Bleed

  • Sanctum74
    Sanctum74
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    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.
  • FearlessOne_2014
    FearlessOne_2014
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    Skander wrote: »
    Subversus wrote: »
    Skander wrote: »
    Subversus wrote: »
    Permablock templars

    I eat pie

    Thank you

    > this is what your post sounds like. Care to elaborate? Or is this another one of those "pls nerf I can't beat it" comments that you like to make?

    1) it's moronic to go trought all resistences
    2) It's moronic that you can win with light attacks and 1 skill
    3) it's moronic that bleed doesn't cost much since it's a proc.

    What would you have them do? You're listing your opinion on them, not any actual suggestion or solution.

    I haven't had problems with bleeds since like homestead, hence why I'd very much like to be enlightened.

    It's not an opinion. If you want to win without actual skillplay, you should go play another single player rpg.
    They are literally one of the worst things in this game.

    Actually if you truly looking for skill-based combat. MMORPGs are the worst for such game play.

    Because of the artificial power. Through sets, levels, hard counters, and who brought more paid content/DLCs. They make the MMORPG a genre less based off of player skill and more based of itemization player grind-time and luck with getting items. That just makes them better then skilled players without. RPG games are again more about itemization and level grinding, then player input skill.

    For skill-based PvP you have to look at another genre who's business model, revolves around skill-based competition.

    So actually it's you who are playing the wrong genre! :sunglasses:
  • RinaldoGandolphi
    RinaldoGandolphi
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    Bleeds only got strong due to 3 nerfs to Templar Purify, and the cost increases to the Alliance War skill purge indirectly buffed bleeds due to stupid high cost of purge.

    I still don’t think undead should bleed (lore says the same) lore does say Vampires are weak to Merida artifact (Dawnbreaker) and Fire, but vamps have always been immune to frost and bleed damage. Lamae Bal vampire strain is supposed to be the strongest they shouldn’t be able to be damaged by bleeding
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Ragnarock41
    Ragnarock41
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    Bleeds only got strong due to 3 nerfs to Templar Purify, and the cost increases to the Alliance War skill purge indirectly buffed bleeds due to stupid high cost of purge.

    I still don’t think undead should bleed (lore says the same) lore does say Vampires are weak to Merida artifact (Dawnbreaker) and Fire, but vamps have always been immune to frost and bleed damage. Lamae Bal vampire strain is supposed to be the strongest they shouldn’t be able to be damaged by bleeding

    Im pretty sure if vampires didn't take bleed damage it would be a no brainer to just pick vamp on any toon.
  • Joy_Division
    Joy_Division
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    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    But it's not free.

    It's costing you 20% armor penetration, 5% damage, or 7% critical because you are using an axe instead of another (more useful) weapon just to put a resistable DoT..

    As for countering that stamplar build, or any build for that matter, it would have been a hell of a lot easier if we had blinding flashes, major mending, a function damage shield, an eclipse that actually reflected attacks, sweeps that healed for a damn, a radiant destruction that other players were actually scared of, etc., but all that is gone because of threads like this one. So you have to do with overnerfed classes, finding some sort of exploitable new gear set, or coming onto these forums a asking ZoS to nerf everything else because we are playing eviscerated classes crutching on over-performing sets and mechanics to actually accomplish anything.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • CaliMade
    CaliMade
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    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.


    Do you play magplar? Not in 1v1s, actually play magplar in open world?.

    Root
    Ravage poison
    Drain poison
    Major breach
    Minor breach
    Major fracture
    Minor fracture
    Snare
    Entropy
    Posion injection
    Siphoner
    Major defile
    Minor maim



    Are all almost gauranteed negative effects that will effect you at any given second during combat in OW all of them having the potential to stack on you all at once more often than not.

