Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
I don't play one, not going to pretend to, but I have played long enough to know that delayed burst is good, take sorc, and hard counters are for nubs who can't time or outplay. Seeing you in BGs with your premade and your tanky bird spam really tells me a lot
Look, thats what I thought - "tanky birdspam" without me having ever birds slotted... I think you are not in the position to comment on the class since your input seems to be based more on vague assumptions than actual observation or first-hand experience.
Not really played proper since new year, but I have 100% been birded by you before.
And if you don't slot it. Then why complain. If you are one of the wardens who slots it only for passives, because pulse is oh so better, then why complain?
Shalk is fine, trees are fine, dot is fine. Hell even the Defile can be dealt with. But bird is unreasonable as it was, and still provides a good burst setup. It's not like I have no exp of the class. I played it in early morrow, but due to lack of slots and having to have mag/stam of each class at diff race I rerolled an sdk.
Oh dear, there it goes. I never used birds in BGs, never. I never complained about birds being dodgable, please quote me on my complaint if you accuse me of doing.
However, I do think you have no idea what you are talking about. I do think you have no place here giving balancing comments on a class you don't seem to 1) understand and 2) play. To be honest judging by your performnce on your main class (magDK?) I'd even doubt you posess any knowledge on that one.
So why the hell do you keep talking about stuff you don't understand?


Yolokin_Swagonborn wrote: »What the hell happened to this thread?
I'm just gonna post more birds. But only dodgeable ones.
Yolokin_Swagonborn wrote: »What the hell happened to this thread?
I'm just gonna post more birds. But only dodgeable ones.
Mojomonkeyman wrote: »I know who you are. A decent BG player, certainly not top level though. Not even on his main. You can worship your screenshot all day long, if it makes you feel better and accuse my 70% solo Q behind of hiding behing someone else (which is rather funny for anyone who knows how much I love being solo). Do it all day long, I don't care.
I do care however, if you come to threads with nothing but hearsay and uneducated opinions. This game and its forums has had enough of tqht kind of bad advice and the resulting pitchfork balancing by ZOS. You lack understanding and knowledge, yet you insist to comment and give "advice" to others.

RinaldoGandolphi wrote: »What a silly change.
Funny how Magicka keeps getting nerfed and stamina is left untouched. Soul Assault, a channeled ability that locks you out of using other skills is nerfed while Dawnbreaker of Smiting that is OP AF is left untouched....Dawnbreaker is so OP that half of the Mag Builds in Cyrodiil are using a stamina based ultimate its so good...now we gotta nerf those Birds and kill Magden while Stamden is against left untouched in its OP state....yup
nothing to see here, carry on...
Chilly-McFreeze wrote: »OtarTheMad wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.
Ah, then I get that wrong. Indeed, they need a little help for pve dps. Personally, I had lower the impact dmg from birds and added a DoT to (over-?)compensate for that. But who am I to decide that kind of things.
MLGProPlayer wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.
Ah, then I get that wrong. Indeed, they need a little help for pve dps. Personally, I had lower the impact dmg from birds and added a DoT to (over-?)compensate for that. But who am I to decide that kind of things.
They need a lot of help when it comes to PvE DPS.
MLGProPlayer wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.
Ah, then I get that wrong. Indeed, they need a little help for pve dps. Personally, I had lower the impact dmg from birds and added a DoT to (over-?)compensate for that. But who am I to decide that kind of things.
They need a lot of help when it comes to PvE DPS.
And this will either result in even greater dominance in PvP or they have to completely rebuild the class.
Right now warden is decent or good in every regard if they further increase something they have to balance it with nerfs in other regards
RinaldoGandolphi wrote: »What a silly change.
Funny how Magicka keeps getting nerfed and stamina is left untouched. Soul Assault, a channeled ability that locks you out of using other skills is nerfed while Dawnbreaker of Smiting that is OP AF is left untouched....Dawnbreaker is so OP that half of the Mag Builds in Cyrodiil are using a stamina based ultimate its so good...now we gotta nerf those Birds and kill Magden while Stamden is against left untouched in its OP state....yup
nothing to see here, carry on...
They use dbos because their own ults suck. Whereas soul assault sucked, but shone if xv1 playing.
MLGProPlayer wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Chilly-McFreeze wrote: »OtarTheMad wrote: »Never should have been a skill which can't be dodged to start with.
Now I just hope that CH2 class balance will buff them up and bring them on par with others.
That's why some players are "upset" over the change because we don't see ZOS reworking/buffing Wardens to make them anymore viable than they already are(n't). I just made mine a tank/healer so I'm okay.
I'm not going to hold my breath waiting for ZOS to rework Warden's abilities to line them up with the other classes.
