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PTS Patch Notes v3.3.4

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v3.3.4 is our final incremental patch on the PTS and includes adjustments to Hard Mode in Scalecaller Peak and several bug fixes affecting combat, itemization, housing, UI, and Cyrodiil. The size of this patch is approximately 105MB.


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  • Fixes & Improvements
    • Dragon Bones
    • Combat & Gameplay
      • Combat Fixes & Improvements
      • Itemization Fixes & Improvements
    • Base Game
      • Alliance War & PvP
      • Art & Animation
      • Crafting & Economy
      • Dungeons & Group Content
      • Exploration & Itemization
      • Housing
      • Quests & Zones
      • UI
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Figure
    • The medium and heavy legs from the Fang Lair armor no longer clip when combined with thigh-high boots.
    • Improved the visuals from the Fang Lair light chest armor when combined with a Tabard.

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    Dungeons
    • Scalecaller Peak (Hard Mode)
      • Player characters affected by the Icy Prison effect will no longer be affected by the other preventative mechanics (Geyser and Petrify) during the fight at the same time.
      • The Stone Orb's Petrify beam will now affect you more quickly and reliably.
      • The Geyser and Icy Prison effects will now remain active longer to help indicate when they are actually available to use.
      • You will now be able to use Break Free when affected by the Geyser's stun. When Break Free is used, the Geyser will disappear in the same manner as Icy Prison.
      • Icy Prison will now properly animate when it becomes active.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue where damaging procs from passive abilities or Item Sets were not benefiting from your Spell or Physical Penetration in some situations.

    Dragonknight
    • Earthen Heart
      • Shattering Rocks (Petrify morph): Fixed an issue where Rank IV of this morph was not setting secondary targets Off Balance.

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    Item Sets
    • Zaan: Fixed an issue where this Item Set’s proc was causing you to be unable to use other abilities.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
    • Fixed an issue where quests obtained from Mission Boards were not consistently available.
    • Oil will now correctly pour through gatehouse grates at Fort Aleswell, Blue Road Keep and Castle Roebeck.
    • Cross-alliance groups can no longer group queue for Cyrodiil. When queuing in this situation, you will now be entered into your respective alliance solo queue.

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    Fixtures
    • Improved the texture on the backs of painting furnishings.

    Figure
    • Fixed an issue where the Camlorn Sundas hat could clip through your character’s neck.
    • Improved the visuals of the Mohawk-style Khajiit hair.

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    General
    • The Morrowind Furnisher’s Documents available from Faustina Curio no longer contain plans that can be found outside of Morrowind, such as Daedric or Dwarven furnishing plans.

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    Dungeons
    • Blackheart Haven
      • The Undying Pillagers and Bone Scouts summoned by Blackheart will now pursue you all throughout the fighting area.

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    Level Up Advisor
    • You will now be given a choice of Light, Medium, or Heavy Armor legs from the Level Up Advisor at level 4.

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    Furnishings
    • Fixed an issue that caused the “Tree, Petrified Ashen” to be invisible and intangible.
    • Updated the Outfit Station icon to match its in-game appearance.

    Homes
    • Moved the boundaries and Slaughterfish back on the eastern beach in the Princely Dawnlight Palace.  Dipping your toes in the water is now less likely to result in the loss of those toes.
    • Corrected several structures that had gaps or were clipping through each other in the Princely Dawnlight Palace.
    • Updated the collision for several walls in The Erstwhile Sanctuary to make it easier to place and remove wall decorations.

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    Alik’r Desert
    • Tharayya's Trail: You can now acquire this quest directly from Tharayya's Journal, Entry 10, within the Aldunz delve.

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    Crown Store
    • Replaced multiple missing assets in the Crown Store.

    Help & Tutorials
    • Added a Help page covering how appearance collectibles interact with and override each other.
    Edited by ZOS_GinaBruno on February 5, 2018 3:14PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Feanor
    Feanor
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    You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
    Fixed an issue where quests obtained from Mission Boards were not consistently available.
    Oil will now correctly pour through gatehouse grates at Fort Aleswell, Blue Road Keep and Castle Roebeck.
    Cross-alliance groups can no longer group queue for Cyrodiil. When queuing in this situation, you will now be entered into your respective alliance solo queue.

