Wondered that u asking to fix it only in buff way.
How about to ask rework Purify work to make dot builds in eso working at least viable? Rework total dark *** also? Purifying light\Power of the light...?
Do u like how it works now and on pts? From all sides not only as templar fan.
@ZOS_Wrobel , @ZOS_JessicaFolsom Templar's mechanics broken in general. Sweeps in unworkable way, Extended ritual, Total dark, Power of the light (both morfs) in disbalancing other classes way. Templars need rework almost same hard as wardens. And cost poisons need to be adjusted. Its e hell *** for everyone except zergers of all kinds and templars.
How is purge, total dark and potl unbalanced for other classes?
Wondered that u asking to fix it only in buff way.
How about to ask rework Purify work to make dot builds in eso working at least viable? Rework total dark *** also? Purifying light\Power of the light...?
Do u like how it works now and on pts? From all sides not only as templar fan.
@ZOS_Wrobel , @ZOS_JessicaFolsom Templar's mechanics broken in general. Sweeps in unworkable way, Extended ritual, Total dark, Power of the light (both morfs) in disbalancing other classes way. Templars need rework almost same hard as wardens. And cost poisons need to be adjusted. Its e hell *** for everyone except zergers of all kinds and templars.
Joy_Division wrote: »
Oh, look. Another PvP complainer who won't be satisfied until Templars are AP pinatas.
It's not enough that templars have no competitive means of preventing damage to them (unlike other classes: DK wings, Wardens Shimmering Shield, Sorcerers Hardened Ward & Bolt of Lighting, NB Cloak & Mirage) and zero mobility. No, now they want to take away the Templars' ability to react to the damage they do take by nerfing Purify. Not enough that Templar DPS skills are easy to avoid Channels. Just got to take away only burst mechanic the class has.
You're so lazy, you don't even want to bother CC breaking. Total Dark is a terrible skill Vs. anyone who knows what they are doing. All you have to do is CC break it. Gee, sorry we hit you with a skill that does not impede your movement, position, speed, or ability to control your character in any way while you are doing your super duper killer DPS combo that my class does not have access to. How game-breaking it is that you have the choice to take a single global cooldown to CC break and resume your killer combo. I mean if I had a real CC like Fear, Fossilize, or Rune Prison, you'd have no choice, your combo would have been interrupted, you would have had to CC break, you could not stop it by holding block.
Go ahead and tag @Wrobel and @ZOS_JessicaFolsom . Tag @ZOS_GinaBruno too. Let them see for themselves how most of the PvP whining about other classes are nothing but L2P issues and ironically from people asking to see the issues from "all sides."
Joy_Division wrote: »
Oh, look. Another PvP complainer who won't be satisfied until Templars are AP pinatas.
It's not enough that templars have no competitive means of preventing damage to them (unlike other classes: DK wings, Wardens Shimmering Shield, Sorcerers Hardened Ward & Bolt of Lighting, NB Cloak & Mirage) and zero mobility. No, now they want to take away the Templars' ability to react to the damage they do take by nerfing Purify. Not enough that Templar DPS skills are easy to avoid Channels. Just got to take away only burst mechanic the class has.
You're so lazy, you don't even want to bother CC breaking. Total Dark is a terrible skill Vs. anyone who knows what they are doing. All you have to do is CC break it. Gee, sorry we hit you with a skill that does not impede your movement, position, speed, or ability to control your character in any way while you are doing your super duper killer DPS combo that my class does not have access to. How game-breaking it is that you have the choice to take a single global cooldown to CC break and resume your killer combo. I mean if I had a real CC like Fear, Fossilize, or Rune Prison, you'd have no choice, your combo would have been interrupted, you would have had to CC break, you could not stop it by holding block.
Go ahead and tag @Wrobel and @ZOS_JessicaFolsom . Tag @ZOS_GinaBruno too. Let them see for themselves how most of the PvP whining about other classes are nothing but L2P issues and ironically from people asking to see the issues from "all sides."
Do u ever tryed to breakfree total dark reliably?;)
"my class"... go out of your box and play different classes, u will be wondered that not only templars, or nb, seocs, dks, wardens are "your" class. fill your words with a sense man..
