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Templars need reform because the game has changed

  • Cinbri
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    Minno wrote: »
    Cinbri wrote: »
    From Alcast thread of closed testing:
    https://alcasthq.com/eso-summerset-isles-changes-pre-pts/

    Templar
    Puncturing Strikes
    Increased the damage done and healing received from this skill by 5%.
    Solar Disturbance
    Snare effect will go on for 4 seconds after leaving the AoE.
    Dark Flare
    Debuffs from this ability now apply even if the enemy dodges the attack.
    Honor the Dead
    Magicka returned from this skill is now completed after 4 seconds instead of 6 seconds.
    Healing Ritual
    This is now instant cast, cost was increased tremendously.
    Enduring Rays Passive
    This now increases the time of Sun Fire, Eclipse and Nova abilities by 2 seconds instead of 30%.

    Omg.

    There are indirect changes like 2h weapons count as 2pc sets, that will be indirect nerf to dual builds and buff to staffs/2h swords.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    IV_Deity wrote: »
    I would like to see the many changes that are discussed in this thread, but there's one that really grinds my gears. I took a long break from this game once with my stamina Templar being my main. I came back after sustain changes to see that Restoring Aura functions a lot differently than it did before. It now gives magicka steal to allies provided they attack enemies.

    When I tell you (and I will scream this from the top of any mountain), the previous way this skill worked was MILES better than what it does now.

    Previously, Restoring Aura worked like this: When activated: Increase the health and stamina regeneration of nearby allies by an additional 80% for 9 seconds

    Now its: apply Minor Magickasteal to all enemies around you for 15 seconds, causing you and your allies to restore 300 Magicka every 1 seconds when damaging them.

    This skill was highly underrated back then and I wasn't sure why. Most people said "run repentance" but how could I pass up 80 percent regent of Health and stamina? It was highly beneficial for my stamplar, and helped with sustain.

    PLEASE ZOS, revert this ability back to how it was. I really see no reason for the change other than making it harder than it should to sustain.

    you have been gone a LONG time, the skill has NOT been like that since March 3 2015, in this patch, http://en.uesp.net/wiki/Online:Patch/1.6.5 when it was changed to this and those buffs are the same that you get from a potions.
    Restoring Aura now grants you the buffs Minor Fortitude, Minor Intellect, and Minor Endurance when the ability is slotted into the ability bar. When the ability is activated, it provides Major Fortitude and Major Endurance.

    and it sounds like you were a fool to run that over repentance as well, as repentance was 10% of your max stam per corpse, now it is only 2950 per.
    Edited by Lightspeedflashb14_ESO on April 3, 2018 2:58PM
  • technohic
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    Thats a buff to magicka classes. Can keep the staffs and have 2 pieces. Of course; I think I would find it an opportunity to use a 2 hander for forward momentum more often even on a magicka build ala what mag NBs are doing.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Is jabs being looked at how it is being mitigated in CP PvP?
  • Minno
    Minno
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    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    From Alcast thread of closed testing:
    https://alcasthq.com/eso-summerset-isles-changes-pre-pts/

    Templar
    Puncturing Strikes
    Increased the damage done and healing received from this skill by 5%.
    Solar Disturbance
    Snare effect will go on for 4 seconds after leaving the AoE.
    Dark Flare
    Debuffs from this ability now apply even if the enemy dodges the attack.
    Honor the Dead
    Magicka returned from this skill is now completed after 4 seconds instead of 6 seconds.
    Healing Ritual
    This is now instant cast, cost was increased tremendously.
    Enduring Rays Passive
    This now increases the time of Sun Fire, Eclipse and Nova abilities by 2 seconds instead of 30%.

    Omg.

    There are indirect changes like 2h weapons count as 2pc sets, that will be indirect nerf to dual builds and buff to staffs/2h swords.

    Yea but two hander has more to offer magplar than dual weld. Single target burst that ignores resists and grants cc immunity, stamina Regen on kills, 10% DMG on the next attack after a heavy attack, and cheaper forward momentum for snare removal which can be used with the new mobilty spell that grants 10% minor force+50% Sprint cost reduction for 12s.

