From Alcast thread of closed testing:
https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
Templar
Puncturing Strikes
Increased the damage done and healing received from this skill by 5%.
Solar Disturbance
Snare effect will go on for 4 seconds after leaving the AoE.
Dark Flare
Debuffs from this ability now apply even if the enemy dodges the attack.
Honor the Dead
Magicka returned from this skill is now completed after 4 seconds instead of 6 seconds.
Healing Ritual
This is now instant cast, cost was increased tremendously.
Enduring Rays Passive
This now increases the time of Sun Fire, Eclipse and Nova abilities by 2 seconds instead of 30%.
Omg.
I would like to see the many changes that are discussed in this thread, but there's one that really grinds my gears. I took a long break from this game once with my stamina Templar being my main. I came back after sustain changes to see that Restoring Aura functions a lot differently than it did before. It now gives magicka steal to allies provided they attack enemies.
When I tell you (and I will scream this from the top of any mountain), the previous way this skill worked was MILES better than what it does now.
Previously, Restoring Aura worked like this: When activated: Increase the health and stamina regeneration of nearby allies by an additional 80% for 9 seconds
Now its: apply Minor Magickasteal to all enemies around you for 15 seconds, causing you and your allies to restore 300 Magicka every 1 seconds when damaging them.
This skill was highly underrated back then and I wasn't sure why. Most people said "run repentance" but how could I pass up 80 percent regent of Health and stamina? It was highly beneficial for my stamplar, and helped with sustain.
PLEASE ZOS, revert this ability back to how it was. I really see no reason for the change other than making it harder than it should to sustain.
Restoring Aura now grants you the buffs Minor Fortitude, Minor Intellect, and Minor Endurance when the ability is slotted into the ability bar. When the ability is activated, it provides Major Fortitude and Major Endurance.
From Alcast thread of closed testing:
https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
Templar
Puncturing Strikes
Increased the damage done and healing received from this skill by 5%.
Solar Disturbance
Snare effect will go on for 4 seconds after leaving the AoE.
Dark Flare
Debuffs from this ability now apply even if the enemy dodges the attack.
Honor the Dead
Magicka returned from this skill is now completed after 4 seconds instead of 6 seconds.
Healing Ritual
This is now instant cast, cost was increased tremendously.
Enduring Rays Passive
This now increases the time of Sun Fire, Eclipse and Nova abilities by 2 seconds instead of 30%.
Omg.
There are indirect changes like 2h weapons count as 2pc sets, that will be indirect nerf to dual builds and buff to staffs/2h swords.
From Alcast thread of closed testing:
https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
Templar
Puncturing Strikes
Increased the damage done and healing received from this skill by 5%.
Solar Disturbance
Snare effect will go on for 4 seconds after leaving the AoE.
Dark Flare
Debuffs from this ability now apply even if the enemy dodges the attack.
Honor the Dead
Magicka returned from this skill is now completed after 4 seconds instead of 6 seconds.
Healing Ritual
This is now instant cast, cost was increased tremendously.
Enduring Rays Passive
This now increases the time of Sun Fire, Eclipse and Nova abilities by 2 seconds instead of 30%.
jcasini222ub17_ESO wrote: »Is jabs being looked at how it is being mitigated in CP PvP?
-Enduring rays passive should just be apart of those skills and instead give us a reason to slot dawns wraith abilities. Maybe a passive that increases max magicka by 2% for each dawns wraith ability slotted. Thus will also increase templars damage and sustain.
-Remove radiant aura and repentance from the game and replace with blinding flashes.
-Add minor magicka steal to the puddle of ritual of retribution.
-for cleansing ritual add a repentance like feature to the puddle. whenever a corpse dies in your puddle you desicrate their corpse for some health and stamina (effect works on the same corpses with multiple cleansing rituals, no more compeition amongst fellow templars).
-the light weaver passive should just be part of those respected skills and instead we should get that 10% increase in magicka/stamina/health recovery that was apart of the restoring aura skill as a passive.
-Hasty prayer is now a magicka vigor.
-Both Javelins root instead of knockback
-No more cast time on solar barrage (this will help both stamplars and magplars with burst and a less clunky rotation)
-Explosive charge is a stamina morph
-Runes effects last the entire 18 seconds regardless of standing in circle
-crescent sweeps and empowering sweeps are swapped. Crescent sweeps does physical damage and empowering sweeps does magicka damage.
-remove the 6% weapon damage boost to balanced warrior and instead just give a passive physical and spell resistance. With blinding flashes, a root, quality passives, a way to empower attacks in a rotation (no cast time solar barrage) and a class stamina gap closer, stamplars will not need the passive boost in their weapon damage.
I feel that all of these are very reasonable changes and help with a direction for our class. We still have all our designated class weaknesses but i believe with these changes we help templars in all 3 roles in pve and in pvp for both stamina and magicka.
Right, a lot of passives are outdated and some active skills really arent worthy anymore to slot.
Cast time healing and cast time damage are tok dangerous to use. Ok the healing is pretty big, but if you need a big healing, then it must be an instant cast, otherwise the friend in need of it died while casting. Solar barrage needs to be planned to make sense. But only three waves are not worth it for a cast time ability. Maybe if we got two additional ticks... or no cast time.
Balanced warrior seems pretty outdated. Weapon damage and spellresistance. How about we get a passive, which restores ressources when we cast an ability from said skilltree?
Bigger thread
https://www.reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/?st=JFJRF712&sh=4be75fac
Hasty Prayer now grants Minor Expedition for 5s.
Rushed Ceremony’s main heal remains the same, but the secondary heal has been nerfed by 30%
Honor of the Dead now does the same healing over 6s, down from 8s.