    Thanks for these. Very appreciated.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Cously
    Cously
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  • NirnStorm
    NirnStorm
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    No DK improvements. Am sad.
    Characters: (PC NA)
    Ruerock | mDK ___________________________________ Nirnstorm | Magplar
    Ruepork the Magsorc | Magsorc __________________ Nirnshade | Magblade
    Pay To Warden | Magden _________________________ Moar Siege | Stamsorc
    Necrotic Orb | Magcro ____________________________ Bluerock | mDK
    Thelol Kadjit | Magplar ___________________________ Chalman Keep | Stamden
    Characters: (PC EU)
    Reurock | mDK ___________________________________ Nirnstorm | Magplar
    Refrigerator Boy | Magden _______________________ One Button AoE Stun| Magsorc
    Why So Spearious | Stamplar _____________________ Ree ee ee ee | StamDK
    Faction Locked | Magblade _______________________ Bae Blade| Stamblade
    You Shalk Not Pass | Stamden ____________________ Frag N Cheese | Magsorc

    🔥 Nirnstorm.com - Top Tier PvP Builds & Guides 🔥

    ESO Stream Team Member
    Twitch
    : Twitch.tv/Nirnstorm
    YouTube: YouTube.com/Nirnstorm
    Community Discord: https://discord.gg/APy9KK3

    PvP Guild - Flame - [ Videos ]

    Faction Lock contradicts the One-Tamriel concept.
    Please do NOT keep it in the game.
  • Universe
    Universe
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    General
    • You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
    • Fixed an issue where quests obtained from Mission Boards were not consistently available.
    • Oil will now correctly pour through gatehouse grates at Fort Aleswell, Blue Road Keep and Castle Roebeck.
    • Cross-alliance groups can no longer group queue for Cyrodiil. When queuing in this situation, you will now be entered into your respective alliance solo queue.

    That's great B)
    Thank you.
    Edited by Universe on February 5, 2018 4:08PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • IZZEFlameLash
    IZZEFlameLash
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    =/ No DK improvements. Damn...
    Imperials, the one and true masters of all mortal races of Tamriel
  • Koolio
    Koolio
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    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.
  • Edziu
    Edziu
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    General
    • You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.

    uhh finally after few years of rage while trying to def keep/outpost
  • Minno
    Minno
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    Koolio wrote: »
    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.

    by fun, you mean exploiting a bug?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Bevik
    Bevik
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    Huh so combat related changes before live? @ZOS_GinaBruno
  • Juhasow
    Juhasow
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    Minno wrote: »
    Koolio wrote: »
    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.

    by fun, you mean exploiting a bug?

    Where do You have statement that was a bug ? There is no word "fixed" in patch notes which suggest more that they're changing how things will work not that they're fixing a bug.
    Edited by Juhasow on February 5, 2018 3:44PM
  • Koolio
    Koolio
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    Minno wrote: »
    Koolio wrote: »
    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.

    by fun, you mean exploiting a bug?

    It’s been that way since release. AFAIK. So now that they changed it it’s now “exploiting a bug” lmao. Just don’t stand there. Learned that my first day in pvp 3 years ago. And never thought once it was a “bug”.
    Edited by Koolio on February 5, 2018 3:42PM
  • BohnT
    BohnT
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    Minno wrote: »
    Koolio wrote: »
    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.

    by fun, you mean exploiting a bug?

    No that was a noob filter, people dying to it deserve it. Also nothing is more fun than knocking the bird spammer down and see him slaughtered by a zerg.
    It always felt like feeding some piranhas with fresh meat
  • Valykc
    Valykc
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    Where’s that Maelstrom Dual Wield fix tho......
    Edited by Valykc on February 5, 2018 3:43PM
  • Epicasballs
    Epicasballs
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    I'd feel bad for my magDK but Magwardens still have it worse. Class balance changes when? PvE MagDK's got the shaft this patch.
  • Apache_Kid
    Apache_Kid
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    THANK YOU FOR REMOVING DAEDRIC PLANS FROM THE VVARDENFELL DOCUMENTS

    Also thank you for fixing the Cyrodiil quest boards. This has annoyed me to no end.

  • Bosov
    Bosov
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    Edziu wrote: »
    General
    • You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.

    uhh finally after few years of rage while trying to def keep/outpost

    If in all those years you havent learned where you can and cannot stand you totally deserve to fall through
    Edited by Bosov on February 5, 2018 3:48PM
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • Bevik
    Bevik
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    I'd feel bad for my magDK but Magwardens still have it worse. Class balance changes when? PvE MagDK's got the shaft this patch.

    Might be wrong but they said this Update 17 is not about balances. The next one will be. One thing I don't understand why aren't they tweaking combat, skills during weekly maintenance?
  • Minno
    Minno
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    Koolio wrote: »
    Minno wrote: »
    Koolio wrote: »
    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.

    by fun, you mean exploiting a bug?

    It’s been that way since release. AFAIK. So now that they changed it it’s now “exploiting a bug” lmao. Just don’t stand there. Learned that my first day in pvp 3 years ago. And never thought once it was a “bug”.
    BohnT wrote: »
    Minno wrote: »
    Koolio wrote: »
    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.

    by fun, you mean exploiting a bug?

