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PTS Patch Notes v3.3.4

  • Anhedonie
    Anhedonie
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    I mean *** DKs and wardens, right? Who even plays that ***?
    Profanity filter is a crime against the freedom of speech. Also gags.
  • IZZEFlameLash
    IZZEFlameLash
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    Timeoin wrote: »
    DragonKnights were literally the ONLY class to get something, and theres a comment going "dk.s got nothing."

    Lol. You must be not reading anything from the past. No effective positive changes for mDK to make the class' builds sustainable and playable for longer than 10 skills or so. MDK is the only class that really has to sacrifice damage for tankiness or tankiness for damage. No other class has this much trade off than DK class in general. No other class also has been nerfed this often. Not even sorcs.

    Ever since 1.6, almost every patch notes mentioning DK has been a series of direct or indirect nerfs. We thought we finally found ourselves in a decent spot... then Morrowind nerfed all sustain. Then we thought we were getting to a decent place once again after playing for a while and adjusting. Then another series of small and big nerfs hit directly or indirectly. Power lash is another example of it. Sure, you can make it dodgeable to bring it on the line with other spammables. But we still have no real way of generating ults fast enough to rely our sustain on them. Which is the class theme of sustain from the beginning. Our average skill costs are higher than any other classes. This is making it hard for us to play DKs "properly" a.k.a 'you can do all roles with any if the classes' mentioned by ZOS numerous times before.

    If they suddenly want DKs to be tank exclusve, then we might as well get significant overhaul to have good sustain without ult dependence such as really super cheap costs of skills paired with lower over all damage or something. We are not even getting that. So... yes, we got nothing meaningful. Hell, wardens would make a better DK with their major heroism, especially in PvP. Thank goodness it is only proccing off of ranged attacks. It could have overtaken DK completely as tanks in PvE and PvP because of amount of ult it can generate and use. I mean, just giving DK a source of major heroism would be a significant buff. With or without projectile dependency on activation.

    But clearly, it is still on the "next patch". Which has been said few times before. And I dread what that balancing will bring. Maybe they will even nerf our other bread and butter, CC skills and then call it balanced because all other classes can now be not threatened by a DK's presence. They nerfed crystal frag, and other unneeded nerfs. So... I am dreading what next update will bring. Maybe next update will make me really shelve my DK.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Lord-Otto
    Lord-Otto
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    Just double the damage of Ash Cloud for now to throw PvE mDKs a bone. Can revert it along with a big rebalancing later.
  • lefler90
    lefler90
    So.... basically nothing was done this week to improve anything?
  • lefler90
    lefler90
    Peekachu99 wrote: »
    Mag DKs will still be one of the most played builds in PVP, and they still can shield stack like a beast in PVE. This whingeing as if you (complainers) all have access to actual game-metrics, insider-insight, and behind the scenes developer knowledge, when all that you have is entirely anecdotal and clearly biased beliefs, has got to stop. Go play another game if you’re so disappointed. Enough is enough.

    Balancing will come with the Chapter, anyway, as was already stated. Wait for that or just go rather than adding unnecessary toxicity to the game.

    What?! You have to be new to the game. Balancing has been an issue with ESO since launch. So, sitting there demonizing the people who are fed up with poor attempts at “balance” just makes you look even worse. I could understand if it was something that has only been relevant for a couple months, but that’s simply not the case. This has been an ongoing debate since 2014. So, either follow the games development properly or, as you say, go play another game.
  • Bevik
    Bevik
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    lefler90 wrote: »
    So.... basically nothing was done this week to improve anything?

    Why would you say that? Not in this patch doesn't mean they did nothing.
    Edited by Bevik on February 6, 2018 9:29AM
  • Vapirko
    Vapirko
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    While we’re on the subject of fixing Cyrodiil bugs could you possibly fix the deal where you can run to the top of a tri keep and siege the stairs down? Caught a certain guild pulling this today. Look, we’ve all done it at one time or another, but it’s old news, it’s bs and it really shouldn’t be possible. I didn’t think anyone did it anymore or that it was fixed somewhere along the way.
  • BohnT
    BohnT
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    Vapirko wrote: »
    While we’re on the subject of fixing Cyrodiil bugs could you possibly fix the deal where you can run to the top of a tri keep and siege the stairs down? Caught a certain guild pulling this today. Look, we’ve all done it at one time or another, but it’s old news, it’s bs and it really shouldn’t be possible. I didn’t think anyone did it anymore or that it was fixed somewhere along the way.

