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PTS Patch Notes v3.3.3

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v3.3.3 contains a number of bug fixes for attacks that fall outside of our rulesets for blocking and dodging. In addition, we’ve continued iterating on Off Balance across the game, and reduced the cooldown for Synergy abilities. Also included are several fixes and adjustments for both new dungeons in the Dragon Bones DLC game pack, and several UI fixes. The size of this patch is approximately 119MB.


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  • Template Updates
  • Fixes & Improvements
    • Dragon Bones
    • Morrowind
    • Combat & Gameplay
      • Combat Balance
      • Combat Fixes & Improvements
      • Itemization Balance
      • Itemization Fixes & Improvements
    • Base Game
      • Alliance War & PvP
      • Art & Animation
      • Crafting & Economy
      • Exploration & Itemization
      • Housing
      • UI
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    • Added the Blackmarrow Necromancer Skin, Worm Wizard Personality, and Renegade Dragon Priest Mask to the Costumer's Wardrobe item, found in PTS character templates.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Fang Lair
      • You will now see the visual effects on doors warded by the Animus Crystals.
      • The Obedience Maiming Achievement is now correctly awarded if you defeat the Cadaverous Menagerie without being killed by the Cadaverous Senche-Tiger’s Death Grip.
      • The door leading to the Cadaverous Menagerie will now close when you engage the creatures.
      • Lizbet Charnis will now be a bit chattier when dealing with her minions.
      • Increased the overall health on Thurvokun after reciting the incantations to activate Hard Mode.
      • Lowered the health of the Animus Crystals in Normal difficulty.
      • Bone Colossus no longer spawn from the Animus Crystal summoning circles in Normal difficulty.
      • Added visual effects to the Animus Crystal summoning circle when it is actively spawning monsters.
      • Thurvokun's Terrorizing Roar now disintegrates any active Wraiths, and keeps the Wraiths from reappearing for a brief period.
      • Relocated the Journal of Orryn the Black away from his incantation notes.
      • Thurvokun will now have the correct health after fusing with Orryn the Black.
    • Scalecaller Peak
      • Corrupted Leimenid’s “Winter’s Corruption” now applies damage correctly.
      • The Tremor Trouble Achievement will now fail if your character is killed by Terrorizing Tremor.
      • Icy Prison and Stony Gaze will no longer affect player characters outside of the visual telegraphs.
      • The Ogre Brute will now animate correctly when using Frost Pillar.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Battlegrounds
    • You will no longer be able to negate damage from Chaosball effects.
    • Player characters can once again be interrupted while picking up Relics even if they are CC Immune.

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    Warden
    • Animal Companions
      • Feral Guardian: Fixed an issue where the Guardian’s Wrath and Guardian’s Savagery special attacks from this ability and its morphs could not hit some larger monsters, such as Saint Olms.
      • Dive: The damage from this ability and its morphs can now be dodged.
    • Winter’s Embrace
      • Frozen Retreat (Frozen Gate morph): Fixed an issue where the synergy from this morph would fail to teleport you if you had an ally targeted with your reticle.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Developer Comment - Block and Dodge Rulesets:
    We’ve updated several abilities so they better adhere to our block and dodge mechanics. The system is set up to be intuitive – attacks on the ground such as fire or Caltrops cannot be blocked or dodged. We also want dodging to be useful during some instances, and blocking to be useful at other times. The ruleset is as follows:
    • Attacks that can be blocked, but not dodged
      • AoE explosions such as Radial Sweep, Spear Shards’ initial hit, or Drain Power.
      • Beam attacks such as Radiant Destruction, Lightning Staff, or Soul Strike.
    • Attacks that cannot be blocked or dodged
      • Damage on the ground such as Wall of Elements, Caltrops, or Lightning Splash.
      • Effects that are on or inside a player character, such as Daedric Curse, or Backlash. (Damage over time effects)
    • Attacks that can be dodged, but not blocked
      • Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
      • Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist.
    Exceptions to these rules will be stated each ability’s tooltip, such as Fiery Grip which cannot be dodged or reflected.