    Overall a hard decision; especially if one jewel trait grants the same movement bonus as the windrunner passive that costs 120 CP.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
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    @Alcast is it mistake in your aticle about Honor the Dead to proc over 4sec instead of 6? Coz it is 8sec currently, not 6.
    From Reddit: Honor of the Dead now does the same healing over 6s, down from 8s.
    Edited by Cinbri on April 3, 2018 4:13PM
  • ofSunhold
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    Cinbri wrote: »
    From Alcast thread of closed testing:
    https://alcasthq.com/eso-summerset-isles-changes-pre-pts/

    Templar
    Puncturing Strikes
    Increased the damage done and healing received from this skill by 5%.
    Solar Disturbance
    Snare effect will go on for 4 seconds after leaving the AoE.
    Dark Flare
    Debuffs from this ability now apply even if the enemy dodges the attack.
    Honor the Dead
    Magicka returned from this skill is now completed after 4 seconds instead of 6 seconds.
    Healing Ritual
    This is now instant cast, cost was increased tremendously.
    Enduring Rays Passive
    This now increases the time of Sun Fire, Eclipse and Nova abilities by 2 seconds instead of 30%.

    :(

    Well. It's not nothing. It's way too close to nothing, but thanks for the microbuffs.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • technohic
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    Is jabs being looked at how it is being mitigated in CP PvP?

    I don't think they discussed bug fixes so much as design decisions. We ultimately are getting a teaser here and details won't be out until PTS patch notes.

    I also see conflicting reports. One person says empower now only affects light attacks rather than abilities but is increased to 40% and another says empower now only affects abilities so it doesn't get wasted on light attacks.

    I still feel they are missing the mark with empower being on solar flare though. Our one big hitter thats not a DOT and can actually be empowered is dark flare.
  • dodgehopper_ESO
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    Drdeath20 wrote: »
    -Enduring rays passive should just be apart of those skills and instead give us a reason to slot dawns wraith abilities. Maybe a passive that increases max magicka by 2% for each dawns wraith ability slotted. Thus will also increase templars damage and sustain.

    -Remove radiant aura and repentance from the game and replace with blinding flashes.

    -Add minor magicka steal to the puddle of ritual of retribution.

    -for cleansing ritual add a repentance like feature to the puddle. whenever a corpse dies in your puddle you desicrate their corpse for some health and stamina (effect works on the same corpses with multiple cleansing rituals, no more compeition amongst fellow templars).

    -the light weaver passive should just be part of those respected skills and instead we should get that 10% increase in magicka/stamina/health recovery that was apart of the restoring aura skill as a passive.

    -Hasty prayer is now a magicka vigor.

    -Both Javelins root instead of knockback

    -No more cast time on solar barrage (this will help both stamplars and magplars with burst and a less clunky rotation)

    -Explosive charge is a stamina morph

    -Runes effects last the entire 18 seconds regardless of standing in circle

    -crescent sweeps and empowering sweeps are swapped. Crescent sweeps does physical damage and empowering sweeps does magicka damage.

    -remove the 6% weapon damage boost to balanced warrior and instead just give a passive physical and spell resistance. With blinding flashes, a root, quality passives, a way to empower attacks in a rotation (no cast time solar barrage) and a class stamina gap closer, stamplars will not need the passive boost in their weapon damage.

    I feel that all of these are very reasonable changes and help with a direction for our class. We still have all our designated class weaknesses but i believe with these changes we help templars in all 3 roles in pve and in pvp for both stamina and magicka.

    I like a lot of your suggestions but I'm not sure the removal of the damage boost from Balanced Warrior is such a good idea, particularly considering how many other classes get a very similar (or better) version of it nowadays.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
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    Checkmath wrote: »
    Right, a lot of passives are outdated and some active skills really arent worthy anymore to slot.
    Cast time healing and cast time damage are tok dangerous to use. Ok the healing is pretty big, but if you need a big healing, then it must be an instant cast, otherwise the friend in need of it died while casting. Solar barrage needs to be planned to make sense. But only three waves are not worth it for a cast time ability. Maybe if we got two additional ticks... or no cast time.
    Balanced warrior seems pretty outdated. Weapon damage and spellresistance. How about we get a passive, which restores ressources when we cast an ability from said skilltree?

