You know that healing isn't for countering bleeds. But healing yourself right?
WreckfulAbandon wrote: »WreckfulAbandon wrote: »WreckfulAbandon wrote: »usmguy1234 wrote: »WreckfulAbandon wrote: »usmguy1234 wrote: »
Definite bleed user detected. Just like bleeds, you expect memes to do all the work for you without first learning the mechanics behind the system. If there's anything that annoys me more than someone using a meme out of context, it's someone who tries to justify cheese in this game.
Enough things have been nerfed into oblivion already, it's seriously curbing the enthusiasm of myself and plenty of others for this game. The few things I care enough about anymore to comment on can be summed up in a meme, and rarely deserve more thought out responses than that.
The arguments against bleeds posited by people in this thread are simply not compelling. It's a 16% chance at best for each passive bleed. All bleeds tick every 2 seconds, not every 1 second. Proc sets proccing off bleeds mean bleeds are OP? Glyphs hitting off DoTs is a bleed issue? Double DoT poisons are a bleed issue? Incap boosting things by 20% is a bleed issue? There is no "free kill with no effort" against an opponent who is properly built and plays well. Purge and healing are both a thing. And while I recognize that bleeds coupled with befoul+defile is very strong, the amount of healing possible in this game make them necessary counters. It's not like an instagib from stealth, you can see what they are doing and have time to react to what's going on unlike LA+incap combos. And if you have no answer to bleeds, it's a L2Build or L2Play issue. Plenty of other things are viable and all I hear here are ppl whining to make yet another mechanic/playstyle useless.
Maces should be buffed a bit but no reason to nerf axes.
Feel free to impart your wisdom on game mechanics and how to meme correctly.
The problem that I see is that you are saying that the arguments made by other people in this thread are not compelling while staunchly asserting that yours is. I've been down that road with the shield issue and the one thing I learned from that is to not clutch on a certain playstyle because it could very well be ripped from your cold, dead fingers. Now, I play a setup that's so underwhelming that it even surprises me when I kill someone. Yeah, it's aggravating to be mowed down by a fotm player but his build could become more irrelevant than mine in the next pts cycle.
So to sum: "My build got massively screwed by whiners, so it's only fair if it happens to others too." Pretty much sums up the forums at this point. My magplar DoT build can put out just as much pressure as a bleed build. He smokes bleed builds 1v1. If you can't deal with bleeds then change your build or L2P. Some of the posts here are just downright stupid.The OP is on track to become a meme at this point.
Your magplar isn't achieving that by using 1 skill for starters. Bleeds also may tick every 2 seconds but this is also partly what makes them so powerful. You can line up burst with these ticks to deal more dmg than most spammable abilities can when combined with other dots like poison arrow or embers. Bleeds are the main reason why the stupid Spin2Win playstyle has become so common.
Bleeds are acting as a sort of burst dmg without actually taking the time to line up burst combos. Just slap on blood craze and a battle-axe for easy burst damage with very little effort or timing. Bleeds have essentially become a free spammable every 2 seconds for free. There is little to no reason at all to run a greatsword or maul now for this exact reason.
My Stamsorc can out-dot a MagDK (a class built around dots) using 1 skill and axes. Fair? I think not.
Huh guess I should check the patch notes cause last I checked Rending doesn't put 6+ bleeds on someone with one application.
Didn't say 6 bleeds. 3 are enough to be a problem.
3 bleeds are not happening with one application either. There are only 4 bleeds total that are easily available. Not gonna talk about Twin Sisters or other things that are technically bleeds. So we have rending, carve, and the 2 passive bleeds. That's 4 total, 2 with a separate 16% chance of application and one of them weak af. And most don't even run Carve. They tick every 2 seconds as opposed to most HoT which tick every second. You can literally put all 4 bleeds on a good stamden with DoT poisons and a spammable and they are outhealing it enough to stay offensive unless you use smart burst or defile. Stamsorc and Stamplar need bleeds to be viable. Stamblade in heavy can abuse bleeds the most but it's got little to do with bleeds and more to do with the tools at their disposal. And I don't want stamblades nerfed as annoying as they are.
Less QQ, more pew pew, ZOS honestly need to listen to the community less if crying for nerfs is all it's gonna do. ZOS should just listen to the class reps, and the class reps know which forum users are capable of valuable feedback. At least I think they do. So yeah, read into that all you like. I'm just gonna come out and say that a lot of you forum users' posts aren't worth a wooden nickel.