    Minor defile
    Minor vunrability
    Burning embers
    Engulfing flames
    Crippling grasp
    Fetcher in fection
    bleed
    Blood craze
    Burning
    Concussed
    Chilled
    Curse
    Endless fury
    Lightning staff heavy
    Resto staff heavy
    Radiant oppression
    Magic steal
    Total dark
    PoTL
    talons dot


    Pretty sure i missed alot but at least 2-3 of these will be on you nearly at all times

    How much cash you placing on rolling that bleed Purge?

    Unless you in 1v1 you aren't gonna purge exactly what you want to.

    I really hate how people just throw out the worde Purge as if it magically gets rid of the one thing or things you want gone.






    Edited by CaliMade on February 23, 2018 5:05AM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Sanctum74
    Sanctum74
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    CaliMade wrote: »
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.


    Do you play magplar? Not in 1v1s, actually play magplar in open world?.

    Root
    Ravage poison
    Drain poison
    Major breach
    Minor breach
    Major fracture
    Minor fracture
    Snare
    Entropy
    Posion injection
    Siphoner
    Major defile
    Minor maim



    Are all almost gauranteed negative effects that will effect you at any given second during combat in OW all of them having the potential to stack on you all at once more often than not.

    Minor defile
    Minor vunrability
    Burning embers
    Engulfing flames
    Crippling grasp
    Fetcher in fection
    bleed
    Blood craze
    Burning
    Concussed
    Chilled
    Curse
    Endless fury
    Lightning staff heavy
    Resto staff heavy
    Radiant oppression
    Magic steal
    Total dark
    PoTL
    talons dot


    Pretty sure i missed alot but at least 2-3 of these will be on you nearly at all times

    How much cash you placing on rolling that bleed Purge?

    Unless you in 1v1 you aren't gonna purge exactly what you want to.

    I really hate how people just throw out the worde Purge as if it magically gets rid of the one thing or things you want gone.






    If you took the time to actually read the post you would see I gave additional counters because op and 1 other poster wouldn't accept purge as a viable counter. And btw I do play magplar solo open world and several other classes and all of them have the mechanics to deal with a bleed build especially magplar.
  • CaliMade
    CaliMade
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    Sanctum74 wrote: »
    CaliMade wrote: »
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.


    Do you play magplar? Not in 1v1s, actually play magplar in open world?.

    Root
    Ravage poison
    Drain poison
    Major breach
    Minor breach
    Major fracture
    Minor fracture
    Snare
    Entropy
    Posion injection
    Siphoner
    Major defile
    Minor maim



    Are all almost gauranteed negative effects that will effect you at any given second during combat in OW all of them having the potential to stack on you all at once more often than not.

    Minor defile
    Minor vunrability
    Burning embers
    Engulfing flames
    Crippling grasp
    Fetcher in fection
    bleed
    Blood craze
    Burning
    Concussed
    Chilled
    Curse
    Endless fury
    Lightning staff heavy
    Resto staff heavy
    Radiant oppression
    Magic steal
    Total dark
    PoTL
    talons dot


    Pretty sure i missed alot but at least 2-3 of these will be on you nearly at all times

    How much cash you placing on rolling that bleed Purge?

    Unless you in 1v1 you aren't gonna purge exactly what you want to.

    I really hate how people just throw out the worde Purge as if it magically gets rid of the one thing or things you want gone.






    If you took the time to actually read the post you would see I gave additional counters because op and 1 other poster wouldn't accept purge as a viable counter. And btw I do play magplar solo open world and several other classes and all of them have the mechanics to deal with a bleed build especially magplar.


    I read your post, i never said that it was the only counter. I am simply debunking the “Purge it” fallacy floating around every negative effect as if purge gets rid of everything. It doesn't, and people need to stop using it as a crutch in aguments.

    Ive lost intrest in this topic as a whole. Although i still think it should be mitigated by phisycal resistance, mostly because this argument is the exact same as the Powere lash thing.

    A; “X shouldnt ignore Y”
    B; “X has D,E,& F as counters, its fine as is, L2P”
    A; “ Thay doest justify X ignoring Y”

    I just want some consistency.

