Waffennacht wrote: »You now suck for Pve and PvP
Cool
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
OtarTheMad wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.
Chilly-McFreeze wrote: »OtarTheMad wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.
Ah, then I get that wrong. Indeed, they need a little help for pve dps. Personally, I had lower the impact dmg from birds and added a DoT to (over-?)compensate for that. But who am I to decide that kind of things.
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
Waffennacht wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
First off read my material and realize I'm a solo PvP and BG player.
Second, it's not an isolated change. They strictly made mag warden worse. Meaning Stam warden, and especially mag NB are superior choices. Why purposely play a worse class/resource?
Next, even running a non -tank/healer warden was for PvP, now that everything a mag warden does is slow, it's now the most easily avoided class. On console someone roll dodging to the side is an affective counter to shalk, now it also counters birds. Just roll dodging alone counters everything a mag warden does. This of course only pertains to small scale.
In fact I'd say this has more of an affect on solo/small scale than zerging
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
Waffennacht wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
First off read my material and realize I'm a solo PvP and BG player.
Second, it's not an isolated change. They strictly made mag warden worse. Meaning Stam warden, and especially mag NB are superior choices. Why purposely play a worse class/resource?
Next, even running a non -tank/healer warden was for PvP, now that everything a mag warden does is slow, it's now the most easily avoided class. On console someone roll dodging to the side is an affective counter to shalk, now it also counters birds. Just roll dodging alone counters everything a mag warden does. This of course only pertains to small scale.
In fact I'd say this has more of an affect on solo/small scale than zerging
Please. Just please. Magwarden can hit 50k Magicka and 3.5k spell damage while having BiS magicka AND stamina sustain and heals. Please cry me a river.
Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
Warden was/is conceptually broken. I don´t think undodgeable spammable should have been ever been a thing to begin with.
Now they can begin adressing the classes shortcomings.