When people say there are no counters to bleeds, I think they're mainly referring to the fact that your resists don't matter. You can try and counter other damage sources, including DOTs, by wearing heavy armor, using Protective jewelry traits, etc...but that doesn't do anything to bleeds.You know that healing isn't for countering bleeds. But healing yourself right?
Healing, particularly heals over time, are meant to counter damage and damage over time. Bleeds are simply DoTs, and so mechanically you counter them the way you as you would any other DoT. You can discuss the strength of bleeds, but if you claim bleeds have no counters then you have to also claim DoTs in general have no counter which is silly because by definition the primary defense against damage is healing.
People who struggle immensely vs bleeds have poor defensive capabilities. Bleed damage itself is fine as is rending slashes the skill, which must remain a powerful DoT. What could be adjusted and what the discussion should focus on is the passive axe bleeds and how they stack. If bleed damage is nerfed as a damage type, then the skill Twin Slashes must be buffed in compensation for both PvP and PvE.
You know that healing isn't for countering bleeds. But healing yourself right?
Healing, particularly heals over time, are meant to counter damage and damage over time. Bleeds are simply DoTs, and so mechanically you counter them the way you as you would any other DoT. You can discuss the strength of bleeds, but if you claim bleeds have no counters then you have to also claim DoTs in general have no counter which is silly because by definition the primary defense against damage is healing.
People who struggle immensely vs bleeds have poor defensive capabilities. Bleed damage itself is fine as is rending slashes the skill, which must remain a powerful DoT. What could be adjusted and what the discussion should focus on is the passive axe bleeds and how they stack. If bleed damage is nerfed as a damage type, then the skill Twin Slashes must be buffed in compensation for both PvP and PvE.
Lemme tell you something. Bleeds avoid defenses. That's why they are imbalance
They are oblivion damage. You cannot defend but outheal. And you CAN'T OUTHEAL bleeds and pressure.
Healing, particularly heals over time, are meant to counter damage and damage over time. Bleeds are simply DoTs, and so mechanically you counter them the way you as you would any other DoT.
You know that healing isn't for countering bleeds. But healing yourself right?
Healing, particularly heals over time, are meant to counter damage and damage over time. Bleeds are simply DoTs, and so mechanically you counter them the way you as you would any other DoT. You can discuss the strength of bleeds, but if you claim bleeds have no counters then you have to also claim DoTs in general have no counter which is silly because by definition the primary defense against damage is healing.
People who struggle immensely vs bleeds have poor defensive capabilities. Bleed damage itself is fine as is rending slashes the skill, which must remain a powerful DoT. What could be adjusted and what the discussion should focus on is the passive axe bleeds and how they stack. If bleed damage is nerfed as a damage type, then the skill Twin Slashes must be buffed in compensation for both PvP and PvE.
You know that healing isn't for countering bleeds. But healing yourself right?
Healing, particularly heals over time, are meant to counter damage and damage over time. Bleeds are simply DoTs, and so mechanically you counter them the way you as you would any other DoT. You can discuss the strength of bleeds, but if you claim bleeds have no counters then you have to also claim DoTs in general have no counter which is silly because by definition the primary defense against damage is healing.
People who struggle immensely vs bleeds have poor defensive capabilities. Bleed damage itself is fine as is rending slashes the skill, which must remain a powerful DoT. What could be adjusted and what the discussion should focus on is the passive axe bleeds and how they stack. If bleed damage is nerfed as a damage type, then the skill Twin Slashes must be buffed in compensation for both PvP and PvE.
Actually, with ur definition of what counterplay is, then by definition everything in game has counterplay including oblivion dmg which is completely absurd. The counterplay to everything cant be just heal it. It was bad enough when ZOS was throwing stuff in game and their counterplay was "just block it". Now we've reached new heights of stupidity. Even block doesnt do anything. The counter to everything is "just heal it". What could possibly go wrong with this mindset. Why do we even have multiple ways to defend if all you have to do is "just heal it". If thats counterplay then why bother with a complex combat system. Just remove dodge, block, resistances, shields from the game, convert everything to oblivion dmg and lets all just heal through everything. Lol.
WreckfulAbandon wrote: ».You know that healing isn't for countering bleeds. But healing yourself right?
Healing, particularly heals over time, are meant to counter damage and damage over time. Bleeds are simply DoTs, and so mechanically you counter them the way you as you would any other DoT. You can discuss the strength of bleeds, but if you claim bleeds have no counters then you have to also claim DoTs in general have no counter which is silly because by definition the primary defense against damage is healing.