    Other than that i have my counter-
    Lingering health pots. ;-)
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • CyrusArya
    CyrusArya
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    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.
    A R Y A
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  • Koensol
    Koensol
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    Subversus wrote: »
    @Ragnarock41 I've literally never heard of your random ass, cool off before you explode from your 10 minutes of forum fame lmao.
    Lol. Not questioning your skill or anything, but countering someones argument on the basis of "never having heard of someone" is pretty damn weak. Also, whether or not you can beat this "experienced bleedblade" is completely irrelevant. Your killing capabilities are not the objective standard for what overperforms and what doesn't.
  • Skander
    Skander
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    Axes give 60-80% more dmg then Swords or Maces. This is sperimental. Becouse you can proc more then 1 bleed.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Ragnaroek93
    Ragnaroek93
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    Skander wrote: »
    Axes give 60-80% more dmg then Swords or Maces. This is sperimental. Becouse you can proc more then 1 bleed.

    I think axes are balanced compared to what sword and board and staves give. If anything swords do need a buff.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?
  • Subversus
    Subversus
    ✭✭✭✭✭
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    Let's us a real life analogy here. (Civil conversation)

    The thing about burning is that you aren't set on fire under your clothes (armor), your clothes (armor) are set on fire and that ultimately causes your skin underneath to take damage. Bleeding however, means that your skin itself is taking the damage. You aren't bleedin from your armor, you're bleeding from your body. Your body is not on fire, your armor is which in the end causes your body to take damage.

    Wearing thicker armor protects better against burning, but if you're stabbed and bleeding you can put all the armor you want. The damage won't be mitigated.
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    The stam version of burning is poison, not bleeds
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.
    Edited by Ragnaroek93 on February 23, 2018 5:29PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Skander
    Skander
    ✭✭✭✭✭
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.

    In 1vx if you encounter a bleeder, you die.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Subversus
    Subversus
    ✭✭✭✭✭
    Skander wrote: »
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.

    In 1vx if you encounter a bleeder, you die.

    You die if you encounter anything as long as that anything is experienced.

    Also, encountering a bleeder as a magicka shieldstackin class is just like encountering any other dot. Don't generalize.
  • Skander
    Skander
    ✭✭✭✭✭
    Subversus wrote: »
    Skander wrote: »
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.

    In 1vx if you encounter a bleeder, you die.

    You die if you encounter anything as long as that anything is experienced.

    Also, encountering a bleeder as a magicka shieldstackin class is just like encountering any other dot. Don't generalize.

    No. Bleed is free. So I'm not generalizing. Bleed is easy to do and op, thus bleed can be done by most players, thus more encountered in 1vx. So you die
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    JobooAGS wrote: »
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    The stam version of burning is poison, not bleeds

    So which weapon applies poison with a light/heavy attack?
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Just make it fair between stamina and magicka users:

    Have a magicka DoT ignore all Spell Resistance. Balance achieved.

    Fire? Probably not.
    Lightning? Nah- not going to happen.
    Ice? Hmmm... that might work. Since ice is the weakest at the moment.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Skander
    Skander
    ✭✭✭✭✭
    Just make it fair between stamina and magicka users:

    Have a magicka DoT ignore all Spell Resistance. Balance achieved.

    Fire? Probably not.
    Lightning? Nah- not going to happen.
    Ice? Hmmm... that might work. Since ice is the weakest at the moment.

    The magicka counterpart is oblivion dmg. But...oh ***. It's not achievable by class spells/weapon skills
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skander wrote: »
    Subversus wrote: »
    Skander wrote: »
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.

    In 1vx if you encounter a bleeder, you die.

    You die if you encounter anything as long as that anything is experienced.

    Also, encountering a bleeder as a magicka shieldstackin class is just like encountering any other dot. Don't generalize.

    No. Bleed is free. So I'm not generalizing. Bleed is easy to do and op, thus bleed can be done by most players, thus more encountered in 1vx. So you die

    I just noticed your profile.