Tell me how the undodgeable part made Wardens better for PvE.
I didn't say it made them better, lol. I was just replying to the other player who said they hoped ZOS would buff/rework them to which I said that I am not holding my breath for any buffs or reworks.
Ah, then I get that wrong. Indeed, they need a little help for pve dps. Personally, I had lower the impact dmg from birds and added a DoT to (over-?)compensate for that. But who am I to decide that kind of things.
They need a lot of help when it comes to PvE DPS.
And this will either result in even greater dominance in PvP or they have to completely rebuild the class.
Right now warden is decent or good in every regard if they further increase something they have to balance it with nerfs in other regards
Yhey just nerfed birds, which was the only skill that made them OP in PvP.
And they are not "decent" as DD in PvE, unless you consider 5k+ DPS behind every other magicka class decent.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »What a silly change.
Funny how Magicka keeps getting nerfed and stamina is left untouched. Soul Assault, a channeled ability that locks you out of using other skills is nerfed while Dawnbreaker of Smiting that is OP AF is left untouched....Dawnbreaker is so OP that half of the Mag Builds in Cyrodiil are using a stamina based ultimate its so good...now we gotta nerf those Birds and kill Magden while Stamden is against left untouched in its OP state....yup
nothing to see here, carry on...
They use dbos because their own ults suck. Whereas soul assault sucked, but shone if xv1 playing.
It still doesn't change the fact that Dawnbreaker of Smithing is OP AF...which is why its everywhere in pvp.
Funny to see players who were so strongly in favor of undodgeable mag dk skills are now so strong in favor of dodgeable warden skills.
But i really would like to see a speed up of the birds so they do not take ages to hit even if it means that the burst combo goes down by a little.
KingExecration wrote: »
Waffennacht wrote: »
SydneyGrey wrote: »I have a mag warden healer for PvP. She's great for heals, but weak on 1v1 DPS. Now she'll be even weaker. (Not complaining. She wasn't meant to be DPS anyway.)
BUT at least I won't have to see the constant "nerf birds" threads every week now, so yay for that. Plus, it won't affect wardens in PvE, which is a good move.
SydneyGrey wrote: »I have a mag warden healer for PvP. She's great for heals, but weak on 1v1 DPS. Now she'll be even weaker. (Not complaining. She wasn't meant to be DPS anyway.)
BUT at least I won't have to see the constant "nerf birds" threads every week now, so yay for that. Plus, it won't affect wardens in PvE, which is a good move.
Waffennacht wrote: »Abysswarrior45 wrote: »Game needs counterplay. Block being the only counter to a skill is only reliable for zerglings and tanks. Try playing as medium stamplar or medium dk or medium stam sorc against a good magden with a fat magic pool and fat shields. Try eating through stalks with that weird unpredictable hitbox into bird spams and a soul assault that deals 18k damage THROUGH block. The class was over-performing and so is stamden. No class should have access to the amount of major and minor buffs both magden and stamden do. Now they need to fix this tank meta.
That's a soul assault problem, not a magden problem.
You can Backlash + SA
Or
Curse + SA
For just as effective combos, cuz SA
dodgehopper_ESO wrote: »Abysswarrior45 wrote: »Game needs counterplay. Block being the only counter to a skill is only reliable for zerglings and tanks. Try playing as medium stamplar or medium dk or medium stam sorc against a good magden with a fat magic pool and fat shields. Try eating through stalks with that weird unpredictable hitbox into bird spams and a soul assault that deals 18k damage THROUGH block. The class was over-performing and so is stamden. No class should have access to the amount of major and minor buffs both magden and stamden do. Now they need to fix this tank meta.
Actually many classes have a wide array of major and minor buffs and some of them apply in much more efficient ways. Some classes are less efficient in this regard and I believe this is the greater source of concern. Warden does have a broad toolkit but its efficiency in this regard (of what can actually be fired off reasonably) is not as high as some other abilities. Consider for instance the efficiency of a skill like Ritual vs. Betty Netch. Netch is cheaper but in terms of opportunity cost its actually weaker and does fewer things. Ritual on the other hand is fire and forget for the most part. I'm not saying there might be some wiggle room here but if there is wiggle I'd suggest diversity should be offered the classes that need it. Warden is all about piling things up and timing. Sorcerer is like this as well but far more adaptive. I think its pretty telling that very few people seem to notice this fact.
The one truth about Warden is that it is a tanky/healing class. I personally think my Magplar has better burst than my MagDen, and I'm not entirely convinced that the MagDen is more tanky although that might very well be. The mobility certainly helps but that is a commonly known problem of the Templar to begin with that and its herky jerky flashy style.
Mojomonkeyman wrote: »