People who struggle immensely vs bleeds have poor defensive capabilities. Bleed damage itself is fine as is rending slashes the skill, which must remain a powerful DoT. What could be adjusted and what the discussion should focus on is the passive axe bleeds and how they stack. If bleed damage is nerfed as a damage type, then the skill Twin Slashes must be buffed in compensation for both PvP and PvE.
Actually, with ur definition of what counterplay is, then by definition everything in game has counterplay including oblivion dmg which is completely absurd. The counterplay to everything cant be just heal it. It was bad enough when ZOS was throwing stuff in game and their counterplay was "just block it". Now we've reached new heights of stupidity. Even block doesnt do anything. The counter to everything is "just heal it". What could possibly go wrong with this mindset. Why do we even have multiple ways to defend if all you have to do is "just heal it". If thats counterplay then why bother with a complex combat system. Just remove dodge, block, resistances, shields from the game, convert everything to oblivion dmg and lets all just heal through everything. Lol.
Yea what are they thinking stuff like meteor is ridiculous that the counterplay is "just block it." And to get your health back up when it goes down, you're telling me I have to heal to counter the damage that was done, aka "just heal it." I mean what do they expect, for me to think while I'm playing a game!?! I'm with you guys all the way, in fact let's come up with a catchy slogan too (don't make it too complicated I clearly don't play this game to think or anything like that)
I'm glad that I finally found a thread full of people who understand how to L2P. Just call for more nerfs! What could go wrong?
Lemme tell you something. Bleeds avoid defenses. That's why they are imbalance
They are oblivion damage. You cannot defend but outheal. And you CAN'T OUTHEAL bleeds and pressure.
Typical_T_ReX wrote: »Without bleeds how do you counter block builds?
Oblivion damage ignores armor resist, protection, maim, cps, damage shields, mist form, and literally every other form of mitigation in the game. It’s disingenuous to say they are basically the same thing because all of those will reduce bleed damage.
But you can outheal it. So it has counterplay according to you. Why the double standards?
Oblivion damage ignores armor resist, protection, maim, cps, damage shields, mist form, and literally every other form of mitigation in the game. It’s disingenuous to say they are basically the same thing because all of those will reduce bleed damage.
But you can outheal it. So it has counterplay according to you. Why the double standards?
WreckfulAbandon wrote: »Oblivion damage ignores armor resist, protection, maim, cps, damage shields, mist form, and literally every other form of mitigation in the game. It’s disingenuous to say they are basically the same thing because all of those will reduce bleed damage.
But you can outheal it. So it has counterplay according to you. Why the double standards?
Ok then go start a nerf oblivion dmg thread. It's clear that something "has" to be nerfed to give you and others a fair chance at PvP. Anyone good at the game needs to be defiled and/or bursted to be killed by bleeds if they have a good build. Which most good players generally have. Regardless of class this is true. So the real question is why are you not making use of all the game mechanics to help you survive? Maybe some of you are decent players who just haven't adapted your builds. But the tools are there and all you're doing right now is asking ZOS to nerf more stuff. Poor form.
But you can outheal it. So it has counterplay according to you. Why the double standards?
Please show me where I said that just because something has counter play means it’s balanced. Mechanically, the way to counter sloads is in fact to heal through it, same as with bleeds. The issue was and still is that since oblivion damage by passes damage shields, classes that rely on shielding over healing have no means to counter it. Furthermore it broke cloak. That’s what made the set broken. Being an oblivion damage dot that could stack with all other sources of damage. Bleeds are a very strong source of damage, as is sloads/oblivion damage. No one is denying that. When you stack the two it is very oppressive. The same thing that made the recently patched glyph fiasco so broken. It’s stacking 2 already powerful things. On its own though, neither is too powerful vs classes that have the means to deal with it. Which for bleeds is pretty much everything.
As I have repeatedly said, the stacking of bleed damage from active skills with passive proc bleeds could be looked at and addressed. I just insist that twin slashes (an active skill and dot) must remain strong as it is.
WreckfulAbandon wrote: »Oblivion damage ignores armor resist, protection, maim, cps, damage shields, mist form, and literally every other form of mitigation in the game. It’s disingenuous to say they are basically the same thing because all of those will reduce bleed damage.
But you can outheal it. So it has counterplay according to you. Why the double standards?