    Weapon damage is pretty useful for the Stamplar variety of Templar. I know there are not a lot of people talking for them but the Stamplar does exist. Compare it to some of the other classes that get WD boosts as well. This has potential to kill off the Stamplar build which is already hemmed in pretty badly right now. The difference here is that other classes get things +mag/wpn damage tied together often times and I think that's what has the Magplar crowd annoyed. Look at the Templar build though and you realize there isn't much in the class for a Temp other than passives and jabs, and even then its pretty bleak.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Minno
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    Ixy says in his post the following I think we'll be nice for Templars:
    - psijjic order passive - "Another passive grants you passive damage "orbs" that stack up to five times every time you cast a Psijic Order skill within 10 seconds of another, and then the orbs launch at the target doing one burst of either Physical or Magick Damage (based on your build - this is basically a lower-damage non-execute Sorcerer Implosion passive). "
    - "Healing Ritual - while the cost was increased by 60%, it’s also now an instant cast ability. No, I’m not kidding, it’s an instant cast, and they haven’t messed with the healing numbers [yet], this is a HUGE change. And it could potentially overperform, especially with Cost Reduction on Infused jewelry or higher-regen builds. They’ll monitor this closely, but it’s a big change and I’m mostly happy about it.

    - Hasty- Prayer now grants Minor Expedition for 5s.

    - Rushed Ceremony’s main heal remains the same, but the secondary heal has been nerfed by 30%.

    -honor- of the Dead now does the same healing over 6s, down from 8s.

    -Solar Disturbance now applies Major Maim to the target and the debuff remains on the target for 4s after leaving the area.

    - The damage from Burning Light has been increased slightly.

    - Solar Flare now grants Empower on the cast, rather than only if you hit the target.

    - Enduring Rays - the 2s duration increase granted by this passive now also applies to the healing debuff from Dark Flare, and also properly grants an extra tick to Solar Barrage.

    - Puncturing Sweeps has had its healing slightly increased.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Seraphayel
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    Well to be honest I am not very excited. There are some changes but most of them aren't really groundbreaking. I just hope there will be much more changes at the PTS they haven't seen yet.

    The change to Healing Ritual was necessary but right now it sounds super OP. The nerf to Rushed Ceremony is unnecessary. I like the change on Enduring Rays though. I just wish we would get an offensive Nova morph and slight adjustments to passives / Jesus Beam.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Cinbri
    Cinbri
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    Bigger thread
    https://www.reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/?st=JFJRF712&sh=4be75fac

    Hasty Prayer now grants Minor Expedition for 5s.
    Rushed Ceremony’s main heal remains the same, but the secondary heal has been nerfed by 30%
    Honor of the Dead now does the same healing over 6s, down from 8s.
    Solar Disturbance now applies Major Maim to the target and the debuff remains on the target for 4s after leaving the area.
    The damage from Burning Light has been increased slightly.
    Enduring Rays - the 2s duration increase granted by this passive now also applies to the healing debuff from Dark Flare, and also properly grants an extra tick to Solar Barrage.
    Edited by Cinbri on April 3, 2018 4:15PM
  • Elsterchen
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    I fail to see Zenis vision for templars. I used to at least see them beeing exellent healers... but I guess with the upcomming changes we can safely scratch that, too (not that i'll miss it). There will not be any need for exellent healers, and magplars will get shoved on their ability to heal (again).

    Yet, if anyone can explain what actually is in stock for magplars and why stamplars have not even been considered at all in the upcomming changes, I would really appriciate it.

    Maybe this preview wasn't about exiting players for incomming combat changes? :o
  • Minno
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    Cinbri wrote: »
    Bigger thread
    https://www.reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/?st=JFJRF712&sh=4be75fac

    Hasty Prayer now grants Minor Expedition for 5s.
    Rushed Ceremony’s main heal remains the same, but the secondary heal has been nerfed by 30%
    Honor of the Dead now does the same healing over 6s, down from 8s.
    Solar Disturbance now applies Major Maim to the target and the debuff remains on the target for 4s after leaving the area.
    The damage from Burning Light has been increased slightly.
    Enduring Rays - the 2s duration increase granted by this passive now also applies to the healing debuff from Dark Flare, and also properly grants an extra tick to Solar Barrage.

