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Templars need reform because the game has changed

  • dodgehopper_ESO
    dodgehopper_ESO
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    Minno wrote: »
    Tasear wrote: »
    CalmFury wrote: »
    technohic wrote: »
    I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.

    EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?

    "LOL, a Templar Tank!" will be the new "LOL, a DK Healer!" post Summerset, hehe.

    Seriously, it really looks like both DK and NB healing will be much more viable while a Templar Tank will be worst possible role/class combination after the patch.

    Somebody mentioned it before but Templar frost tanks might be a thing with rune. With staves no longer counting for one but two. This could be powerful no?

    I may have been the one that said that. Rune +ele drain gives you 540 mag per second, which when you combine with a frost staff and some points into block cost reduction, you can see a block of around 1200-1300 before your rune/ele drain kicks in. So 760 mag drain per hit assuming this hits are per second.

    But I'm not a pve tank.

    It would be nice if there were a Stamina Regenerating Rune. The added healing on the morph (I'm so bad at morph names) is alright but honestly I'd rather stamina regeneration any day and it would go a long way toward building up a Templar tank. I'll be honest my original character was meant to be a Warrior not a Priest and I have tried to stick with that. I have other Templars for the magical shtick.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • usmcjdking
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    Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.

    NBs have a cloak which guarantees chain critical heals.
    Warden can heavy attack their way to full hp.
    Stam Sorc has Dark Deal.
    DK has giant healing received bonuses & major mending.

    This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.
    0331
    0602
  • Minno
    Minno
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    technohic wrote: »
    kylewwefan wrote: »
    I don’t get it. I’ve only much more recently started playing Stamplar and she’s quickly become my favorite toon to play. I also have a magic Templar healer that is great to play as well....when I heal anyways.

    I’d have to admit though only about 1/3 of the templars passives really help anything for Stamplar. And all the ultimates are pretty bad.

    In PvP; them Jabs and PoL are brutal but toppling charge has been broke for a good while.

    Overall, I can’t really see templars being in that bad a place right now.

    Its a fun to play and POTL with DBOS can really wreck people. And bleeds are pretty popular with stamplar as well. Just not a lot of it is coming from templar outside of POTL.

    TBH though; some other classes have the same issue with their classes not providing much flavor for stam. And some of stamplar issues are tied to magplar with things like jabs/sweeps getting double mitigated in the red CP tree (Think I complain about this every other post) and outdated passives, and lets face it. Restoring Aura is as bad as repentence in the fact that the return is awful with it costing magicka while ele drain is free; so that tool is bad. At least magplar can go with channeled focus, but stamplars are out of luck. Stamplars also felt the nerfs directed at magplar at times as well in things like the increased cost on extended ritual.

    I just had an epiphany the other day and this reminded me of the thought. What if the distance of Jabs was extended forward a bit? Its a magical spear why not give it a greater range in the realm of 10'? If we're not going to be allowed to move at any decent rate of speed and get rooted all of the time, the least they could do is make it so more than 1 tap of our jabs will actually hit our opponent. Extending the range will at least force the opponent to roll through us or back off more. What do you guys think about this? (I also feel the skill should add a good and proper snare like everything else). Dammit if Stamplar is supposed to only be allowed to use jabs and potl we may as well get a good tool with the thing.

    I'd rather eclipse have a root effect on the base morph. Gives the same benefit as a snare but gives the enemy the chance to counterplay; but gives you the benefit of forcing the enemy to choose between dodge roll for root immunity or break free for cc immunity. Doing both will cost alot of stamina and 2gcd.

    That would fix eclipse and open up options for both mag/stamplars (and maybe change total dark so that stamplars could use it in a way).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    usmcjdking wrote: »
    Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.

    NBs have a cloak which guarantees chain critical heals.
    Warden can heavy attack their way to full hp.
    Stam Sorc has Dark Deal.
    DK has giant healing received bonuses & major mending.

    This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.

    Stamplar could get total dark, but a version that adds heals when you DMG the enemy. So you setup your bleeds, then when pressured apply total dark to get some healing soaked up.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CatchMeTrolling
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    usmcjdking wrote: »
    Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.

    NBs have a cloak which guarantees chain critical heals.
    Warden can heavy attack their way to full hp.
    Stam Sorc has Dark Deal.
    DK has giant healing received bonuses & major mending.

    This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.


    While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.
  • dodgehopper_ESO
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    usmcjdking wrote: »
    Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.

    NBs have a cloak which guarantees chain critical heals.
    Warden can heavy attack their way to full hp.
    Stam Sorc has Dark Deal.
    DK has giant healing received bonuses & major mending.