    No that was a noob filter, people dying to it deserve it. Also nothing is more fun than knocking the bird spammer down and see him slaughtered by a zerg.
    It always felt like feeding some piranhas with fresh meat
    Juhasow wrote: »
    Minno wrote: »
    Koolio wrote: »
    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.

    by fun, you mean exploiting a bug?

    Where do You have statement that was a bug ? There is no word "fixed" in patch notes which suggest more that they're changing how things will work not that they're fixing a bug.

    So defensive, the lot of you lol.

    It's was a bug, at least in the discussions we had in Crown's discord where it was confirmed it was a bug and that they actually had a fix for it. Took 3 years to fix, so now none of us can yolo under the front door and expect to pug stomp easily.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SodanTok
    SodanTok
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    Pretty sure making Arrow Spray, aoe ability, undodgeable is one line of code. So now I am little scared this is going to be ignored (or intended) for many patches...
  • casparian
    casparian
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    Fixed an issue that caused the “Tree, Petrified Ashen” to be invisible and intangible.

    RIP ghost trees
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Feanor
    Feanor
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    I'd feel bad for my magDK but Magwardens still have it worse. Class balance changes when? PvE MagDK's got the shaft this patch.

    Well they did say before that 3.3.4 or even Update 17 on a whole would not bring a lot of balance changes because those are planned for Update 18/Chapter II in the summer. If we will like how they will balance things is an entirely different story and after the Morrowind experience totally up for debate. ;)
    Edited by Feanor on February 5, 2018 3:52PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Peekachu99
    Peekachu99
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    Mag DKs will still be one of the most played builds in PVP, and they still can shield stack like a beast in PVE. This whingeing as if you (complainers) all have access to actual game-metrics, insider-insight, and behind the scenes developer knowledge, when all that you have is entirely anecdotal and clearly biased beliefs, has got to stop. Go play another game if you’re so disappointed. Enough is enough.

    Balancing will come with the Chapter, anyway, as was already stated. Wait for that or just go rather than adding unnecessary toxicity to the game.
  • Edziu
    Edziu
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    Bosov wrote: »
    Edziu wrote: »
    General
    • You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.

    uhh finally after few years of rage while trying to def keep/outpost

    If in all those years you havent learned where you can and cannot stand you totally deserve to fall through

    no, I knowed it after 1st shittty death but many times you just move on this or something and gg
    tbh when the hell is point of this *** if you cant stand on it to def you keep? then here should be just empty spece with small fence to be able put oil and to dont walk on this because it was nonsense to fall through it...but finally its "fixed"
  • Elsonso
    Elsonso
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    Juhasow wrote: »
    Minno wrote: »
    Koolio wrote: »
    Really. Can’t knock people through the grates. That was really fun to do. Once again fun goes away.

    by fun, you mean exploiting a bug?

    Where do You have statement that was a bug ? There is no word "fixed" in patch notes which suggest more that they're changing how things will work not that they're fixing a bug.

    Of course it was a bug.
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • zParallaxz
    zParallaxz
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    Peekachu99 wrote: »
    Mag DKs will still be one of the most played builds in PVP, and they still can shield stack like a beast in PVE. This whingeing as if you (complainers) all have access to actual game-metrics, insider-insight, and behind the scenes developer knowledge, when all that you have is entirely anecdotal and clearly biased beliefs, has got to stop. Go play another game if you’re so disappointed. Enough is enough.

    Balancing will come with the Chapter, anyway, as was already stated. Wait for that or just go rather than adding unnecessary toxicity to the game.

    Everything u said was cringe. The fact you said magdks can shield stack and then said in pve. Lol I’m guessing u have less than 500cp.
  • Feanor
    Feanor
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    @ZOS_GinaBruno

    I miss the fixes to the various bugs with crowd control abilities that were reported before 3.3.4. Are these fixed and accidentally omitted from the notes or are there no fixes? Thanks for clarification.

    You posted in this thread here (https://forums.elderscrollsonline.com/en/discussion/392685/cc-break-is-broken) saying there should be a fix in next week’s PTS, which would be 3.3.4.
    Edited by Feanor on February 5, 2018 3:59PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Apache_Kid
    Apache_Kid
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    Peekachu99 wrote: »
    Mag DKs will still be one of the most played builds in PVP, and they still can shield stack like a beast in PVE. This whingeing as if you (complainers) all have access to actual game-metrics, insider-insight, and behind the scenes developer knowledge, when all that you have is entirely anecdotal and clearly biased beliefs, has got to stop. Go play another game if you’re so disappointed. Enough is enough.

    Balancing will come with the Chapter, anyway, as was already stated. Wait for that or just go rather than adding unnecessary toxicity to the game.

    Imagine acknowledging that balance is problem with the game and then putting off doing anything about it for multiple months instead of in your update that is coming out in a couple weeks.
    Edited by Apache_Kid on February 5, 2018 3:56PM
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