I play both pvp and pve all classes except stamina sorc.
And write this from very different own and also other's experience. Without stucking in 1 build for all times, but changed them, tryed new ones, tested. I know what I'm talking about.
Not as "I play only manatemplar because hate major expedition and all others are fools" or "I was born as sorcerer and will die as manasorc!".
I don't want to direct nerf anything, I want adjustments for them, to make fights more interesting and competitive for everyone.
P.s: In this patch more than half of time I played as stamina templar in pvp;) and ~10% as manatemplar (turtle mobility frustrating ***).
Also I would like to point out that the "Balanced Warrior" passive should also give "Spell Damage"... (it would be nice if possible and it doesn't break anything, if you know what a mean)
Also I would like to point out that the "Balanced Warrior" passive should also give "Spell Damage"... (it would be nice if possible and it doesn't break anything, if you know what a mean)
I think the ENTIRE reason this is 'balanced warrior' is to give something to STAMINA Templars... since the majority of class skills are Magicka in nature, and for the Magicka warrior in this passive, they offered Spell Resistance.
Joy_Division wrote: »
Oh, look. Another PvP complainer who won't be satisfied until Templars are AP pinatas.
It's not enough that templars have no competitive means of preventing damage to them (unlike other classes: DK wings, Wardens Shimmering Shield, Sorcerers Hardened Ward & Bolt of Lighting, NB Cloak & Mirage) and zero mobility. No, now they want to take away the Templars' ability to react to the damage they do take by nerfing Purify. Not enough that Templar DPS skills are easy to avoid Channels. Just got to take away only burst mechanic the class has.
You're so lazy, you don't even want to bother CC breaking. Total Dark is a terrible skill Vs. anyone who knows what they are doing. All you have to do is CC break it. Gee, sorry we hit you with a skill that does not impede your movement, position, speed, or ability to control your character in any way while you are doing your super duper killer DPS combo that my class does not have access to. How game-breaking it is that you have the choice to take a single global cooldown to CC break and resume your killer combo. I mean if I had a real CC like Fear, Fossilize, or Rune Prison, you'd have no choice, your combo would have been interrupted, you would have had to CC break, you could not stop it by holding block.
Go ahead and tag @Wrobel and @ZOS_JessicaFolsom . Tag @ZOS_GinaBruno too. Let them see for themselves how most of the PvP whining about other classes are nothing but L2P issues and ironically from people asking to see the issues from "all sides."
Do u ever tryed to breakfree total dark reliably?;)
"my class"... go out of your box and play different classes, u will be wondered that not only templars, or nb, seocs, dks, wardens are "your" class. fill your words with a sense man..
I play both pvp and pve all classes except stamina sorc.
And write this from very different own and also other's experience. Without stucking in 1 build for all times, but changed them, tryed new ones, tested. I know what I'm talking about.
Not as "I play only manatemplar because hate major expedition and all others are fools" or "I was born as sorcerer and will die as manasorc!".
I don't want to direct nerf anything, I want adjustments for them, to make fights more interesting and competitive for everyone.
P.s: In this patch more than half of time I played as stamina templar in pvp;) and ~10% as manatemplar (turtle mobility frustrating ***).
Also I would like to point out that the "Balanced Warrior" passive should also give "Spell Damage"... (it would be nice if possible and it doesn't break anything, if you know what a mean)
I think the ENTIRE reason this is 'balanced warrior' is to give something to STAMINA Templars... since the majority of class skills are Magicka in nature, and for the Magicka warrior in this passive, they offered Spell Resistance.
Yes I mean it should go both ways like "Increases your Weapon Damage or Spell Damage by 6%" (depending on which one you have higher).
Also I would like to point out that the "Balanced Warrior" passive should also give "Spell Damage"... (it would be nice if possible and it doesn't break anything, if you know what a mean)
I think the ENTIRE reason this is 'balanced warrior' is to give something to STAMINA Templars... since the majority of class skills are Magicka in nature, and for the Magicka warrior in this passive, they offered Spell Resistance.
Yes I mean it should go both ways like "Increases your Weapon Damage or Spell Damage by 6%" (depending on which one you have higher).