    This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.


    While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.

    Warden.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Runefang
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    casparian wrote: »
    I'm actually pretty excited about the potential for Solar Barrage giving us permanent +40% damage on light attacks. That could turn out to be a ton of ST pressure.

    It would be a lot more exciting without the stupid cast-time.

    I can't speak to PvP but in PvE the cast time isn't that bad. I've been using Dark Flare a lot recently on my ranged only PvE build and I'm rarely interrupting the cast due to mechanics.

    It's only bad in vMA for me.
  • CompM4s
    CompM4s
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    "Is there no one else!"
  • CatchMeTrolling
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    usmcjdking wrote: »
    Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.

    NBs have a cloak which guarantees chain critical heals.
    Warden can heavy attack their way to full hp.
    Stam Sorc has Dark Deal.
    DK has giant healing received bonuses & major mending.

    This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.


    While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.

    Warden.

    Only with the use of tree ults can a warden reach 400k. I have stam sorc, stamplar and stam warden and my stamplar is the only one in meduim I should add.


    Edited by CatchMeTrolling on April 4, 2018 11:44PM
  • technohic
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    technohic wrote: »
    kylewwefan wrote: »
    I don’t get it. I’ve only much more recently started playing Stamplar and she’s quickly become my favorite toon to play. I also have a magic Templar healer that is great to play as well....when I heal anyways.

    I’d have to admit though only about 1/3 of the templars passives really help anything for Stamplar. And all the ultimates are pretty bad.

    In PvP; them Jabs and PoL are brutal but toppling charge has been broke for a good while.

    Overall, I can’t really see templars being in that bad a place right now.

    Its a fun to play and POTL with DBOS can really wreck people. And bleeds are pretty popular with stamplar as well. Just not a lot of it is coming from templar outside of POTL.

    TBH though; some other classes have the same issue with their classes not providing much flavor for stam. And some of stamplar issues are tied to magplar with things like jabs/sweeps getting double mitigated in the red CP tree (Think I complain about this every other post) and outdated passives, and lets face it. Restoring Aura is as bad as repentence in the fact that the return is awful with it costing magicka while ele drain is free; so that tool is bad. At least magplar can go with channeled focus, but stamplars are out of luck. Stamplars also felt the nerfs directed at magplar at times as well in things like the increased cost on extended ritual.

    I just had an epiphany the other day and this reminded me of the thought. What if the distance of Jabs was extended forward a bit? Its a magical spear why not give it a greater range in the realm of 10'? If we're not going to be allowed to move at any decent rate of speed and get rooted all of the time, the least they could do is make it so more than 1 tap of our jabs will actually hit our opponent. Extending the range will at least force the opponent to roll through us or back off more. What do you guys think about this? (I also feel the skill should add a good and proper snare like everything else). Dammit if Stamplar is supposed to only be allowed to use jabs and potl we may as well get a good tool with the thing.

    A little reach would be nice. Hell. Just moving the snare from the last hit to the first hit would be cool. Maybe add minor expedition while channeling as well. Would not increase power too much but would let us more reliably land some hits.
  • CatchMeTrolling
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    Can't remember how you simply post pics with the image popping up from mobile but here's a link of the latest heal comparisons between stamplar, stam sorc and Stam warden. Even in the lopsided match stamplar still put up almost 200k, I think Stam warden and stam sorc are tankier but I don't think they have better heals.

    https://imgur.com/a/zTUPa
  • Mr_Nobody
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    + adding another point, also created a thread, i know this has been this way since launch, but please im always getting a bit annoyed by it....


    templar cleanse aoe heal not granting any AP in cyrodiil.
    ~ @Niekas ~




  • Cinbri
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    Changes are interesting. Most interesting thing is that through all class changes was implemented mechanism where different morphs serves different roles along with splitting morph into pve and pvp sections - thing I personally awaited for a long time.
    Bad thing is that while other classes tried to equalized to tanking and healing role, Templar got not a single improvement of its tanking capability and dd capability doubtly will make it more viable. Hopefully following pts changes will fix it problem.

    We don't know about many changes and some are contradict so it hard to feedback it, but:
    1. Honor the Dead mana return buffed from 8 to 6 sec. - best change so far.
    This change rewrite its mana return formula from 12%+12%+12%+12%+12% into 15%+15%+15%+15%. Means that intial cost of skill reduced on 3%, recast after 2 sec will profit in 6% more mana, while full duration profit is 12%.

