Oh yes, and imagine the outcry and calls for even more nerfs if every Magicka Templar damage skill received a 6% buff.
Well sweeps needs 170% DMG boost and the heal back to bring it back into line. Problem is they removed our DMG and gave us a stupid snare. Then they reduced the heal and stole major mending. The result is the wet noodle that is sweeps.
At least stamplars can stack way over 3.5k wd easily and use jabs for the crit boost. That plus bleeds+vigor make up for being stuck in the channel.
If this goes to live, then it seems like they are forcing new players into becoming templar heal bots, which results into more nerf templar threads. "Templars heal is too strong"
Well if the main class damage ability/execute wasn't bugged, then support wouldn't be the only viable playstyle newbies can rely on in the AvA/BG setting.
"Templar is a Class in Elder Scrolls Online. These traveling knights call upon the power of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies. The Templar is a defensive champion, channeling the power of the sun to strengthen himself, aid allies, and smite foes with righteous magic. Frequently protecting themselves with heavy armor and a stalwart shield, Templars are bastions of order and justice. A templar’s wrath is formidable; they pride themselves on steadfastly resisting occult forces, be they mage, daedra, or undead. Templars specialize in protecting their allies from these perils, whether by intercepting harmful attacks, or restoring the wounds sustained by their comrades. Templars can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization."
Also
Something something, templars should defend their house, something something
EDIT: Not constructive, but maybe it will make someone from ZOS smile while reading this and not replying...
EDIT2: That quote wasnt even from their official site.
Doctordarkspawn wrote: »
Get used to it or find another game.
dodgehopper_ESO wrote: »
Why doesn't it have a Stamina morph?
Why is Repentance so awful now?
Why did they remove the Major Mending such that Stamina Templar lost much of its advantage? Rune Focus is not so great- really, it never was.
Why can't we have a proper cc? Blinding Flashes was bad? Check out permanent talons. If you can permanently talon people why can't you Blinding Flash them?
Why is purifying light a lot like Nightblade Mark but vastly less useful. How does a beam of light from heaven not reveal stealth?
I think the flaws are heavier than the strengths on Templar, narrowing options and creativity. Templar has the least cc of any class, the least regeneration, can be mediocre at tanking, has decent burst damage along very narrowly defined rails and while it is a good healer they have brought a lot of other class abilities to par. I'm not impressed.
Anyone had a chance to test on live which fixes and which [snip]-ups actually went through?
jcasini222ub17_ESO wrote: »Jabs feel weak in PvP, real weak. Playing without add-ons right now but idk it just feels really underwhelming. Like time to unslot jabs and spin to win underwhelming.
dodgehopper_ESO wrote: »
If you don't use jabs why even Templar? The class passives hardly effect anything anymore other than itself.
dodgehopper_ESO wrote: »
If you don't use jabs why even Templar? The class passives hardly effect anything anymore other than itself.
The class actually has really good passives for stamina builds, even without Jabs -- 10% extra crit damage just for slotting a decent stun, extra spell resistance and weapon damage, minor mending, ult gen, and cost reduction across the board.
But magplars now no longer have any Aedric Spear abilities worth slotting in PVP (we can't sprint to the target we've just Javelined 8 meters away or ensure we aren't snared to reach them, and Flame/Shock Reach with Master's Destro is a far better CC and damage skill anyway), the weapon damage doesn't do anything for us, and the Minor Mending is a sliver of the healing bonuses we had less than a year ago.
Aedric Spear just needs a complete rework at this point. Fix Sweeps, let Shards remain for the terrific PVE skill it is, and replace everything else.
dodgehopper_ESO wrote: »
The whole class needs a rework.
Ron_Burgundy_79 wrote: »
I'm hearing from my pc friends that it wasn't fixed. Can't test for myself yet since I'm a console pleb.
so they will most likely try to fix this bug after next update and maybe fix it in half a year
My goodness i laughed so hard at that pic, it describes what I feel so well too.
@Drdeath20 im adding to your post!
-Solar barrage is clunky because of cast time.
-Dark flare is a niche skill. Long cast time plus travel time plus its almost always dodged or worse reflected. No mobility means this skill is highly countered.