    General
    • Adjusted the length of time bosses are immune to the Off Balance debuff to 15 seconds, previously 15 to 20 seconds.
      Developer Comment:
      We want to make it easier to predict when the Off Balance debuff will occur. Since Off Balance is typically random, this will reduce the number of random factors surrounding the frequency of Off Balance occurrences. The predictability will make it easier to respond to Off Balance with a specific high-damage ability or a Heavy Attack.
    • Standardized Off Balance across the game so that all applicable abilities and procs apply the effect for 5 seconds.
      Developer Comment:
      This will unify the Off Balance mechanic into a consistent experience. You now have the same amount of time to take advantage of a target being Off Balance, regardless of which ability activated the effect.
    • Synergies now have a 20 second cooldown for each individual Synergy, reduced down from 30 seconds.
      Developer Comment:
      In order to better support our fast-paced combat, we’ve reverted the Synergy cooldown back to 20 seconds. This also means players utilizing Synergies such as Spear Shards can expect the same rate of return they are accustomed to.
    Dragonknight
    • Ardent Flame
      • Searing Strike: The initial direct damage from this ability and its morphs can now be blocked and dodged.

    Nightblade
    • Assassination
      • Assassin’s Blade: The damage from this ability and its morphs can now be blocked and dodged.

    Templar
    • Dawn’s Wrath
      • Solar Barrage (Solar Flare morph): The damage from this morph can now be blocked, but cannot be dodged.

    Weapon
    • Two Handed
      • Cleave: The initial direct damage from this ability and its morphs can now be blocked, but cannot be dodged.
    • One Hand and Shield
      • Low Slash: Reduced the duration of the snare applied by this ability and its morphs to 4 seconds from 12 seconds.
        Developer Comment:
        Powerful snares should have a short duration, while weaker snares should have a long duration; Low Slash fell outside of this ruleset and needed to be adjusted. We have plans to do a more comprehensive pass on snare durations in the future.
    • Dual Wield
      • Whirlwind: The damage from this ability and its morphs can now be blocked, but cannot be dodged.

    World
    • Vampire
      • Clouding Swarm (Bat Swarm morph): You can no longer cast the Materialize attack from this morph while in midair.

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    Nightblade
    • Assassination
      • Relentless Focus (Grim Focus morph): Fixed an issue where Rank IV of this morph was generating multiple stacks of the Merciless Resolve buff for a single Light or Heavy Attack.
    • Siphoning
      • Strife: Fixed an issue where the heal over time from this ability and its morphs would still apply to you even if the enemy dodged the attack.

    Weapon
    • One Hand & Shield
      • Low Slash: Fixed an issue where the snare from this ability and its morphs could be blocked.

    Alliance War
    • Assault
      • Razor Caltrops (Caltrops morph): Fixed an issue where the initial direct damage from this morph had a radius of 12 meters, instead of the intended 8 meter radius.

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    Item Sets
    • Curse of Doylemish: This proc from this Item Set now only occurs on Heavy Attacks from melee weapons.

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    Item Sets
    • Thurvokun: Fixed an issue where the damage from this Item Set’s proc was being mitigated against the enemy’s Spell Resistance instead of their Physical Resistance.
    • Zaan:
      • Fixed an issue where the damage from this Item Set’s proc would break enemy Nightblades out of Shadow Cloak.
      • Fixed an issue where the damage from this Item Set’s proc was not increasing properly with every tick.
      • Fixed an issue where the tooltip from this Item Set was not updated to its new proc conditions.
    Edited by ZOS_GinaBruno on January 29, 2018 4:33PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Once you reach level 10, you will now be able to use the Alliance War activity finder regardless of your Champion Rank.

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    Figure
    • Larger noses on male characters no longer clip through the Daggerfall Covenant Iron helmet.

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    General
    • Corrected delivery of the Hide Helmet and Hide Your Helm collectibles.
    • Fixed a rare issue that could cause recently adjusted Outfit weapons to change back to their previous appearance temporarily.

    Outfit System
    • Fixed an issue when returning to an Outfit Station after purchasing Outfit Tokens, your pending dye changes would be reset and you weren’t able to preview other pending changes.

    UI
    • Added the ability to search for the various Elven Outfit Styles via their -mer names. For example, the High Elf style will now also appear when searching for "Altmer".

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    General
    • Fixed an issue where Unidentified Enchantment boxes, from the Slithering Brood and The Serpent's Fang quests, would not provide any rewards to characters lower than Level 10. They now provide a purple-quality enchantment to characters of any level.

