It that how it is since pts started, just no one bothered to test it in first weeks. That affect only CP PvP and duels. PvErs and no-CPers won't see difference.Just tried it on pts again and overall sweeps dealt 20% less damage than on live..
If result of Update, that was focused on bugs fixes, will be such a major bug of cp strikes - enjoy new Templar meme.
So you're saying that since the PTS update on Monday, the damage dealt by Sweeps has gone down, even though there was no patch notes indicating any Templar changes?!?
P.S.: wish zos could come and say that all my maths are completely wrong
Joy_Division wrote: »It that how it is since pts started, just no one bothered to test it in first weeks. That affect only CP PvP and duels. PvErs and no-CPers won't see difference.Just tried it on pts again and overall sweeps dealt 20% less damage than on live..
If result of Update, that was focused on bugs fixes, will be such a major bug of cp strikes - enjoy new Templar meme.
So you're saying that since the PTS update on Monday, the damage dealt by Sweeps has gone down, even though there was no patch notes indicating any Templar changes?!?
P.S.: wish zos could come and say that all my maths are completely wrong
Sometimes I don't know what's worse, getting nerfed or having bugged abilities.
@Cinbri , is this only Sweeps or do the defensive CPs have a similar effect on other damage skills?
It that how it is since pts started, just no one bothered to test it in first weeks. That affect only CP PvP and duels. PvErs and no-CPers won't see difference.Just tried it on pts again and overall sweeps dealt 20% less damage than on live..
If result of Update, that was focused on bugs fixes, will be such a major bug of cp strikes - enjoy new Templar meme.
So you're saying that since the PTS update on Monday, the damage dealt by Sweeps has gone down, even though there was no patch notes indicating any Templar changes?!?
P.S.: wish zos could come and say that all my maths are completely wrong
Joy_Division wrote: »It that how it is since pts started, just no one bothered to test it in first weeks. That affect only CP PvP and duels. PvErs and no-CPers won't see difference.Just tried it on pts again and overall sweeps dealt 20% less damage than on live..
If result of Update, that was focused on bugs fixes, will be such a major bug of cp strikes - enjoy new Templar meme.
So you're saying that since the PTS update on Monday, the damage dealt by Sweeps has gone down, even though there was no patch notes indicating any Templar changes?!?
P.S.: wish zos could come and say that all my maths are completely wrong
Sometimes I don't know what's worse, getting nerfed or having bugged abilities.
@Cinbri , is this only Sweeps or do the defensive CPs have a similar effect on other damage skills?
He mentioned earlier in the thread it's only for sweeps. Though would be curious to see if that changes for the latest pts patch.
It that how it is since pts started, just no one bothered to test it in first weeks. That affect only CP PvP and duels. PvErs and no-CPers won't see difference.Just tried it on pts again and overall sweeps dealt 20% less damage than on live..
If result of Update, that was focused on bugs fixes, will be such a major bug of cp strikes - enjoy new Templar meme.
So you're saying that since the PTS update on Monday, the damage dealt by Sweeps has gone down, even though there was no patch notes indicating any Templar changes?!?
P.S.: wish zos could come and say that all my maths are completely wrong
I see no difference between PTS and live for sweeps. Burning Light seems to be fixed, not only the lesser damage that I reported before, also the Spell Erosion issue.
Live
PTS:
Just tried it on pts again and overall sweeps dealt 20% less damage than on live..
If result of Update, that was focused on bugs fixes, will be such a major bug of cp strikes - enjoy new Templar meme.
In proper group bosses will be under vulnerability debuff, and it was fixed from current ~4+% to flat 8%, so your sweeps next update will deal more damage. Radiant Oppression execute phase was fixed too and deal more damage too. So, dps will be higher, slightly.Please correct me if I´m wrong (looking from a PvE perspective), but PvE magplar utilizing Sweeps + Beam (Think pre-Morrowind Dual-wield Moondancer setup) is just as bad on PTS as they ´re on live?
