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Bye Warden

Waffennacht
Waffennacht
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You now suck for Pve and PvP

Cool

Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Edited by Waffennacht on January 29, 2018 6:52PM
Gamer tag: DasPanzerKat NA Xbox One
1300+ CP
Battleground PvP'er

Waffennacht' Builds
  • KingExecration
    KingExecration
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    You now suck for Pve and PvP

    Cool

    Makes a good crafter because of speed boost, unlike dk lmao
  • Aliyavana
    Aliyavana
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    with dive being nerfed atleast now warden can be buffed for pve without pvpers crying op
  • SodanTok
    SodanTok
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    You now suck for Pve and PvP

    Cool

    Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version

    Disagree. It also nerfs all stam warden that werent OP, because they used cutting dive :D
  • xaraan
    xaraan
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    Well, it does say dive and it's morphs right, so both stam and magicka versions are effected? Or am I reading something wrong?
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Kilandros
    Kilandros
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    You now suck for Pve and PvP

    Cool

    Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version

    Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Turelus
    Turelus
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    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • OdinForge
    OdinForge
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    Kilandros wrote: »
    You now suck for Pve and PvP

    Cool

    Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version

    Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.

    This.
    The Age of Wrobel.
  • ssewallb14_ESO
    ssewallb14_ESO
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    Needed to be done. An underperforming spec clutching on a single overperforming ability is bad design. I just hope we will see some buffs to other things.
  • OtarTheMad
    OtarTheMad
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    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.

    I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
  • xaraan
    xaraan
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    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    I've played and fought wardens plenty, the ability wasn't that strong. It's just whining of the masses of dodge rollers that run away as soon as they start losing a fight.

    Problem is though, it's so slow and clunky to use, that unless it is overhauled, that does a lot to kill its use. If they rework it, maybe the class can be worthwhile in pve.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Chilly-McFreeze
    Chilly-McFreeze
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    OtarTheMad wrote: »
    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.

    I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.

    Tell me how the undodgeable part made Wardens better for PvE.
  • KingExecration
    KingExecration
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    OtarTheMad wrote: »
    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.

    I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.

    Tell me how the undodgeable part made Wardens better for PvE.

    "This is a buff if you're a boss in a dungeon that uses shuffle or roll dodge"
  • Leandor
    Leandor
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    Yeah, mine is gona be a buffbot in a zerg now.
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.

    I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.

    Tell me how the undodgeable part made Wardens better for PvE.

    I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.
  • Apache_Kid
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    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    The other classes will get nerfed to be on their level.
  • KingExecration
    KingExecration
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    Leandor wrote: »
    Yeah, mine is gona be a buffbot in a zerg now.

    Magplar2.0
    But on a side note Templars are non existent in pvp unless they're healers, I'll play for hours and the temps I run into are buddies or some guy spamming ice clench and healing ult/nova. Rant for another day though lol.
  • Chilly-McFreeze
    Chilly-McFreeze
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.

    I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.

    Tell me how the undodgeable part made Wardens better for PvE.

    I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.

    Ah, then I get that wrong. Indeed, they need a little help for pve dps. Personally, I had lower the impact dmg from birds and added a DoT to (over-?)compensate for that. But who am I to decide that kind of things.
  • OtarTheMad
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.

    I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.

    Tell me how the undodgeable part made Wardens better for PvE.

    I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.

    Ah, then I get that wrong. Indeed, they need a little help for pve dps. Personally, I had lower the impact dmg from birds and added a DoT to (over-?)compensate for that. But who am I to decide that kind of things.

    Yeah, it'd be nice. I just turned my Warden into a tank/healer. I am going to have to see what happens when this hits live to decide whether I keep him as my main though... tanks are boring imo... lol.

    They should just make Wardens part of the base game so that they do not have to worry about any sort of "P2W" BS from whiners.
  • ak_pvp
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    TO ALL MAGDENS:

    If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.

    Why do wardens run both. I'll give you a hint. Delayed burst.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Waffennacht
    Waffennacht
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    Kilandros wrote: »
    You now suck for Pve and PvP

    Cool

    Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version

    Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.

    First off read my material and realize I'm a solo PvP and BG player.

    Second, it's not an isolated change. They strictly made mag warden worse. Meaning Stam warden, and especially mag NB are superior choices. Why purposely play a worse class/resource?

    Next, even running a non -tank/healer warden was for PvP, now that everything a mag warden does is slow, it's now the most easily avoided class. On console someone roll dodging to the side is an affective counter to shalk, now it also counters birds. Just roll dodging alone counters everything a mag warden does. This of course only pertains to small scale.