    Lol I mentioned those changes first ;)

    But seriously these are much needed buffs and changes to healing. I'm excited.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • dodgehopper_ESO
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    xaraan wrote: »
    I can mostly only talk about Templars as tanks since that's normally what I play when we run the hardest content (my stamplars and healers don't get tested to that degree in easier content I use them for). So, these ideas might come off as selfish for targeting the Templar in the tank role, but figure I might as well focus on what I'm more familiar with and dream...

    Templars make ok tanks, but feels like they should be stronger than they are at the role. Wardens seem to have taken the spot I always thought Templars should be in with the little tankiness they give up vs DK coming at the benefit of extra group heals and buffs.

    I've seen mention of the lack of CC and chains, which is always rough for every non DK class. Using FG for Silver Leash chains was an interesting idea, though I really wish Undaunted skill line was used to offer 'dungeoning' support for... well support. Always would have preferred the web/spider ability to be a sub for chain pulling.

    Stam regen while blocking. Some classes have this (DK - using Earthen heart, Warden - netch, NB - siphoning) and Sorc has Dark Deal which is very situational, but strong. Templars have nothing really for this unless you are talking about trash pulls combined with Repentance, but in a main boss fight that isn't so useful. So Personally I think the other morph of Rune Focus that does not offer magic return, should offer stam return. That way you can get a small amount of stam back for using a skill the way other classes can.

    This thought isn't about Tanking specifically, just an ability that has always seemed meh: Healing Ritual has always been pretty lame. It should just be changed completely imo. Instead of making it a channel, perhaps making it more like a place-able AoE heal like Warden's blossom would make it useful. Definitely should be something along the lines of some sort of "ritual" use, like a place-able enchantment that can be activated.

    Burst heal - Breath of Life is ok, even though expensive, for a burst heal; but obviously will go to whoever needs it. How about the Honor the Dead morph (I don't think this morph is used all that often anyhow) be turned into a self heal (scaling off of health even) - could even work differently, instead of just giving you a big heal in one second like Breath or Dragons Blood, it would be like a two-second HoT and on the first tick (since it doesn't have the extra small cast of healing going to someone) could make the Templar glow or sparkle or whatever and do a small AoE 1k heal for anyone within 2m (or smaller even) of them.

    Sun Shield is an alright skill, but doesn't really seem to be as solid as a couple other class shields. I really like the idea of the explosion it sets off when you cast it also adding another effect for the caster. Doesn't even have to be Major Evasion, even Minor like what Wardens get with the morph of wings for the first couple seconds of the ability after activation. I also think maybe a 1 or 2 second longer duration is needed.

    I'm sure DPS love having the options between magic and stam version of spears, but it would be nice to have a CC-lockdown version of spears. I understand how fun it is to knock people off of stuff in cyrodiil, but having a morph 'pin' your target to the ground like a singular Talons/Encase CC would be nice, and - for it being single target, it could be much cheaper to use than AoE CCs.

    I agree and have mirrored a lot of what you have said but I just want to suggest that instead of our one cc being the only cc forever it'd be nice if we had javelin as well as a blinding flashes skill. On your tank for instance Radiant Destruction isn't that great so why not have the option to morph to flashes? I love your self heal idea, I've suggested that one before in the past as well. Templar really doesn't seem to be well thought out for anything but Magic. We work around it with the other builds but it is clearly an afterthought for the designers. As a tank you really get no crowd control at all which just causes you to be excluded from a lot of teams. As a Stamina DD you have very little in-class toolkit and many passives are utterly pointless, far more so than other classes.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Joy_Division
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    After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.

    It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.

    But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.

    I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?

    I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
    The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.

    5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.