    It was always in the game why would you remove this fun mechanic?
  • Azurya
    Azurya
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    Cously wrote: »
    DK :(:(:(:(

    keep the pressure on, it is still not the live version!
  • Dont_do_drugs
    Dont_do_drugs
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    i guess we should use the time till 12th, to celebrate the last days of the keep grates bug by trying to use it as often as possible O,O

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  • Qbiken
    Qbiken
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    Cenom wrote: »
    As I have said multiple times, these winning comments about mDK are just a circle jerk now.. Most doesnt even tried it on pts.

    @Cenom

    The issue isn´t PvP for magDK, they´re fine in Cyrodil. The issue is related to PvE, especially end-game raiding (aka sustain-issues)
  • Vapirko
    Vapirko
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    BohnT wrote: »
    Vapirko wrote: »
    While we’re on the subject of fixing Cyrodiil bugs could you possibly fix the deal where you can run to the top of a tri keep and siege the stairs down? Caught a certain guild pulling this today. Look, we’ve all done it at one time or another, but it’s old news, it’s bs and it really shouldn’t be possible. I didn’t think anyone did it anymore or that it was fixed somewhere along the way.

    It was always in the game why would you remove this fun mechanic?

    So far as I know the only people who have fun doing this are zerg groups.
  • BohnT
    BohnT
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    Vapirko wrote: »
    BohnT wrote: »
    Vapirko wrote: »
    While we’re on the subject of fixing Cyrodiil bugs could you possibly fix the deal where you can run to the top of a tri keep and siege the stairs down? Caught a certain guild pulling this today. Look, we’ve all done it at one time or another, but it’s old news, it’s bs and it really shouldn’t be possible. I didn’t think anyone did it anymore or that it was fixed somewhere along the way.

    It was always in the game why would you remove this fun mechanic?

    So far as I know the only people who have fun doing this are zerg groups.

    Nope had lots of fun with 2 friends destroying it and farming scrubs.

    Also it's not like you have to fed them. Just wait on the flags
  • Merlin13KAGL
    Merlin13KAGL
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    RMerlin wrote: »
    mb10 wrote: »
    Wow the knock down thing is not needed at all!

    Added fun and care to PVP. You couldnt just careless stand on the edge of a castle :(

    Please do not remove this...

    While I agree it was fun, you have to agree that it makes no sense for someone to fall through a grid, unless they suddenly turned into liquid. Personally I agree with ZOS that this was a bug, regardless of how fun it was to catch a PvP newbie with it.
    You'd have something there if you couldn't get hung up on a blade of grass or chatting NPC's while in Mystform or still have to jump over 1 inch ledges.

    I'd love to see Havok actually get used for more in this game, if it wouldn't kill the server in the process.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TequilaFire
    TequilaFire
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    BohnT wrote: »
    Vapirko wrote: »
    BohnT wrote: »
    Vapirko wrote: »
    While we’re on the subject of fixing Cyrodiil bugs could you possibly fix the deal where you can run to the top of a tri keep and siege the stairs down? Caught a certain guild pulling this today. Look, we’ve all done it at one time or another, but it’s old news, it’s bs and it really shouldn’t be possible. I didn’t think anyone did it anymore or that it was fixed somewhere along the way.

    It was always in the game why would you remove this fun mechanic?

    So far as I know the only people who have fun doing this are zerg groups.

    Nope had lots of fun with 2 friends destroying it and farming scrubs.

    Also it's not like you have to fed them. Just wait on the flags

    This, we used to do it a lot to Fargyle on PC back in the first year of the game.
    Don't forget to use oils on the top flag. lol
  • Nelson_Rebel
    Nelson_Rebel
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    Apache_Kid wrote: »
    Peekachu99 wrote: »
    Mag DKs will still be one of the most played builds in PVP, and they still can shield stack like a beast in PVE. This whingeing as if you (complainers) all have access to actual game-metrics, insider-insight, and behind the scenes developer knowledge, when all that you have is entirely anecdotal and clearly biased beliefs, has got to stop. Go play another game if you’re so disappointed. Enough is enough.

    Balancing will come with the Chapter, anyway, as was already stated. Wait for that or just go rather than adding unnecessary toxicity to the game.

    Imagine acknowledging that balance is problem with the game and then putting off doing anything about it for multiple months instead of in your update that is coming out in a couple weeks.

    This exactly
  • Xvorg
    Xvorg
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    RMerlin wrote: »
    mb10 wrote: »
    Wow the knock down thing is not needed at all!