Ok then go start a nerf oblivion dmg thread. It's clear that something "has" to be nerfed to give you and others a fair chance at PvP. Anyone good at the game needs to be defiled and/or bursted to be killed by bleeds if they have a good build. Which most good players generally have. Regardless of class this is true. So the real question is why are you not making use of all the game mechanics to help you survive? Maybe some of you are decent players who just haven't adapted your builds. But the tools are there and all you're doing right now is asking ZOS to nerf more stuff. Poor form.
Wait, so now you are defending oblivion dmg?
Some of us haven't adapted our builds? That's what you understood from all this? I mean seriously, do you actually believe that this shallow gameplay with "just heal it" crap is skilled and that people complain about it because "they didn't adapt their builds" or because "they just want to see something nerfed" ? Did it even occur to you that maybe, just maybe, some people actually want more in depth combat?
On a side note since you conveniently avoided to address the points I made before, do you even comprehend that crap like bleeds are one of the main reasons why classes are getting butchered?
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Oblivion damage ignores armor resist, protection, maim, cps, damage shields, mist form, and literally every other form of mitigation in the game. It’s disingenuous to say they are basically the same thing because all of those will reduce bleed damage.
But you can outheal it. So it has counterplay according to you. Why the double standards?
Ok then go start a nerf oblivion dmg thread. It's clear that something "has" to be nerfed to give you and others a fair chance at PvP. Anyone good at the game needs to be defiled and/or bursted to be killed by bleeds if they have a good build. Which most good players generally have. Regardless of class this is true. So the real question is why are you not making use of all the game mechanics to help you survive? Maybe some of you are decent players who just haven't adapted your builds. But the tools are there and all you're doing right now is asking ZOS to nerf more stuff. Poor form.
Wait, so now you are defending oblivion dmg?
Some of us haven't adapted our builds? That's what you understood from all this? I mean seriously, do you actually believe that this shallow gameplay with "just heal it" crap is skilled and that people complain about it because "they didn't adapt their builds" or because "they just want to see something nerfed" ? Did it even occur to you that maybe, just maybe, some people actually want more in depth combat?
On a side note since you conveniently avoided to address the points I made before, do you even comprehend that crap like bleeds are one of the main reasons why classes are getting butchered?
No you pointed out "double standards" so I just did the same. And how am I supposed to address your points if most of it was just fantasizing about how ZOS should drastically overhaul their combat system? We all know it's not gonna happen, they are not gonna make huge changes like that just to satisfy PvP. As for classes being "butchered" that isn't really what we have right now. NB's might be top dog but you can still be viable on other classes. Bleeds aren't super OP on their own but when you can add crazy burst and defile they become a lot stronger. Which not every class can do. Also don't forget healing in this game is still extremely strong and would be imbalanced without high damage potential on the other end.
You know that healing isn't for countering bleeds. But healing yourself right?
Healing, particularly heals over time, are meant to counter damage and damage over time. Bleeds are simply DoTs, and so mechanically you counter them the way you as you would any other DoT. You can discuss the strength of bleeds, but if you claim bleeds have no counters then you have to also claim DoTs in general have no counter which is silly because by definition the primary defense against damage is healing.
People who struggle immensely vs bleeds have poor defensive capabilities. Bleed damage itself is fine as is rending slashes the skill, which must remain a powerful DoT. What could be adjusted and what the discussion should focus on is the passive axe bleeds and how they stack. If bleed damage is nerfed as a damage type, then the skill Twin Slashes must be buffed in compensation for both PvP and PvE.
They are oblivion damage.
montiferus wrote: »You know that healing isn't for countering bleeds. But healing yourself right?
Healing, particularly heals over time, are meant to counter damage and damage over time. Bleeds are simply DoTs, and so mechanically you counter them the way you as you would any other DoT. You can discuss the strength of bleeds, but if you claim bleeds have no counters then you have to also claim DoTs in general have no counter which is silly because by definition the primary defense against damage is healing.
People who struggle immensely vs bleeds have poor defensive capabilities. Bleed damage itself is fine as is rending slashes the skill, which must remain a powerful DoT. What could be adjusted and what the discussion should focus on is the passive axe bleeds and how they stack. If bleed damage is nerfed as a damage type, then the skill Twin Slashes must be buffed in compensation for both PvP and PvE.
They are oblivion damage.
no they are not and if you think they are you probably should refrain from offering any input to this thread as you dont know what you are talking about.