Apache_Kid wrote: »
I'm on console so I can't download the PTS. Please try to dispute the actual point I made though because it's impossible.
Apache_Kid wrote: »
I'm on console so I can't download the PTS. Please try to dispute the actual point I made though because it's impossible.
So let who actually test give feedback.
Wow the knock down thing is not needed at all!
Added fun and care to PVP. You couldnt just careless stand on the edge of a castle
Please do not remove this...
Pretty sure making Arrow Spray, aoe ability, undodgeable is one line of code. So now I am little scared this is going to be ignored (or intended) for many patches...
@SodanTok I've been playing since console release so I'll tell you exactly what's going to happen. This will be ignored for months/years, even after zos acknowledges other abilities and changes them. Then suddenly zos will out of the blue change it with a statement saying "Arrow Spray is now undodgeable. This is to bring it in line with other aoe abilities in the game".
zParallaxz wrote: »I still don’t understand how this can hold. Fortnite is a great example of active developers on a free game. If something is fundamentally broken or unbalanced there is no waiting for 3-4 months for a fix. This is plain stupid. On top of the fact they don’t push updates at the same time,” Microsoft’s certification takes more time for processing” meanwhile on fortnite.” Alright guys thanks for the patience the update is on all platforms”.
Apache_Kid wrote: »Apache_Kid wrote: »
I'm on console so I can't download the PTS. Please try to dispute the actual point I made though because it's impossible.
So let who actually test give feedback.
Ok, Please tell us your test results. Are MagDKs able to sustain in end-game PvE content or is just as bad or worse than it currently is on live? I look at the PTS threads everyday and have seen no one saying this. So if you have some new information i think now is the time to share it with the rest of the class. Because I don't need to test to tell me that drastically reducing the off-balance up-time on bosses is anything but a nerf to MagDk sustain.
Apache_Kid wrote: »Apache_Kid wrote: »
I'm on console so I can't download the PTS. Please try to dispute the actual point I made though because it's impossible.
So let who actually test give feedback.
Ok, Please tell us your test results. Are MagDKs able to sustain in end-game PvE content or is just as bad or worse than it currently is on live? I look at the PTS threads everyday and have seen no one saying this. So if you have some new information i think now is the time to share it with the rest of the class. Because I don't need to test to tell me that drastically reducing the off-balance up-time on bosses is anything but a nerf to MagDk sustain.
It's about the same, if you ever joined the server to test or took 1 min of your time to see a parse on youtube you didn't need to ask me. The truth is that the whole magicka setups needs to be kind of reworked, specially melees. And it's not gonna happen until next chapter, expect PTS in late april.
@ZOS_GinaBruno
I miss the fixes to the various bugs with crowd control abilities that were reported before 3.3.4. Are these fixed and accidentally omitted from the notes or are there no fixes? Thanks for clarification.
You posted in this thread here (https://forums.elderscrollsonline.com/en/discussion/392685/cc-break-is-broken) saying there should be a fix in next week’s PTS, which would be 3.3.4.
GlorphNoldorin wrote: »Anything happening about load screens in pvp?
As I have said multiple times, these winning comments about mDK are just a circle jerk now.. Most doesnt even tried it on pts.
Apache_Kid wrote: »THANK YOU FOR REMOVING DAEDRIC PLANS FROM THE VVARDENFELL DOCUMENTS
Also thank you for fixing the Cyrodiil quest boards. This has annoyed me to no end.
Apache_Kid wrote: »THANK YOU FOR REMOVING DAEDRIC PLANS FROM THE VVARDENFELL DOCUMENTS
Also thank you for fixing the Cyrodiil quest boards. This has annoyed me to no end.
will this fix the scroll quest issue, or just the boards?
ZOS_GinaBruno wrote: »[*]You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
Oreyn_Bearclaw wrote: »ZOS_GinaBruno wrote: »
General
- You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
Any chance what you did will carry over into housing items? I really want to build my dueling arena in the sky, but every knockback will make you fall through the floor of any material I have tested. It has admittedly been a while since I tried, but it’s a very annoying feature.
Joy_Division wrote: »
To all who are bummed out by the lack of DK changes - "It is what it is."
They said there wouldn't be major changes to classes 'till the next chapter. Yes, it sucks. But that is the way ZOS does things. They do not tweak things. They do not do small changes or fixes. They do infrequent major overhauls that change everything, and as I noted several patches a go (around the time I stopped bothering with testing stuff and offering feedback), when they do these overhauls that change everything, it's a toss of the dice as to how it all turns out for any of the different classes. (Except for Sorcs - Sorcs will always be fine, 'cause they just always end up being fine.)
DK players will have to either play some other game, play a character of a different class or bear with it, until that overhaul happens. And if you still end up at the bottom of the pile, then them's the breaks. That is the way it works in ESO. Templars and Night Blades have been there before. Long time players of those classes know how infuriatingly frustrating it can be. However, after 4 yeas of this pattern, there is no real reason to expect it to change.
The only thing you can do, is to keep offering suggestions and feedback and keep arguing your case. And do it in a constructive and non-whiny manner. If you do it for long enough, and do it in a calm and collected manner, with arguments and math backing your opinions, ZOS might listen to you in the end. Or not, 'cause that's how they roll. I still remember well when DK's ruled supreme and Templars were consistently voted as the crappiest class in game. It took well over a year for things to change. But they did, and for a brief moment Templars were the thing to be. Then things changed again and Templars were near the bottom again. At the moment, I feel Templars are somewhere in the middle. Who knows who things will end up when the next bout of Wheel of Fortune for the classes is played in summer .
But asking them to comment on such things, or tell us what they are planning or to even present their vision is s pointelss. ZOS does not do that.
Think about this bit:ZOS_GinaBruno wrote: »
General
- The Morrowind Furnisher’s Documents available from Faustina Curio no longer contain plans that can be found outside of Morrowind, such as Daedric or Dwarven furnishing plans.
A very welcome change, and one that should never have happened at all. It is so obviously bad to have those documents include Daedric or even Dwarven stuff, that one has to wonder how on earth did it get past the design phase.
Lot of feedback was given, lot of discussion about this on several threads. Yet ZOS never so much as noted, "Yeah that's gonna have to be changed."
This is a good example of them most likely reading the chatter on the PTS forums. Coming across perhaps this thread, which presents a well argumented case for why it is a bad idea. However, they didn't respond - well not 'till after the fact. People argued about the issue on that thread on in others about it. I don't know when the decision by ZOS was made to change it, but I'm pretty sure it was before today. They could've noted that "yeah, that's gonna be changed." when they made the decision to do something about it. But they didn't, 'cause that's the way things work here.
So yeah... No, major class changes till summer. You have 'till then to try to offer calm, well argued feedback on what you think they should do about your class. And if you will still end up with a broken mess of a class... Well, there's always next years chapter...
Pretty sure making Arrow Spray, aoe ability, undodgeable is one line of code. So now I am little scared this is going to be ignored (or intended) for many patches...
ZOS_GinaBruno wrote: »
General
- You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
- Fixed an issue where quests obtained from Mission Boards were not consistently available.
- Oil will now correctly pour through gatehouse grates at Fort Aleswell, Blue Road Keep and Castle Roebeck.
- Cross-alliance groups can no longer group queue for Cyrodiil. When queuing in this situation, you will now be entered into your respective alliance solo queue.