Oh yes, and imagine the outcry and calls for even more nerfs if every Magicka Templar damage skill received a 6% buff.
Also I would like to point out that the "Balanced Warrior" passive should also give "Spell Damage"... (it would be nice if possible and it doesn't break anything, if you know what a mean)
I think the ENTIRE reason this is 'balanced warrior' is to give something to STAMINA Templars... since the majority of class skills are Magicka in nature, and for the Magicka warrior in this passive, they offered Spell Resistance.
Yes I mean it should go both ways like "Increases your Weapon Damage or Spell Damage by 6%" (depending on which one you have higher).
Oh yes, and imagine the outcry and calls for even more nerfs if every Magicka Templar damage skill received a 6% buff.
crap, it's a 6% boost do SPELLDMG, not overall damage...
people really should fill out a test about basic game mechanics before commenting in such threads.
Also I would like to point out that the "Balanced Warrior" passive should also give "Spell Damage"... (it would be nice if possible and it doesn't break anything, if you know what a mean)
I think the ENTIRE reason this is 'balanced warrior' is to give something to STAMINA Templars... since the majority of class skills are Magicka in nature, and for the Magicka warrior in this passive, they offered Spell Resistance.
Yes I mean it should go both ways like "Increases your Weapon Damage or Spell Damage by 6%" (depending on which one you have higher).
Oh yes, and imagine the outcry and calls for even more nerfs if every Magicka Templar damage skill received a 6% buff.
crap, it's a 6% boost do SPELLDMG, not overall damage...
people really should fill out a test about basic game mechanics before commenting in such threads.
You do realize that EVERY MAGICKA DAMAGE SKILL is considered 'spell damage' right? Thus for a Magicka Templar, it would be an across the board 6% boost to every Magicka damage skill.
My concern on this topic it that even though many of these continuing problems have been mentioned during the last week, including Burning Light no long working with Spell Erosion, nothing has been mentioned, no comment from Gina acknowledging it, nothing. This is indicative of what happens when they are finalizing everything and no longer want/consider input before release. I hope that is not the case, but I've seen it too many times... the final two weeks of testing and no changes occur before release.
Hey, don’t knock a Total Dark. I use it extensively in pvp. Sure, you can cc break it. But when used, even against “competent players”, it still messes up their combo. It also healed you for a ton. So now you are near full health and can go on the offensive while their health is down some. Or they have to cc break which still puts a hiccup in what they were trying to do. Remember that you can still stun them with Toppling Charge while it’s on them.
Also I would like to point out that the "Balanced Warrior" passive should also give "Spell Damage"... (it would be nice if possible and it doesn't break anything, if you know what a mean)
I think the ENTIRE reason this is 'balanced warrior' is to give something to STAMINA Templars... since the majority of class skills are Magicka in nature, and for the Magicka warrior in this passive, they offered Spell Resistance.
Yes I mean it should go both ways like "Increases your Weapon Damage or Spell Damage by 6%" (depending on which one you have higher).
Oh yes, and imagine the outcry and calls for even more nerfs if every Magicka Templar damage skill received a 6% buff.
crap, it's a 6% boost do SPELLDMG, not overall damage...
people really should fill out a test about basic game mechanics before commenting in such threads.
You do realize that EVERY MAGICKA DAMAGE SKILL is considered 'spell damage' right? Thus for a Magicka Templar, it would be an across the board 6% boost to every Magicka damage skill.
My concern on this topic it that even though many of these continuing problems have been mentioned during the last week, including Burning Light no long working with Spell Erosion, nothing has been mentioned, no comment from Gina acknowledging it, nothing. This is indicative of what happens when they are finalizing everything and no longer want/consider input before release. I hope that is not the case, but I've seen it too many times... the final two weeks of testing and no changes occur before release.
I believe what Destruent meant is that 6% spell damage gives you a bonus to your spell damage as in spell power and not your actual abilitiy damage. In other words, if you have 1000 spell damage, you would gain 60 spell damage, which would NOT increase the damage from your abilities by 6%. It would, however, mean that spell damage scales more effectively for magplars.