    2. Breath of Life 30% less additional healing - so, for example my healing is 15k, than since additional heal is 50% of main - my small heal is 7.5k hp, with 30% less it is like 5+k. While in PvE it still best smartheal for healer, in pvp it will be like 2.5k heal. So, along with buff of other morph pvp small-group Templars can forget to outheal his teammates with this morph. With change to Healing Ritual does it make it more appealing to transform morph into single-target self effect? Like restore stamina in contradict to other morph, making it morph for tanks. etc..

    3. Healing Ritual - long awaited change, and good that it follow rule of different morphs for pve/pvp. While change is great - it is important for zos not to ruin this skill, making healing done-caster sustain much worse than Healing Springs, especially after resto staff will count as 2pc that will benefit resto skills.
    Ritual of Rebirth - morph that benefit pve. Literally 10m 6 target capped aoe Breath of Life heal, with additional 28m smartheal that equal to 50%, i.e. stronger than current off-tick of BoL will be. It might be interesting if it will remove BoL as smartheal, since in trial healer can aoe heal while also granting smartheal stronger than BoL.
    Hasty Prayer - obviously pvp morph that a bit redeem low healer mobility.
    Light Weaver grant 2ult to everyone, including caster, so interesting how it will affect trial healers during execute mode when everyone upon using it will get 2ult non-stop?

    4. Solar Disturbance affect target for 4 sec - nice change to make it obviously pvp morph while keep other as pve morph. But it in unknown why debuff that can be cleansed is applied for less duration than uncleansable buff of Veil? It need longer affect duration.

    5. Enduring Rays - kinda lol since we mentioned this passive early in this thread. Nice to see that it was fixed. But testers reports contradict. Combining those makes it look like passive add 2sec to all effects of Dawn Wrath abilities. If that true - passive redeemed itself. What we get with it is: 1sec additional duration of Eclipse, 1 more tick of Nova, 1 more dot tick of Sun Fire, 2more sec of debuff of Dark Flare, 1 more tick of Solar Barrage(that still wont justify cast time). We should test it as long as it land on pts since other abilities might be affected in negative way.
    Also we need to be checked Master Ritualist passive. WE need passie to affect caster, not others.
    6. Puncturing Sweep - while we gladly got 5% healing back, none of testers confirmed for 100% that it also got 5% damage buff. I hope it did, coz even than with buff of Burning Light it wont make dd Templar much more viable at this role.

    Templar House style - most dissapointing thing. While other classes get rid of old artificial like being toggle, Templar with its old concept of turtling didn't got any love here.
    Rune Focus - should be simply made buff to attach to caster for 15sec while keep ground ddebuff. In its current state it punishing all people in pve, where zos implementing concept of forcing people to move, making Templars literally waste mana on morph that should restore mana, lol. in PvP it hurting Templars even more coz turtling there is impossible and other classes can get on same level of tankiness with remain fully mobiled, i.e. survivability far above Templars. Also stamplar feature is mobility and thus having skill with 5% uptime is really just a waste of skill.

    Rite of Passage - ultimate just lost it reason to be here. Resto Ult is stronger single target heal and new Soul Siphon is stronger AoE heal. So what Templar healing ult suppose to be?
    It current mechanic is one of those artificial limitations that should be removed.
    For example Practiced Incantation 986 heal = 1086 heal with minor mending that proc automatically over 6 sec = 6516 heal in 20m aoe.
    You get 16500 Armor while channel it but completely disable yourself.
    And now new Soul Siphon - 1193 heal, then 3296 heal over 4 sec = 14369 heal in 28m aoe(range of smart heal) without mentioning that it proc major vitality on 6 affected allies(not only caster) increasing overall healing on 30%. In addition it has synergy that deal damage and heal further. Caster not disabled and can move, and participate in battle.
    So, while it previously validated strength by large radius and aoe heal - it no longer can be validated in this way. Remembrance heal even less by 2 less seconds. Further - it means your ult bound to weapon bar and its trait, that is very punishing.
    ZOS should differentiate morphs here, making Remembrance into self-utility morph while keep Practiced for group, same as differntiation done with other ults in update. And most important Remembrance should stop disabling caster as part of overhaul.

    It is fine that Templar for it mobility and sustain might have benefit by psijic skilline. But again those benefits stop working coz artificial limitations like Rushed of Passage disable or dependence of Spear Wall to skillbar.

    @ZOS_Wrobel changes are good but don't stop on half-way.
    Edited by Cinbri on April 5, 2018 10:02AM
  • Minno
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    @Cinbri good write up!

    I'll respond to this paragraph:
    "It is fine that Templar for it mobility and sustain might have benefit by psijic skilline. But again those benefits stop working coz artificial limitations like Rushed of Passage disable or dependence of Spear Wall to skillbar."


