motifs. Worm is limited-time. You can go into Cradle of Shadows any day of the year to farm Silken Ring. There is no ticking clock on the acquisition of other motifs, so people can go and get them at their own pace, on their own schedule. Not with Worm.
This event has also had the effect of severely depressing the market for regular motifs. If ZOS had made Worm drop more like Skinchanger and made the other motifs collectively drop like Worm, then the impact on the economy would be much smaller, and there would be much less pressure that people would feel. Instead, they did the opposite of what they needed to do--other motifs drop like candy and worm is rare, which adds stress to this year's event and devalues other content.
The extra week should help a lot with the stress part. But will make the devaluation part a bit more acute.
The devaluation of other motifs is part of the goal. Motifs were inflated with the introduction of the Outfit System, so this is ZOS leveling a playing field a little for new players who otherwise could only acquire those motifs at high prices. ZOS likes to level the playing field for new players and this is right up their alley.
This does not level the playing field. The people getting the most motifs are people like me, farming writs with three accounts and bagging 150 boxes per day. I don't need catchup. The "new players" you refer to have one or two characters and are doing maybe 15 boxes per day. This isn't leveling the playing field--this is increasing the gap between the haves and have-nots.
If ZOS wanted to level the playing field, they would increase the drop rates of older motifs. They did that with things like Daedric/Barbaric/etc. But all the other chaptered motifs have retained the same drop rate. And a number of old chaptered motifs had drop rates reduced. See the Dragon Bones patch notes--there's a whole list of motifs that became rarer when Outfitting came out. In some cases, ridiculously so. For Dro-m'Athra, for example, I had cleared vMoL over half a dozen times since the DB patch and have never gotten a motif out of the weekly coffers.
If ZOS was really interested in "leveling the playing field", the anniversary event is not the way to do it. Reducing the drop rates on old motifs is not the way to do it. Dro-m'Athra and Celestial, in particular, had their drop rates completely decimated... no big deal for old-timers like me who have multiple full sets of both already farmed out, but for new players? They got screwed so hard.
ZOS should:
- Increase WC drop rate to Skinchanger levels. This is a limited-time event. A high drop rate is appropriate for something that you can't farm at will any day of the year.
- Decrease the drop rates of other motifs from the event.
- Increase the general non-event drop rates of older motifs.