Joy_Division wrote: »Hey, don’t knock a Total Dark. I use it extensively in pvp. Sure, you can cc break it. But when used, even against “competent players”, it still messes up their combo. It also healed you for a ton. So now you are near full health and can go on the offensive while their health is down some. Or they have to cc break which still puts a hiccup in what they were trying to do. Remember that you can still stun them with Toppling Charge while it’s on them.
I use the skill myself.
We have to be on guard against people like Blobs who scream and yell the skill is OP when countering it is 1000000000000% a L2P issue and it's 100000000% fact the skill is zero way prevents the target from controlling their character, which is a HUGE drawback to the skill when compared to all the other CCs in the game that do.
The fact of the matter is I use this skill because most players are too lazy to CC break it and thus allow the Total Dark to be effective.
Elsterchen wrote: »Well, tbh my stamplar likes the extra spellresistance and is pretty jelly of the varity of class skills magiplars may use.
Can't we agree on 6% weapon and spell damage and 2640 physical and spell resistance?
Joy_Division wrote: »Hey, don’t knock a Total Dark. I use it extensively in pvp. Sure, you can cc break it. But when used, even against “competent players”, it still messes up their combo. It also healed you for a ton. So now you are near full health and can go on the offensive while their health is down some. Or they have to cc break which still puts a hiccup in what they were trying to do. Remember that you can still stun them with Toppling Charge while it’s on them.
I use the skill myself.
We have to be on guard against people like Blobs who scream and yell the skill is OP when countering it is 1000000000000% a L2P issue and it's 100000000% fact the skill is zero way prevents the target from controlling their character, which is a HUGE drawback to the skill when compared to all the other CCs in the game that do.
The fact of the matter is I use this skill because most players are too lazy to CC break it and thus allow the Total Dark to be effective.
"Fixed an issue where damaging procs from passive abilities or Item Sets were not benefiting from your Spell or Physical Penetration in some situations."
"Fixed an issue where damaging procs from passive abilities or Item Sets were not benefiting from your Spell or Physical Penetration in some situations."
This is the only thing I saw. @ZOS_GinaBruno does this include burning light?
Also the lack of fixing jabs, again, from the bug casued by hardy/ele defender/thick skin is an issue. Are we wrong to consider this a bug?
"Fixed an issue where damaging procs from passive abilities or Item Sets were not benefiting from your Spell or Physical Penetration in some situations."
This is the only thing I saw. @ZOS_GinaBruno does this include burning light?
Also the lack of fixing jabs, again, from the bug casued by hardy/ele defender/thick skin is an issue. Are we wrong to consider this a bug?
Well, proc of passive ability seems does imply on fix of Burning Light.
"Fixed an issue where damaging procs from passive abilities or Item Sets were not benefiting from your Spell or Physical Penetration in some situations."
This is the only thing I saw. @ZOS_GinaBruno does this include burning light?
Also the lack of fixing jabs, again, from the bug casued by hardy/ele defender/thick skin is an issue. Are we wrong to consider this a bug?
Well, proc of passive ability seems does imply on fix of Burning Light.
well them combined all the skills into one patch note. I'd like to think it's fixed, but either way, no jabs fix regarding CP doesn't feel good.
Will need to let PTS download tonight and give it a try.
"Fixed an issue where damaging procs from passive abilities or Item Sets were not benefiting from your Spell or Physical Penetration in some situations."
This is the only thing I saw. @ZOS_GinaBruno does this include burning light?
Also the lack of fixing jabs, again, from the bug casued by hardy/ele defender/thick skin is an issue. Are we wrong to consider this a bug?
"Fixed an issue where damaging procs from passive abilities or Item Sets were not benefiting from your Spell or Physical Penetration in some situations."
This is the only thing I saw. @ZOS_GinaBruno does this include burning light?
Also the lack of fixing jabs, again, from the bug casued by hardy/ele defender/thick skin is an issue. Are we wrong to consider this a bug?
Well, proc of passive ability seems does imply on fix of Burning Light.
well them combined all the skills into one patch note. I'd like to think it's fixed, but either way, no jabs fix regarding CP doesn't feel good.
Will need to let PTS download tonight and give it a try.
Without and with 20 points in Spell Erosion:
So, seems it work now.