Valera Progib wrote: »Well, Dual wield is now useless
Actually very interesting changes and thanks god to that "two hand/staves count as 2 items toward sets". How many years we were asking for it...
Rune prison buff doesn't apply to defensive rune?
Merlin13KAGL wrote: »Yeah, regarding Flood, the additional area is nice, but the buff gives it the equivalent of on additional tick, still 3 seconds (worth of ticks) shy of LL.
Most can put LL down with enough precision to be effective anyway, so I don't see many conversions happening here. In super mobile fights, bosses/adds/players are out of the AoE in either case anyway.
Gothlander wrote: »Valera Progib wrote: »Well, Dual wield is now useless
Actually very interesting changes and thanks god to that "two hand/staves count as 2 items toward sets". How many years we were asking for it...
Rune prison buff doesn't apply to defensive rune?
Dam lol. I just golded out two hunding daggers too.
Merlin13KAGL wrote: »Yeah, regarding Flood, the additional area is nice, but the buff gives it the equivalent of on additional tick, still 3 seconds (worth of ticks) shy of LL.
Most can put LL down with enough precision to be effective anyway, so I don't see many conversions happening here. In super mobile fights, bosses/adds/players are out of the AoE in either case anyway.
Any cases where it would be useful?
Merlin13KAGL wrote: »Yeah, regarding Flood, the additional area is nice, but the buff gives it the equivalent of on additional tick, still 3 seconds (worth of ticks) shy of LL.
Most can put LL down with enough precision to be effective anyway, so I don't see many conversions happening here. In super mobile fights, bosses/adds/players are out of the AoE in either case anyway.
Joy_Division wrote: »I think I'm going to drop the Master's Destro and go for another 5 piece / Monster set because of the damage is guaranteed from Rune Cage. I still hate Crystal Frags change.
I'm a little fuzzy on the Bound Armaments change. The meta for tanks is Health, Bound Armaments is the "tank" morph and it's increasing magicka by 8% while giving a bonus to something normally associated with stamina (block). One of the invitees (think it was Alcast) said even the devs recognize Forest staff "magicka" tanking isn't where they want to be so this actual skill usage is a waste for DPS (they shield not block) and it's only going to be slotted for the passive. Awkward.
Lightning Flood absolutely needed some love. 6 seconds is *really* hard to maintain so I suspect Liquid Lightning will still get the higher parses.
I don't mind these changes.
Well that fixes the meteor empower buff being wasted on a follow up skill instead of on meteor. Lol
Last time I tested it back in January, Meteor was empowering itself + the first attack before it hit + the first attack after it hit... aka refreshing the buff and still retaining the bonus itself. The patch before that, it empowered the first skill before it landed but then used the buff up itself. In both cases, it was turning out better than you'd expect.
I vaguely remember the buff being used up by the first hit before the meteor in 1.6 when I started using it, but don't quote me on that.
ToRelax
I didn't say we lost anything, I said the duration of Rune right now is 3 seconds with the passive. It was "buffed" to five seconds. I'll take it, but I'd much rather have something else.
Also, I think you're confused, not me.
You can't Empower Meteor. You never could.
Meditate will never replace conversion.
The damage on Rune is meh with battle spirit.
Lich is our main backbar set. You still need 4pc front for the regen, so backbar you'd be wasting a set bonus now.
You've got rose colored glasses on my friend.
Oh look, another confused Sorc!Well that fixes the meteor empower buff being wasted on a follow up skill instead of on meteor. Lol
Last time I tested it back in January, Meteor was empowering itself + the first attack before it hit + the first attack after it hit... aka refreshing the buff and still retaining the bonus itself. The patch before that, it empowered the first skill before it landed but then used the buff up itself. In both cases, it was turning out better than you'd expect.
I vaguely remember the buff being used up by the first hit before the meteor in 1.6 when I started using it, but don't quote me on that.
I wonder how stam sorc do as they seem not to be well represented on the forum
ToRelax
We need more than that. I honestly don't see the Psijic skill line offering us much, and I'm pretty sure you have to slot a skill to get the block/shield passive. If were using undo on the back bar, we wont get the passive on the front. I'm really not seeing anything to be happy about except maybe a front bar only bound armor and the staff changes.
Also, meteor does not empower itself. Cast inner light and check your tooltips. They all get bigger except meteor.
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
I'm unhappy about the death of DW, really am. But the indirect impact and loss of empowered frags.
Other changes I'm open to. My OL Build is just getting buffed
If DW last passive got a buff, and frags had 20% damage back id be overjoyed.
I wonder how stam sorc do as they seem not to be well represented on the forum
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
The best parts of the update aren’t specifically for Sorcs, they’re for every Magicka class, which was sorely needed. Between minor force and the two piece staff we finally have some parity with stamina.
I don’t think Sorc is going to be using meteor with rune cage. Unless they nerf overload light attack it’s going to be a one shot skill. I love buffs, Especially accidental ones, O/L hits for 10-12K right now with my current setup, let’s imagine:
Minor force: 12% crit damage bonus
Major/minor prophesy
Major sorcery
Empower: 40% light attack bonus
Queens Elegance: 20% light attack bonus (not needed, but if we’re going overboard here, in for a dime..)
High Elf lightning damage bonus, cause I’m leveling one.
Slimecraw (we really need a Magicka set with minor berserk - badly) 8% damage bonus
I mean, I’ll *take* it if they really want to hand me this. I’m just saying, “Hey ZOS! Are you SURE this is totally cool?” Because day one the forums are going to light up with this.