    Achievements
    • The Fully Styled achievement now states that you must fill "any" 8 slots (not "all" 8 slots, as previously).
      • You can earn the achievement by altering any 8 slots – even if you are dual wielding and have 9 available slots, or if you previously filled weapon slots and then changed weapons.

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    Furnishings
    • Fixed an issue where the "Tribunal Tablet of Almalexia" furnishing would become bound to you after it was crafted. Going forward, this furnishing will no longer bind itself to you.
    • Updated the Outfit Station icon to match its in-game appearance.

    Homes
    • Corrected a number of areas where you could poke your camera through walls or doorframes in the Princely Dawnlight Palace.

    Itemization
    • Target Dummies of all varieties now behave like dungeon bosses for the purposes of status effects applied to them.

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    Addons
    • Made additional changes to the API to better restrict the ability for addons to display combat events prior to your character being impacted.

    Crafting
    • Fixed an issue that could prevent you from leaving the Crafting UI window.

    Crown Store & Crown Crates
    • Fixed in issue where grammar tags were displaying in the Crown Store UI.

    Gamepad Mode
    • Fixed an issue where you could end up in a different skill line than the one you selected.

    Guild Store
    • Fixed an issue where rugs and carpets did not have their own subcategory in the Guild Store search for Parlor furnishings. 
    • Fixed an issue where Target Dummies and Crafting Stations did not have their own subcategories in the Guild Store search for furnishings.

    Housing
    • Fixed an issue that prevented you from dismissing the Load Permissions dialog in a house.
    • Home Storage collectibles will now display their nicknames in the Housing Editor Place and Retrieve lists.

    Outfit System
    • Added validation to the naming of Outfits so the name is always saved properly.
    • Reduced the size of the Outfit Station icon in the Outfit System's help page.

    Tutorials & Help Menus
    • Added a Storage Furnishings help entry to the Housing category.
    • Added an Outfit and Collectible Layers entry to the Crafting category.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Ragnarock41
    Ragnarock41
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    goodbye bird spammers, you won't be missed.

    This patch looks so promising for medium armor in general, making these stuff dodgeable gives non-stamblade classes a real chance at playing medium armor in open world.
    Edited by Ragnarock41 on January 29, 2018 5:06PM
  • PureEnvelope35
    PureEnvelope35
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    Yay! No more bird spam from wardens!
    • Fashion is the true endgame.
    • PC EU
    • EP Astera the Charlatan Stamina Arcanist (PvE)
    • EP Malina the Pure Stamina Warden (PvP)
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  • MissBizz
    MissBizz
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    "Target Dummies of all varieties now behave like dungeon bosses for the purposes of status effects applied to them."

    Hooray!

    So shards and orbs still share a cooldown though right?
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • rhapsodious
    rhapsodious
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    Thanks for reverting the synergy cooldown change <3
  • SirCritical
    SirCritical
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    "Dive: The damage from this ability and its morphs can now be dodged."

    lol, thanks whiners :smile:

    if *** with block, then at least make basic block cost cheaper
  • NirnStorm
    NirnStorm
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    Goodbye my beloved MDK, I'll see you again in 5-10 major updates.

    Whip dodgeable +
    Searing Strike: The initial direct damage from this ability and its morphs can now be blocked and dodged.
    Edited by NirnStorm on January 29, 2018 5:11PM
    Characters: (PC NA)
    Ruerock | mDK ___________________________________ Nirnstorm | Magplar
    Ruepork the Magsorc | Magsorc __________________ Nirnshade | Magblade
    Pay To Warden | Magden _________________________ Moar Siege | Stamsorc
    Necrotic Orb | Magcro ____________________________ Bluerock | mDK
    Thelol Kadjit | Magplar ___________________________ Chalman Keep | Stamden
    Characters: (PC EU)
    Reurock | mDK ___________________________________ Nirnstorm | Magplar
    Refrigerator Boy | Magden _______________________ One Button AoE Stun| Magsorc
    Why So Spearious | Stamplar _____________________ Ree ee ee ee | StamDK
    Faction Locked | Magblade _______________________ Bae Blade| Stamblade
    You Shalk Not Pass | Stamden ____________________ Frag N Cheese | Magsorc

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    PvP Guild - Flame - [ Videos ]

    Faction Lock contradicts the One-Tamriel concept.
    Please do NOT keep it in the game.
  • CyrusArya
    CyrusArya
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    Sad day for zerg surfing bird spamming wardens. Good. Was no surprise when all the prolific zergling Xv1 types gravitated to and coalesced on this class.