Please correct me if I´m wrong (looking from a PvE perspective), but PvE magplar utilizing Sweeps + Beam (Think pre-Morrowind Dual-wield Moondancer setup) is just as bad on PTS as they ´re on live?
Good question @technohic let’s hope not. Honestly I’d like to see people die in 1.5 of my jabs rotations, here is to hoping.
Joy_Division wrote: »Wondered that u asking to fix it only in buff way.
How about to ask rework Purify work to make dot builds in eso working at least viable? Rework total dark *** also? Purifying light\Power of the light...?
Do u like how it works now and on pts? From all sides not only as templar fan.
@ZOS_Wrobel , @ZOS_JessicaFolsom Templar's mechanics broken in general. Sweeps in unworkable way, Extended ritual, Total dark, Power of the light (both morfs) in disbalancing other classes way. Templars need rework almost same hard as wardens. And cost poisons need to be adjusted. Its e hell *** for everyone except zergers of all kinds and templars.
Oh, look. Another PvP complainer who won't be satisfied until Templars are AP pinatas.
It's not enough that templars have no competitive means of preventing damage to them (unlike other classes: DK wings, Wardens Shimmering Shield, Sorcerers Hardened Ward & Bolt of Lighting, NB Cloak & Mirage) and zero mobility. No, now they want to take away the Templars' ability to react to the damage they do take by nerfing Purify. Not enough that Templar DPS skills are easy to avoid Channels. Just got to take away only burst mechanic the class has.
You're so lazy, you don't even want to bother CC breaking. Total Dark is a terrible skill Vs. anyone who knows what they are doing. All you have to do is CC break it. Gee, sorry we hit you with a skill that does not impede your movement, position, speed, or ability to control your character in any way while you are doing your super duper killer DPS combo that my class does not have access to. How game-breaking it is that you have the choice to take a single global cooldown to CC break and resume your killer combo. I mean if I had a real CC like Fear, Fossilize, or Rune Prison, you'd have no choice, your combo would have been interrupted, you would have had to CC break, you could not stop it by holding block.
Go ahead and tag @Wrobel and @ZOS_JessicaFolsom . Tag @ZOS_GinaBruno too. Let them see for themselves how most of the PvP whining about other classes are nothing but L2P issues and ironically from people asking to see the issues from "all sides."
A lot of problems here, where are u @ZOS_Wrobel
Joy_Division wrote: »
Doctordarkspawn wrote: »A lot of problems here, where are u @ZOS_Wrobel
@LordSlif
He's not gonna answer you.
Because he has no answers.
If he did, the mission statement wouldn't be to reduce permablocking while refusing to edit fights that require permablocking in a reasonable capacity.
Get used to it or find another game.
Doctordarkspawn wrote: »A lot of problems here, where are u @ZOS_Wrobel
@LordSlif
He's not gonna answer you.
Because he has no answers.
If he did, the mission statement wouldn't be to reduce permablocking while refusing to edit fights that require permablocking in a reasonable capacity.
Get used to it or find another game.
lol i was not talking about permablocking lmao. if you have nothing to add about templars and bugs... dnt say trash
I suggest everyone to test damage of Strikes with their friends now and if it wont be fixed in latest patch - to test it right after update and document it. So there will be larger prove base that something is not right about it. Coz after update will go live you wont be able to prove it.
Ron_Burgundy_79 wrote: »I suggest everyone to test damage of Strikes with their friends now and if it wont be fixed in latest patch - to test it right after update and document it. So there will be larger prove base that something is not right about it. Coz after update will go live you wont be able to prove it.
I'm on console but I'll give it a shot.
ill say more. if u look to nb gap close+stun ure gonna see it dnt have minimum range( 3.5m-22m) it is 0m-22m. so why all of others GC have this minimum distance? im including templar's charge ( it is a GC+STUN ). it makes a big difference, 3.5m in a fight seems like 3.5km