-Jabs/sweeps/radiant oppression are broken. need to test if abilities are still broken. Radiant Opression is still too expensive for an execute.
-Radiant aura is terrible because it costs mag to provide minor mag steal that ele drain gives for no cost and with 5280 penetration. Radiant aura but offer a combat buff and better sustain in order to compete with ele drain.
-Repentance is a selfish pve skill. It must return stamina regardless of who took the corpse first.
-Unstable core doesnt hit hard enough. The cc immunity, despite a unique idea, further limits this ability's desired intent to be delayed dmg.
- No class root or AOE defense. We need a version of miss chance to be returned or increase defense greatly in other areas to offset healing.
- no class access to majory brutality or major sorcery.
- passives are not competitive to other classes. We used to have a passive that returned 2% mag every time we cast a spell, we used to increase the crit chance of allies with our resto healing. But alot of our passives boost spells that are lackluster and therefore make terrible passives.
-Most the templar passives are buffs to their skills that still make them lack luster. So i have to spend 4 skill points on a skill and it still sucks?!?
-No mobility. Or very least no defensive mechanics to justify being stuck in place.
-No real reason to use any of the templars offensive ultimates. Meteor is cheaper than nova plus it passively boosts your magicka and recovery plus it does instant damage plus it tracks your opponent. Soul assault for single targets.
-There is no passive bonus for slotting most of templar abilities.
-aedric spear morphs should have been swaped.
-i still cannot find a use for healing ritual because of the cast time and same healing output as BoL. This should be a self target HoT or offensive buff without cast time.
-purifying light does not fracture or breach I think it should give minor armor buff honestly. This ability's intent feels more like a healer support than burst spell and magplars could use the defenses/speed.
-javelin is expensive and pushes your opponent away from you.
-i have a tough time seeing how a class skill like shards/holy shards is any better than orbs. A world skill like orbs is on par with a class skill and orbs are ,at times, easier to access.
-gap closer is broken is actually much better than before. We just need more defense outside heals to justify being stuck in a long gap closer animation (need a self target HOT or passive defense)
-is there ever a time when anybody would choose explosive charge over the stun morph you choose explosive charge to always deal damage after you try to cast dark flare/destro heavy attack. Miats removal should help, but I agree it's not an attractive morph when crit rush can snare/always deal a crit.
-no races/sets specifically buff magicka damage, which is majority of templar damage. war maiden buffs magic damage and innate boosts the damage of our class abilities. Fix our abilities/passives, youll see more benefit out of these sets.
-just about every thing is a channel or it has a cast time plus travel time. Which can be great if we had our AOE cc mechanic to justify being stuck in these cast times while taking damage.
-the only real defensive ability is a burst heal. -Every other class has a usuable defensive mechanic which is better than a heal. Once a templar starts to heal they are stuck solely healing till they die.
-templars class shield is another niche skill. Make radiant ward scale off max mag or remove nerfs to max health/dmg and make it ignore battlespirit debuff.
-ritual of ret damage does not scare anyone. It also procs defile/wizard reposte set when you don't want it to making it terrible. We should have our purge cost removed drastically, and maybe Ritual grant a hot? idk.
-honor the dead and BoL are not even a guranteed heal for the caster. When you get in a jam in a group your heal becomes a maybe heal.
Just tested it before servers shutted down again - it didn't fix...
dodgehopper_ESO wrote: »
All of this boils down to what I call a very clunky class.
I've tested various gear setups and CP distributions on my DW magplar over about 30 parses this morning. In my opinion Radiant Oppression is not fixed in the slightest and any damage boost to sweeps barely makes up for the dps loss from the Off-Balance changes.
Long story short: post Dragon Bones patch= 1.5-2.5K dps loss on average. Thanks ZoS.
I've tested various gear setups and CP distributions on my DW magplar over about 30 parses this morning. In my opinion Radiant Oppression is not fixed in the slightest and any damage boost to sweeps barely makes up for the dps loss from the Off-Balance changes.
Long story short: post Dragon Bones patch= 1.5-2.5K dps loss on average. Thanks ZoS.
I agree. We just need to be specific with our feedback in order to correctly communicate what's wrong with the class.
Thanks!