Solar Disturbance now applies Major Maim to the target and the debuff remains on the target for 4s after leaving the area.
The damage from Burning Light has been increased slightly.
Enduring Rays - the 2s duration increase granted by this passive now also applies to the healing debuff from Dark Flare, and also properly grants an extra tick to Solar Barrage.
I can mostly only talk about Templars as tanks since that's normally what I play when we run the hardest content (my stamplars and healers don't get tested to that degree in easier content I use them for). So, these ideas might come off as selfish for targeting the Templar in the tank role, but figure I might as well focus on what I'm more familiar with and dream...
Templars make ok tanks, but feels like they should be stronger than they are at the role. Wardens seem to have taken the spot I always thought Templars should be in with the little tankiness they give up vs DK coming at the benefit of extra group heals and buffs.
I've seen mention of the lack of CC and chains, which is always rough for every non DK class. Using FG for Silver Leash chains was an interesting idea, though I really wish Undaunted skill line was used to offer 'dungeoning' support for... well support. Always would have preferred the web/spider ability to be a sub for chain pulling.
Stam regen while blocking. Some classes have this (DK - using Earthen heart, Warden - netch, NB - siphoning) and Sorc has Dark Deal which is very situational, but strong. Templars have nothing really for this unless you are talking about trash pulls combined with Repentance, but in a main boss fight that isn't so useful. So Personally I think the other morph of Rune Focus that does not offer magic return, should offer stam return. That way you can get a small amount of stam back for using a skill the way other classes can.
This thought isn't about Tanking specifically, just an ability that has always seemed meh: Healing Ritual has always been pretty lame. It should just be changed completely imo. Instead of making it a channel, perhaps making it more like a place-able AoE heal like Warden's blossom would make it useful. Definitely should be something along the lines of some sort of "ritual" use, like a place-able enchantment that can be activated.
Burst heal - Breath of Life is ok, even though expensive, for a burst heal; but obviously will go to whoever needs it. How about the Honor the Dead morph (I don't think this morph is used all that often anyhow) be turned into a self heal (scaling off of health even) - could even work differently, instead of just giving you a big heal in one second like Breath or Dragons Blood, it would be like a two-second HoT and on the first tick (since it doesn't have the extra small cast of healing going to someone) could make the Templar glow or sparkle or whatever and do a small AoE 1k heal for anyone within 2m (or smaller even) of them.
Sun Shield is an alright skill, but doesn't really seem to be as solid as a couple other class shields. I really like the idea of the explosion it sets off when you cast it also adding another effect for the caster. Doesn't even have to be Major Evasion, even Minor like what Wardens get with the morph of wings for the first couple seconds of the ability after activation. I also think maybe a 1 or 2 second longer duration is needed.
I'm sure DPS love having the options between magic and stam version of spears, but it would be nice to have a CC-lockdown version of spears. I understand how fun it is to knock people off of stuff in cyrodiil, but having a morph 'pin' your target to the ground like a singular Talons/Encase CC would be nice, and - for it being single target, it could be much cheaper to use than AoE CCs.
Lightspeedflashb14_ESO wrote: »you have been gone a LONG time, the skill has NOT been like that since March 3 2015, in this patch, http://en.uesp.net/wiki/Online:Patch/1.6.5 when it was changed to this and those buffs are the same that you get from a potions.Restoring Aura now grants you the buffs Minor Fortitude, Minor Intellect, and Minor Endurance when the ability is slotted into the ability bar. When the ability is activated, it provides Major Fortitude and Major Endurance.
and it sounds like you were a fool to run that over repentance as well, as repentance was 10% of your max stam per corpse, now it is only 2950 per.
Joy_Division wrote: »After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.
It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.
But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.
I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?
I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.
5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.
If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.
Joy_Division wrote: »After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.
It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.
But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.
I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?
I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.
5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.
If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.
dodgehopper_ESO wrote: »Joy_Division wrote: »After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.
It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.
But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.
I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?
I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.
5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.
If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.
It is times like this that I wish they would have a 'Dunk-a-Dev' contest where we throw a baseball at a target which dunks a dev. I think people would drive out to these Videogame conferences for that, especially if we found out who was responsible for this. It isn't -like- the devs are ignoring what we're saying about the class, it is -exactly- the devs ignoring us. The only classes that have a 'House' are DK and Warden. As I've said many times: Warden is the dream of what Templar wishes it could be. Maybe some day the Developers will understand what I mean by that.
Joy_Division wrote: »dodgehopper_ESO wrote: »Joy_Division wrote: »After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.
It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.
But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.
I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?
I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.
5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.
If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.
It is times like this that I wish they would have a 'Dunk-a-Dev' contest where we throw a baseball at a target which dunks a dev. I think people would drive out to these Videogame conferences for that, especially if we found out who was responsible for this. It isn't -like- the devs are ignoring what we're saying about the class, it is -exactly- the devs ignoring us. The only classes that have a 'House' are DK and Warden. As I've said many times: Warden is the dream of what Templar wishes it could be. Maybe some day the Developers will understand what I mean by that.
Well, after what they devs did to Deep Fissure, I wouldn't run out buying Morrowind to level up a warden. Mag wardens are even in a worse spot than Templars and in Summerset will be by far the worst solo PvP spec out there. We templars joke that we don't have a CC, but that's literally the case with Wardens. Their offensive skills do nothing but (easily avoidable) damage and now they got to scramble outside their class just to get a stun.
I don't think the devs in charge of balance understand the "pain points" of all classes and that rep program is long, long overdue.
What if you are healer in pve? Healing ritual looks way too expensive
I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.
EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?