Sandman929 wrote: »ZOS_GinaBruno wrote: »We’ve updated several abilities so they better adhere to our block and dodge mechanics. The system is set up to be intuitive – attacks on the ground such as fire or Caltrops cannot be blocked or dodged. We also want dodging to be useful during some instances, and blocking to be useful at other times. The ruleset is as follows:Exceptions to these rules will be stated each ability’s tooltip, such as Fiery Grip which cannot be dodged or reflected.[/i][/b]
- Attacks that can be blocked, but not dodged
- AoE explosions such as Radial Sweep, Spear Shards’ initial hit, or Drain Power.
- Beam attacks such as Radiant Destruction, Lightning Staff, or Soul Strike.
- Attacks that cannot be blocked or dodged
- Damage on the ground such as Wall of Elements, Caltrops, or Lightning Splash.
- Effects that are on or inside a player character, such as Daedric Curse, or Backlash. (Damage over time effects)
- Attacks that can be dodged, but not blocked
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist.
Does this mean Eye of the storm will now be blockable? Because it is neither a ground effect nor a secondary effect.
The effect is on the ground, it just moves with the caster.
Sandman929 wrote: »ZOS_GinaBruno wrote: »We’ve updated several abilities so they better adhere to our block and dodge mechanics. The system is set up to be intuitive – attacks on the ground such as fire or Caltrops cannot be blocked or dodged. We also want dodging to be useful during some instances, and blocking to be useful at other times. The ruleset is as follows:Exceptions to these rules will be stated each ability’s tooltip, such as Fiery Grip which cannot be dodged or reflected.[/i][/b]
- Attacks that can be blocked, but not dodged
- AoE explosions such as Radial Sweep, Spear Shards’ initial hit, or Drain Power.
- Beam attacks such as Radiant Destruction, Lightning Staff, or Soul Strike.
- Attacks that cannot be blocked or dodged
- Damage on the ground such as Wall of Elements, Caltrops, or Lightning Splash.
- Effects that are on or inside a player character, such as Daedric Curse, or Backlash. (Damage over time effects)
- Attacks that can be dodged, but not blocked
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist.
Does this mean Eye of the storm will now be blockable? Because it is neither a ground effect nor a secondary effect.
The effect is on the ground, it just moves with the caster.
The examples of ground effects listed as unblockable are all placed ground effects tho. EOTS isn't any more "on the ground" than steel tornado or impulse. If they want their rules consistent, then only elemental storm and elemental rage should be unblockable, not EOTS.
Sandman929 wrote: »ZOS_GinaBruno wrote: »We’ve updated several abilities so they better adhere to our block and dodge mechanics. The system is set up to be intuitive – attacks on the ground such as fire or Caltrops cannot be blocked or dodged. We also want dodging to be useful during some instances, and blocking to be useful at other times. The ruleset is as follows:Exceptions to these rules will be stated each ability’s tooltip, such as Fiery Grip which cannot be dodged or reflected.[/i][/b]
- Attacks that can be blocked, but not dodged
- AoE explosions such as Radial Sweep, Spear Shards’ initial hit, or Drain Power.
- Beam attacks such as Radiant Destruction, Lightning Staff, or Soul Strike.
- Attacks that cannot be blocked or dodged
- Damage on the ground such as Wall of Elements, Caltrops, or Lightning Splash.
- Effects that are on or inside a player character, such as Daedric Curse, or Backlash. (Damage over time effects)
- Attacks that can be dodged, but not blocked
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist.
Does this mean Eye of the storm will now be blockable? Because it is neither a ground effect nor a secondary effect.
The effect is on the ground, it just moves with the caster.
The examples of ground effects listed as unblockable are all placed ground effects tho. EOTS isn't any more "on the ground" than steel tornado or impulse. If they want their rules consistent, then only elemental storm and elemental rage should be unblockable, not EOTS.
ZOS_GinaBruno wrote: »Clouding Swarm (Bat Swarm morph): You can no longer cast the Materialize attack from this morph while in midair.
Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.
Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.https://www.youtube.com/watch?v=0hKPuQ_2X9U for this reason that ArchMikem recorded not my video but it's the reason it's broken to be able to dodge attacks while just standing still it is ridiculous and you shouldn't be able to dodge that many attacks
Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.https://www.youtube.com/watch?v=0hKPuQ_2X9U for this reason that ArchMikem recorded not my video but it's the reason it's broken to be able to dodge attacks while just standing still it is ridiculous and you shouldn't be able to dodge that many attacks
Thats not broken. There is no limitation. Someday someone will dodge 30 hits this way and it will be perfectly normal (but rare) occurence
Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.https://www.youtube.com/watch?v=0hKPuQ_2X9U for this reason that @ArchMikem recorded not my video but it's the reason it's broken to be able to dodge attacks while just standing still it is ridiculous and you shouldn't be able to dodge that many attacks
Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.https://www.youtube.com/watch?v=0hKPuQ_2X9U for this reason that @ArchMikem recorded not my video but it's the reason it's broken to be able to dodge attacks while just standing still it is ridiculous and you shouldn't be able to dodge that many attacks
Jeremiah87 wrote: »Synergies back to 20 seconds and off-balance improvement (compared to last iteration) are GREAT! This patch is shaping up to be fantastic!
Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.https://www.youtube.com/watch?v=0hKPuQ_2X9U for this reason that @ArchMikem recorded not my video but it's the reason it's broken to be able to dodge attacks while just standing still it is ridiculous and you shouldn't be able to dodge that many attacks
So it's impossible for something with a 15% chance of happening to happen 3 times in a row? Is that what you're telling us?
Probability really isn't that hard, the guy was just unlucky. Missing 3 in a row like that is around a 3/1000 chance these days.
TequilaFire wrote: »Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.https://www.youtube.com/watch?v=0hKPuQ_2X9U for this reason that @ArchMikem recorded not my video but it's the reason it's broken to be able to dodge attacks while just standing still it is ridiculous and you shouldn't be able to dodge that many attacks
So it's impossible for something with a 15% chance of happening to happen 3 times in a row? Is that what you're telling us?
Probability really isn't that hard, the guy was just unlucky. Missing 3 in a row like that is around a 3/1000 chance these days.
It is amazing how far people will go to defend their OP ability, kinda sounds like the wardens when they were defending their birds. No one should have an ability that cancels all counter abilities so many times in a row.
Actually_Goku wrote: »I feel like this is an indirect massive buff to Stamblade (again) due to everything becoming dodgeable. Now all they have to do is dodge 20 times, poison inject, ambush, surprise attack, incap, GG.
Overall not a bad patch, but it just feels like there’ll be a lot of retrospective “re-balancing” as a result.
TequilaFire wrote: »Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.https://www.youtube.com/watch?v=0hKPuQ_2X9U for this reason that @ArchMikem recorded not my video but it's the reason it's broken to be able to dodge attacks while just standing still it is ridiculous and you shouldn't be able to dodge that many attacks
So it's impossible for something with a 15% chance of happening to happen 3 times in a row? Is that what you're telling us?
Probability really isn't that hard, the guy was just unlucky. Missing 3 in a row like that is around a 3/1000 chance these days.
It is amazing how far people will go to defend their OP ability, kinda sounds like the wardens when they were defending their birds. No one should have an ability that cancels all counter abilities so many times in a row.
Yeah, I don't like the fact that RNG has such a large spot in PVP. I was just pointing out that the ability wasn't diverging from its intended design. I would much rather have Shuffle provide a useful static effect as opposed to the 15% dodge chance.
It's awful when my Incap or Assassin's Will/Relentless Focus is passively dodged, but Shuffle doesn't seem that overtuned these days. After Heavy Armor stamina users lost Shuffle, most of them stayed in Heavy Armor for good reason. What was seen in the video is a rare occurrence, statistically speaking.
Also, did pointing out that it was a 3/1000 chance really merit a "It is amazing how far people will go to defend their OP ability?" From my POV, it really doesn't seem like I went to extreme lengths to defend it
You could maybe make that argument if I said something mockingly like:
Maybe we should remove crit from the game, too. I mean even with 1% crit chance, you could theoretically crit every single ability in the game for the rest of your ESO career. No one should crit all of their abilities so many times in a row!
Why do people so often mistake explanation for justification?