    If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.
    Edited by Joy_Division on April 3, 2018 4:35PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • IV_Deity
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    you have been gone a LONG time, the skill has NOT been like that since March 3 2015, in this patch, http://en.uesp.net/wiki/Online:Patch/1.6.5 when it was changed to this and those buffs are the same that you get from a potions.
    Restoring Aura now grants you the buffs Minor Fortitude, Minor Intellect, and Minor Endurance when the ability is slotted into the ability bar. When the ability is activated, it provides Major Fortitude and Major Endurance.

    and it sounds like you were a fool to run that over repentance as well, as repentance was 10% of your max stam per corpse, now it is only 2950 per.

    @Lightspeedflashb14_ESO Who are you to tell me what I experienced???

    I got the game on Xbox one when it was released and I didn't get into the stamina Templar until maybe a year or so after. I recall the tooltip working how I explained above for it. I played ESO for a while and loved it but I stopped playing when Gears 4 released in Oct 2016. I came back some time May - June 2017. I know the time frame in which it changed...after all, I used the skill.

    I was actually smart to run the other morph, considering I was running solo mostly. I tried both morphs, but repentance wasn't really offering what I wanted. Besides, it needed dead bodies to work. With restoring Aura, I was never running out of stamina.

    Now, if they had changed that skill once again, I'll give it a look. I haven't looked back at it since returning to the game last year, but that's how it was then.

    When you think you know it all, but not really.
    Edited by IV_Deity on April 3, 2018 4:53PM
    DeityTheNoble
  • Aleris
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    What if you are healer in pve? Healing ritual looks way too expensive
  • dodgehopper_ESO
    dodgehopper_ESO
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    After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.

    It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.

    But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.

    I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?

    I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
    The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.

    5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.

    If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.

    It is times like this that I wish they would have a 'Dunk-a-Dev' contest where we throw a baseball at a target which dunks a dev. I think people would drive out to these Videogame conferences for that, especially if we found out who was responsible for this. It isn't -like- the devs are ignoring what we're saying about the class, it is -exactly- the devs ignoring us. The only classes that have a 'House' are DK and Warden. As I've said many times: Warden is the dream of what Templar wishes it could be. Maybe some day the Developers will understand what I mean by that.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • technohic
    technohic
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    After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.

    It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.

    But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.

    I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?

    I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
    The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.

    5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.

    If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.

    Well; there is a lot that could happen in the way of fixing things that it doesn't sound like the play testers went over. Seems they only went over direct balance tweaks. Things like jabs and sweeps getting reduced by double dips in the red champion point tree for instance; or cloaks next ability supposed to be a guaranteed crit actually making every ability while cloaked crit, so long as a DOTs not ticking which then uses it up for some reason.

    At least thats my way of keeping hopes up. My other coping mechanism is telling me to get my DK and warden leveled up in stam/mag neutral races and be prepared to switch to find what I enjoy when this goes live because I really cant tell from this what anything is going to actually look or play like.
  • Joy_Division
    Joy_Division
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    After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.

    It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.

    But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.

    I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?

    I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
    The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.

    5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.

    If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.

    It is times like this that I wish they would have a 'Dunk-a-Dev' contest where we throw a baseball at a target which dunks a dev. I think people would drive out to these Videogame conferences for that, especially if we found out who was responsible for this. It isn't -like- the devs are ignoring what we're saying about the class, it is -exactly- the devs ignoring us. The only classes that have a 'House' are DK and Warden. As I've said many times: Warden is the dream of what Templar wishes it could be. Maybe some day the Developers will understand what I mean by that.

    Well, after what they devs did to Deep Fissure, I wouldn't run out buying Morrowind to level up a warden. Mag wardens are even in a worse spot than Templars and in Summerset will be by far the worst solo PvP spec out there. We templars joke that we don't have a CC, but that's literally the case with Wardens. Their offensive skills do nothing but (easily avoidable) damage and now they got to scramble outside their class just to get a stun.

    I don't think the devs in charge of balance understand the "pain points" of all classes and that rep program is long, long overdue.

    Edited by Joy_Division on April 3, 2018 5:18PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • dodgehopper_ESO
    dodgehopper_ESO
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    After reading the preview snippets of the upcoming changes, whoever is going to be the class rep for Templars is going to have their work cut out for them.

    It's early, it's not even on PTS, I'm emotional, so I'm not going to go into detail.

    But, I can quite confidently say I am disappointed and some of these changes are mind-boggling.