    Your views on balance are highly questionable.

    Anyone with a "bleed" build is going to know what they are doing (i.e., not a Pug) and that's why your 1vX is ruined.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Skander
    Skander
    ✭✭✭✭✭
    Skander wrote: »
    Subversus wrote: »
    Skander wrote: »
    Sanctum74 wrote: »
    Subversus wrote: »
    Subversus wrote: »
    Skander wrote: »
    The point is: Defending bleed is moronic, becouse they are overperforming. Nerf them making nthem scale on physical resistance.

    Thanks

    Bleeds alone are not overperforming. They are a mediocre dot at best. They are STRONG (not that I did not use "overperforming"; only a sith deals in absolutes!) if you build around them. They are not overperforming. Just because you can't beat a bleed build doesn't mean they're suddenly op.

    Please explain to me how to counter and kill a skilled player using a bleed build in a duel on any class of your choosing.

    You kill them. Bleed builds have terrible survivability and usually only survive cause of troll king. As I said, I haven't lost to a bleed build since homestead, some of them being extremely experienced players. Burst them and they're done. I don't even know why I have to explain this to you, it should be common knowledge to someone that's not bad.

    If you call for a nerf I expect you should know how to counter said ability, not just blindly nerf something because you're too garbage to beat it.

    Thanks for the advice. Hadn't considered that.

    Simple fix to bleeds. They shouldn't ignore physical resistance.

    @ZOS_JessicaFolsom @ZOS_GinaBruno

    How is it that simple though?

    The whole point of having bleeds is that they ignore physical Resistance. It's supposed to be a counter to people running around with max resistance bonus holding down the block key. Your simple fix would make bleeds pointless and turn it into another DoT, i.e., removing from the game entirely. What would be the point of bleeds? There wouldn't be any. Why use an axe? It would be just more useless gear to decon.

    It's not fixing a problem It's not even nerfing a mechanic. It's tantamount to removing it from the game altogether.

    What I see in this thread is just moar "I died from X, X is too hard to counter, X i s OP" refrain that has prompted the devs to overnerf our classes such that the only distinctiveness they have is the gear/weapons they use (e.g. bleeds).

    Are bleeds strong? Yes. That's not a bad thing. Otherwise there wouldn't be any reason to use them. Are they too strong? I don't think the people arguing that have put forth convincing evidence to make such a definitive claim. Lot of questions about how can it be countered and vague assertions of just how strong it is, but this is all very anecdotal and impressionistic

    It would still be a free dot. 100% free. It's actually a net positive in sustain to light attack which procs bleed.

    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    I think you and OP are the only two Templars that refuse to use or slot purge.

    Hint: it's the best class skill a Templar has and makes no sense to not use especially if your complaining about bleeds.

    Anyway since you don't want to use purge, any heal over time will negate it, there are soft/hard cc's, get out of melee range, or you could pressure them and kill them, after all it is a fighting game.

    This isn't a class exclusive problem. I play multiple classes.

    I think what all the bleed defenders fail to understand is that equipping two 1 hand axes gives essentially the same bonus damage as a 5 piece set such as viper and overwhelming surge. The difference being that their is no cooldown and it ignores physical resist.

    Doesn't sound balanced to me.

    Side note: this community is
    CyrusArya wrote: »
    I'd like to know how to counter a stamplar running bleeds and power of the light. I have yet to hear an actual answer other than slot purge which isn't a solution.

    Hint: there isnt one

    Simple. You run an equally powerful build and play it as well as the stamplar. The fact that you think there is a universal counter to a build demonstrates what level you’re playing at. The specifics are gonna vary from class to class. The main thing you people who ask for a counter don’t seem to understand is, it’s functionally no different from any other single target dot. You counter it the way you’d counter any other dot pressure.

    Hint: Generally speaking, you counter a stamplar with well timed ccs during their damage phases, avoiding the jabs, and preventing them from filling up power of the light. How you do that will vary. Stamplars with high damage tend to also themselves be vulnerable to damage, burst damage in particular.

