Actually sometimes AOEs not even
Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.
Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.
The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.
You mean that time when magdk were even stronger than stamwarden are right now?
Yeah so much fun being forced to run one class or don't be able to play at all
Indeed MagDK was broken OP. But that doesn't mean the class should be stripped of anything unique and *** for 2 years. Because sorc had its broken moment too, with 4 cost bats and infinite streak.
We can just agree that DKs class is the one who suffer the most (right now) ZOS inability to pursue that famous class balance.
Let's see the real class balance update in summer because that is a promised one.
To all who are bummed out by the lack of DK changes - "It is what it is."
They said there wouldn't be major changes to classes 'till the next chapter. Yes, it sucks. But that is the way ZOS does things. They do not tweak things. They do not do small changes or fixes. They do infrequent major overhauls that change everything, and as I noted several patches a go (around the time I stopped bothering with testing stuff and offering feedback), when they do these overhauls that change everything, it's a toss of the dice as to how it all turns out for any of the different classes. (Except for Sorcs - Sorcs will always be fine, 'cause they just always end up being fine.)
DK players will have to either play some other game, play a character of a different class or bear with it, until that overhaul happens. And if you still end up at the bottom of the pile, then them's the breaks. That is the way it works in ESO. Templars and Night Blades have been there before. Long time players of those classes know how infuriatingly frustrating it can be. However, after 4 yeas of this pattern, there is no real reason to expect it to change.
The only thing you can do, is to keep offering suggestions and feedback and keep arguing your case. And do it in a constructive and non-whiny manner. If you do it for long enough, and do it in a calm and collected manner, with arguments and math backing your opinions, ZOS might listen to you in the end. Or not, 'cause that's how they roll. I still remember well when DK's ruled supreme and Templars were consistently voted as the crappiest class in game. It took well over a year for things to change. But they did, and for a brief moment Templars were the thing to be. Then things changed again and Templars were near the bottom again. At the moment, I feel Templars are somewhere in the middle. Who knows who things will end up when the next bout of Wheel of Fortune for the classes is played in summer .
But asking them to comment on such things, or tell us what they are planning or to even present their vision is s pointelss. ZOS does not do that.
Think about this bit:ZOS_GinaBruno wrote: »
General
- The Morrowind Furnisher’s Documents available from Faustina Curio no longer contain plans that can be found outside of Morrowind, such as Daedric or Dwarven furnishing plans.
A very welcome change, and one that should never have happened at all. It is so obviously bad to have those documents include Daedric or even Dwarven stuff, that one has to wonder how on earth did it get past the design phase.
Lot of feedback was given, lot of discussion about this on several threads. Yet ZOS never so much as noted, "Yeah that's gonna have to be changed."
This is a good example of them most likely reading the chatter on the PTS forums. Coming across perhaps this thread, which presents a well argumented case for why it is a bad idea. However, they didn't respond - well not 'till after the fact. People argued about the issue on that thread on in others about it. I don't know when the decision by ZOS was made to change it, but I'm pretty sure it was before today. They could've noted that "yeah, that's gonna be changed." when they made the decision to do something about it. But they didn't, 'cause that's the way things work here.
So yeah... No, major class changes till summer. You have 'till then to try to offer calm, well argued feedback on what you think they should do about your class. And if you will still end up with a broken mess of a class... Well, there's always next years chapter...
Clearly you do not have a main character that has been playing a DK since first day of ESO till now, so you have no idea how it feels.
Secondly we never asked for any "major change" right away. What we have been asking is ever since update 1.6 that we needed changes, and every update we get swept aside like dust.
What you said there "no major changes till the next update", has been said last update, and the update before that, and the one before that and so on.
I am playing something else and it feel like rubbish to be honest, not all of us can play all classes like pros. And why should i be paying for a game to play a class i do not like to begin with?
We can argue day and night about several things, but one thing is for certain, ESO 2.0 is the worst possible thing that happened to my main class and every single update, despite the 20+ page threads, has been ignored, this one and the next one is no different.
By not allowing you to fall through a hole big enough to fall through in the first place?Rarok_Yariy wrote: »•You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
I'm disappointed because you make game noob friendly more and more, every new patch.