    I'm being sold that Dark Flare is getting a buff because defile hits the target even if the ability is dodged. But that is how the ability worked for years. How is this a buff?

    I am at a loss that the small heal rom Breath of Life further reduced by 30%. That's a huge figure and the only reason this was OKed is because people just hate "BOL spamming healbots" and have zero clue that secondary heal is lucky to even be 3K in PvP.
    The morph is utterly pointless now. Especially since Healing Ritual is going to be the go to heal and prepare yourselves fellow templars, the amount of forum rage against "healbots" is going to go through the roof.

    5% damage/heal increase to Sweeps is not going to cut it, especially now that our melee opponents 2H counts as 2 piece armor set bonuses. You're going to get rekt hard if you try to melee and while DK has been given some options here, such as snare removal, in the upcoming patch: we're still stuck with this anachronistic "house" concept, which the invitees have told us will get us killed in the new Trial.

    If you're a healer, at least you're getting something in Summerset. Drop Breath of Life and slot Healing Ritual. And be prepared to endure a legion of angry PvP damage dealers.

    It is times like this that I wish they would have a 'Dunk-a-Dev' contest where we throw a baseball at a target which dunks a dev. I think people would drive out to these Videogame conferences for that, especially if we found out who was responsible for this. It isn't -like- the devs are ignoring what we're saying about the class, it is -exactly- the devs ignoring us. The only classes that have a 'House' are DK and Warden. As I've said many times: Warden is the dream of what Templar wishes it could be. Maybe some day the Developers will understand what I mean by that.

    Well, after what they devs did to Deep Fissure, I wouldn't run out buying Morrowind to level up a warden. Mag wardens are even in a worse spot than Templars and in Summerset will be by far the worst solo PvP spec out there. We templars joke that we don't have a CC, but that's literally the case with Wardens. Their offensive skills do nothing but (easily avoidable) damage and now they got to scramble outside their class just to get a stun.

    I don't think the devs in charge of balance understand the "pain points" of all classes and that rep program is long, long overdue.

    You do make a fair point regarding fissure. I was shocked they took the cc away but the problem is people *** way too much on the forums about this skill. This is why I say I hope they don't 'Templar' (yes I just turned the Templar class into a verb) the Warden. Beyond this I actually really like playing Warden but I find mag-Warden best played in a tanky spec. This does have the problem of not being very good at killing things though.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Seraphayel
    Seraphayel
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    Aleris wrote: »
    What if you are healer in pve? Healing ritual looks way too expensive

    Well it's 60% more Magicka than BoL but hits 5 (or 6?) targets. Rushed Ceremony is super expensive and will only be reliable as a 1 target burst heal. Tbh BoL becomes obsolete for PvE with the changes made to Healing Ritual. And it's not even useful in PvP either. Really don't know what they want to achieve with the Rushed Ceremony nerfs.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • technohic
    technohic
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    I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.

    EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?
    Edited by technohic on April 3, 2018 6:10PM
  • cazlonb16_ESO
    cazlonb16_ESO
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    We'll see how the global changes work out, Templar class changes make me think they're just trolling us again.
  • MightyBantam34
    MightyBantam34
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    Nice post , I actually stream magplar and your right hardly anyone wants to watch a magplar , toppling charge is so bad it’s so predictable that when I have to back up to try land it theopponent knows exactly what’s going to happen and end up cc’ing me when I charge towards them , been caught mid toppling charge with a wrecking blow nb can can ambush no problems sorcs streak or rune, dks talon or fossilze with ease
    Edited by MightyBantam34 on April 3, 2018 6:19PM
  • Drdeath20
    Drdeath20
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    A templar nerf disquised as a micro buff.
  • Aionna
    Aionna
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    Not excited about the updates because they don't seem much and also hate the nerf to BoL. Although I wanted Healing Ritual to be useful I don't know how that is going to play with the high Magicka cost of the ability.

    Well, when PTS comes we will know for sure but I am not keeping my hopes up.
  • dodgehopper_ESO
    dodgehopper_ESO
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    technohic wrote: »
    I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.

    EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?

    No you aren't missing anything.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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