    You've insinuated that I'm a bad player 2 or 3 times now. That's fine. Your opinion. Probably ought to reserve judgement from platform to platform if you've never seen someone play.

    If bleeds ignore physical resistance then burning should ignore spell resistance. It's the magic version of bleeds.

    Many people defended proc sets when they were overpowered. I received many L2Ps during that time as well. Wonder how that turned out?

    Bleeds actually scale with weapondamage and stamina, Viper and proc sets doesn't. The only problem with bleeds I can see if people are stacking them but that requires you to build around them which will make you extremely squishy. Bleed meta is over since a few patches now in my opinion, simply because you struggle to survive on bleed builds now compared to pre Morrowind. I would rate bleed builds as duel cheese at most, nothing more.

    In 1vx if you encounter a bleeder, you die.

    You die if you encounter anything as long as that anything is experienced.

    Also, encountering a bleeder as a magicka shieldstackin class is just like encountering any other dot. Don't generalize.

    No. Bleed is free. So I'm not generalizing. Bleed is easy to do and op, thus bleed can be done by most players, thus more encountered in 1vx. So you die

    I just noticed your profile.

    Your views on balance are highly questionable.

    Anyone with a "bleed" build is going to know what they are doing (i.e., not a Pug) and that's why your 1vX is ruined.

    Questionable but right. If you see my thread on the discussion for "healing resto ult", it did go what we suggested. A slightly increase on the cost (+25) so it can't be spammed. Now it's fine. Still strong, but not spammable as before.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Honestly only one thing needs to be changed:

    Undead are immune to bleeding damage

    This is TES universe, and Undead have NEVER in the lore history of the game been vulnerable to bleeding damage. Undead literally have no blood to bleed. So if your vampire you should be immune to bleeding just like Argonians are immunue to the Diseased and Poisoned Status effect, Dark Elves are immune to the Burning Status effect, and Bosmer are immune to the Diseased and Poisoned Status effect.

    If Vampires/Undead are going to be weak to fire and Dawnbreaker(which by lore is accurate) then they most certainly should be immune to bleeding.

    It's true. Absolutely.

    But it aint going to happen haha.
  • Skander
    Skander
    ✭✭✭✭✭
    Murador178 wrote: »
    @Skander It's time to update ur signature:

    - time of easy mode stam dks is over since a while
    - and highest survivability isnt nb ( u can also remove the typo :trollface: ) - u could see them as highest burst, or snipers
    - mag nb is quite decent this patch in cyro
    Murador178 wrote: »
    @Skander It's time to update ur signature:

    - time of easy mode stam dks is over since a while
    - and highest survivability isnt nb ( u can also remove the typo :trollface: ) - u could see them as highest burst, or snipers
    - mag nb is quite decent this patch in cyro

    Really now? Magblades are one of the best in 1v1 and now even good in cyro?

    Woah.

    Zeni what happen, are you actually doing things?
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Anethum
    Anethum
    ✭✭✭✭
    Skander wrote: »
    Subversus wrote: »
    Murador178 wrote: »
    @Skander It's time to update ur signature:

    - time of easy mode stam dks is over since a while
    - and highest survivability isnt nb ( u can also remove the typo :trollface: ) - u could see them as highest burst, or snipers
    - mag nb is quite decent this patch in cyro

    Floriel mate just don't bother with this thread, it's going nowhere. Just a bunch of people baiting each other into salt wars.