    Psijjic skilline, depending on which you use, is contradicting as well:
    - The speed/tank/light attack buff ability will be useless with the meditation one.
    - But separately, each role has a morph they can use. Tanks can get the AOE stun/snare DD/solo can get the minor force and expedition buff, and healers can get the morph that turns your light attacks into heals.
    - And there's the ability that adds DMG to your light attacks which can be used by either stamina/mag.

    The passives to are niche buffs, but still important:
    - DMG shield on block that requires 10 seconds to reset help add protection for classes that can see benefit. Not much but for burst protection, it feels nice on paper since it only costs when you press block.
    - DMG proc if you use 5 psijjic abilities within x seconds would potentially help players go from offensive to defense and vice versa depending on which ability they take. For magplars, since expedition is 3s buff on the new ability they can potentially shift from defense reposition to offensive once the stacks are up (because the minor force will last 12s you can switch to offense and still have a better window before needing to recast).

    And given the bar space we have, nothing was done to make our buffs efficient so it's going to make it challenging to fit some of those new abilities:
    - crit buff on the morph that deals more initial hit DMG only lasts 6 seconds. And that buff is kinda wasted because of the 1s GCD of the spell. So you'll need to keep casting this ability every 6 seconds in addition to purfying light, degeneration, channeled focus, etc.
    - channeled focus, despited the 18s duration in the circle is only 6 seconds outside. So on the run I'm constantly recasting this to get armor buffs. While I'm recasting, I'm not casting other defensive measures or heals or have a hard time getting on the offensive because the buffs don't last 20 seconds like other classes.
    - purfying light is the only ability that works with 6 seconds. But I always found it odd that our burst depended on an ability that requires DMG to constantly hit it but excelled in group fights. And you have to keep casting this for each target so fights get clunky fast.
    - eclipse only lasts 5 seconds but sees no benefit based on it's duration. If players cc break it, the redirected DMG part is gone and the burst comes after 5 seconds anyway. Would like to see a root added here; the root would strengthen the cc aspect of the spell but still allow counter play for the target. This would function like DKs fossilize which grants the same root effect, so the design intent isn't new, but eclipse would be unique in that the target also takes DMG if you can catch them in the middle of rotations. The root would be base morph so that total dark could see use. This will help jabs more than javelin (I'm already doing a similar synergy using frost staff).
    - purge only purges with a soft snare and 2s heal over time. I'd think I would like to see a marriage between this and channeled focus, and giving Templars an extra ability to play with (defense or group buff). Because healing/purge debuffs are a utility not a defense and this would free up a slot to actually give us a defensive measure to justify not having to rely on healing/purge for our survivability which isn't great because it's not intended to be for survival.


    Those are my thoughts based on my experience trying to not rely on vamp/block but trying to be as mobilty as possible.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    Ok someone just sent me updates on the below psijjic skills:
    - one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
    - the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
    - meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
    - there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
    - there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
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    Minno wrote: »
    Ok someone just sent me updates on the below psijjic skills:
    - one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
    - the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
    - meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
    - there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
    - there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!

    jeepers
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • CatchMeTrolling
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    Minno wrote: »
    Ok someone just sent me updates on the below psijjic skills:
    - one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
    - the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
    - meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
    - there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
    - there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!

    Is meditate a free cast?

  • Minno
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    Minno wrote: »
    Ok someone just sent me updates on the below psijjic skills:
    - one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
    - the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
    - meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
    - there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
    - there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!

    Is meditate a free cast?

    Yes and no. You trade toon control and GCD for meditate. But doesn't cost any resource.

    Tooltip says you stand in place.

    Edit:
    Tooltip doesn't say if you stand in place. It says "channel: instant: which is confusing. And the tooltip doesn't say if you can move while holding the button. Very bizzare.
    Edited by Minno on April 5, 2018 7:15PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • dodgehopper_ESO
    dodgehopper_ESO
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    I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • CatchMeTrolling
    CatchMeTrolling
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    Minno wrote: »
    Minno wrote: »
    Ok someone just sent me updates on the below psijjic skills:
    - one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
    - the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
    - meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
    - there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
    - there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!

    Is meditate a free cast?

    Yes and no. You trade toon control and GCD for meditate. But doesn't cost any resource.

    Tooltip says you stand in place.

    Edit:
    Tooltip doesn't say if you stand in place. It says "channel: instant: which is confusing. And the tooltip doesn't say if you can move while holding the button. Very bizzare.