    Also great change on the snare reduction on low slash, that skill did way too much.
    Edited by CyrusArya on January 29, 2018 5:20PM
    A R Y A
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  • Apache_Kid
    Apache_Kid
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    Thank you for re-thinking the synergy cool-down increase. It was a terrible idea. Should have never even been suggested.
  • HowlKimchi
    HowlKimchi
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    Goodbye bird spammers!
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Beoulve/Howl Kimchi
  • Hamburglarjones
    Hamburglarjones
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    feelsbadman
    Boone
    Dunmer Magicka DragonKnight
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  • ak_pvp
    ak_pvp
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    Dive: The damage from this ability and its morphs can now be dodged.

    Good.

    Can we get it to be reflectable or at the very least deflectale too. Because reflect is quite bad in its current form, even with the last fix.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Derra
    Derra
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    This is looking really good :open_mouth:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Liofa
    Liofa
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    This is a proper Natch Pote . Next week mDK PvE DPS fixes yes ?
  • Koolio
    Koolio
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    NirnStorm wrote: »
    Goodbye my beloved MDK, I'll see you again in 5-10 major updates.

    Whip dodgeable +
    Searing Strike: The initial direct damage from this ability and its morphs can now be blocked and dodged.

    So 2 unblockable undodgeable Attacks Searing Strike and Power lash. Undodgeable unblockable CC. Undodgeable unblockable Ultimate.

    About time.
  • Synozeer
    Synozeer
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    RIP magwardens
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
  • Minno
    Minno
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    ak_pvp wrote: »
    Dive: The damage from this ability and its morphs can now be dodged.

    Good.

    Can we get it to be reflectable or at the very least deflectale too. Because reflect is quite bad in its current form, even with the last fix.

    Though real question, how do you reflect a diving bird? Blocking+dodging I can see, unless you are made up of a rubber ball?
    Edited by Minno on January 29, 2018 5:30PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • Stamden
    Stamden
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    Ardent Flame
    Searing Strike: The initial direct damage from this ability and its morphs can now be blocked and dodged.

    More nerfs LOL
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • DDuke
    DDuke
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    Another excellent patch, thank you.


    A question: did you miss Bombard/Acid Spray, or do those remain dodgeable by purpose?

    Similar cone AoE abilities: Sweeps, Cleave, Shalks, WoE etc are all undodgeable now.
    Edited by DDuke on January 29, 2018 5:22PM
  • SodanTok
    SodanTok
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    So, now that dive is dodgeable, can you for the love of god give cutting dive some love.
  • West93
    West93
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    So Templars still not fixed?
  • Rickter
    Rickter
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    RickterESO
    PC | NA | DC
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  • ak_pvp
    ak_pvp
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    Minno wrote: »
    but no templar fixes to account for the recent bugs that were found.
    ak_pvp wrote: »
    Dive: The damage from this ability and its morphs can now be dodged.

    Good.

    Can we get it to be reflectable or at the very least deflectale too. Because reflect is quite bad in its current form, even with the last fix.

    Though real question, how do you reflect a diving bird? Blocking+dodging I can see, unless you are made up of a rubber ball?

    Same way you would reflect a fireball, or you can conjure a bird out of the ability to run. Game magic.

    But for realism, smack it with your wing/shield hard.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Bfish22090
    Bfish22090
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    Dark flare spam coming to your local pvp campaign
  • ak_pvp
    ak_pvp
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    Koolio wrote: »
    NirnStorm wrote: »
    Goodbye my beloved MDK, I'll see you again in 5-10 major updates.

    Whip dodgeable +
    Searing Strike: The initial direct damage from this ability and its morphs can now be blocked and dodged.

    So 2 unblockable undodgeable Attacks Searing Strike and Power lash. Undodgeable unblockable CC. Undodgeable unblockable Ultimate.

    About time.

    Its a fair change. But the ultimate is an AOE. It can be ran from quite easily too.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DDuke
    DDuke
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    Bfish22090 wrote: »
    Dark flare spam coming to your local pvp campaign

    It's only the pulsing AoE morph that got changed, Dark Flare didn't get changed afaik.
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