    Don't worry, it's going somewhere

    bleed is not op in general if to count that u have only 3 ways to apply it: 1 skill from duals, 1 from 2handed and 1 is, we can say free from axe, but it's a proc chance thing, which can refresh itself at the next second of proc, then to not proc very long time, uptime is not so big (also when u use axe u loose crit chance from daggers, which empower your healing also, or % damage done on swords). It's not right to say it's free in such case. But not bad addition to general pressure.
    it ignore phys resists, but not shields, and stop work on nb when they cloak, and purgeable (purge is the real problem, it's a reason why zergs are so op in some kinds, and the reason why dot builds unfairly hard sucks vs templars, no matter how expencive it is), same as dots from manadk, boom, one skill and nothing on target.
    u should work hard to be effective in bleed build (i feel it not very enjoyable for myself for example, with my ping and amount of time which i can spend to train it enouch), idk, maybe it's not most important question now in eso fighting system
    Edited by Anethum on February 24, 2018 9:08PM
    @Anethum from .ua
  • Skander
    Skander
    ✭✭✭✭✭
    diplomatt wrote: »
    Skander wrote: »
    Subversus wrote: »
    Murador178 wrote: »
    @Skander It's time to update ur signature:

    - time of easy mode stam dks is over since a while
    - and highest survivability isnt nb ( u can also remove the typo :trollface: ) - u could see them as highest burst, or snipers
    - mag nb is quite decent this patch in cyro

    Floriel mate just don't bother with this thread, it's going nowhere. Just a bunch of people baiting each other into salt wars.

    Don't worry, it's going somewhere

    bleed is not op in general if to count that u have only 3 ways to apply it: 1 skill from duals, 1 from 2handed and 1 is, we can say free from axe, but it's a proc chance thing, which can refresh itself at the next second of proc, then to not proc very long time, uptime is not so big (also when u use axe u loose crit chance from daggers, which empower your healing also, or % damage done on swords). It's not right to say it's free in such case. But not bad addition to general pressure.
    it ignore phys resists, but not shields, and stop work on nb when they cloak, and purgeable (purge is the real problem, it's a reason why zergs are so op in some kinds, and the reason why dot builds unfairly hard sucks vs templars, no matter how expencive it is), same as dots from manadk, boom, one skill and nothing on target.
    u should work hard to be effective in bleed build (i feel it not very enjoyable for myself for example, with my ping and amount of time which i can spend to train it enouch), idk, maybe it's not most important question now in eso fighting system

    It's literally overperforming. Give me a oblivion dmg passive and we can talk about else
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Edziu
    Edziu
    ✭✭✭✭✭
    Skander wrote: »
    diplomatt wrote: »
    Skander wrote: »
    Subversus wrote: »
    Murador178 wrote: »
    @Skander It's time to update ur signature:

    - time of easy mode stam dks is over since a while
    - and highest survivability isnt nb ( u can also remove the typo :trollface: ) - u could see them as highest burst, or snipers
    - mag nb is quite decent this patch in cyro

    Floriel mate just don't bother with this thread, it's going nowhere. Just a bunch of people baiting each other into salt wars.

    Don't worry, it's going somewhere

    bleed is not op in general if to count that u have only 3 ways to apply it: 1 skill from duals, 1 from 2handed and 1 is, we can say free from axe, but it's a proc chance thing, which can refresh itself at the next second of proc, then to not proc very long time, uptime is not so big (also when u use axe u loose crit chance from daggers, which empower your healing also, or % damage done on swords). It's not right to say it's free in such case. But not bad addition to general pressure.
    it ignore phys resists, but not shields, and stop work on nb when they cloak, and purgeable (purge is the real problem, it's a reason why zergs are so op in some kinds, and the reason why dot builds unfairly hard sucks vs templars, no matter how expencive it is), same as dots from manadk, boom, one skill and nothing on target.
    u should work hard to be effective in bleed build (i feel it not very enjoyable for myself for example, with my ping and amount of time which i can spend to train it enouch), idk, maybe it's not most important question now in eso fighting system

    It's literally overperforming. Give me a oblivion dmg passive and we can talk about else

    dont forget then to change bleed going throught shields also like this oblivion dmg :trollface:
  • ZOS_Ragnar
    ZOS_Ragnar
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    [Edited for minor correction]
    Edited by ZOS_Ragnar on February 25, 2018 8:09PM
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