    In fact I'd say this has more of an affect on solo/small scale than zerging
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Waffennacht
    Waffennacht
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    ak_pvp wrote: »
    TO ALL MAGDENS:

    If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.

    Why do wardens run both. I'll give you a hint. Delayed burst.

    They ran both because it's literally the only way to fill your bar

    Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
    Edited by Waffennacht on January 29, 2018 7:36PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Kilandros
    Kilandros
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    Kilandros wrote: »
    You now suck for Pve and PvP

    Cool

    Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version

    Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.

    First off read my material and realize I'm a solo PvP and BG player.

    Second, it's not an isolated change. They strictly made mag warden worse. Meaning Stam warden, and especially mag NB are superior choices. Why purposely play a worse class/resource?

    Next, even running a non -tank/healer warden was for PvP, now that everything a mag warden does is slow, it's now the most easily avoided class. On console someone roll dodging to the side is an affective counter to shalk, now it also counters birds. Just roll dodging alone counters everything a mag warden does. This of course only pertains to small scale.

    In fact I'd say this has more of an affect on solo/small scale than zerging

    Please. Just please. Magwarden can hit 50k Magicka and 3.5k spell damage while having BiS magicka AND stamina sustain and heals. Please cry me a river.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • ak_pvp
    ak_pvp
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    ak_pvp wrote: »
    TO ALL MAGDENS:

    If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.

    Why do wardens run both. I'll give you a hint. Delayed burst.

    They ran both because it's literally the only way to fill your bar

    Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it

    I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Mojomonkeyman
    Mojomonkeyman
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    ak_pvp wrote: »
    ak_pvp wrote: »
    TO ALL MAGDENS:

    If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.

    Why do wardens run both. I'll give you a hint. Delayed burst.

    They ran both because it's literally the only way to fill your bar

    Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it

    I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.

    You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
    Edited by Mojomonkeyman on January 29, 2018 7:52PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Recremen
    Recremen
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    IDK how this change will affect very small groups/duels, but this is a big nerf to large groups who rely on birdspam. That is an extremely good thing, and I say that as a Warden who is part of a large PvP group. Now an enemy in retreat will at least have some options for those caught in the back, instead of nearly-guaranteed death.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Jamini
    Jamini
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    Welcome to the club, Warden Brothers.

    Your firey friends hold out open arms for you.

    MagDK/MagDen Shipping... I call it... Freezerburn

    (Making birds dodgable and reflectable is a good move, imo. Hopefully in three months both of us can see some buffs)
    Edited by Jamini on January 29, 2018 7:55PM
    "Adapt. or Die."
  • Hutch679
    Hutch679
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    Kilandros wrote: »
    Kilandros wrote: »
    You now suck for Pve and PvP

    Cool

    Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version

    Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.

    First off read my material and realize I'm a solo PvP and BG player.

    Second, it's not an isolated change. They strictly made mag warden worse. Meaning Stam warden, and especially mag NB are superior choices. Why purposely play a worse class/resource?

    Next, even running a non -tank/healer warden was for PvP, now that everything a mag warden does is slow, it's now the most easily avoided class. On console someone roll dodging to the side is an affective counter to shalk, now it also counters birds. Just roll dodging alone counters everything a mag warden does. This of course only pertains to small scale.

    In fact I'd say this has more of an affect on solo/small scale than zerging

    Please. Just please. Magwarden can hit 50k Magicka and 3.5k spell damage while having BiS magicka AND stamina sustain and heals. Please cry me a river.

    I can tell you've never played on a mag warden lmao
  • Derra
    Derra
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    Warden was/is conceptually broken. I don´t think undodgeable spammable should have been ever been a thing to begin with.
    Now they can begin adressing the classes shortcomings.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • dodgehopper_ESO
    dodgehopper_ESO
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    OtarTheMad wrote: »
    Turelus wrote: »
    Never should have been a skill which can't be dodged to start with.

    Now I just hope that CH2 class balance will buff them up and bring them on par with others.

    That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.

    I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.

    Tell me how the undodgeable part made Wardens better for PvE.

    Tell me how undodgeable mages fury/implosion should exist? (Just an example.)

    Edit: Also tell me how undodgeable Curse should exist? How about undodgeable Radiant? Need I go on?
    Edited by dodgehopper_ESO on January 29, 2018 8:20PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Mojomonkeyman
    Mojomonkeyman
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    Derra wrote: »
    Warden was/is conceptually broken. I don´t think undodgeable spammable should have been ever been a thing to begin with.
    Now they can begin adressing the classes shortcomings.

    Problem is people will gravitate now to shimmering complaints when they get killed. 3 months and a shimmering nerf later, magWardens will be bottom tier, while stamWardens still own the place. Yay, forum balance!
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
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