Merlin13KAGL wrote: »By not allowing you to fall through a hole big enough to fall through in the first place?Rarok_Yariy wrote: »•You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
I'm disappointed because you make game noob friendly more and more, every new patch.
Would be different if the grate was physically broken.
Merlin13KAGL wrote: »By not allowing you to fall through a hole big enough to fall through in the first place?Rarok_Yariy wrote: »•You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
I'm disappointed because you make game noob friendly more and more, every new patch.
Would be different if the grate was physically broken.
Except TES III wasn't broken...it factored in Acrobatics, Strength, and Jump spells/enchants. It was arguably more complex.Rarok_Yariy wrote: »Merlin13KAGL wrote: »By not allowing you to fall through a hole big enough to fall through in the first place?Rarok_Yariy wrote: »•You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
I'm disappointed because you make game noob friendly more and more, every new patch.
Would be different if the grate was physically broken.Merlin13KAGL wrote: »By not allowing you to fall through a hole big enough to fall through in the first place?Rarok_Yariy wrote: »•You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
I'm disappointed because you make game noob friendly more and more, every new patch.
Would be different if the grate was physically broken.
Ohh cmon all love TES games for broken physic and Jeremy Soule music. I remember awesome jumps In Morrowind. I was killing gigants and mamonts in Skyrim with low lvl, because they fell into a pit and could not get out, in TESO 1.8 we was playing tennis with meteors. And what we have now ? I can not even fall through these grates (
Moved the boundaries and Slaughterfish back on the eastern beach in the Princely Dawnlight Palace. Dipping your toes in the water is now less likely to result in the loss of those toes.
Actually sometimes AOEs not even
Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.
Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.
The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.
You mean that time when magdk were even stronger than stamwarden are right now?
Yeah so much fun being forced to run one class or don't be able to play at all
Indeed MagDK was broken OP. But that doesn't mean the class should be stripped of anything unique and *** for 2 years. Because sorc had its broken moment too, with 4 cost bats and infinite streak.
We can just agree that DKs class is the one who suffer the most (right now) ZOS inability to pursue that famous class balance.
Let's see the real class balance update in summer because that is a promised one.
Actually sometimes AOEs not even
Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.
Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.
The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.
You mean that time when magdk were even stronger than stamwarden are right now?
Yeah so much fun being forced to run one class or don't be able to play at all
Indeed MagDK was broken OP. But that doesn't mean the class should be stripped of anything unique and *** for 2 years. Because sorc had its broken moment too, with 4 cost bats and infinite streak.
We can just agree that DKs class is the one who suffer the most (right now) ZOS inability to pursue that famous class balance.
Let's see the real class balance update in summer because that is a promised one.
I'm not sure @Bevik , if you want to see the result...last "big-balance-update" was homestead... *hint*7 mSorc/1magDK raids*hint*
Has anyone checked if the off-balance duration from werewolf fear on the PTS has been extended to 5 seconds? On live, the werewolf fear will put an enemy off-balance for 3,3 seconds. And if I remember correctly, off-balance will have a duration of 5 seconds next patch, no matter what source it comes from.
Peekachu99 wrote: »Mag DKs will still be one of the most played builds in PVP, and they still can shield stack like a beast in PVE. This whingeing as if you (complainers) all have access to actual game-metrics, insider-insight, and behind the scenes developer knowledge, when all that you have is entirely anecdotal and clearly biased beliefs, has got to stop. Go play another game if you’re so disappointed. Enough is enough.
Balancing will come with the Chapter, anyway, as was already stated. Wait for that or just go rather than adding unnecessary toxicity to the game.
AardvarkChips wrote: »
GlorphNoldorin wrote: »Anything happening about load screens in pvp?
HI EVERYONE
Is the pts for summerset over now ? was playing earlier then logged off because message came on screen saying the server was going down for maintenance, now on logging in I cannot get summerset, just vardenfell, I know some people were having this issue earlier but I thought they had fixed it, now it seems they have brought it back again
kind regards
sallee
after patch cannot get into Summerset even though had been playing there, what a mess this is, are they doing anything to address this problem, I feel as though I am wasting my life on this game, all the time you have to sit there just waiting for it to load then cannot get to where you were !!!!!!!!!
SALLEE