    If it's instant that might be a problem, I don't see them letting you move while doing it but if it's instant you wouldn't need to. Maybe they mean instant cast like Jesus beam, you channel but it's still instant in a way.
  • Cinbri
    Cinbri
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    There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intruders :trollface:
    I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
    It very interesting that our so-called "stand your ground" class is worst tank class ingame.
    Edited by Cinbri on April 5, 2018 8:04PM
  • casparian
    casparian
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    Cinbri wrote: »
    There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intruders :trollface:

    Now that is interesting.

    Though DKs will still have better houses. :s
    Edited by casparian on April 5, 2018 8:04PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Cinbri wrote: »
    There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intruders :trollface:
    I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
    It very interesting that our so-called "stand your ground" class is worst tank class ingame.

    Do you have a link for it? I've heard rumblings about some really strong sets coming out this patch.
  • usmcjdking
    usmcjdking
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    usmcjdking wrote: »
    Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.

    NBs have a cloak which guarantees chain critical heals.
    Warden can heavy attack their way to full hp.
    Stam Sorc has Dark Deal.
    DK has giant healing received bonuses & major mending.

    This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.


    While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.

    This is not uncommon, mostly because stamplar will also cast vigor at a much faster pace for a better uptime as well as repentance healing for a good chunk to your team. While repentance is nice, the class, at the minimum, needs major mending returned to Rune Focus while you are standing in it (no lingering buff).
    0331
    0602
  • technohic
    technohic
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    Well there has to be strong sets. Need to encourage people to buy the chapter.
  • Seraphayel
    Seraphayel
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    Cinbri wrote: »
    There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intruders :trollface:
    I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
    It very interesting that our so-called "stand your ground" class is worst tank class ingame.

    How do you know about the set? Have you been one of the chosen ones?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Minno
    Minno
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    Minno wrote: »
    Minno wrote: »
    Ok someone just sent me updates on the below psijjic skills:
    - one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
    - the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
    - meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
    - there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
    - there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!

    Is meditate a free cast?

    Yes and no. You trade toon control and GCD for meditate. But doesn't cost any resource.

    Tooltip says you stand in place.

    Edit:
    Tooltip doesn't say if you stand in place. It says "channel: instant: which is confusing. And the tooltip doesn't say if you can move while holding the button. Very bizzare.

    If it's instant that might be a problem, I don't see them letting you move while doing it but if it's instant you wouldn't need to. Maybe they mean instant cast like Jesus beam, you channel but it's still instant in a way.

    I think it's written that way because it's not normal so they didn't describe it properly.

    The tooltip does state you have to hold the button to maintain the effect. If it lets you use it while moving, it wouldn't be OP because it would be similar to how Sprint mode works with sets like prisoner rags; you get the mag return but can't use abilities or block or anything.

    Interesting spell; I'm dropping purge for that one ;).
    Seraphayel wrote: »
    Cinbri wrote: »
    There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intruders :trollface:
    I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
    It very interesting that our so-called "stand your ground" class is worst tank class ingame.

    How do you know about the set? Have you been one of the chosen ones?

    The people that went to zos to test were recalling some of the sets. I can confirm it was one of them.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    I've been thinking of some ways to basically sustain spamming healing ritual... No doubt for troll purposes... Think lich+magicka furnace+ 1 peice monster sets that buffing recovery.

    Thoughts? When spamming I'm thinking the 30 seconds Magicka furnace won't be too bad since lich will kick in, like a yo yo for sustain.
  • Checkmath
    Checkmath
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    i am really excited to hear about the new sets....^^
  • CatchMeTrolling
    CatchMeTrolling
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    usmcjdking wrote: »
    usmcjdking wrote: »
    Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.

    NBs have a cloak which guarantees chain critical heals.
    Warden can heavy attack their way to full hp.
    Stam Sorc has Dark Deal.
    DK has giant healing received bonuses & major mending.

    This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.


    While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.

    This is not uncommon, mostly because stamplar will also cast vigor at a much faster pace for a better uptime as well as repentance healing for a good chunk to your team. While repentance is nice, the class, at the minimum, needs major mending returned to Rune Focus while you are standing in it (no lingering buff).

    Out of all the possible buffs Stamplars could use, healing is the last buff they need, in cp pvp it gets even better. And I don't think any stam class cast vigor at a higher rate unless they're a squishy build because you should be casting vigor even when you're not getting hit, not just when you get hit.

    What I would advocate for is rune getting the ice fortress treatment and sticking to you, if anything that's the biggest issue. I'd assume the average stamplar is choosing restoring focus which increases healing recieved by 8% and if you're running 2h on your back bar you can use powered. I'm all for more healing but I can't sit here and say its needed.
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