    Added fun and care to PVP. You couldnt just careless stand on the edge of a castle :(

    Please do not remove this...

    While I agree it was fun, you have to agree that it makes no sense for someone to fall through a grid, unless they suddenly turned into liquid. Personally I agree with ZOS that this was a bug, regardless of how fun it was to catch a PvP newbie with it.

    So now you can stand on the grid, spamming ground based AoE without any consecuence.

    Great design ZoS
    Sarcasm is something too serious to be taken lightly

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    Used the wrong method with the wrong technique
  • Joy_Division
    Joy_Division
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    Xvorg wrote: »
    RMerlin wrote: »
    mb10 wrote: »
    Wow the knock down thing is not needed at all!

    Added fun and care to PVP. You couldnt just careless stand on the edge of a castle :(

    Please do not remove this...

    While I agree it was fun, you have to agree that it makes no sense for someone to fall through a grid, unless they suddenly turned into liquid. Personally I agree with ZOS that this was a bug, regardless of how fun it was to catch a PvP newbie with it.

    So now you can stand on the grid, spamming ground based AoE without any consecuence.

    Great design ZoS

    You can still be attacked and killed. All that can't happen is your 1 meter wide frame falling through a small grate that's 1/4 the size of it.
  • Neoauspex
    Neoauspex
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    • Cross-alliance groups can no longer group queue for Cyrodiil. When queuing in this situation, you will now be entered into your respective alliance solo queue.

    Best natch pote ever
    Edited by Neoauspex on February 6, 2018 4:04PM
  • ZoM_Head
    ZoM_Head
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    Azurya wrote: »
    Cously wrote: »
    DK :(:(:(:(

    keep the pressure on, it is still not the live version!

    Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.

    Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.

    The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.
    mDKs still need a lot of love!
  • BohnT
    BohnT
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    ZoM_Head wrote: »
    Azurya wrote: »
    Cously wrote: »
    DK :(:(:(:(

    keep the pressure on, it is still not the live version!

    Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.

    Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.

    The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.

    You mean that time when magdk were even stronger than stamwarden are right now?
    Yeah so much fun being forced to run one class or don't be able to play at all
  • RMerlin
    RMerlin
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    Xvorg wrote: »
    RMerlin wrote: »
    mb10 wrote: »
    Wow the knock down thing is not needed at all!

    Added fun and care to PVP. You couldnt just careless stand on the edge of a castle :(

    Please do not remove this...

    While I agree it was fun, you have to agree that it makes no sense for someone to fall through a grid, unless they suddenly turned into liquid. Personally I agree with ZOS that this was a bug, regardless of how fun it was to catch a PvP newbie with it.

    So now you can stand on the grid, spamming ground based AoE without any consecuence.

    Great design ZoS

    You can still hit them back with various CC effects or just kill them out, just as if they standing on a keep's wall. I don't see how that's any different.
    Edited by RMerlin on February 6, 2018 5:14PM
  • ak_pvp
    ak_pvp
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    BohnT wrote: »
    ZoM_Head wrote: »
    Azurya wrote: »
    Cously wrote: »
    DK :(:(:(:(

    keep the pressure on, it is still not the live version!

    Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.

    Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.

    The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.

    You mean that time when magdk were even stronger than stamwarden are right now?
    Yeah so much fun being forced to run one class or don't be able to play at all

    Indeed MagDK was broken OP. But that doesn't mean the class should be stripped of anything unique and *** for 2 years. Because sorc had its broken moment too, with 4 cost bats and infinite streak.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • NyassaV
    NyassaV
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    The lack of stuff in this update scares me that they are going to pull a HoTR and just change everything last second
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • lonewolf26
    lonewolf26
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    As a lore book hunter I'm surprised to see so little was addressed with respect to the books still noted as missing or inaccessible post quest in this thread: https://forums.elderscrollsonline.com/en/discussion/comment/4788287#Comment_4788287

    Of all the issues I've been following, Pierced Note was addressed by making it visible, but this is of little benefit to those who have completed the quest and are not able to access the location the note is present.
    Edited by lonewolf26 on February 6, 2018 6:36PM
  • Ley
    Ley
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    [*]Cross-alliance groups can no longer group queue for Cyrodiil. When queuing in this situation, you will now be entered into your respective alliance solo queue.

    I wonder if I'm understanding this correctly.

    If for example, a 24 person group consisting of 1 DC character and 23 AD characters queued for Cyrodiil and the leader who queued was DC, then it would take up 24 DC position in the campaign? Throwing the population balance in favor of AD.

