Holy crap.... the birds are dodgeable........... THIS PATCH JUST GOT AMAZING.
Unfortunately yes "Dive: The damage from this ability and its morphs can now be dodged."
Can't believe that. My MagWarden is *** in PvE Damage and now you steal his Bird-Attack in PvP. What should I do in PvP then? Be a healer or tank?
Should switch to a twohand-stamina then for PvP... seems to be better. Bye Bye my Warden.
Holy crap.... the birds are dodgeable........... THIS PATCH JUST GOT AMAZING.
Unfortunately yes "Dive: The damage from this ability and its morphs can now be dodged."
Can't believe that. My MagWarden is *** in PvE Damage and now you steal his Bird-Attack in PvP. What should I do in PvP then? Be a healer or tank?
Should switch to a twohand-stamina then for PvP... seems to be better. Bye Bye my Warden.
Another excellent patch, thank you.
A question: did you miss Bombard/Acid Spray, or do those remain dodgeable by purpose?
Similar cone AoE abilities: Sweeps, Cleave, Shalks, WoE etc are all undodgeable now.
rafaelcsmaia wrote: »
OtarTheMad wrote: »The change to birds makes sense but I feel like people spammed it because it's the only class DPS a Warden has. My question is how will this change a Warden's burst in PvP? Will it not make much of a difference or will it impact the class so much that players will shelf their Wardens and play another class?
Warden's don't have much DPS as it is so this nerfs what they were good at in PvP... burst. Probably won't impact the good players doing Warden or myself since I changed my Warden to more of a tank (saw this coming). More minor buffs (emphasis on minor) to some Warden passives and abilities would make up for this change to birds and also make them slightly more viable in DPS situations.
Plus I thought I read somewhere that birds were already reflectable? Did I imagine that lol? I think I did.
OtarTheMad wrote: »The change to birds makes sense but I feel like people spammed it because it's the only class DPS a Warden has. My question is how will this change a Warden's burst in PvP? Will it not make much of a difference or will it impact the class so much that players will shelf their Wardens and play another class?
Warden's don't have much DPS as it is so this nerfs what they were good at in PvP... burst. Probably won't impact the good players doing Warden or myself since I changed my Warden to more of a tank (saw this coming). More minor buffs (emphasis on minor) to some Warden passives and abilities would make up for this change to birds and also make them slightly more viable in DPS situations.
Plus I thought I read somewhere that birds were already reflectable? Did I imagine that lol? I think I did.
Medium armor dodge roll nightblades just went up a notch in pvp. Dodge is the dumbest thing in the game and they just made it even stronger.
Holy crap.... the birds are dodgeable........... THIS PATCH JUST GOT AMAZING.
Unfortunately yes "Dive: The damage from this ability and its morphs can now be dodged."
Can't believe that. My MagWarden is *** in PvE Damage and now you steal his Bird-Attack in PvP. What should I do in PvP then? Be a healer or tank?
Should switch to a twohand-stamina then for PvP... seems to be better. Bye Bye my Warden.
Maybe it was just the stam morph that was undodgeable? Impale was definitely dodgeable.
Warden
Animal Companions
Feral Guardian: Fixed an issue where the Guardian’s Wrath and Guardian’s Savagery special attacks from this ability and its morphs could not hit some larger monsters, such as Saint Olms.
Dive: The damage from this ability and its morphs can now be dodged.