    This could explain why the population feels extremely imbalanced at times.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • zParallaxz
    zParallaxz
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    ak_pvp wrote: »
    BohnT wrote: »
    ZoM_Head wrote: »
    Azurya wrote: »
    Cously wrote: »
    DK :(:(:(:(

    keep the pressure on, it is still not the live version!

    Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.

    Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.

    The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.

    You mean that time when magdk were even stronger than stamwarden are right now?
    Yeah so much fun being forced to run one class or don't be able to play at all

    Indeed MagDK was broken OP. But that doesn't mean the class should be stripped of anything unique and *** for 2 years. Because sorc had its broken moment too, with 4 cost bats and infinite streak.

    At the end of the day dude ZOS main priority is to make money. They probably have estimated it would take too much resources or time to reasonably balance dragon knights hence why they avoid responding to non troll threads and then blame trolls threads for not responding. My only concern is that most of the stuff they said that can’t be done is excuted by similar games. An example would be fortnite, ZOS says they can’t push updates on all platforms at the same time, fortnite does the exact opposite. They say it would be near impossible to put a pts on console, what does fortnite do, the exact opposite with putting a shooting test pts to help improve their game on all platforms. Zos barely replies to issues with game such as lag, connectivity, bugs, etc.. What does fortnite do? These people literally update their twitter and other social media’s giving updates on when issues will be fixed, even as going far enough to repeat it every 2+ hours. The sad fact is fortnite is free while this game cost an initial amount on top of a non mandatory eso plus.
    I really want to have a 1 on 1 chat with some of the developers of ZOS, they can only cut corners to make money for so long until they lose their player base I.e call of duty, Star Wars battle front, and destiny. RANT OVER!!!!!
    Edited by zParallaxz on February 6, 2018 6:56PM
  • TheMystid
    TheMystid
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    ak_pvp wrote: »
    BohnT wrote: »
    ZoM_Head wrote: »
    Azurya wrote: »
    Cously wrote: »
    DK :(:(:(:(

    keep the pressure on, it is still not the live version!

    Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.

    Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.

    The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.

    You mean that time when magdk were even stronger than stamwarden are right now?
    Yeah so much fun being forced to run one class or don't be able to play at all

    Indeed MagDK was broken OP. But that doesn't mean the class should be stripped of anything unique and *** for 2 years. Because sorc had its broken moment too, with 4 cost bats and infinite streak.

    We can just agree that DKs class is the one who suffer the most (right now) ZOS inability to pursue that famous class balance.
    Edited by TheMystid on February 6, 2018 7:02PM
    PC EU

    Nostalgic StamDk
  • JobooAGS
    JobooAGS
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    Ley wrote: »
    [*]Cross-alliance groups can no longer group queue for Cyrodiil. When queuing in this situation, you will now be entered into your respective alliance solo queue.

    I wonder if I'm understanding this correctly.

    If for example, a 24 person group consisting of 1 DC character and 23 AD characters queued for Cyrodiil and the leader who queued was DC, then it would take up 24 DC position in the campaign? Throwing the population balance in favor of AD.

    This could explain why the population feels extremely imbalanced at times.

    It would heavily explain why DC is pop locked and there is noone to be found yet 600 ad are smashing through the map
  • Bevik
    Bevik
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    Actually sometimes AOEs not even
    TheMystid wrote: »
    ak_pvp wrote: »
    BohnT wrote: »
    ZoM_Head wrote: »
    Azurya wrote: »
    Cously wrote: »
    DK :(:(:(:(

    keep the pressure on, it is still not the live version!

    Screw it i washed my hands. Every single patch since 1.6 i posted, quoted and shown various weaknesses and areas that need improvement (vastly) and nothing has been done, this was 2 years ago now.

    Theoretically they can completely rework the mDK in one update, as they completely screwed this class in 1.6 but after so many false promises i just do not care anymore what they do with this class.

    The coolest and most fun class in ESO is now parked and most likely after 20 updates become viable, mind you by then the game would be dead.

    You mean that time when magdk were even stronger than stamwarden are right now?
    Yeah so much fun being forced to run one class or don't be able to play at all

    Indeed MagDK was broken OP. But that doesn't mean the class should be stripped of anything unique and *** for 2 years. Because sorc had its broken moment too, with 4 cost bats and infinite streak.

    We can just agree that DKs class is the one who suffer the most (right now) ZOS inability to pursue that famous class balance.

    Let's see the real class balance update in summer because that is a promised one.
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